So this is what happens when I step away from the list for a few days;
Aprone reinvents the definition of awesome, provided of course that
your awesomeness threshold can be reached without the thing you're
rating as reinventing awesome being edible. It was a stretch, but
apparently mine can.
I
Hey Tom,
Very quick question which isn't particularly game related but would be
good to know.
Is UI Automation backward compatible in any way? I'm asking from the
point of view of someone who finds themselves writing to plugin
developers quite often to see whether there's any interest in
Hi Tom,
Thanks, good to know. So then, what would happen for a screen reader
user who was attempting to use a program under XP if a developer had
gone with UI Automation as their accessibility API? Do the screen
readers have some way of bridging the gap between UI Automation and
MSAA, or would
won't be
able to have as accurate firsthand information from the application
itself on what the control is.
Cheers!
On 5/1/13, Scott Chesworth scottcheswo...@gmail.com wrote:
Hi Tom,
Thanks, good to know. So then, what would happen for a screen reader
user who was attempting to use a program
Hi Draconis,
Interesting that you're using this internet thingy to activate your
most recent attempt at world domination. I have of course heard of it,
though my initial experience of actually using it ended in 3 weeks of
those wretched screaming goat videos on repeat before there was a
capture,
Hey Jon,
Probably, not much. I was a tad disappointed that the statistics
weren't a bit more fleshed out, but even so, I guess some coverage is
better than no coverage. Main reason I sent it along to the list was
the discussion of other disabilities. Does me good to remember that
there's other
As tempting as it is to reply to this point by point, I really don't
want to get into the rant thread that will no doubt ensue. All I'll
say is that it's a case in point for Cara's thoughts on approaching
the future armed to the teeth with positivity, and that something, how
ever small, is always
Dude, the fact that it's taken 6 months to make it here at all might
tell you something. Think about it. Nuff said.
On 4/22/13, shaun everiss sm.ever...@gmail.com wrote:
yeah anything is better than nothing scot you are right on that point.
its just that this small step in the right direction
Following on from the point Sarah just made, I'd say that if and when
these titles become less easy to acquire or less easy to get up and
running, there will be some advantages. People who're just starting
out and experimenting with development need challenges. At the moment,
if someone knocks out
It's not a case of labeling them either, as the braille patterns would
be part of the design from the word go. A 3d printer spits out the
design it's given, it doesn't matter to the machine whether those
bumps in the design happen to be in the right places to form braille.
Definitely one of the
Hey Steve,
So far as I know, Swamp doesn't support game pads directly. You could
in theory use a program like JoyToKey to remap the keys to buttons on
your pad, but I foresee two issues. First, there are a heck of a lot
more keys in Swamp than there are buttons on any game pad I've seen.
Second,
Somewhat hilariously, I'd say he's made things difficult for himself
with that spammy style of email. If it'd been as straight forward as
folks, the company is shutting up shop because of this that and the
other on this date in May, but you can grab our key generator for $75
and keep your existing
of that level, but I don't know about the other
ones.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 11 Apr 2013 04:38:56 +0100
Subject: Re: [Audyssey] looking for screen reader html navigation
info
Hey Jon,
I can confirm that the big 4 screen readers all have the ability to
hop around via headings, as does pretty much every other smaller
screen reader I've ever used. I say pretty much, because someone is
bound to come up with an example of one that can't lol.
Hth. Really looking forward to
Well if we're putting people to voices, I'm 13, and the ridiculous
character at 38.
On 4/8/13, Wil James w...@wilanddenise.com wrote:
You will have to give the new voices a try. My voice is number three, the
general.
Sent from Wil's iPhone 4S
--
E-mail or iMessage:
Just for the record folks, it's written as CAPTCHA, an acronym of the
word capture which stands for Completely Automated Public Turing test
to tell Computers and Humans Apart. Worth keeping in mind when you're
writing to developers.
Hth someone, somewhere
Scott
On 4/9/13, Charles Rivard
Version 1.2 of the game already runs on the new engine. They mentioned
it separately because they're starting to license the use of it out to
other developers now.
