Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-06 Thread Scott Chesworth
So this is what happens when I step away from the list for a few days; Aprone reinvents the definition of awesome, provided of course that your awesomeness threshold can be reached without the thing you're rating as reinventing awesome being edible. It was a stretch, but apparently mine can. I

Re: [Audyssey] challenge for developers, post xp windows

2013-05-01 Thread Scott Chesworth
Hey Tom, Very quick question which isn't particularly game related but would be good to know. Is UI Automation backward compatible in any way? I'm asking from the point of view of someone who finds themselves writing to plugin developers quite often to see whether there's any interest in

Re: [Audyssey] challenge for developers, post xp windows

2013-05-01 Thread Scott Chesworth
Hi Tom, Thanks, good to know. So then, what would happen for a screen reader user who was attempting to use a program under XP if a developer had gone with UI Automation as their accessibility API? Do the screen readers have some way of bridging the gap between UI Automation and MSAA, or would

Re: [Audyssey] challenge for developers, post xp windows

2013-05-01 Thread Scott Chesworth
won't be able to have as accurate firsthand information from the application itself on what the control is. Cheers! On 5/1/13, Scott Chesworth scottcheswo...@gmail.com wrote: Hi Tom, Thanks, good to know. So then, what would happen for a screen reader user who was attempting to use a program

Re: [Audyssey] Newly released, reacting change!

2013-05-01 Thread Scott Chesworth
Hi Draconis, Interesting that you're using this internet thingy to activate your most recent attempt at world domination. I have of course heard of it, though my initial experience of actually using it ended in 3 weeks of those wretched screaming goat videos on repeat before there was a capture,

Re: [Audyssey] Interesting article about game accessibility fromMicrosoft

2013-04-22 Thread Scott Chesworth
Hey Jon, Probably, not much. I was a tad disappointed that the statistics weren't a bit more fleshed out, but even so, I guess some coverage is better than no coverage. Main reason I sent it along to the list was the discussion of other disabilities. Does me good to remember that there's other

Re: [Audyssey] Interesting article about game accessibility from Microsoft

2013-04-22 Thread Scott Chesworth
As tempting as it is to reply to this point by point, I really don't want to get into the rant thread that will no doubt ensue. All I'll say is that it's a case in point for Cara's thoughts on approaching the future armed to the teeth with positivity, and that something, how ever small, is always

Re: [Audyssey] Interesting article about game accessibility from Microsoft

2013-04-22 Thread Scott Chesworth
Dude, the fact that it's taken 6 months to make it here at all might tell you something. Think about it. Nuff said. On 4/22/13, shaun everiss sm.ever...@gmail.com wrote: yeah anything is better than nothing scot you are right on that point. its just that this small step in the right direction

Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Scott Chesworth
Following on from the point Sarah just made, I'd say that if and when these titles become less easy to acquire or less easy to get up and running, there will be some advantages. People who're just starting out and experimenting with development need challenges. At the moment, if someone knocks out

Re: [Audyssey] Gaming dice

2013-04-21 Thread Scott Chesworth
It's not a case of labeling them either, as the braille patterns would be part of the design from the word go. A 3d printer spits out the design it's given, it doesn't matter to the machine whether those bumps in the design happen to be in the right places to form braille. Definitely one of the

Re: [Audyssey] swamp and anew controller

2013-04-18 Thread Scott Chesworth
Hey Steve, So far as I know, Swamp doesn't support game pads directly. You could in theory use a program like JoyToKey to remap the keys to buttons on your pad, but I foresee two issues. First, there are a heck of a lot more keys in Swamp than there are buttons on any game pad I've seen. Second,

Re: [Audyssey] BlindSoftware.com Is Closing

2013-04-18 Thread Scott Chesworth
Somewhat hilariously, I'd say he's made things difficult for himself with that spammy style of email. If it'd been as straight forward as folks, the company is shutting up shop because of this that and the other on this date in May, but you can grab our key generator for $75 and keep your existing

Re: [Audyssey] looking for screen reader html navigation info

2013-04-11 Thread Scott Chesworth
of that level, but I don't know about the other ones. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 11 Apr 2013 04:38:56 +0100 Subject: Re: [Audyssey] looking for screen reader html navigation info

Re: [Audyssey] looking for screen reader html navigation info

2013-04-10 Thread Scott Chesworth
Hey Jon, I can confirm that the big 4 screen readers all have the ability to hop around via headings, as does pretty much every other smaller screen reader I've ever used. I say pretty much, because someone is bound to come up with an example of one that can't lol. Hth. Really looking forward to

Re: [Audyssey] Swamp 2.9 is out just FYI

2013-04-08 Thread Scott Chesworth
Well if we're putting people to voices, I'm 13, and the ridiculous character at 38. On 4/8/13, Wil James w...@wilanddenise.com wrote: You will have to give the new voices a try. My voice is number three, the general. Sent from Wil's iPhone 4S -- E-mail or iMessage:

Re: [Audyssey] Solving Captchas was Anymore RPG Games?

