Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread Jim Kitchen
Hi Lisa, Yeah, I love roller coasters and amusement parks. And apparently so do lots of other people given the popularity of I believe 4 versions of the Roller Coaster Tycoon game. And well, the lines at the amusement parks. I sure would love to have an accessible version of that game.

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread Jim Kitchen
coaster tycoon accessible sim for the blind i'd give it a spin - Original Message - From: Jim Kitchen j...@kitchensinc.net To: dark Gamers@audyssey.org Sent: Thursday, January 05, 2012 4:42 AM Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Hi Dark, That's

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread Jim Kitchen
Hi Dark, In the original golf game, the amount of power that you could type in was from 1 to 99 percent of power. But the thing is, there is a bit of randomization built into the game. You know like You are 42 yards from the green and 18 yards off line. The off line is most of the

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread Lisa Hayes
To: Lisa Hayes Gamers@audyssey.org Sent: Friday, January 06, 2012 9:02 PM Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Hi Lisa, Yeah, I love roller coasters and amusement parks. And apparently so do lots of other people given the popularity of I believe 4 versions

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread dark
: [Audyssey] Any chance of making huge cave work with windows? Hi Dark, In the original golf game, the amount of power that you could type in was from 1 to 99 percent of power. But the thing is, there is a bit of randomization built into the game. You know like You are 42 yards from the green and 18

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread Jim Kitchen
Hi Dark, Yes, thank you, I am glad that you appreciate the added skill level that I added to the golf game by adding the pressing a key for the amount of power. It does bug me a bit that even if one presses the key perfectly, there is still that bit of randomization built into the game. I

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread Charles Rivard
are a close second. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Lisa Hayes Gamers@audyssey.org Sent: Friday, January 06, 2012 4:20 PM Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Hi Lisa, Yes Ma'am I actually do have sounds of the screams etc

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread dark
it? Beware the grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: dark Gamers@audyssey.org Sent: Friday, January 06, 2012 10:20 PM Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Hi Dark, Yes, thank you, I am glad that you appreciate

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread Lisa Hayes
Oh wow so a trusty recorder willr ide the tracks i guess. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Lisa Hayes Gamers@audyssey.org Sent: Saturday, January 07, 2012 9:20 AM Subject: Re: [Audyssey] Any chance of making

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread shaun everiss
@audyssey.org Sent: Friday, January 06, 2012 4:20 PM Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Hi Lisa, Yes Ma'am I actually do have sounds of the screams etc for an amuzement park type game. And I live fairly close to the park that has been named roller

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-05 Thread Jim Kitchen
Hi Dark, That's cool. The only version of Oregon Trail that I have played was a GW Basic version. Seems though that it is a very stripped down version. I was told that it is nothing like the original Apple 2e version. Yes, the original GW Basic version of the golf game had only 3 courses

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-05 Thread Jim Kitchen
Hi Thomas, Yeah, maybe not as involved as your adult test speech program, but I sure had allot of fun programming all of the random descriptions for my Triple J Shooter game. grin BFN Jim Sex is free, it feels good and is good for you! j...@kitchensinc.net http://www.kitchensinc.net

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-05 Thread Lisa Hayes
Now that dcoaster thing would be coo jim. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Jim Kitchen j...@kitchensinc.net To: dark Gamers@audyssey.org Sent: Thursday, January 05, 2012 9:42 PM Subject: Re: [Audyssey] Any chance of making huge cave work

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-05 Thread dark
Hi jim. I can't imagine writing in the power needed for golf, wouldn't that make the hole game far too easy? for instance on a 279 yard hole pulling out your three wood and typing 279 and just getting a hole in one, rather than having to judge the sound file? As to sims, well in a way I think

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-05 Thread joseph weakland
if there was a roller coaster tycoon accessible sim for the blind i'd give it a spin - Original Message - From: Jim Kitchen j...@kitchensinc.net To: dark Gamers@audyssey.org Sent: Thursday, January 05, 2012 4:42 AM Subject: Re: [Audyssey] Any chance of making huge cave work

