Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread shaun everiss
tom, part of me would like the complex maps. However not exactly like mota. in level1, there are a couple chasm traps, and a lava trap. Or is that a fire trap. Ok, simple, but good for starters. You could add that the chasms had lava or spikes in them or both. Burning ropes? Well if we put them in

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread shaun everiss
aggreed with you liam. At 05:53 p.m. 20/01/2011, you wrote: I'd start with simple levels to ease the player in to the game, and start ramping up the difficulty as you go. You may even want to make level 1 just a few rooms with a few ladders so that the gamer can actually get used to the controlls

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread shaun everiss
well tom, they have been waiting a fecking long time for the games. That you had to write your own engine has slowed things down. TO be fair if I was a preorder user I'd probably be going down your throat at you, flaming, swearing and such. These people have waited years and years for this game

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread shaun everiss
thats true. However if anything can be salvaged from this although the games are not tom's ideas it should enable tom to show off what spin he can put on stuff in general. I support him as allways but I can understand other user standpoint. I am having issue with a new reader upgrade and I am a

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread shaun everiss
nd.html Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Thursday, January 20, 2011 6:09 AM Subject: Re: [Audyssey] Mysteries of

Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread shaun everiss
what about nvda with the nvda controler client dll. THats not gona be that hard to do, nvda doesn't block keys. At 05:51 a.m. 21/01/2011, you wrote: Hi all, I have been opposed to adding screen reader support into BGT since the very beginning, though I am beginning to change my mind. The prima

Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread shaun everiss
well then there is new supernova, I know they use lua scripts but I don't know. At 05:58 a.m. 21/01/2011, you wrote: If you add Jaws support, please also add support for Window-Eyes, System Access, and NVDA as not everyone uses or even owns Jaws. What I'd recommend is have it autodetect the scree

Re: [Audyssey] Community Game-building Project

2011-01-20 Thread shaun everiss
well I'd like to do some sfx and maybe other things, sertainly test the game. I think you really should shove this in the bgt thing if you want. ask keywasfull if you can get on his bgt folder then ask him for permision to use or look at his chopper code, its a bit like copter man chopper chace

Re: [Audyssey] Heli

2011-01-20 Thread shaun everiss
I saw your messages. At 03:07 p.m. 21/01/2011, you wrote: I sent a message to the list earlier today, but I'm not seeing it. Basically, I've begun a community project for all you programmers, sound and music designers. This is the first freeware open-source game the blind community has which

Re: [Audyssey] eloquence was, Re: Screen reader support in BGT

2011-01-21 Thread shaun everiss
Well I am using espeak scottish. Its espeak, but its a weird accent. its even got some character. At 10:15 p.m. 21/01/2011, you wrote: LOL! For example, while the US voice calls me Jacob Kroojer, the british version at least calls me Jacob Kroogger... Have at least once had someone give me a

Re: [Audyssey] Raceway was Mysteries of the Ancients

2011-01-21 Thread shaun everiss
well, I still support you with stuff. I could do some of the voiceovers for raceway if you care for it. I don't have that much of a highend system but the quality is reasonable, I have used it myself for some stuff. There is my guards zip if you want to listen, there is absolutely no hiss or bac

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-21 Thread shaun everiss
on the subject of nes, I know you can get the music for nes stuff. I am not sure about copywrites for it though, but if you cared to you could use it and stuff. duckhunt by lworks, makes me feel I am playing on a machine of yesteryear. At 12:50 p.m. 22/01/2011, you wrote: Hi Dark, Dark wrote:

Re: [Audyssey] Heli

2011-01-21 Thread shaun everiss
yeah and only gona get worse. Now with bgt almost anyone that has a mind to can program without any real fuss. Then with things like the g3d engine people can program without having to spend months on writing loads of things. Game creation engines and kits are the way of the future and we have