2013-04-08 Thread Scott Chesworth
Just for the record folks, it's written as CAPTCHA, an acronym of the word capture which stands for Completely Automated Public Turing test to tell Computers and Humans Apart. Worth keeping in mind when you're writing to developers. Hth someone, somewhere Scott On 4/9/13, Charles Rivard

Re: [Audyssey] Papa Sangre update

2013-03-31 Thread Scott Chesworth
Version 1.2 of the game already runs on the new engine. They mentioned it separately because they're starting to license the use of it out to other developers now. For what it's worth, I've played through the first 15 levels of version 1.2 and only had 1 crash and a couple of weird instances of

Re: [Audyssey] Papa Sangre update

2013-03-31 Thread Scott Chesworth
- From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 31, 2013 11:15 AM Subject: Re: [Audyssey] Papa Sangre update Version 1.2 of the game already runs on the new engine. They mentioned it separately because they're starting

Re: [Audyssey] Inquiry From Popular Mechanics

2013-03-29 Thread Scott Chesworth
Hey Ashley, Just a quick note to say thanks for hooking us up with the final article. I don't check in here all that often so unfortunately missed the window to contribute, but can honestly say it's one of the least patronising reads I've come across. Great job man! Cheers Scott On 3/28/13,

Re: [Audyssey] Storm8 games information

2013-03-18 Thread Scott Chesworth
Perhaps showing up means something else where you're from, but in England speak it's quite negative. Personally, I'd say making gigantic sweeping statements and including words like retarded does a lot more to show you up than someone who enjoys tackling as much as they can of a console game, or

Re: [Audyssey] Storm8 games information

2013-03-18 Thread Scott Chesworth
Thanks for letting us know Tom. On 3/18/13, Thomas Ward thomasward1...@gmail.com wrote: Hello Scott, The situation is being handled off list. Please, be patient. I know you and others are upset by Shaun's inflammatory comments, but rest assured I have already issued a few off list warnings

Re: [Audyssey] blindness - Re: Announcement from DraconisEntertainment

2012-12-15 Thread Scott Chesworth
Hmmm. Wonder if this will help clarify or just confuse the situation even more? I usually describe what I get from my eyes as being the same as a sighted person would get if they tried to see with their elbow. That's not black, it's just nothing, because their elbow doesn't function that way.

Re: [Audyssey] Sample of Mortal Kombat Vita version

2012-12-03 Thread Scott Chesworth
Woo, sounds great! Really digging the speed they're going for with MK at the moment. Out of interest, can you choose to ignore other peoples internal mics? It'd be hilarious sometimes, but just wondering whether it can be done once the novelty wears off. Cheers for the preview man... Scott On

Re: [Audyssey] Silver sword and other ios games for access?

2012-11-14 Thread Scott Chesworth
Hey Dark, I'd recommend giving Things That Go Bump in the Night a shot once you're familar with VoiceOver gestures. It's an iOS adaption of an old text game apparently (not particularly a history or text buff so forgive any dodgy terminology). Anyway, I'd recommend it because the layout of the

Re: [Audyssey] Swamp podcast.

2012-10-24 Thread Scott Chesworth
for it, my aim is terrible, but I'm just working at my own pace and having fun, that's what the game is all about. -- From: Scott Chesworth scottcheswo...@gmail.com Sent: Tuesday, October 23, 2012 4:40 PM To: Gamers Discussion list gamers

Re: [Audyssey] Swamp podcast.

2012-10-23 Thread Scott Chesworth
I had a quick blast through 50 kills offline earlier to see if I've still got the knack. Accuracy was pretty horrible (hovering around the 70% mark after 50 kills), but it was just as much fun as I remember. Later this week when there's a bit more time, I'm heading back online. Think I'm gonna do

Re: [Audyssey] Swamp podcast.

