Hey, Thomas.
That sounds good to me.
Email me off list so we can disguss the game further.
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Hi all.
As I understand it, buying the IOS sdk costs $90. Then you probably
have to learn objective c, as this is the only non runtime language I
know of that you can program in on IOS. You need this to start
developing, even if you wanted your app to be free. This is just
another reason why an IOS
Oh wow, never found those menus in SC2 before, I will have to go over there and
check them out more carefully. Hopefully I can find my old cheat sheet on
SC2's menus.
Thanks.
Game on.
Tom
On Nov 28, 2011, at 4:46 PM, Clement Chou wrote:
> It actually has a few more modes than 4, and it still
hi. Just out of curiosity, do you have the sc4 and mvc3 casts archived
somewhere? I would love to have a look, as those games are two i want
to buy. Thank you in advance sir.
On 11/29/11, Clement Chou wrote:
> It actually has a few more modes than 4, and it still has the Japanese
> track. The onl
Hello everyone,
I and a friend of mine are thinking of starting an internet based tabletop rpg
through skype or alternative live means if possible. We have the setting picked
(Glorantha the same setting as used in king of dragon pass)as well as the rule
system (heroquest). The only thing that we
yes, but at the same time, its like a radio chatter between comrads in a
war zone. they aren't going to shut up for you, thats why you can turn
your radio off. lol.
dallas
On 2/12/2011 17:11, Kelvin Tan wrote:
hi che. i have tried both alt keys and nothing happens. lately, i really
hate to pl
hi, i think the iIOS version would be better, as its a far more
widespred platform now then the mac. more people are using IOS then mac,
and this is only growing. and this lets you use it over either iphone,
ipod, and ipad.
as for pricing, i am not sure how much you will need to pay out to have
Hi Michael,
I don't know the author of Piledriver or Wrestling League Manager but
I might be willing to work with your developer to port my own
wrestling game Superslam to the IPhone and other iOS devices. That way
you would A, have the developer's permission, and B, you would have an
up to date d
I believe that you are all being too specific if I may be so bold. We do
not want to tie it down to one "IPhone" but I recommend we take a new
approach: an "IOS" version rather than an "IPhone" version, since also I
don't have an "IPhone" myself.
-Original Message-
From: gamers-boun...@au
Hi.
I got it installed. I played blackjack a little. I notice major
sluggishness on my iPod touch 4g. Other than that it seems like it works
well. I'll be messing around with it more tomorrow. I'm about to fall
asleep over here
Sent with Thunderbird 3.1.14 portable.
On 11/30/2011 12:16 AM, m
hi che. i have tried both alt keys and nothing happens. lately, i really
hate to play during certain people are around. i get people posting on what
they are doing, where they are, as though they are giving a comentry of
their game play, and it's really quite annoying. the spamming of chats are
ya. when there are more med kits, there is more time to keep updating
everyone on what he/she is doing at every moment! hahaha.
now i can just walk around with my axe and i won't die anymore because of
the tuns of med kits that i can get. maybe i should chat more, to make me
have to use more me
Hey, I notice that myself and some of you on the list and other ones I
know would like to see a accessible wrestling game on the different IOS
devices.
Well before that can happen I will need some information from someone.
I have gave it some thought about putting piledriver on the IOS but
befo
Lol I just played single player for a while. I got 275 kills with 53
percent accuracy. Not too bad I guess. Had fun with the sniper. That
ping is annoying though, what's the purpose of it?
Sent with Thunderbird 3.1.14 portable.
On 11/29/2011 8:23 PM, Jeremy Kaldobsky wrote:
I've posted version
Ah Quentin, fair enough, having played brouser based games and muds for
years which work much as you describe, and having met people playing on
Iphone, mac or other systems, that makes lots of sense.
I can certainly see how it's far easier to just make an interface as opposed
to a completely s
Hi Ron,
The generic Microsoft drivers I'm talking about come with Windows 7,
or can be downloaded through Windows update. Basically, all you have
to do is plug the unit in the computer and let Windows 7 plug and play
the right driver for the device. Of course, its helpful to do this
before install
yep exactly i would pay for a mac vergin if i had to as i like the game if this
happens i for one will be very grateful as i use a mac for pritty much
everything i do so it's anoying having to switch windows on just to play games.
Ian McNamara
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Hi Ian,
Yes, but the third-party developer isn't going to do that work for
free. He is going to want to be paid and where is Quentin suppose to
be able to get that money from? Do you expect him to pay out of pocket
for it and not expect the Mac users to pay for the port themselves?