Re: [Audyssey] Heli

2011-01-21 Thread shaun everiss
have you updated the dropbox folder with this info to? At 02:24 p.m. 22/01/2011, you wrote: By the way, I updated the link just now. I added a couple changes, as well as a compiled executable. Only big bug I see is that the angle for hitting the TV with your gun doesn't work right, and possib

Re: [Audyssey] giftanum link

2011-01-21 Thread shaun everiss
I havn't heard about it either, I wouldn't mind that game to, did its site go away or something. At 05:44 p.m. 22/01/2011, you wrote: Space colony cleaner? I haven't heard that mentioned in a while! What's up with it--is it freeware, since you're asking for a patch? Ken Downey President Dream

Re: [Audyssey] Heli

2011-01-22 Thread shaun everiss
n BGT or Visual Basic will never be able to reach those other markets just because the technology they use doesn't support it. Those who know Python, Java, or C++ will be able to tap those markets if they have a mind too. Cheers! On 1/22/11, shaun everiss wrote: > yeah and only gona get

Re: [Audyssey] Games from APH?

2011-01-22 Thread shaun everiss
I wouldn't touch them. I played termite torpedo once. Its probably good if you are the average poor handicapt blind retard maybe even a child that has even less inteligence than a deranged retard and is generally bad and likes to format his drive or run things like lets see what this command d

Re: [Audyssey] just wondering If anyone is still into msfs...

2011-01-24 Thread shaun everiss
well to be honest, it seems at least with xp that if you have the sapi 5.1 recognisers and then load office or something that uses updated recognisers, things can break. You can get round this partually with the sapisvr command but that only works once I guess you could have sapisvr run on start

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread shaun everiss
hi tom. Ok, I aggree with you on the monsters thing. There are 2 ways you could accomplish this. 1. have randomised monsters per location. That is every location where monsters exist as is in the current release can have randomised monsters, unless for example these don't fit in which case you

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread shaun everiss
well you could remove the randomised code while you test it and then add it back in later if you cared to. Issue is once people know where everything is then it won't matter if you have the game or not. At 09:43 p.m. 25/01/2011, you wrote: Hi Will, Yeah, that goes without saying. The big pictu

Re: [Audyssey] just wondering If anyone is still into msfs...

2011-01-25 Thread shaun everiss
ic and all it would just plain refuse to work. - Original Message ----- From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, January 25, 2011 12:16 AM Subject: Re: [Audyssey] just wondering If anyone is still into msfs... well to be honest, it seems at leas

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread shaun everiss
well I don't mind if centors exist in one room, sod has been a replayed over and over. While its true some monsters are not random, items still are and I still come back again and again. same with gtc. these are really old games now and I still play em. At 02:30 a.m. 26/01/2011, you wrote: Hi,

Re: [Audyssey] just curious

2011-01-25 Thread shaun everiss
I aggree milos. One thing I really hate is how the word router is pronounced. rout er, ie rout er is prenounced rooter. So when someone says router I say rooter because the reader has got me to say the rooter. suddenly route is root and I guess this is one of the issue with synth speech. On that

Re: [Audyssey] just curious

2011-01-26 Thread shaun everiss
ience massage! It's the Caring without the Staring! - Original Message ----- From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, January 25, 2011 9:42 PM Subject: Re: [Audyssey] just curious I aggree milos. One thing I really hate is how the word rou

Re: [Audyssey] just curious

2011-01-26 Thread shaun everiss
#x27;t even try to write how she pronounced it--you probably just heard your speech synth slaughter the word. > > Ken Downey > President > DreamTechInteractive! > And, > Blind Comfort! > The pleasant way to experience massage! > It's the Caring > without the Star

Re: [Audyssey] MOTA Last Minute Comments

2011-01-26 Thread shaun everiss
I am also with you daren. ON this email I actually don't spell check. Saying that I try to be correct when at all possible, I have a talking dictionary if I get really stuck. I used to use a checker heavily for uni work and other work to the point that I corrected the word, but didn't give a car