2012-10-23 Thread Scott Chesworth
as trigger-happy as the next guy and the accuracy will drop accordingly. On 10/23/12, john jpcarnemo...@comcast.net wrote: Wow you got 70% actually fighting? That's impressive. I can barely pull that with a winchester sniping with a scope. - Original Message - From: Scott Chesworth scottcheswo

Re: [Audyssey] Swamp podcast.

2012-10-22 Thread Scott Chesworth
Oh man, hearing that MP5 got me seriously nostalgic. Really need to find time to get back on Swamp. I'd probably need to start from scratch by now, but a bit of challenge never hurt anybody :) Thanks for the trip down memory lane Scott On 10/21/12, Lori Duncan lori_dunca...@hotmail.com wrote:

Re: [Audyssey] Just tried an Iphone, my thoughts and questions

2012-10-10 Thread Scott Chesworth
Hi Dark, Yep, £529 for the 16gb iPhone 5 on these here shores if you buy without a contract... ouch. Something that's worth keeping in mind is that iTunes 11 drops sometime soon, later this month if my memory serves, and there's been quite a big interface overhaul. The new UI seems less

Re: [Audyssey] iPhone Audio Games Extant question (was: Just tried an Iphone, my thoughts and questions)

2012-10-10 Thread Scott Chesworth
Hi Richard, One big yes please sir for anything audio game related that'd be playable in iOS. I've played through pretty much every title from the App Store that's been mentioned here and on AppleVis. There's been some great sound design, but nothing particularly challenging yet, nor much in the

Re: [Audyssey] My attempt at playing Rock Band Blitz.

2012-09-09 Thread Scott Chesworth
export, which is real neat. also any song on your hard drive is compatible with Blitz. So you really have nothing to lose here. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, September 08, 2012 6:57

Re: [Audyssey] My attempt at playing Rock Band Blitz.

2012-09-08 Thread Scott Chesworth
to it being playing music as opposed to button mashing in my tiny mind. On 9/8/12, Clement Chou chou.clem...@gmail.com wrote: Scott... the game runs on the standard console controller. lol There aren't any new add ons to buy, thank God. - Original Message - From: Scott Chesworth

Re: [Audyssey] My attempt at playing Rock Band Blitz.

2012-09-07 Thread Scott Chesworth
So ther'es a new line of controllers Yohandy? When you get a sec, I'd be curious to read a physical description of those and any new interaction methods. Cheers Scott On 9/7/12, shaun everiss sm.ever...@gmail.com wrote: thanks muchly At 08:50 a.m. 7/09/2012 -0400, you wrote: Blitz is for

Re: [Audyssey] Gaming CaviCast

2012-08-24 Thread Scott Chesworth
Thanks for putting in the effort man, great idea! I'm busy tonight but will definitely be checking out the archive later in the weekend. Looking forward to it... Scott On 8/24/12, Shadow Dragon elementalult...@hotmail.com wrote: Sorry for the double post, just realized I didn't give the

Re: [Audyssey] working Holodeck game

2012-07-26 Thread Scott Chesworth
Derek's level of ability becomes a lot more explicable though if you consider that the chap has spent more time each day of his life since a very young age at a piano than anywhere else, discounting sleep. It hasn't been just mindless plonking either, there have always been people around him who

Re: [Audyssey] [Odyssey] working Holodeck game

2012-07-26 Thread Scott Chesworth
Some brains seem to have talent right from the off, but I've never heard of anyone, let's say a musician in this case, who can then splurge that creativity out of their head into reality in one live take and do it justice without putting in the hours to develop muscle memory. If you know

Re: [Audyssey] working Holodeck game

2012-07-26 Thread Scott Chesworth
Perhaps Siri gives out those I'm really sorry, but I can't take any requests right now messages when she's tied up with the more delicate stages of planning to anialate mankind as we know it. Based on how often she says that to me lately, I'm not making too many plans LOL. On 7/26/12, shaun

Re: [Audyssey] Message for Thomas

2012-07-23 Thread Scott Chesworth
Hey Lori, I haven't been following this thread all that closely, so someone might've already suggested this, but there is a way to launch the safely remove hardware window manually that doesn't involve using the button in the system tray. Go to your start menu, choose run, paste this line of