As Quentin him
Hi Quentin,
Just a thought here. How about writing a version of your client in Java 6?
the reason I ask is a lot of cross-platform developers use Java
because they can create, build, and test their application on Windows
and release it for Mac OS with little to no changes. Plus the Mac OS
Java ru
I'd say start on the Mac first. That's I think where most would want it. Then
later would come the iPhone, with things like GameCenter where you can add
achievements. That could be awesome.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112
On Dec 1, 2011, at 1:22 P
Hi Dark,
Well, I would like to start out by saying that this is comparing
apples to oranges as Quentin's situation and my own are very different
from a development standpoint. Quentin's playroom is hosted on a
server which means the majority of the game actually runs physically
on the server. All
not really. it only worked once and i was lucky to be able to switch chat to
radio mode that time. With too many players chatting away and reporting
every single detail, i shall forget about team play for now. Anyhow, looks
like the game has been adjusted in a way that more people are able to
m
hey kel,
worked here. maybe you have to do the left alt key, instead of the
right? not sure.
glad the option is in there though.
you can modify that key in the keyboard.ini file if you want and see
if that works
later
che
On 12/1/2011 7:51 PM, Kelvin Tan wrote:
hi all. did the alt /
Where in windows would I find those drivers Tom?
Should I uninstall the driver that I installed from the mini disk that came
with the unit?
Thanks.
-Original Message-
From: Thomas Ward
Sent: Thursday, December 01, 2011 7:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A poss
Hi all.
I must honestly say that I sometimes get very frustrated with members
in this community. Most developers don't make much money at all and
still people demand what they want when they want it and it should
also be free, as if they can even do half the things many developers
has done for this
hi all. did the alt / key to turn of chat work for everyone? because when i
press it, nothing happens.
- Original Message -
From: "Jeremy Kaldobsky"
To: "audyssey"
Sent: Wednesday, November 30, 2011 9:23 AM
Subject: [Audyssey] Swamp, version 1.6b update
I've posted version 1.6b. I'm
Hi Brandon and all,
Just a note about that. RS Games and Quentin are using different
programming languages. The RS Games client is written in Python, at
least the Mac/Linux version is, and I believe Quentin's Playroom is
written in C. porting a game written in C to Mac is more involved than
portin
Hi Shaun,
While its true only Windows has SAPI support its not a big deal. Mac
OS, iOS, and Linux, etc all have their own text to speech APIs.Its
simply a matter of converting the code from SAPI to the native text
to speech API for the target platform. It doesn't require recorded
speech clips etc
Hi Quentin,
1. Are you interested on a iPhone or mac version of the playroom ?
why or why not ? If you would have to choose between the two but not
both in the same time, whould you choose a mac or an iPhone version ?
why ?
Well, I'm certainly interested in a Mac version of the playroom as
I've
Hi Ron,
I don't think that is the problem. My new laptop also has a 64-bit
processor and a 64-bit version of Windows 7 Home Premium. It seems to
be working fine here with the 32-bit Logitech software. So I have my
doubts that is the issue, but it was worth looking into seeing as
there are sometime
Hello,
I know longer have a windows computer. I have an iPhone and a Mac.
David Chittenden, MSc, DRCAA
Email: dchitten...@gmail.com
Mobile: +64 21 2288 288
Sent from my iPhone
On 2/12/2011, at 2:38, QuentinC wrote:
> Hello listers,
>
> I'm getting more and more demand to have an iPhone or a
ok, first off, what mud are you trying to play, I might be able to
give you tips if I know, and might even make a character if I don't
have one, and will try to teach you.
On 12/1/11, Christina wrote:
> Hi, Kim.
> My best suggestion is to find someone you know or who would be willing to
> mentor
For those using the Logitecyh f510 gamepad.
My pc is running a 64 bit processor.
I took a look down in the properties like I was advised to do.
All that I saw was 32 bit files.
I didn't see any 64 bit files.
So I'm wondering if the lack of no k64 bit files and only 32 bit files is
the reason why
hmmm I know that a few people here have an Iphone or mac, but am not
sure of how many.
Probably a few here have iphone but on the audio games forum maybe
more do I think they do.
You should probably try for android to since that may be the next
system up there.
Symbian may be on the way out, I
hi quentinc,
i would definitely prefer an iphone version, firstly because the
playroom would be accessible on the go -- no matter where you are.. on
the bus,school,street,etc. on the other hand if you developed the mac
version first it would be just like the windows version but for mac
users that a
mac for me
On Dec 1, 2011, at 3:39 PM, william lomas wrote:
> iphone
>
> On Dec 1, 2011, at 6:22 PM, QuentinC wrote:
>
>>> well which version would you prefer to have developed a mac or iPhone?