Re: [Audyssey] Game Engines was Heli

2011-01-26 Thread shaun everiss
I aggree with you. I enjoy crediting software I use especially other free, comercial or opensource software, Something like I used such and such at such a link. This software is quite good and I like it. I may even put a small warenty statement maybe a trademark or something, maybe the licence

Re: [Audyssey] mvc 3 recording

2011-01-26 Thread shaun everiss
hmmm well this new streetfighter, I think its sf4 is it? sounds good. if all the options on the pc version speak like this and I can get the moves then hmmm. At 06:40 p.m. 27/01/2011, you wrote: Okay. So although I don't have the game yet... here's another vid from youtube of this amazing gem o

Re: [Audyssey] Ideas for a game

2011-01-27 Thread shaun everiss
well I was playing a nes emulater with a dragon ball rom. I kept forgetting all the strokes. the combos had a load of keys, control shift asdfhkji and ptwz and something else. I forget but there is like a 6 key combo to press for each combo at the right time. my brother got it but I kept forg

Re: [Audyssey] Windows screen reader software?

2011-01-28 Thread shaun everiss
Well nvda is really good for websites. I have supanova here and I still use it for somethings. It runs exactly like jaws and is quite good. At 07:29 a.m. 29/01/2011, you wrote: and then there's system access, which is also free which you can run by going to www.satogo.com - Original Message

Re: [Audyssey] Windows screen reader software?

2011-01-28 Thread shaun everiss
well any screen reader will work, strictly speaking there is some w3c guidelines at w3c.org or something but I have never viewed this. These guidelines are for accessability and are probably something you want to look for. Having headings and sub headings were applicable, lists, bulleted or othe

Re: [Audyssey] Windows screen reader software?

2011-01-28 Thread shaun everiss
well comercial readers cost loads. Jaws is not the be all end all though loads of people in organisations will tell you its the only one. Nvda is a simple reader that is a narater replacement. If you never have any need to run vertual mode or anything then nvda works quite well. Its also not t

Re: [Audyssey] Windows screen reader software?

2011-01-28 Thread shaun everiss
well sn has its own range of issues but support is good but yeah, the topic thing. My issue with fs is the fact it seems to like to sue other manufacturers for no real reason. At 08:08 a.m. 29/01/2011, you wrote: jaws, nvda and window-eyes probably have the biggest user base. Oh and we forgot t

Re: [Audyssey] Windows screen reader software?

2011-01-28 Thread shaun everiss
well if you think nvda has all the features of all the comercial readers then you are gona be rather dissapointed. Compaired to comercial readers its a bunch of crap, no vertual cursers, and not necessarily good flash or image link detection. But on the other side it has good web navigation comp

Re: [Audyssey] Windows screen reader software?

2011-01-28 Thread shaun everiss
well nvda can't read everything. it doesn't really read winamp either or eudora7 or some things. ONe difference with nvda over others is it relys exclusively on msaa, some hooking and vertual buffers. Most stuff it relys upon is already in the system. THere are no graphics intercepts and no ext

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread shaun everiss
wow tom this rocks. I have been quite fast at a quickdraw thing, I will definately be looking for my blade. At 03:59 a.m. 30/01/2011, you wrote: Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now,

Re: [Audyssey] Heli

2011-01-29 Thread shaun everiss
well I always put all the extras on all the systems. Its no big deal to me. Simply I put all the stuff on, I just do. If anything is needing to get done then its already on. I wouldn't put extra stuff on just to play a game but the fact i use loads of stuff ot just gaming and windows update loadi

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread shaun everiss
will boss monsters like this have stuff you can grab off like in some games? ie night of parasite or some sighted games, you kill the bos or miner boss or whatever and you can search them, get their oh so powerfull weapon and amo and go nuts. That would really rock. It would be another insentiv

Re: [Audyssey] Heli

2011-01-29 Thread shaun everiss
I don't mind loading dotnet on my system or any system. I still load the vb stuff anyway even on xp to update the components. Then again I have always loaded everything incase a user found something on the network they couldn't run program or whatever, this makes sure they have everything and th