Re: [Audyssey] swamp trucksitting

2012-07-22 Thread Scott Chesworth
proposed, just with a time component. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sat, 21 Jul 2012 14:10:08 +0100 Subject: Re: [Audyssey] swamp trucksitting That doesn't make it much harder

Re: [Audyssey] swamp trucksitting

2012-07-22 Thread Scott Chesworth
Huge thumbs up here to Dakotah's suggestion of the leader being able to give people the shove before launching (at least, as huge a thumbs up as it's possible to give when you only have normal sized thumbs). Probably harder to code, but worth the extra wait IMHO as there's less room for abuse. It

Re: [Audyssey] swamp trucksitting

2012-07-21 Thread Scott Chesworth
That doesn't make it much harder for trucksitters though, because having a little wander around the loading docks would count as not ideling wouldn't it? So far, I reckon the simplest suggestion would be the most affective, IE add a kick command tied in to the tracker which is only available to

Re: [Audyssey] Zombies, Run! Accessible

2012-07-20 Thread Scott Chesworth
Nice one, thanks for passing along the info Christina. Definitely gonna check this out now. Would be worth leaving a comment about it on Applevis too if you haven't already. Cheers Scott On 7/19/12, Christina greensleev...@gmail.com wrote: Hi. In case any of you are still wondering about

Re: [Audyssey] Realspeak Patched Installation

2012-07-18 Thread Scott Chesworth
Legend, cheers for upping this Tom! Working fine and dandy here. Karen is headed for the Swamp. Cheers Scott On 7/18/12, Thomas Ward thomasward1...@gmail.com wrote: Hi Jacob, Go ahead. That's basically why I created the patch. I want as many people as possible to be able to use it if they

Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-17 Thread Scott Chesworth
One Win7 X64 user here who'd appreciate the patch. Good work sir! Scott On 7/17/12, Allan Thompson allan1.thomp...@cox.net wrote: Hi Tom, Good idea. While I don't have the OS, eventually at some time in the future I will, and that would be beneficial not only to me but others like myself.

Re: [Audyssey] Creating Voices for Swamp

2012-07-12 Thread Scott Chesworth
I wouldn't say there's an unrealistic step up in exp required after level 4. That's the point when people usually start joining or leading missions, and the exp you get from doing one of those every now and then should keep you leveling fairly smoothly. Definitely seconding John here in that

Re: [Audyssey] Swamp version 2.7

2012-07-09 Thread Scott Chesworth
Thanks as always for the work Aprone! With new guns as an added insentive to reach map 3, I'll likely be Swamp-ing like a mad thing and popping my head around the door of real life every now and then when there's downtime for the next few levels, hehehe. Scott On 7/8/12, Jeremy Kaldobsky

Re: [Audyssey] swamp: strip mall recording is ready

2012-07-09 Thread Scott Chesworth
; there are several others out there. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 8 Jul 2012 14:09:57 +0100 Subject: Re: [Audyssey] swamp: strip mall recording is ready Hey John, Just a quick note to say thanks

Re: [Audyssey] swamp: strip mall recording is ready

2012-07-08 Thread Scott Chesworth
Hey John, Just a quick note to say thanks heaps for the Swamp recordings you've done so far. As a humble level 15, every one helps here man! Those, and exploring the maps offline from time to time. Cheers Scott On 7/7/12, john jpcarnemo...@comcast.net wrote: Once you've played through the map

Re: [Audyssey] can't find an iPhone game

2012-07-04 Thread Scott Chesworth
Unnecessary sarcasm aside, last I knew it wasn't available from anywhere other than the UK App Store Charles. There was a workaround that allowed you to grab free apps from other localisations of the App Store discussed in the AppleVis forum a while back, not sure whether that loophole has been

Re: [Audyssey] Swamp XP Question

2012-06-24 Thread Scott Chesworth
Oh I dunno, the browning set to scatter isn't all that tough to use is it? Scatter is the key to it being worth using though IMHO. For me, the most worthy points would come from axing something big, with a little bonus if you were under let's say 25% health at the time. Since it's quite tricky to

Re: [Audyssey] Swamp XP Question

2012-06-24 Thread Scott Chesworth
there wasting fuel. Plus, it's not stealthy at all like the axe is. Signed: Dakotah Rickard On 6/24/12, Scott Chesworth scottcheswo...@gmail.com wrote: Oh I dunno, the browning set to scatter isn't all that tough to use is it? Scatter is the key to it being worth using though IMHO. For me

Re: [Audyssey] Zombies Run: Distributing Supplies?