For what it's worth, I've played through the first 15 levels of
version 1.2 and only had 1 crash and a couple of weird instances of
-
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 31, 2013 11:15 AM
Subject: Re: [Audyssey] Papa Sangre update
Version 1.2 of the game already runs on the new engine. They mentioned
it separately because they're starting
Hey Ashley,
Just a quick note to say thanks for hooking us up with the final
article. I don't check in here all that often so unfortunately missed
the window to contribute, but can honestly say it's one of the least
patronising reads I've come across. Great job man!
Cheers
Scott
On 3/28/13,
Perhaps showing up means something else where you're from, but in
England speak it's quite negative. Personally, I'd say making gigantic
sweeping statements and including words like retarded does a lot more
to show you up than someone who enjoys tackling as much as they can of
a console game, or
Thanks for letting us know Tom.
On 3/18/13, Thomas Ward thomasward1...@gmail.com wrote:
Hello Scott,
The situation is being handled off list. Please, be patient. I know
you and others are upset by Shaun's inflammatory comments, but rest
assured I have already issued a few off list warnings
Hmmm. Wonder if this will help clarify or just confuse the situation
even more? I usually describe what I get from my eyes as being the
same as a sighted person would get if they tried to see with their
elbow. That's not black, it's just nothing, because their elbow
doesn't function that way.
Woo, sounds great! Really digging the speed they're going for with MK
at the moment. Out of interest, can you choose to ignore other peoples
internal mics? It'd be hilarious sometimes, but just wondering whether
it can be done once the novelty wears off.
Cheers for the preview man...
Scott
On
Hey Dark,
I'd recommend giving Things That Go Bump in the Night a shot once
you're familar with VoiceOver gestures. It's an iOS adaption of an old
text game apparently (not particularly a history or text buff so
forgive any dodgy terminology). Anyway, I'd recommend it because the
layout of the
for it, my aim is terrible, but I'm just working at my
own pace and
having fun, that's what the game is all about.
--
From: Scott Chesworth scottcheswo...@gmail.com
Sent: Tuesday, October 23, 2012 4:40 PM
To: Gamers Discussion list gamers
I had a quick blast through 50 kills offline earlier to see if I've
still got the knack. Accuracy was pretty horrible (hovering around the
70% mark after 50 kills), but it was just as much fun as I remember.
Later this week when there's a bit more time, I'm heading back online.
Think I'm gonna do
as trigger-happy as the next guy and the accuracy will
drop accordingly.
On 10/23/12, john jpcarnemo...@comcast.net wrote:
Wow you got 70% actually fighting? That's impressive. I can
barely pull that with a winchester sniping with a scope.
- Original Message -
From: Scott Chesworth scottcheswo
Oh man, hearing that MP5 got me seriously nostalgic. Really need to
find time to get back on Swamp. I'd probably need to start from
scratch by now, but a bit of challenge never hurt anybody :)
Thanks for the trip down memory lane
Scott
On 10/21/12, Lori Duncan lori_dunca...@hotmail.com wrote:
Hi Dark,
Yep, £529 for the 16gb iPhone 5 on these here shores if you buy
without a contract... ouch.
Something that's worth keeping in mind is that iTunes 11 drops
sometime soon, later this month if my memory serves, and there's been
quite a big interface overhaul. The new UI seems less
Hi Richard,
One big yes please sir for anything audio game related that'd be
playable in iOS. I've played through pretty much every title from the
App Store that's been mentioned here and on AppleVis. There's been
some great sound design, but nothing particularly challenging yet, nor
much in the
export, which is real neat. also
any song on your hard drive is compatible with Blitz. So you really have
nothing to lose here.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 08, 2012 6:57
to it being playing music as opposed to button
mashing in my tiny mind.
On 9/8/12, Clement Chou chou.clem...@gmail.com wrote:
Scott... the game runs on the standard console controller. lol There aren't
any new add ons to buy, thank God.
- Original Message -
From: Scott Chesworth
So ther'es a new line of controllers Yohandy? When you get a sec, I'd
be curious to read a physical description of those and any new
interaction methods.
Cheers
Scott
On 9/7/12, shaun everiss sm.ever...@gmail.com wrote:
thanks muchly
At 08:50 a.m. 7/09/2012 -0400, you wrote:
Blitz is for
Thanks for putting in the effort man, great idea! I'm busy tonight but
will definitely be checking out the archive later in the weekend.
Looking forward to it...