Re: [Audyssey] Heli

2011-01-29 Thread shaun everiss
no, the future is now with game engines. If you want an easy ride then use one, get your game and keep the engines up to date. At 04:42 a.m. 30/01/2011, you wrote: Hi Damien, Well, for me I'm not so concerned with installing VB 6 legacy libraries as I am with the fact that legacy software will

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread shaun everiss
I don't care what it is, its all the same to me, I find them and they die! At 06:17 a.m. 30/01/2011, you wrote: Hi Thomas, How will we know if the skeleton is an archer without being hit by an arrow first? You could add the monster weapon to the view description. I. E . skeleton with sword, ske

Re: [Audyssey] driving blind

2011-01-31 Thread shaun everiss
hmmm in theory that would be good. Ofcause cost again. Then the fact you don't get dammaged doesn't mean that a large strong shiny object going at speed smashing into a flimsy standard normal cow, cutting down the mum, dad, and the kids in the back, going through 30 more cars and then a truck

Re: [Audyssey] driving blind

2011-01-31 Thread shaun everiss
well there is a difference from driving on a straight track and a track with turns. In old topspeed I made a track where I ran for about hmmm not sure maybe 5 ks of track straight to test the time speeds of cars to compair custom systems. Some of those cars are hard to handle on even an eas

Re: [Audyssey] driving blind

2011-01-31 Thread shaun everiss
hmmm I like doing that to within reason. Could I drive a car. I have been in cars, I probably could in theory, its easy enough but would I? probably not though I have dreamed of doing that loads of time. At 06:37 a.m. 1/02/2011, you wrote: Well, we'll win the argument if we are persuasive enough.

Re: [Audyssey] driving blind

2011-01-31 Thread shaun everiss
same here. Could we fly a fighter? THat is probably slightly easier. no roads, quite a large space. We have loads of road. It would still be hard though. Though autopilots etc would help. Issue would be we would have to rely on audio cues, but flying is probably slighter better chances than dri

Re: [Audyssey] driving blind

2011-01-31 Thread shaun everiss
really? If thats the case then you are probably just a kid or something. Back when I was 12 I was like that. have you been in a crash? Do you know what its like to end up in a crash? Have you ever cared about what happens in your little mind when you have a crash? Have you watched any tv or any

Re: [Audyssey] driving blind

2011-01-31 Thread shaun everiss
so do I. but not like that I would ever anyway. Well, sounds interesting. I want to get my fists on that gloves and more! Maybe a good one would be for fighter jets and bombers. - Original Message - From: "Ron Kolesar" To: "Gamers Discussion list" Sent: Sunday, January 30, 2011 10:51

Re: [Audyssey] driving blind

2011-01-31 Thread shaun everiss
hmph. no tech like that would even go down jaws hasn't dropped in price. maybe if its standard tech it will. then it will be outdated. I'd get it. I will not have to use the Cain, ha ha. But anyways, at first it will be priced high, but it would gradually descend. - Original Message - Fr

Re: [Audyssey] driving blind

2011-01-31 Thread shaun everiss
Oh for farks sake! Nothing is 100 percent pefect. security isn't, the net isn't we are not! computers are not!. the world is not! I agree. And whatever mechanical malfunctions may happen, my theory is if you can't get it to work 100%, then don't give it to people. I would personally much rathe

Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread shaun everiss
well tom, there are also traps etc, sod has chambers that don't even need you to access unless something exists. I think its quite easy but I have played the game about 1000 times. I plan to do a couple recordings of sod and gtc just for my way of doing things. maybe. Hi, Actually, I think t

Re: [Audyssey] street fighter and all tdl games

2011-02-01 Thread shaun everiss
I should add that I got a lot of my sighted games cheap on tradme which is a local ebay like site. Silent steel cost me 20 bucks for shipping. I have also found the odd lemon but also the odd bargin. At 05:48 p.m. 1/02/2011, you wrote: Hi Jack, Ummm..Street Fighter is not a free game. Street Fi