2012-06-20 Thread Scott Chesworth
Hi, Unless the situation has changed recently, last I knew it couldn't be done with VoiceOver. The developers have gotten back to several people and promised a fix is in the works though, so sit tight. There's a thread on AppleVis about it if memory serves, but with the app installed you'll get a

Re: [Audyssey] swamp recording, thanks for your input

2012-06-15 Thread Scott Chesworth
All sounds good to me dude! Mp3 is more universal than WMA, so converting to that might be a wise move. Looking forward to checking it out! Scott On 6/15/12, john jpcarnemo...@comcast.net wrote: Here's what I'm going to do: As it stands now I have absolutely no fuel for missions; I'll have

Re: [Audyssey] swamp playthrough is ready

2012-06-15 Thread Scott Chesworth
Another copy to scottcheswo...@gmail.com when time allows, Sir John. Cheers Scott On 6/15/12, Paul Lemm paul.l...@sky.com wrote: Hi, I've not yet tried a mission so it would be really good to hear one played through before I attempt a mission myself So if your able to send it to

Re: [Audyssey] swamp mission walkthrough

2012-06-15 Thread Scott Chesworth
Ah, oops, didn't see this until after I'd sent the request in the previous thread. I reckon the version with commentary would probably be more beneficial for me, so can I have that one sent to scottcheswo...@gmail.com instead? Cheers, sorry for the confusion. Scott On 6/15/12, john

Re: [Audyssey] Fwd: Recording of the Road To Rage multiplayer

2012-06-15 Thread Scott Chesworth
Sounds like something that's going to be immense fun when the server has a few more people sneaking around man, can't wait for the public beta! Erm, random question, where's the theme tune from? Couple of days back I wrote something that sounds very similar stylistically. To be clear, I'm not

Re: [Audyssey] swamp, mission recording

2012-06-14 Thread Scott Chesworth
Hey John, I'd be very interested in this. Haven't been online for the last month due to a hand injury, but that's on the mend now. Definitely planning to give soloing a level 4 mission a shot when I get back on, but it would be cool to hear how you go about it to get some tips. Playthrough or

Re: [Audyssey] tennis, anyone?

2012-06-08 Thread Scott Chesworth
] On Behalf Of Scott Chesworth Sent: Wednesday, June 06, 2012 10:46 AM To: Gamers Discussion list Subject: Re: [Audyssey] tennis, anyone? I gave this a shot, but was pretty underwhelmed TBH. Has to be said that I'm no athlete, but my spacial awareness, coordination and confidence when moving

Re: [Audyssey] tennis, anyone?

2012-06-06 Thread Scott Chesworth
I gave this a shot, but was pretty underwhelmed TBH. Has to be said that I'm no athlete, but my spacial awareness, coordination and confidence when moving aren't too shabby. I found the adaptions felt clunky, and that there was little satisfaction to be gained. Sitting in on a few games between

Re: [Audyssey] Perilous Hearts

2012-06-02 Thread Scott Chesworth
on the resulting fire to create boar steak. Then just head right to the waterfall to end the level. Life, don't talk to me about life. -Original Message- From: Scott Chesworth Sent: Friday, June 01, 2012 7:08 PM To: Gamers Discussion list Subject: [Audyssey] Perilous Hearts

[Audyssey] Perilous Hearts

2012-06-01 Thread Scott Chesworth
Tonight, I remembered to check out the Perilous Hearts concept demo (better late than never eh). Crazily good sound design and mechanics from what I've played so far! I just have three questions, the first of them more aimed at Philip, but I know he pops in here from time to time so... 1. Love

Re: [Audyssey] Audio Archery news.

2012-05-23 Thread Scott Chesworth
Nope, screen curtain existing and acting the way it acts isn't a recent addition. I hopped onboard the iOS wagon within a couple of months of VoiceOver being available, and it was the same back then. Same gesture to activate it too. Scott On 5/23/12, Trouble troub...@columbus.rr.com wrote:

Re: [Audyssey] Swamp: Zombie Growls?

2012-05-16 Thread Scott Chesworth
Hey Dark, It's level 8 to get on to map 2, but definitely worth putting in the graft to get there as the second map safe zone has a few cooler things to buy (better armour, some other weapons, scopes and silencers etc). Whenever you get to level 8, head for the boarded up business, there's a

Re: [Audyssey] Swamp: Zombie Growls?

