Two versions could be offered. A lite and a separate download for the full
version
Sent from my iPad
On 16 Jan 2013, at 21:59, Draconis Entertainment
wrote:
> Hi Tom and Dark,
>
> THanks for the feedback. As I tried to make clear in the original response,
> playable demos are something tha
hi which x box games are usable please for us
apart from the obvious fighting games?
I have a PSP but feel that the sound quality and availability of games
is more extensive than those available for a PSP
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hi if i were to buy an x box 360 console, are there any accessible
games worth playing or is it like the ps2 and limited to fighter games
and maybe racing?
regards will
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hi if one has troopanum 1, can they get troopanum 2 at a
discount?
regards, will
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how about in jim kitchens golf
slow the sound right down and lower the pitch maybe
On 25 Dec 2008, at 05:23, Charles Rivard wrote:
Can you find something like a golf club being swung, and follow it
quickly with the currently used thud of being hit by the monster's
fist? Just a thought of ho
maybe that can be random :) so one game he may have an axe the next
his hands
maybe we can crowch to avoid him as well
On 24 Dec 2008, at 16:58, Mich wrote:
hi yes a large baddle ax would be cool. from Mich.
- Original Message - From: "Thomas Ward" >
To: "Gamers Discussion list"
Sen
ah wow wish i could play that now big smile
sounds a right challenge
On 24 Dec 2008, at 06:24, Charles Rivard wrote:
I like that opening and closing music! Phil's suggestion about the
3 57 magnum is a good one, and I agree with someone else's post
about the sound of collecting arrows, but y
even with window eyes alex the same problems exist
the game is cool but having it menu-based would be better but it is a
visually appealing game of course originally designed for the sighted
and i do applaud the developer for at least considering us
:)
On 22 Dec 2008, at 15:02, alex wallis
hi does the demo of smugglers 4 only contain that 1 track of
music?
does the full version contain more variety?
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is this a long game to complete and does it have a lot of replay value?
On 21 Dec 2008, at 15:21, dark wrote:
There were actually a large number of updates after 1.0i, I'd
actually advise updating to 1.1B for all the new fun stuff such as
battle group combat (which apparently has just b
hi shame we won't see even a demo of mysteries of the ancients to play
over the festive period however, when it does arrive it will be a
cracker i'm sure
On 20 Dec 2008, at 19:18, Thomas Ward wrote:
Hello Clement,
Quote
Any plans for stuff like deathmatches in deadly alliance online?
Tha
hi
as next week who knows we may have new games off santa who knows,
smile, just wanted to wish all the players a merry xmas and especially
to the hard-working and devoted developers, who are committed to
providing us with accessible games
regards will
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it would still be a text adventure but with sound makes it more
realistic
But in the end it is thomases choice
On 7 Dec 2008, at 14:00, Thomas Ward wrote:
Hi Claudio,
Well, if everyone wanted me to in theory I could add sounds and
music to the game. I could even use Sapi support rather than
it free i will find it and send it you later off list
On 7 Dec 2008, at 20:20, Hannah Day wrote:
ar i see so is it three or do you have to buy it then
regards hannah
--
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E-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
- Original Message - From: "Will Lomas&quo
ah hunt the wampus
that has been around for a while
On 7 Dec 2008, at 20:00, Hannah Day wrote:
hi this game sounds cool. is it a new one or has it been around for
years regards hannah
--
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E-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
- Original Message - From: "Shadow Dr
do you hope to have monty out by the end of the year or a demo at all?
that way at least by early next year that can be one project off the
shelf
On 7 Dec 2008, at 09:15, Thomas Ward wrote:
Hi,
Quote
in my view we have enough text adventures though look at the
interactive fiction
archive
does it work ok on mac with safari?
On 6 Dec 2008, at 23:57, Orin wrote:
Hi all,
Well, it's yet another browser RPG. And it really is an "RPG."
It's got pretty good story too. What I also like about this is that
it has a nice battle system, where in a dungeon you fight hoards of
monsters
in my view we have enough text adventures though look at the
interactive fiction archive.