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread shaun everiss
exactly though I have done programming before maybe you could have coman actions and modules you could drop in to the program true you could include those but it would be nifty. Then any modules you saved you could just drop in. At 06:33 p.m. 1/02/2011, you wrote: Hi Philip, Yeah, I know. That

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread shaun everiss
you can't get out that way. to exit a level the door is on the right of the last boss. At 10:12 p.m. 1/02/2011, you wrote: I don't know if it's just me, but I'm having trouble getting to the next level in MOTA. I have made sure to move all the statues and pull all the leavers I've found, and when

Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread shaun everiss
well you could use c64 sounds and music or just music and normal sounds. At 05:42 a.m. 2/02/2011, you wrote: You know Jim, I'm half tempted to make a game for the Commodore 64 just to prove your point, for it is a good one. The sad thing is that people who can't run visual basic could download

Re: [Audyssey] tdl games and street fighter

2011-02-01 Thread shaun everiss
I can't see why anyone wants tdl stuff they are not that good. I played their stuf and there are better games than those made by tdl. At 12:43 p.m. 2/02/2011, you wrote: Hi all, Will you please send me all tdl games via email and street fighter 4 for windows? I'm getting lots of email from you b

[Audyssey] mota

2011-02-01 Thread shaun everiss
hi. Well I just completed the game on easy. I must say the platform was a bit of a timing thing. And the lamier. I was able to hit it with my pistal then my shotgun. But I got seriously malled. By far the best thing to do it is charge with your sword if you are lucky enough to have one. I was abl

Re: [Audyssey] MOTA Beta 17 Released!

2011-02-02 Thread shaun everiss
no. you need to use your view command in the room just before you hit the statue s p o i l e r Actually I didn't bother once I knew where to go I walked 2 stps before the statue and hit enter. just don't walk to fast. At 11:27 p.m. 2/02/2011, you wrote: Hi Tomas, I am jumping on first ledge but

Re: [Audyssey] accessable dart game

2011-02-02 Thread shaun everiss
there is a crazy darts by danz usagames should have it but I forget where that is. If you have access to draggonapps I forget the site there is a stunball game which is what you may want. Tjsquires.net has something called pool which is a duck shooting thing but its semi like darts. There is ac

Re: [Audyssey] Well, I'll plead, bow and scrape one more time...

2011-02-02 Thread shaun everiss
aq development has stopped for a while. In fact i unsubbed myself from there because i have no interest in it. Broken pearl installers, the fact shareware quake is not all up and broke and others. Actually compaired to what other stuff like the gma stuff is, and other blind games, aq is rather c

Re: [Audyssey] confused about platforms in Mota 17

2011-02-02 Thread shaun everiss
hmmm i guess you do, but I honestly havn't stayed on a rope long enough to find out. if you get poisoned then you die. On that note For all the guys that can't beat the lamier. I found that if I got the spear and or sword I would stand a chance. Also if you get hit by a harpy just before the bos

Re: [Audyssey] mota

2011-02-02 Thread shaun everiss
ssage - From: "shaun everiss" To: Sent: Wednesday, February 02, 2011 7:24 AM Subject: [Audyssey] mota hi. Well I just completed the game on easy. I must say the platform was a bit of a timing thing. And the lamier. I was able to hit it with my pistal then my shotgun. But I got seriously

Re: [Audyssey] mota

2011-02-02 Thread shaun everiss
ragon will be like. Muhahahahaha! Cheers! On 2/2/11, shaun everiss wrote: > hi. > Well I just completed the game on easy. > I must say the platform was a bit of a timing thing. > And the lamier. > I was able to hit it with my pistal then my shotgun. > But I got seriously malled