>> both eventually would be ideal but we have to as you say start somewhere
>>
>> Strictly for me i
iphone
On Dec 1, 2011, at 6:22 PM, QuentinC wrote:
> > well which version would you prefer to have developed a mac or iPhone?
> both eventually would be ideal but we have to as you say start somewhere
>
> Strictly for me it doesn't matter, I don't have neither of the two. But I
> have the impr
i would pay anything but would rather have a mac version first. and if rs games
can create a mac version then you can.
On Dec 1, 2011, at 3:08 PM, QuentinC wrote:
> Hi dark,
>
> There's a big difference between my playroom and Thomas' game.
>
> In Thomas' case, in order to make something mult
Hi dark,
There's a big difference between my playroom and Thomas' game.
In Thomas' case, in order to make something multiplateform, he has to
think completely his project to be multiplatform from start. Being
multiplatform in C++ is not an easy task at all: you must pick the right
audio engin
While I don't own either system myself and thus don't have any steak in the
outcome of this, I do think there is one relevant observation here.
Quentin, your an incredibly good developer and your projects have been great
thus far, however cross platform developement from what I've gathered isn'
Single player is what I do when I don't have internet. On that
line, would it be possible for you to somehow turn the single
player game into a single player version of the multi player map?
Hope that made some sense,
John.
- Original Message -
From: Jeremy Kaldobsky The single player
It could have been sent a few minutes earlier (I downloaded the
guidelines and the report all at once), so the report probably
caught the guidelines by a few minutes.
- Original Message -
From: Alfredo_The_Music_maker Has the Tamer's list robot been posting messages again? In the
previ
Yes! I'm in the top ten, and four times better! I believe that's
also like six times more than last time.
- Original Message -
From: "Jim Kitchen" Kitchen's Inc, for games that are up to 110 percent funner to
play.
j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon
> well which version would you prefer to have developed a mac or iPhone?
both eventually would be ideal but we have to as you say start somewhere
Strictly for me it doesn't matter, I don't have neither of the two. But
I have the impression that an iPhone version will interest more people
than
Hi yep that's true i understand the point there. i was not saying i would not
pay infact i would asspeshaly as some one made the point earlyer if i had the
option to play the games while on the move such as on an iphone that would be
grate.
Ian McNamara
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well which version would you prefer to have developed a mac or iPhone?
both eventually would be ideal but we have to as you say start somewhere
On Dec 1, 2011, at 4:40 PM, QuentinC wrote:
> As first glance it may be unfair for mac users, but remember one thing: I
> haven't the required competanc
As first glance it may be unfair for mac users, but remember one thing:
I haven't the required competances and material to produce something
myself. I therefore need to ask a third partie, and that third partie
must be paid in some way. It doesn't make any difference between mac and
iOS on that
however remember though someone has to pay for the development of a mac and or
iPhone version as the developer doesn't have a mac computer to work with or an
iPhone I guess, come to that
On Dec 1, 2011, at 4:10 PM, Ian McNamara wrote:
> Hi yep i agree charging for the mac vergen would not be fa
Hi yep i agree charging for the mac vergen would not be fair as it's a fully
functionel computer so all you'd have to do is put a download link for the mac
vergin on the websight how ever the iphone vergin would have to be approoved to
be releeced in the apple app store so i can understand why t
Hi, Kim.
My best suggestion is to find someone you know or who would be willing to
mentor you IC or OOC.
When I used to play muds, my husband would give me info on the particular
game-commands, interesting places to go, skills to
learn, and so on. Neither of us Mud anymore though.
Christina
--
Thanks as always for this.
Christina
- Original Message -
From: "Jim Kitchen"
To: "Audyssey"
Sent: Thursday, December 01, 2011 5:19 AM
Subject: [Audyssey] Audyssey babble report for November 2011
106 people posted 1825 messages.
197 From, Thomas Ward.
141 From, Jeremy Kaldobsky.
last time i checked on nv access's twitter page, they had some issues with
nuance to get worked out before they could sell it. that was in October though.
On Dec 1, 2011, at 3:30 AM, shaun everiss wrote:
> there is no legal version of eloquence with nvda.
> I have not found out really whats go
Although I am planning to get a MAC, for now, iPhone would probably work
better for me and many people. If you are planning to actually charge, I
suggest you only charge for the mobile iOS version, since MACS are also
fully functional computers and it'd get a little unfair if someone
doesn't ha
or you should charge windows users too as this is unfair
On Dec 1, 2011, at 3:17 PM, Ian McNamara wrote:
> well i would not mind weather a mac or iphone vergen was done first although
> because i do all my computer stuff on my mac i'd probley rather play a mac
> vergen first.