I prefer audio games and would prefer a 3d like tomb rader style game
as playing through a text adventure in my opinion gets boring after a
few days
On 7 Dec 2008, at 08:00, ian mcnamara wrote:
yes i
i don't think it will run since the maestro is its own interface in
itself
smartphones work with the games though
On 3 Dec 2008, at 22:50, dark wrote:
Hi.
Well, today I got my trecker with maestro. I'm having miner trouble
with the sinking it with pc bit as neither of my machines are
r
hi wasn't there a game coming out about a family going on a boat trip
or something and you had to survive
was it called dangerous waters or something
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hi go to
www.audiogames.net
follow the news story and the link to get it is there
On 17 Nov 2008, at 14:16, K. Matthew wrote:
Ok, I've been seeing this thread going for awhile. And finally open
one, and
realized it is a new game. Where can I get this game?
Thanks.
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i hope he adds more levels. on audiogames it souns a huge game but it
is tiny really
On 17 Nov 2008, at 10:47, Shadow Dragon wrote:
Well, for those of you who care, I just beat night of parasite. It's
a pretty awesome game. Sadly, and I kind of saw this coming, its
incomplete.
S P O I L E
ews post for details, and read the
game's page for instructions, sinse reading the manual can take some
doing.
Beware the Grue!
Dark.
- Original Message - From: "Will Lomas" <[EMAIL PROTECTED]
>
To: "Gamers Discussion list"
Sent: Saturday, No
hi has anyone played this new parasite game mentioned by dark on the
audiogames website?
it sounds huge
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i can switch to the dagger even though it has no amo and use it
i confused how to complete the level. where is the key for the
container in the "big room"?
On 15 Nov 2008, at 17:25, Liam Erven wrote:
Saddly. Never heard of this game, so not sure.
-Original Message-
From: [EMAIL PRO
absolutely loved the trailer
when do you hope tom to have a level or even half of one out for play?
this sounds a fantastic rewrite. however i think some enemies as you
go on can not be shot etc. to make it harder
On 15 Nov 2008, at 15:29, Yohandy wrote:
that's not a bug, it's a feature! i
hi to dark
considering you are the chief newsgiver on audiogames.net i suggest
you take english class lol your spelling is atrocious
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or what you could do is have certain monsters carrying and certain who
do not. so at each kil you think please have something for me and then
when they don't then you would be under more pressure
another feature I would love although I do not know if this is
possible is 2 modes of play. one c
enges will be introduced as
you get further and further into the game.
Will Lomas wrote:
well smile how about you put out a trailer showing some of those
traps so we can hear you get killed :)
looking forward to it
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ah wow that sounds a great idea
On 13 Nov 2008, at 05:28, Charles Rivard wrote:
It may not be totally realistic, but for orneriness, could a monster
carry a monster that carries a very valuable item? You would have
to defeat two monsters to get it, but the fight might be worth it
and fun.
are these games accessible to us having no sight?
On 11 Nov 2008, at 18:32, dark wrote:
No need to buy the disks, everything is available at
http://www.eamonag.org/index.html
I've not investigated running them though myself sinse it would
involve emulators.
Beware the Grue!
Dark.
- O
. and too repetitive. However, that is to be expected
somewhat with side-scrollers since a 2D classic format doesn't give
a developer room to do as much randomization as I could with a FPS
game. As a result it will still have an arcade feel to it.
Will Lomas wrote:
the old levels are too
were too easy. and too repetitive. However, that is to be expected
somewhat with side-scrollers since a 2D classic format doesn't give
a developer room to do as much randomization as I could with a FPS
game. As a result it will still have an arcade feel to it.
Will Lomas wrote:
the old
i don't know if it can though as it is a side scroller
so in a way i will probably complete it within a few hours of getting
it since if the snake was 2 steps to the right last night that will be
the same today lol so it is an easy genre of game to complete
On 12 Nov 2008, at 14:22, matheus
the old levels are too easy in my opinion
so new levels will be cool. and, remember to those who wanted the
original game, it is still 2d, it is still a side scroller and it
still contains original elements of the classic game for the sighted
back in the eighties.