Scott
On 8/24/12, Shadow Dragon elementalult...@hotmail.com wrote:
Sorry for the double post, just realized I didn't give the
Derek's level of ability becomes a lot more explicable though if you
consider that the chap has spent more time each day of his life since
a very young age at a piano than anywhere else, discounting sleep. It
hasn't been just mindless plonking either, there have always been
people around him who
Some brains seem to have talent right from the off, but I've never
heard of anyone, let's say a musician in this case, who can then
splurge that creativity out of their head into reality in one live
take and do it justice without putting in the hours to develop muscle
memory. If you know
Perhaps Siri gives out those I'm really sorry, but I can't take any
requests right now messages when she's tied up with the more delicate
stages of planning to anialate mankind as we know it. Based on how
often she says that to me lately, I'm not making too many plans LOL.
On 7/26/12, shaun
Hey Lori,
I haven't been following this thread all that closely, so someone
might've already suggested this, but there is a way to launch the
safely remove hardware window manually that doesn't involve using the
button in the system tray.
Go to your start menu, choose run, paste this line of
proposed, just with a time component.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 21 Jul 2012 14:10:08 +0100
Subject: Re: [Audyssey] swamp trucksitting
That doesn't make it much harder
Huge thumbs up here to Dakotah's suggestion of the leader being able
to give people the shove before launching (at least, as huge a thumbs
up as it's possible to give when you only have normal sized thumbs).
Probably harder to code, but worth the extra wait IMHO as there's less
room for abuse. It
That doesn't make it much harder for trucksitters though, because
having a little wander around the loading docks would count as not
ideling wouldn't it?
So far, I reckon the simplest suggestion would be the most affective,
IE add a kick command tied in to the tracker which is only available
to
Nice one, thanks for passing along the info Christina. Definitely
gonna check this out now. Would be worth leaving a comment about it on
Applevis too if you haven't already.
Cheers
Scott
On 7/19/12, Christina greensleev...@gmail.com wrote:
Hi.
In case any of you are still wondering about
Legend, cheers for upping this Tom! Working fine and dandy here. Karen
is headed for the Swamp.
Cheers
Scott
On 7/18/12, Thomas Ward thomasward1...@gmail.com wrote:
Hi Jacob,
Go ahead. That's basically why I created the patch. I want as many
people as possible to be able to use it if they
One Win7 X64 user here who'd appreciate the patch. Good work sir!
Scott
On 7/17/12, Allan Thompson allan1.thomp...@cox.net wrote:
Hi Tom,
Good idea. While I don't have the OS, eventually at some time in the future
I will, and that would be beneficial not only to me but others like myself.
I wouldn't say there's an unrealistic step up in exp required after
level 4. That's the point when people usually start joining or leading
missions, and the exp you get from doing one of those every now and
then should keep you leveling fairly smoothly.
Definitely seconding John here in that
Thanks as always for the work Aprone! With new guns as an added
insentive to reach map 3, I'll likely be Swamp-ing like a mad thing
and popping my head around the door of real life every now and then
when there's downtime for the next few levels, hehehe.
Scott
On 7/8/12, Jeremy Kaldobsky
; there are several others out
there.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 8 Jul 2012 14:09:57 +0100
Subject: Re: [Audyssey] swamp: strip mall recording is ready
Hey John,
Just a quick note to say thanks
Hey John,
Just a quick note to say thanks heaps for the Swamp recordings you've
done so far. As a humble level 15, every one helps here man! Those,
and exploring the maps offline from time to time.
Cheers
Scott
On 7/7/12, john jpcarnemo...@comcast.net wrote:
Once you've played through the map
Unnecessary sarcasm aside, last I knew it wasn't available from
anywhere other than the UK App Store Charles. There was a workaround
that allowed you to grab free apps from other localisations of the App
Store discussed in the AppleVis forum a while back, not sure whether
that loophole has been
Oh I dunno, the browning set to scatter isn't all that tough to use is
it? Scatter is the key to it being worth using though IMHO.
For me, the most worthy points would come from axing something big,
with a little bonus if you were under let's say 25% health at the
time. Since it's quite tricky to
there wasting fuel. Plus, it's not stealthy at all like the axe is.
Signed:
Dakotah Rickard
On 6/24/12, Scott Chesworth scottcheswo...@gmail.com wrote:
Oh I dunno, the browning set to scatter isn't all that tough to use is
it? Scatter is the key to it being worth using though IMHO.