>
> as for paym
I expect that there are more Iphone users than Mac users so if I could
choose It would be the phone.
Fred Olver
- Original Message -
From: "QuentinC"
To: "Gamers Discussion list"
Sent: Thursday, December 01, 2011 7:38 AM
Subject: [Audyssey] Poll: playroom on iPhone or on mac
> Hello
well i would not mind weather a mac or iphone vergen was done first although
because i do all my computer stuff on my mac i'd probley rather play a mac
vergen first.
as for payment as the windows one is free i'm not sure how much i'd be willing
to pay just so i could play a vergen for my devic
The single player mode of Swamp is not currently being developed. There is
technically a single player level, but it's super old, out dated, and will
crash because the rest of the game's code has changed while the single player
never did. I do not recommend that people play the single player s
Hi, I am attempting to role play and I invariably find my characters
going round in circles and not making much headway toward obtaining
goals, etc. getting experience, finding a teacher, joining a guild, etc.
The help I get is minimal and practically useless leaving me to wander
helplessly and thi
i own an iPhone and a mac but i think on the iPhone would be good as then one
can play multiple games anywhere, at any time.
obviously over wifi would be best as 3g data for some is not unlimited. i would
eventually like to see a version for the mac, to but that would be in the future
On Dec 1,
1. First, I would like to make it clear, that we end to be general. An
iPhone is too specific, so I would rather say, an iOS device. If I were
to choose which one, I would take the latter, for I currently do not
have a Macintosh right now, and it is only fair that I get a mobile version.
2. I am
Hello,
Has the Tamer's list robot been posting messages again? In the previous
one they were not recorded.
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Hello listers,
I'm getting more and more demand to have an iPhone or a mac version of
the playroom. I'm going to you to have your opinion about that.
IF you are interested, please let me know ! Depending on your answers,
there will be followings or not. In other words if nobody give a
response
Hey, I was wondering what text sport games was on dos that blind people
could play?
I know about piledriver and wrestling league simulator.
So besides these two games what other dos text sport games are out there?
I do also know about any time football and world series baseball from
pcs games.
I
i donated both armors and a m60, with the same result no rep points awarded.
but the emmo seems to be still working fine though.
- Original Message -
From: "Christopher Bartlett"
To: "'Gamers Discussion list'"
Sent: Thursday, December 01, 2011 9:21 AM
Subject: Re: [Audyssey] Swamp: a co
Youch, beaten by Thom and aprone this month, I'll have to try harder next
time :D.
Beware the grue!
Dark.
- Original Message -
From: "Jim Kitchen"
To: "Audyssey"
Sent: Thursday, December 01, 2011 10:19 AM
Subject: [Audyssey] Audyssey babble report for November 2011
106 people pos
NOD32 EMON 6673 (2030) information _
This message was checked by NOD32 antivirus system http://www.eset.com
_____ NOD32 EMON 6674 (20111201) information _
This message was checked by NOD32 antivirus system http://www.eset.com
_____ NOD32
checked by NOD32 antivirus system http://www.eset.com
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il to gamers-ow...@audyssey.org.
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http
well, i've mainly noticed it when donating weapons, more than one of
the same item, and that one time i donated an empty field kit as i
knew that i wouldn't be able to find a med kit with 2 percent health
left.
On 12/1/11, Steady Goh wrote:
> Yes, I came across this weird behaviour. Donating ammo
Looks like we got swamped last month. (grin)
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- Original Message -
From: "Jim Kitchen"
To: "Audyssey"
Sent: Thursday, December 01, 2011 4:19 AM
Subject: [Audyssey] Audyssey thread report for November 2011
There were 317 thread titles. Here are the top 50.
Game concepts BGT Version 1.1 Released! 70.
Swamp reflections. 55.
More BGT news 43.
question about input methods for swamp 42.
BGT Version 1.1 Released! 41.
Possible MOTA Features 38.
USA Games News 38.
Perilous Hearts preorders? 35.
s
106 people posted 1825 messages.
197 From, Thomas Ward.
141 From, Jeremy Kaldobsky.
128 From, dark.
102 From, Darren Duff.
88 From, shaun everiss.
85 From, john.
75 From, Christopher Bartlett.
59 From, michael barnes.
52 From, Dakotah Rickard.
47 From, Charles Rivard.
43 From, Valiant8
there is no legal version of eloquence with nvda.
I have not found out really whats going on with that.
At 06:16 p.m. 30/11/2011 -0600, you wrote:
hello all gamers who use NVDA how does one get the versin of NVDA
with elequence?\
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