Surely now thomas has had s
level 4 i think
the ledges one
On 11 Nov 2008, at 21:15, Bryan Peterson wrote:
What level though?
- Original Message - From: "Chris Hallsworth" <[EMAIL PROTECTED]
>
To: "Gamers Discussion list"
Sent: Tuesday, November 11, 2008 2:00 PM
Subject: Re: [Audyssey] Notes from Draconis Enter
yeah i agree really just release new titles
it has been years since anything fresh came out from draconis so a new
title will give us all something to aim for and enjoy we all know how
to play monkey business so why release it again
On 11 Nov 2008, at 16:55, Ryan Conroy wrote:
Why can't we
hi yeah the table editor would be nice
and extra tables to boot smile
On 11 Nov 2008, at 11:32, dark wrote:
Wow! sounds great.
I do have one question. Will the new versions of classic games be
available to people who already have licenses, or will they be more
along the lines of what Esp p
mota isn't no
On 11 Nov 2008, at 12:03, Orin wrote:
Hmm. Thought it was 3D?
On Nov 11, 2008, at 6:38 AM, dark wrote:
hi Tom.
wow! it's taken me a while to get to this E-mail. The new game
sounds great, I've been wanting something decent in 2D for ages,
and this is certainly sounding good
hi josh an all
Any ideas when the draconis games will be available for mac?
does "in short order" mean in a month six months, a year, 2 years?
was going to ask santa for extra xmas presents but doubt anything out
by then?
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ah that's ashame but a fulltime job comes before gaming. it may be
best to close l-works now then liam as then if you get a job we will
all understand and no bitching will occur
On 5 Nov 2008, at 08:26, Liam Erven wrote:
It's still around. Problem is. I may be getting a full time job,
so
danzgames.com is still up though as well for some reason
On 2 Nov 2008, at 18:57, Thomas Ward wrote:
Hi Glenna,
You can find all of Dan's games on my web site
http://www.usagames.us
under the accessible games mirrors section.
Earthmother407 wrote:
Dan Zinghero's gamesCould someone give m
good idea but then how would you play the games?
the menus of the console would read yes but not the menus of the game
On 2 Nov 2008, at 17:54, Chris Hallsworth wrote:
Sounds good but would the hardware cope with it? I don't think so.
--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL P
is this only for the ps2 and ps3 then i guess
On 30 Oct 2008, at 18:44, Yohandy wrote:
Video and audio again. these are absolutely awesome! here goes.
story intro: video
http://www.sendspace.com/file/o2caqu
audio:
http://www.sendspace.com/file/727gsr
more story mode: video
http://www.sendspac
will this game be on the psp as well?
On 24 Oct 2008, at 21:08, Ryan Strunk wrote:
That's a lot of press, but do you have any idea what happens during
the
videos? It's a lot of sounds to me--cool sounds, but just sounds.
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:gamers
hi to all
Does anyone know when the latest audyssey issue will be out?
Wonder if any games are due out for the xmas period at all?
Thanks thomas for your reply on the gaming situation with USA games
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hi tom and all
I am asking santa smile, for presents for this upcomming xmas. Will
the new mysteries of the ancients game be out do we hope so I can put
my order in with the fat man in lap lan smile
regards, will
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hi to all
as this list is only english based it would help if people can speak
or at least be comprehended in this language before posting
regards will
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no they are two separate games
On 17 Oct 2008, at 09:08, shaun everiss wrote:
so will this be the end of monti/mota or will there still be a side
scroler type game.
I'd also recomend using something other than sendspace, such as
mediafire for the file or a perminant place on divshare.
sends
can someone be so kind and upload the latests beta for me of monty
I do have a valid legal key to play
is this possible?
On 14 Oct 2008, at 17:43, Yohandy wrote:
I personally would love to grab a copy of the newest beta. It's a
shame that all that hard work was wasted so close to completion. I
how did it run as when i run it under windows on the mac it says the
game engine is already running?