For me
Hi,
Unless the situation has changed recently, last I knew it couldn't be
done with VoiceOver. The developers have gotten back to several people
and promised a fix is in the works though, so sit tight. There's a
thread on AppleVis about it if memory serves, but with the app
installed you'll get a
All sounds good to me dude! Mp3 is more universal than WMA, so
converting to that might be a wise move.
Looking forward to checking it out!
Scott
On 6/15/12, john jpcarnemo...@comcast.net wrote:
Here's what I'm going to do:
As it stands now I have absolutely no fuel for missions; I'll
have
Another copy to scottcheswo...@gmail.com when time allows, Sir John.
Cheers
Scott
On 6/15/12, Paul Lemm paul.l...@sky.com wrote:
Hi,
I've not yet tried a mission so it would be really good to hear one played
through before I attempt a mission myself
So if your able to send it to
Ah, oops, didn't see this until after I'd sent the request in the
previous thread. I reckon the version with commentary would probably
be more beneficial for me, so can I have that one sent to
scottcheswo...@gmail.com instead?
Cheers, sorry for the confusion.
Scott
On 6/15/12, john
Sounds like something that's going to be immense fun when the server
has a few more people sneaking around man, can't wait for the public
beta!
Erm, random question, where's the theme tune from? Couple of days back
I wrote something that sounds very similar stylistically. To be clear,
I'm not
Hey John,
I'd be very interested in this. Haven't been online for the last month
due to a hand injury, but that's on the mend now. Definitely planning
to give soloing a level 4 mission a shot when I get back on, but it
would be cool to hear how you go about it to get some tips.
Playthrough or
] On
Behalf Of Scott Chesworth
Sent: Wednesday, June 06, 2012 10:46 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] tennis, anyone?
I gave this a shot, but was pretty underwhelmed TBH. Has to be said that
I'm
no athlete, but my spacial awareness, coordination and confidence when
moving
I gave this a shot, but was pretty underwhelmed TBH. Has to be said
that I'm no athlete, but my spacial awareness, coordination and
confidence when moving aren't too shabby. I found the adaptions felt
clunky, and that there was little satisfaction to be gained. Sitting
in on a few games between
on the
resulting fire to create boar steak. Then just head right to the waterfall
to end the level.
Life, don't talk to me about life.
-Original Message-
From: Scott Chesworth
Sent: Friday, June 01, 2012 7:08 PM
To: Gamers Discussion list
Subject: [Audyssey] Perilous Hearts
Tonight, I remembered to check out the Perilous Hearts concept demo
(better late than never eh). Crazily good sound design and mechanics
from what I've played so far! I just have three questions, the first
of them more aimed at Philip, but I know he pops in here from time to
time so...
1. Love
Nope, screen curtain existing and acting the way it acts isn't a
recent addition. I hopped onboard the iOS wagon within a couple of
months of VoiceOver being available, and it was the same back then.
Same gesture to activate it too.
Scott
On 5/23/12, Trouble troub...@columbus.rr.com wrote:
Hey Dark,
It's level 8 to get on to map 2, but definitely worth putting in the
graft to get there as the second map safe zone has a few cooler things
to buy (better armour, some other weapons, scopes and silencers etc).
Whenever you get to level 8, head for the boarded up business, there's
a
with item drops.
Where exactly is the sewer pipe? I've been all around the boarded up
business but not seen one, or does it only show up when your level 8?
Beware the grue!
Dark.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers
Does anybody know whether I can patch 2.3 to 2.5? Had to ease up on
playing for a few days, so I haven't got the 2.4 patch.
Cheers
Scott
On 5/15/12, Ben gamehead...@aol.co.uk wrote:
Thanks, Richard. Will be seeing how much like 28 weeks later these things
have become now. :d
-Original
the grue!
Dark.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 15, 2012 2:05 PM
Subject: Re: [Audyssey] Swamp version 2.5
Does anybody know whether I can patch 2.3 to 2.5? Had to ease up
etc.
On 12/05/2012, Scott Chesworth scottcheswo...@gmail.com wrote:
Annoyingly and by shear luck, I have one at the moment, but no gun to
use it on and no great need for the rep I'd get by donating.
See boys, this is why we need to be able to drop stuff.