Re: [Audyssey] confused about platforms in Mota 17

2011-02-02 Thread shaun everiss
on that note tom. is it possible to have monsters see you only once you reach the bottem of ladders? I say this because I get attacked whilst climing. I can't move out the way or fight back till I am done with that. At 02:56 a.m. 3/02/2011, you wrote: Hi Lori, It sounds to me like you were poi

Re: [Audyssey] confused about platforms in Mota 17

2011-02-02 Thread shaun everiss
well you could still have both in there tom. At 03:03 a.m. 3/02/2011, you wrote: Hi Lori, You know, I have considered an alternative method for crossing chasms, jumping large fire pits, swinging over lava, but wasn't sure how thrilled people would be about the idea. In some of the Tomb Raider ga

Re: [Audyssey] tdlgames

2011-02-02 Thread shaun everiss
hmmm I don't have them anymore. Even if I did they are in either of 2 places. 1. on cds. I have loads of them. I will not bee looking for something as crappy as that. 2. they were on my hard drive that died a couple years ago. I think though I have just made them go away. At 03:20 a.m. 3/02/2011

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread shaun everiss
I sometimes hit the wrong keys. I think its easier for ctrl to jump and shift to run. At 04:21 a.m. 3/02/2011, you wrote: One thing I can't get use to is the ctrl arrows to jump I keep wanting to use the alt key like we use too. Why did you change that one? Just wondering. -Original Message

Re: [Audyssey] space colony cleaner

2011-02-02 Thread shaun everiss
I wouldn't mind to try the space colony cleaner. I don't have any of the tdl stuff anymore though. By the way jack where do you get the abandoned games at what is the address. It will be good to have all the abandoned games in one place. At 05:27 a.m. 3/02/2011, you wrote: Hi all, I want the spac

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread shaun everiss
yeah you need to take some flack run away then turn round to get it. At 05:41 a.m. 3/02/2011, you wrote: I am finding a problem where sometimes I encounter a monster that's right in front of me and when I try and engage it in combat nothing I do seems to harm it! I tried the sword, shooting, and

Re: [Audyssey] space colony cleaner

2011-02-02 Thread shaun everiss
tdl is not around anyway the site went down and we have not heard anything from them for ages. I wouldn't recomend their stuff at all. At 09:52 a.m. 3/02/2011, you wrote: I'm afraid I didn't keep the game myself, but to be honest I found it so buggy as to be unplayable. You'd randomly die for n

Re: [Audyssey] abandoned games

2011-02-02 Thread shaun everiss
there are a lot of abandon games on usagames interactive. At 09:53 a.m. 3/02/2011, you wrote: Hi all, I don't have all the abandoned games. I have all of the xl studeos games which are on the games page of x-sight-interactive.net. I have all the games from pb games except the snowball woar and ti

Re: [Audyssey] mota

2011-02-02 Thread shaun everiss
y...Ni! - Original Message ----- From: "shaun everiss" To: "Gamers Discussion list" Sent: Wednesday, February 02, 2011 1:30 PM Subject: Re: [Audyssey] mota who else wants an playthrough. I'll do this along with a few others but since winning depends on you getting the

Re: [Audyssey] mota

2011-02-02 Thread shaun everiss
against the Lamia at least. I've killed her with it at least twice. Of course both times I did end up dying almost immediately afterward from the poison. We are the Knights who say...Ni! - Original Message - From: "shaun everiss" To: "Gamers Discussion li

Re: [Audyssey] mota

2011-02-02 Thread shaun everiss
ia through with it and she didn't have much of a fight > on easy. On expert, though, you are in for a fight with any weapon. > > > Cheers! > > > On 2/2/11, shaun everiss wrote: >> hmmm yeah. >> I do think the spear is quite a good weapon if you can find it. >

Re: [Audyssey] mota

2011-02-02 Thread shaun everiss
well once i have the spear I have never used anything else. At 11:20 a.m. 3/02/2011, you wrote: I figured as much. Anyway that's not my preferred method since I've always viewed such battles as best fought with an enchanted weapon like a sword or spear. We are the Knights who say...Ni!