On 22 Sep 2008, at 19:38, dark wrote:
> Hi alex.
>
> Power up? i haven't heard of this game at all, but it sounds
> intreaguing.
> anymore info such as where to get it would deffinately be app
www.powerupthegame.org
tells you all
On 22 Sep 2008, at 19:38, dark wrote:
> Hi alex.
>
> Power up? i haven't heard of this game at all, but it sounds
> intreaguing.
> anymore info such as where to get it would deffinately be appreciated.
>
> Beware the Grue!
>
> dark.
> - Original Message
but it doesn't play
when you run it under windows it says that the torka program is
already running
On 23 Sep 2008, at 03:20, shaun everiss wrote:
> Hi all.
> well I found this http://blindsecondlife.blogspot.com
> its a bit out of date but there aparently is a game ibm is making
> called pow
why doesn't he just put the damn games up for download why mess aroud
getting it through e mail that is why i have never played his game, he
makes getting them so time consuming
On 22 Sep 2008, at 17:47, Michael Feir wrote:
> I hope I get the game from him soon to check it out. I don't play
can you send me the game off list please?
[EMAIL PROTECTED]
or if not and you would prefer me to get it direct off ian, can you or
someone be kind enough to send me the file on how to play chess so i
can read up on it first
On 21 Sep 2008, at 16:07, dark wrote:
> Hi.
>
> With the new spoonbil
Hi Liam and all
Any update on the new game you are working on? is it going to be out
this year in demo form perhaps?
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hi
www.nextup.com have indian english or if you have jaws ten they have
realspeak direct voices which although only working with jaws, are free
the indiain english is included
On 9 Sep 2008, at 06:16, Sylvester Thomas III wrote:
> Greetings All! My subject line says it all. I am in need of a
hi pyvox 3 the new audio game is entirely in French. The instructions
are, certainy
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no i think it is english as well. the english info follows the french
I am downloading it now to see if one can play in either language. as
I am a french speaker i'll play in French but let's hope english is
availabe too
On 4 Sep 2008, at 19:27, oriol gómez wrote:
> french?
> Sorry, can't s
ca one play it in english or French or in French should i say
Est-il possible pour moi de le jouer en Francais et en Anglais?
will
On 4 Sep 2008, at 19:14, Thomas Gaudy wrote:
> Hello all.
> A new audiogame is available here :
> http://www.ceciaa.com/?cat=lois&page=pyvox3
> It is named Pyvox 3.
unless you have to find the hook first before you can continue. maybe
you have to go somwehre else to get it
One could maybe invissage a cut-scene at the start of the game where
angela is maybe attacked by the wolves and the skelletons? maybe they
rob most things off her that she has come pr
do we know when a game is coming out or are we trying this test
application and then having to wait possibly a couple more years?
be good if it worked on mac too wink
On 15 Aug 2008, at 15:23, Thomas Ward wrote:
> Hi Ian,
> Make sure you have XNA Framework 2.0 and .Net Framework 3.5. Also keep
what is this game anyways
On 13 Aug 2008, at 19:14, shaun everiss wrote:
> hmm ok I better grab this then to.
> At 09:42 a.m. 14/08/2008, you wrote:
>> Hi Shaun,
>> Yes, you do. The XNA Framework is what he is using not DirectX.
>> Smile.
>>
>> shaun everiss wrote:
>>> do we need the xna framew
what file is this
On 12 Aug 2008, at 12:58, Jason Allen wrote:
> I'll look into it. Let me upload the file to the website.