2012-05-16 Thread Scott Chesworth
with item drops. Where exactly is the sewer pipe? I've been all around the boarded up business but not seen one, or does it only show up when your level 8? Beware the grue! Dark. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers

Re: [Audyssey] Swamp version 2.5

2012-05-15 Thread Scott Chesworth
Does anybody know whether I can patch 2.3 to 2.5? Had to ease up on playing for a few days, so I haven't got the 2.4 patch. Cheers Scott On 5/15/12, Ben gamehead...@aol.co.uk wrote: Thanks, Richard. Will be seeing how much like 28 weeks later these things have become now. :d -Original

Re: [Audyssey] Swamp version 2.5

2012-05-15 Thread Scott Chesworth
the grue! Dark. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 15, 2012 2:05 PM Subject: Re: [Audyssey] Swamp version 2.5 Does anybody know whether I can patch 2.3 to 2.5? Had to ease up

Re: [Audyssey] swamp: small suppressor on map2

2012-05-12 Thread Scott Chesworth
etc. On 12/05/2012, Scott Chesworth scottcheswo...@gmail.com wrote: Annoyingly and by shear luck, I have one at the moment, but no gun to use it on and no great need for the rep I'd get by donating. See boys, this is why we need to be able to drop stuff. Scott On 5/12/12, Richard Sherman

Re: [Audyssey] Accessible Mud Client for Mac

2012-05-11 Thread Scott Chesworth
There's a few of us lurking. Thanks for the heads up! Scott On 5/11/12, Zachary Kline zkl...@speedpost.net wrote: Hi All, I don't know how many mac users their might be on this list, but I thought I'd pass along information about an accessible mud client I found recently. It's on the Mac App

Re: [Audyssey] editing maps in swamp

2012-05-11 Thread Scott Chesworth
Hey Stephen, Keep a list and fire that over to Jeremy instead. Less work for you that way, and probably less work for him in the long run too because if everyone sent in modified maps it'd be a nightmare to collate them all into a final version. Make sure you're running Swamp 2.4 before making

Re: [Audyssey] swamp: small suppressor on map2

2012-05-11 Thread Scott Chesworth
Annoyingly and by shear luck, I have one at the moment, but no gun to use it on and no great need for the rep I'd get by donating. See boys, this is why we need to be able to drop stuff. Scott On 5/12/12, Richard Sherman squir...@gmail.com wrote: HI, The suppressor can be found anywhere on

Re: [Audyssey] Keyboard Alternative to swamp.

2012-05-08 Thread Scott Chesworth
Maybe Shaun's onto something. My comparrison was probably unfair, seeing as A) I'm judging a Macbook trackpad with plenty of surface area and a really nice finish to the touch against the cheapest of cheapo mice and B) I'm a sucker for not having extra devices whenever possible. I'd love to give a

Re: [Audyssey] Whispering in Swamp

2012-05-08 Thread Scott Chesworth
Hey Lori, You've almost got it. There doesn't need to be a space between the slash and the w. As an example, if I were going to whisper to Aprone, I'd write this: /w aprone who's at the controls currently, our lord and master Jeremy or his kitty of doom? Try it out, shout if you're still stuck.

Re: [Audyssey] Whispering in Swamp

2012-05-08 Thread Scott Chesworth
: Scott Chesworth scottcheswo...@gmail.com Sent: Tuesday, May 08, 2012 1:37 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Whispering in Swamp Hey Lori, You've almost got it. There doesn't need to be a space between the slash and the w. As an example, if I were

Re: [Audyssey] Whispering in Swamp

2012-05-08 Thread Scott Chesworth
...@hotmail.com wrote: Lol I thought if he wasn't around it'd just not send the whisper. Maybe it should still read it as a whisper so you know the command is right. -- From: Scott Chesworth scottcheswo...@gmail.com Sent: Tuesday, May 08, 2012 6:16 PM

Re: [Audyssey] Problem with buildings in swamp

2012-05-08 Thread Scott Chesworth
Out of interest Chris, would the standard sounds serve you any better if they were a little quieter? Something about the radar was bugging me, so I tried lowering the volume of it a touch and it got a lot less intrusive. Just throwing it out there... might not be the solution for you. Scott On

Re: [Audyssey] Whispering in Swamp

2012-05-08 Thread Scott Chesworth
All good advice chaps, but honestly, there's something weird happening for Lori that's beyond user error. I was online at the same time as her earlier so we tried a few things out, and I'm no closer to understanding. The client seems to be missing out random characters at the start of her

Re: [Audyssey] Keyboard Alternative to swamp.