Re: [Audyssey] accessable dart game

2011-02-02 Thread shaun everiss
I don't think you can At 11:25 a.m. 3/02/2011, you wrote: do you know how to turn the sound down on crazy darts? it is too loud for me.lee ki4qlv In a message dated 2/2/2011 3:08:11 P.M. Eastern Standard Time, nicoljaco...@telkomsa.net writes: HI Lee Sorry, I was confusing dart with dice. Th

Re: [Audyssey] mota

2011-02-02 Thread shaun everiss
o, it isn't all that hard; it's just a bit more difficult than the priar one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Wednesday, February 02, 2011 2:30 PM To: Gamers Di

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread shaun everiss
; On 2/2/11, Hayden Presley wrote: >>> Hi, >>> I don't understand that. When the full version comes out we'll all be >>> complaining that alt is used to switch directions instead of control. >>> >>> Best Regards, >>> Hayden >>>

Re: [Audyssey] bug in mota Mota stops un exspectidley

2011-02-03 Thread shaun everiss
hmmm I have all the plugins and libs for everything its not happened to me at all I have the same os. At 01:22 a.m. 4/02/2011, you wrote: Hi Tom. I just wanted to let you know about another bug I found in Mota. the game seems to stop un expectedly. it seems to happen in the room with the pressu

Re: [Audyssey] MOTA beta 17

2011-02-03 Thread shaun everiss
hmmm. it probably wouldn't be to bad but you would have to finnish bits in other arieas before you hit that room. At 02:50 a.m. 4/02/2011, you wrote: So then would you have to just start over to get out if you are in a locked room? Sounds frustrating. -Original Message- From: gamers-b

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread shaun everiss
I suggest we allow the player to choose between alt or control Control works for me. At 07:38 a.m. 4/02/2011, you wrote: Hi, It's like I said. When an FPS title comes out that uses the alt for directions, everyone's going to start wining again. I say we leave alt for jumping. Best Regards, Hayde

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread shaun everiss
yeah control to jump and shift to run are good keys. At 11:15 a.m. 4/02/2011, you wrote: Hi, I like it. Too bad you had to change the Sidescroller run keystrokes again. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Beh

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread shaun everiss
I actually plan to get a strat redo of sod and gtc. Most of it is following compas directions anyway and after a bit yeah. THe most confusing part is trying to find the exit in an open space. It can take ages. At 11:55 a.m. 4/02/2011, you wrote: Hi, Um yeah. Have you ever played Shades of Doom?

Re: [Audyssey] Mota secrets

2011-02-03 Thread shaun everiss
well there are still people that can solve that in a min or so. and quite fast. At 12:08 p.m. 4/02/2011, you wrote: This brings up what I've heard about, and I know I'm going to blow the spelling, the Rheubick's Cube. The creator got so frustrated when people were having contests to see who cou

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread shaun everiss
? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Thursday, February 03, 2011 6:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. I

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread shaun everiss
? I don't understand why they are so much better. Just explain, please. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Thursday, February 03, 2011 6:26 PM To: Gamers Discussion list Subjec

Re: [Audyssey] pro was: Re: programming question

2011-02-04 Thread shaun everiss
well I got a joystick. I tried a force feadback stick for a bit but it never worked out. Its to big for my desk as it is. I have a mouse but I still prefur the keyboard. I may eventually get a propper gamepad or gaming mouse. THe one with 10 or more buttons something compact. At 10:15 p.m. 4/02/20

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread shaun everiss
of Doom is rather simplistic in comparison, and doesn't offer the number of actions/moves as a real mainstream game. You are going to have to update your thinking quite a lot once I begin producing fps titles. Cheers! On 2/3/11, shaun everiss wrote: > I suggest we allow the player to cho

Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread shaun everiss
well I know a lot of sighted gamers friends I know cheat. I also cheat where there are codes I earn them or buy them or whatever. I usually go for the story. I stop short of actually using a game cheater, hacking, cracking, and other things to get the cheats. Cheats are either lagit or not at a