>
> Jason
>
> On Tue, Aug 12, 2008 at 9:49 PM, Orin <[EMAIL PROTECTED]> wrote:
>
>> Hi all,
>>
>> Just wondering, when I go to the blind games forum registration page
>> and
the game more fun, a better game, and the end product
> will
> likely be a vastly differen tgame than Montezuma's Revenge in a lot of
> respects. Since I got a lot of flack for copying Montezuma's Revenge
> this is not a bad thing, and the game will likely be a better
>
so is this the new game that is replacing the montyzoomas game, people
paid for?
so the projects you have are the new game and raceway?
will
On 6 Aug 2008, at 16:07, Bryan Peterson wrote:
> That sounds cool. I look forward to te time you'll be able to devote
> more
> time to it. Interestingly
Hi i believe it is just one instaler now
On 4 Aug 2008, at 11:41, David Standen wrote:
> Hi Nicol,
> Head to www.mytaras.com, and click on "sonic invaders". If you
> decide to
> download this game, there are two parts to the installation. You
> will first
> need to run the sonic invaders ins
RR. After you download and
> install it you install the patch and register it. That is assuming
> your
> setup file is 1.3 or an earlier release. I am sure Che has updated the
> official RR download to 1.4 by now.
>
> will lomas wrote:
>> Hi to all
>>
>>
&
Hi to all
Can i register the demo of rail racer?
I have a new mac with windows on it it is much faster so will need a
new key.
I did purchase Rail Racer before
I know I have to contat Chea but I assume that i just get the demo
install it, update to 1.4 and get a key?
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hi
Least when apple release an OS they get it right, I happy I no longer
use windows anymore it a waste of time lol
On 3 Aug 2008, at 03:13, Charles Rivard wrote:
> Based on their past releases, shouldn't they just wait until 2012
> and get it
> right the first time rather than rushing it as
i think they should just forget the hole process
we have other companies we can rely on who play more active roles in
our community
they should release there games as freeware as they have no customer
caring attitudes in my opinion. anyone wana upload chillingham for me?
lol smile
i'm serious
i didnt i just downloaded the latest zoom a while ago
but not all of it reads
whe i type tell erica about x y z nothing happens
On 30 Jul 2008, at 13:36, Orin wrote:
> How do you get the adrift plugin?
> On Jul 30, 2008, at 5:23 AM, will lomas wrote:
>
>> hi the late
hi is he still making that ant attack one
On 30 Jul 2008, at 13:14, Damien Sadler wrote:
> Hi Thomas,
> I suppose because he's started using a different programming
> language (he's
> abandoned Java and AutoIt and has now started to use C++), and is
> expanding
> on other software as well, no
hi the latest zoom for mac lets you play adrift games riding
home,
is workingf for me
will
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HI LOL I'D GET THEM TO CLEAR IT UP CHEEKY BASTARDS LOL YOU PAY THEM
ENOUGH
just like here in england when they do a job they just f**k off and
leave us to clear up the mess
didnt mean to write in caps for the first part of this message
On 27 Jul 2008, at 17:16, Thomas Ward wrote:
>
> Hi John,
hi to all
when i try and run the powerup game to try and save the world, it says
fatal ISV error tork is already running
anyone any clues?
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hi i assume that ant attack, the new 3 game from pbsoundscape
has
ben abandoned since no more news has been forthcoming about it?
thanks will
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are you going to maybe accept testers for your game?
On 15 Jul 2008, at 08:41, AudioGames.net wrote:
> Hi,
>
> Copy that. Still one of my favourite games (C64 version) :)
>
> In this email I was going to suggest to maybe try and contact one of
> the
> developers of Maniac Mansion Deluxe, a 2004
Hi all
I see klango has been revamped
it is ashame that pirate memory game has gone though
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can we remap the right control key though to something else as i dont
have one
thanks will
On 4 Jul 2008, at 14:51, Thomas Ward wrote:
> Hi Jim,
> Yes, that is one of the things I really like about Puppy1. it isn't a
> game where you play 10 rounds and it is over. It gets harder and
> harder
hi can the right control key be mapped if possible to the
spacebar?
with windows on my mac i try and remap shift key to right control and
nothing is happening?
thanks will
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is the new side scroller totally different then i guess
thanks will
On 30 Jun 2008, at 15:35, Thomas Ward wrote:
> Hi Jimmy and all,
> At the moment I am not really sure where to go with that game. As you
> might remember earlier this year we were asked to remove the game from
> our web site do t
hi
RS games haven't realy prodced a game that's grabbed my attention
anyways
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hi all, when i registered for audio quake and typed
sp
at the console prompt, the tutorial maps said non standard player, or
something, detected even though my registration was succesful.
also can i stop it asking do i want to install cd data every time i
load the game?
haven't
hi all, can i use the audo quake extention with quake 4?
thanks to all
will
p.s. i mean, the full verson of quake 4
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io Canada.