Scott
On 5/12/12, Richard Sherman
There's a few of us lurking. Thanks for the heads up!
Scott
On 5/11/12, Zachary Kline zkl...@speedpost.net wrote:
Hi All,
I don't know how many mac users their might be on this list, but I thought
I'd pass along information about an accessible mud client I found recently.
It's on the Mac App
Hey Stephen,
Keep a list and fire that over to Jeremy instead. Less work for you
that way, and probably less work for him in the long run too because
if everyone sent in modified maps it'd be a nightmare to collate them
all into a final version. Make sure you're running Swamp 2.4 before
making
Annoyingly and by shear luck, I have one at the moment, but no gun to
use it on and no great need for the rep I'd get by donating.
See boys, this is why we need to be able to drop stuff.
Scott
On 5/12/12, Richard Sherman squir...@gmail.com wrote:
HI,
The suppressor can be found anywhere on
Maybe Shaun's onto something. My comparrison was probably unfair,
seeing as A) I'm judging a Macbook trackpad with plenty of surface
area and a really nice finish to the touch against the cheapest of
cheapo mice and B) I'm a sucker for not having extra devices whenever
possible. I'd love to give a
Hey Lori,
You've almost got it. There doesn't need to be a space between the
slash and the w.
As an example, if I were going to whisper to Aprone, I'd write this:
/w aprone who's at the controls currently, our lord and master Jeremy
or his kitty of doom?
Try it out, shout if you're still stuck.
: Scott Chesworth scottcheswo...@gmail.com
Sent: Tuesday, May 08, 2012 1:37 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Whispering in Swamp
Hey Lori,
You've almost got it. There doesn't need to be a space between
the
slash and the w.
As an example, if I were
...@hotmail.com wrote:
Lol I thought if he wasn't around it'd just not send the whisper. Maybe it
should still read it as a whisper so you know the command is right.
--
From: Scott Chesworth scottcheswo...@gmail.com
Sent: Tuesday, May 08, 2012 6:16 PM
Out of interest Chris, would the standard sounds serve you any better
if they were a little quieter? Something about the radar was bugging
me, so I tried lowering the volume of it a touch and it got a lot less
intrusive.
Just throwing it out there... might not be the solution for you.
Scott
On
All good advice chaps, but honestly, there's something weird happening
for Lori that's beyond user error. I was online at the same time as
her earlier so we tried a few things out, and I'm no closer to
understanding.
The client seems to be missing out random characters at the start of
her
Hey Lindsay,
The mouse controls turning to aim left and right in Swamp. A one
finger swipe on your trackpad to either the left or right will do the
same thing as moving a physical mouse across whatever surface you're
resting it on. If you're a newbie to aiming with a mouse, I'd start
off by using
a higher level player on map 2 could say, grab a minigun and the best
armor for a level 2 player, as well as about 3000 ammo
but what I'm trying to say is, that would probably be abused by at
least some people
On 5/6/12, Scott Chesworth scottcheswo...@gmail.com wrote:
Jeremy and all,
Just
Aw man, with gems like that being posted, perhaps I should be a member
of audiogames.net.
Thanks for the repost!
Scott
On 5/7/12, Kai wraith...@comcast.net wrote:
Greetings Gamers.
Below is reposted a topic on the Audio Games forums. Hope you find it useful
and informative.
***
The only
Hey Jeremy and all,
Yesterday during a particularly axe-tastic mission, I noticed
something that might be worth some of your time to tweak.
At the moment, if a zombie growls when it's on the move, the growl
sound triggers from where the zombie is in the stereo field, but the
growl doesn't then
I just did a couple of minutes on the offline map with an earplug in
one ear as a sort of rudimentary simulation, and damn it's hard!
Raising the zombie footstep volume using J to increase and Shift-J to
decrease did help quite a bit, so definitely give that a go. Took me a
while to get used to
.
--
From: Scott Chesworth scottcheswo...@gmail.com
Sent: Sunday, May 06, 2012 12:01 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Swamp: zombie growls panning to reflect movement
Hey Jeremy and all,
Yesterday during a particularly axe-tastic mission, I
Well, here's another variation to throw into the mix, for me they
don't seem to pan at all once they're triggered.
Good to know you're already aware of it anyways...