Re: [Audyssey] pro was: Re: programming question

2011-02-04 Thread shaun everiss
well, I have the data on my external and run that. I also have a backup. I have had a drive fall over. I almost lost everything I owned. And that would really suck. I managed to get it back partly by fluke from another broken drive and partly from some other backups. I still lost a few things bu

Re: [Audyssey] Fwd: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad & iTouch

2011-02-04 Thread shaun everiss
I'd like an iphone but to run it over the vodaphone network as supposed to a normal phone? hmmm not likely. The way I run it is pay as I use. 20 c for a message and about 50 cents for a call. You load credit on the unit and it runs for a period of a few months I think a year or so. I am not sur

Re: [Audyssey] Drive

2011-02-04 Thread shaun everiss
hmmm he is if you can make him barf. At 05:58 a.m. 5/02/2011, you wrote: I don't know, I always found him extremely annoying. We are the Knights who say...Ni! - Original Message - From: "burakyuksek" To: "Gamers Discussion list" Sent: Friday, February 04, 2011 9:29 AM Subject: Re: [

Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread shaun everiss
well what i usually do is I save before or just after. If I have to get a critical part done then that gets done. if I have a timed thing and need to do something then well. At 07:18 a.m. 5/02/2011, you wrote: If I'm engaging anenemy, or perhapse dodging a future trap, and something in the real

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread shaun everiss
its a pitty we can't get copywrite stuff for the duke nukem games duke is good with sounds and voices. loads of stuff happens with him, its like a story type thing with the game. At 07:38 a.m. 5/02/2011, you wrote: Hi, Well...Shades ofDoom isnt' exactly Doom, per say, but it is certainly based o

Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread shaun everiss
issue is duck is only ducked till you release the key. else you could always duck. At 07:53 a.m. 5/02/2011, you wrote: Well if you were ducking and then as he said something in the real world came up you'd want to be able to pause quickly rather than have to get up and risk getting hit or killed

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread shaun everiss
aah so alt should return one day to the side scroler once you fix that function then. At 09:00 a.m. 5/02/2011, you wrote: Hi, well, to be more precise most of the Tomb Raider games use control as an action key. You can fire weapons, pick up items, and use it to valt over low walls, and all kind

Re: [Audyssey] River Raders Problems

2011-02-04 Thread shaun everiss
you can run left or right but if you get cursed forget your life. At 09:28 a.m. 5/02/2011, you wrote: Hi All, Ok, so I've decided to pull out River Raders, and I'm having the same problems. The monster is impossible to hear, and even more impossible to avoid. How are you supposed to avoid it onc

Re: [Audyssey] FW: [The Teacher List] Enchanting - robotics programming

2011-02-04 Thread shaun everiss
hmmm looks like some ai type program. There are two graphical types though. Graphical could mean is picture driven being this is probably for children it may be. Or it could just have a gui. For the blind? I don't know. Its for the lego systems which wouldn't be good on their own to us unless w

Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread shaun everiss
its a pitty you can't add different layouts etc as an optional module to the engine. Ok not right now but on the thing if you have time, if you need to actually fix something in the engine and want to do another module for something I guess. I never pause anything myself. I never knew you coul

Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread shaun everiss
well I didn't fully grow up in a sheltered world in fact I found most things on my own. I started playing graphical games eventually getting some sfx to what some were thinks like comic, wolf 3d, duke1 and a few other things were what I played with till the net came out. It was then I learned a

Re: [Audyssey] ADRIFT 3.90 or 4.00, Which Is Better?

2011-02-04 Thread shaun everiss
it probably doesn't matter that much. Loads of games are compatible with other versions. It doesn't seem to matter what stuff any text game is written in to get extra features. ie I have played inform games that run in 7 8 9 6 5 even 3. most are in 5 or 8 but some are still in 6 or 3. It doesn't

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