> - Original Message -----
> From: "will lomas" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list"
> Sent: Sunday, May 25, 2008 5:40 AM
> Subject: Re: [Audyssey] Cal of Duty
>
>
> how did you get passed the first message to start the game pr
how did you get passed the first message to start the game press arrow
keys
when i do this nothing happens
On 25 May 2008, at 10:23, Kevin Weispfennig wrote:
> Hello
> I have played, Call of duty.
> When i have shout down the Germans, Then i must go forward. But
> then, i
> must set a Bomb. I
hi i think you should try and release what you are able too this year.
what advantages would one gain via waiting a year or two extra?
i think though that if a good enough product can be released of one or
more games this year, at least that will satisfy the majority of
customers to receive s
hi has anyone got the sounds that were made for monkey term to work
with god wars II, to work within v i p mud?
if so can they instruct me how to do this or send me a config file or
however it works?
will
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hi does anyone have the PSP g t a guide that
conner from audio
games forum wrote?
if so can they please send it to me
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r, It does what Mushclient does for me.
> Meaning that the Jaws implementation takes me an extra 30 seconds to
> do, and
> saves me 30 bucks. I do, however, think people will be satisfied
> with the
> client.
> - Original Message -
> From: "will lomas" <
hi go to
http://www.gmagames.com/vipmud.shtml
to get VIP mud
will
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where is VIP mud then?
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All messages are archived and ca
hi i would test it if it worked again ont eh mac, call this a cross
platform game? it doesn't work ont he mac now
On 27 Apr 2008, at 17:35, Shadow Dragon wrote:
> I just put together a new sound pack for Sound RTS, and I'm looking
> for opinions. Anyone interested please contact me off list a
hi i wish this worked on mac but yet again us mac users are left out
in the cold
On 26 Apr 2008, at 01:05, [EMAIL PROTECTED] wrote:
>
> From: "David Greenwood" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Date: Fri, 25 Apr 2008 07:29:02 -0400
> Subject: [GMAGamesTalk] Re: VIP Mud Release
>
>
ron did you do old man stanley, too? loool if it was, you'll sound
like him when you are eighty years old probably smile, it was a
classic, or, was it someone else
On 24 Apr 2008, at 05:10, Ron Schamerhorn wrote:
> Quite true I know that voice quite well. *jk* I said to myself
> 'self' an
hi i tell you which game i loved to watch my sister play, was a game
for the sega i think, where you coudl turn into different animals
during play, such as a fox, a dog, a lion, a cat, etcetera, but i
forget the name of it
Each animal provided you with different techniques to overcome puzzles
this would be cool for smart phones
On 23 Apr 2008, at 20:40, Bryan Peterson wrote:
> Your goal was to mke it from your home in I believe New York,
> although I
> can't remember exactly if that's right, to Oregon. I believe you had a
> distance of 2040 miles to cover, so it was all about managi
Begin forwarded message:
> From: All inPlay Support <[EMAIL PROTECTED]>
> Date: 15 April 2008 19:25:40 BST
> To: [EMAIL PROTECTED]
> Subject: All inPlay New Game Announcement: TAG Is It
>
> Greetings from All inPlay,
> We'd like to announce to our members what we've been working on for
> all t
no it is windows mobile, not symbian phones
On 14 Apr 2008, at 13:09, Willem wrote:
> Okay I have a nokia n70. It uses the symbian platform as opperating
> system.
> Does this mean it won't work on my n70? If it would work, I would
> like to
> help test those games please.
> - Original M
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