2012-05-07 Thread Scott Chesworth
Hey Lindsay, The mouse controls turning to aim left and right in Swamp. A one finger swipe on your trackpad to either the left or right will do the same thing as moving a physical mouse across whatever surface you're resting it on. If you're a newbie to aiming with a mouse, I'd start off by using

Re: [Audyssey] Swamp: a few interface tweaks and feature requeststo debate

2012-05-07 Thread Scott Chesworth
a higher level player on map 2 could say, grab a minigun and the best armor for a level 2 player, as well as about 3000 ammo but what I'm trying to say is, that would probably be abused by at least some people On 5/6/12, Scott Chesworth scottcheswo...@gmail.com wrote: Jeremy and all, Just

Re: [Audyssey] [Swamp] Crate Searching Guide

2012-05-07 Thread Scott Chesworth
Aw man, with gems like that being posted, perhaps I should be a member of audiogames.net. Thanks for the repost! Scott On 5/7/12, Kai wraith...@comcast.net wrote: Greetings Gamers. Below is reposted a topic on the Audio Games forums. Hope you find it useful and informative. *** The only

[Audyssey] Swamp: zombie growls panning to reflect movement

2012-05-06 Thread Scott Chesworth
Hey Jeremy and all, Yesterday during a particularly axe-tastic mission, I noticed something that might be worth some of your time to tweak. At the moment, if a zombie growls when it's on the move, the growl sound triggers from where the zombie is in the stereo field, but the growl doesn't then

Re: [Audyssey] Swamp bug and request

2012-05-06 Thread Scott Chesworth
I just did a couple of minutes on the offline map with an earplug in one ear as a sort of rudimentary simulation, and damn it's hard! Raising the zombie footstep volume using J to increase and Shift-J to decrease did help quite a bit, so definitely give that a go. Took me a while to get used to

Re: [Audyssey] Swamp: zombie growls panning to reflect movement

2012-05-06 Thread Scott Chesworth
. -- From: Scott Chesworth scottcheswo...@gmail.com Sent: Sunday, May 06, 2012 12:01 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Swamp: zombie growls panning to reflect movement Hey Jeremy and all, Yesterday during a particularly axe-tastic mission, I

Re: [Audyssey] Swamp: zombie growls panning to reflect movement

2012-05-06 Thread Scott Chesworth
Well, here's another variation to throw into the mix, for me they don't seem to pan at all once they're triggered. Good to know you're already aware of it anyways... Scott On 5/6/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote: This is actually a bug I haven't been able to track down yet. For

Re: [Audyssey] zomby bug is still there in swamp 2.03

2012-05-06 Thread Scott Chesworth
Hmm, one concern of allowing weapons in the safe zone might be that it can already get pretty hectic in there with people spamming the hell out of voices. Add weapons into the mix, and it'd potentially become an annoyingly noisy place to be if you're there to rest up or re-equip. Scott On

[Audyssey] Swamp: a few interface tweaks and feature requests to debate

2012-05-06 Thread Scott Chesworth
Jeremy and all, Just been mulling over zombie slaughter in the bath, and 5 ideas struck that I think would help to increase both player interaction and overall productivity. Productivity first: 1. Would it be possible for menus to be made navigable by letter, like how it is in menus elsewhere in

Re: [Audyssey] Problem with buildings in swamp

2012-05-06 Thread Scott Chesworth
Hey Lori, Dunno if you've seen them yet, but Shermanator and I both wrote replies for you earlier on today. If you work your way through both of our posts, practicing one tip at a time, I'm pretty sure you'll get it. Try setting the custom map to have no zombies to start with, then have a potter

Re: [Audyssey] Problem with buildings in swamp

2012-05-06 Thread Scott Chesworth
would probably be a big help to them. Scott On 5/6/12, Scott Chesworth scottcheswo...@gmail.com wrote: Hey Lori, Dunno if you've seen them yet, but Shermanator and I both wrote replies for you earlier on today. If you work your way through both of our posts, practicing one tip at a time, I'm