Scott
On 5/6/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
This is actually a bug I haven't been able to track down yet. For
Hmm, one concern of allowing weapons in the safe zone might be that it
can already get pretty hectic in there with people spamming the hell
out of voices. Add weapons into the mix, and it'd potentially become
an annoyingly noisy place to be if you're there to rest up or
re-equip.
Scott
On
Jeremy and all,
Just been mulling over zombie slaughter in the bath, and 5 ideas
struck that I think would help to increase both player interaction and
overall productivity.
Productivity first:
1. Would it be possible for menus to be made navigable by letter, like
how it is in menus elsewhere in
Hey Lori,
Dunno if you've seen them yet, but Shermanator and I both wrote
replies for you earlier on today. If you work your way through both of
our posts, practicing one tip at a time, I'm pretty sure you'll get
it. Try setting the custom map to have no zombies to start with, then
have a potter
would
probably be a big help to them.
Scott
On 5/6/12, Scott Chesworth scottcheswo...@gmail.com wrote:
Hey Lori,
Dunno if you've seen them yet, but Shermanator and I both wrote
replies for you earlier on today. If you work your way through both of
our posts, practicing one tip at a time, I'm
and the best
armor for a level 2 player, as well as about 3000 ammo
but what I'm trying to say is, that would probably be abused by at
least some people
On 5/6/12, Scott Chesworth scottcheswo...@gmail.com wrote:
Jeremy and all,
Just been mulling over zombie slaughter in the bath, and 5 ideas
, they'd
also have to be just as subtle so as to not distract the player from his
surroundings. I'm not sure what a suitable replacement would consist of, as
breaths would be too long, and beeps would be too distracting.
Kai
- Original Message -
From: Scott Chesworth scottcheswo
if not more
and that's why the guy with the low level practises carefully on the
regular maps
and if its a level 1 with metal armor and a fully loaded minigun, lots
of extra clips and a silencer you'll get your first few levels very
very fast
On 5/6/12, Scott Chesworth scottcheswo...@gmail.com
sounds for the helper to
let you guys try on a trial basis to gauge its utility.
Kai
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 06, 2012 5:44 PM
Subject: Re: [Audyssey] Problem with buildings
Brilliant, downloading 2.3 now. Perhaps today is level 8 second map day.
Thanks for the new version!
Scott
On 5/5/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
Version 2.3 has been posted. This will address many bugs and will also
finally get the sounds back to what they were supposed to
Swamp doesn't currently care what gender a player is true, but some
players probably do if they've changed their voice from the default,
and even more so if they've gone out of their way to submit a voice.
People spend a lot of time and virtual currency customising their
characters when it comes
Hey Jeremy,
Always on map 1 seeing as I'm only a pesky level 4. Weapons during
that session were the axe (lots of use of that), pistol and browning.
That's all there was to it.
The message Shaun posted in this thread sounds like very similar
behaviour too. The rep seems to drop off either when
Cheers Kai! That'll be a big help while I'm waiting for Aprone's
swanky new config thingy.
On 5/2/12, Kai wraith...@comcast.net wrote:
You can use BKSP as the identifier for the back space key.
Kai
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers
Sounds like a chap who goes by the name of Harp on the recording, but
whether he made it is another story.
Scott
On 5/2/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
The speaker test isn't actually the game panning sounds. It is just a
recording where sounds pan within the actual file. I
Hey Jeremy,
Sorry, I know I'm bombarding you somewhat since starting playing, but
when you have time, could you give these tweaks the once-over to see
what you make of them?
During missions, it would be great if the O and P keys only cycled
through other players who're on that mission with you.
How come Chris? I thought you didn't lose rep when you die.
On 5/2/12, Christopher Bartlett themusicalbre...@gmail.com wrote:
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Wednesday, May 02, 2012 2:09 PM
To: 'Johnny
TBH, the maximum pan people usually go for in these tests is deceiving
anyway if you're using that sound to position your speakers for
accurate aiming. I mean, unless Jeremy has coded diferently, it would
be logical to assume that the extreme left of the stereo field would
equate to something
on pretty much everything. I suck online!
Scott
On 5/1/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
Curses, foiled again. I'm struggling to keep Liberty above 80%. It's
kind of a pride thing.
On 4/30/12, Scott Chesworth scottcheswo...@gmail.com wrote:
Ah, that explains it! Cheers.
On 4
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