Re: [Audyssey] Swamp: a few interface tweaks and feature requests to debate

2012-05-06 Thread Scott Chesworth
and the best armor for a level 2 player, as well as about 3000 ammo but what I'm trying to say is, that would probably be abused by at least some people On 5/6/12, Scott Chesworth scottcheswo...@gmail.com wrote: Jeremy and all, Just been mulling over zombie slaughter in the bath, and 5 ideas

Re: [Audyssey] Problem with buildings in swamp

2012-05-06 Thread Scott Chesworth
, they'd also have to be just as subtle so as to not distract the player from his surroundings. I'm not sure what a suitable replacement would consist of, as breaths would be too long, and beeps would be too distracting. Kai - Original Message - From: Scott Chesworth scottcheswo

Re: [Audyssey] Swamp: a few interface tweaks and feature requests to debate

2012-05-06 Thread Scott Chesworth
if not more and that's why the guy with the low level practises carefully on the regular maps and if its a level 1 with metal armor and a fully loaded minigun, lots of extra clips and a silencer you'll get your first few levels very very fast On 5/6/12, Scott Chesworth scottcheswo...@gmail.com

Re: [Audyssey] Problem with buildings in swamp

2012-05-06 Thread Scott Chesworth
sounds for the helper to let you guys try on a trial basis to gauge its utility. Kai - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 06, 2012 5:44 PM Subject: Re: [Audyssey] Problem with buildings

Re: [Audyssey] Swamp version 2.3

2012-05-05 Thread Scott Chesworth
Brilliant, downloading 2.3 now. Perhaps today is level 8 second map day. Thanks for the new version! Scott On 5/5/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Version 2.3 has been posted. This will address many bugs and will also finally get the sounds back to what they were supposed to

Re: [Audyssey] swamp-death sounds

2012-05-03 Thread Scott Chesworth
Swamp doesn't currently care what gender a player is true, but some players probably do if they've changed their voice from the default, and even more so if they've gone out of their way to submit a voice. People spend a lot of time and virtual currency customising their characters when it comes

Re: [Audyssey] Swamp version 2.2

2012-05-02 Thread Scott Chesworth
Hey Jeremy, Always on map 1 seeing as I'm only a pesky level 4. Weapons during that session were the axe (lots of use of that), pistol and browning. That's all there was to it. The message Shaun posted in this thread sounds like very similar behaviour too. The rep seems to drop off either when

Re: [Audyssey] Possible additions to Swamp keyconfig

2012-05-02 Thread Scott Chesworth
Cheers Kai! That'll be a big help while I'm waiting for Aprone's swanky new config thingy. On 5/2/12, Kai wraith...@comcast.net wrote: You can use BKSP as the identifier for the back space key. Kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers

Re: [Audyssey] Something wrong with the swamp speaker test

2012-05-02 Thread Scott Chesworth
Sounds like a chap who goes by the name of Harp on the recording, but whether he made it is another story. Scott On 5/2/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote: The speaker test isn't actually the game panning sounds. It is just a recording where sounds pan within the actual file. I

[Audyssey] Tweaks to Swamp chatlog and tracking in missions?

2012-05-02 Thread Scott Chesworth
Hey Jeremy, Sorry, I know I'm bombarding you somewhat since starting playing, but when you have time, could you give these tweaks the once-over to see what you make of them? During missions, it would be great if the O and P keys only cycled through other players who're on that mission with you.

Re: [Audyssey] swamp 2.2 thoughts

2012-05-02 Thread Scott Chesworth
How come Chris? I thought you didn't lose rep when you die. On 5/2/12, Christopher Bartlett themusicalbre...@gmail.com wrote: -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Wednesday, May 02, 2012 2:09 PM To: 'Johnny

Re: [Audyssey] Something wrong with the swamp speaker test

2012-05-02 Thread Scott Chesworth
TBH, the maximum pan people usually go for in these tests is deceiving anyway if you're using that sound to position your speakers for accurate aiming. I mean, unless Jeremy has coded diferently, it would be logical to assume that the extreme left of the stereo field would equate to something

Re: [Audyssey] Swamp 2.0 accuracy stats bug

2012-05-01 Thread Scott Chesworth
on pretty much everything. I suck online! Scott On 5/1/12, Dakotah Rickard dakotah.rick...@gmail.com wrote: Curses, foiled again. I'm struggling to keep Liberty above 80%. It's kind of a pride thing. On 4/30/12, Scott Chesworth scottcheswo...@gmail.com wrote: Ah, that explains it! Cheers. On 4

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