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-05 Thread Thomas Ward
Hi Lisa, HNot sure about that. I haven't used a notetaker in so long I'm not sure what is and isn't compatible with something like a Voicenote or Braillenote. I think those notetakers use a modified version of Windows CE, and if so there is probably an accessible frotz interpreter

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-05 Thread Hayden Presley
...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, January 05, 2012 7:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Hi Lisa, HNot sure about that. I haven't used a notetaker in so long I'm not sure what is and isn't compatible

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-05 Thread Lisa Hayes
: [Audyssey] Any chance of making huge cave work with windows? Hi Lisa, HNot sure about that. I haven't used a notetaker in so long I'm not sure what is and isn't compatible with something like a Voicenote or Braillenote. I think those notetakers use a modified version of Windows CE

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
Sent: Wednesday, January 04, 2012 12:11 AM Subject: [Audyssey] Any chance of making huge cave work with windows? Hello to my fellow gamers. The one game that my brother and I both enjoyed playing in the days of dos games was the adventure game huge cave. Now this would be cool if we could 1. get

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Hi, There is a Z-Code version of Huge Cave in the Interactive Fiction Archive. If there is any such thing as an accessible Z-Code interpreter for Windows nowadays, it's possible to run that game under Windows. On Tue

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
Hi jim. Actually as a serious suggestion have you ever considdered making your own origan trail type game anyway? Afterall we've not seen homer simpson in the wild west yet :D. Seriously, the amount of times I've heard the gaem mentioned on list has been amazing, meaning lots of people

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
: Re: [Audyssey] Any chance of making huge cave work with windows? Hey Jim. Any chance on attempting to try the code somewhere online? Here's to a up dated copy of Oregon Trails and the Huge cave games. Man that sure would be something. SMILES. -Original Message- From: Jim Kitchen Sent

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Hayden Presley
, 2012 1:16 AM Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Hi, There is a Z-Code version of Huge Cave in the Interactive Fiction Archive. If there is any such thing as an accessible Z-Code interpreter for Windows nowadays, it's possible to run that game under

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Ron Kolesar
Yes!!! That's it. Where and how were you playing it? Curious minds would love to know. Many Many Thanks. -Original Message- From: dark Sent: Wednesday, January 04, 2012 6:21 AM To: Gamers Discussion list Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Hi ron

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Jim Kitchen
Hi Dark, Actually I have never played the Oregon Trail game. It was written for the Apple 2e computer. Not sure what programming language that would have been. But I never owned an Apple 2e computer. And I have no application that will open the original source code. BTW I did not write

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Charles Rivard
Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 5:21 AM Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Hi ron. is this huge game the game also known as the colossal cave adventure? ie, the game where you went into a cave attempting to find various

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Thomas Ward
Hi all, I actually have the original source code for Oregon Trail, and it is on my list of games to port to Windows at some point. However, I'm so heavily involved with my other games at the moment I haven't had time to do it yet. However, the original source code for Oregon Trail was written in

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Thomas Ward
Hi Jim, Just for reference. Most of the text adventures like Oregon Trail, Escape, and others were written in Apple Basic for the Apple iI-E. I'm pretty rusty at Apple Basic, but I do remember writing some text adventures for myself in the language when I was like 10 or so. On 1/4/12, Jim

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Thomas Ward
Hi Dark, Smile. Given the number of people asking for it maybe I should take some time off Tomb Hunter and write Oregon Trail. :D Seriously, though I actually have the original source for the Apple II version written in Apple Basic, and I have plans to convert it to something more modern for the

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Thomas Ward
Hi Lisa, Smile. As Dark and others said the Zork games can be downloaded and played in Winfrotz TTS on Windows. In fact, they are among my favorite text adventures and I play them quite a bit on my Linux laptop using frotz for Linux.Since they were written in ZCode you can pretty much run Zork on

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Thomas Ward
Hi Ron, Neither project would be difficult to create, and I wouldn't mind seeing a fully modern Huge Cave or Oregon Trail myself. The problem is, of course, time. We have so few coders programming games, most of us want to work on new games, that some of these older games of yesterday get left

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Ron Kolesar
have time to bring it up to date. Ron -Original Message- From: Thomas Ward Sent: Wednesday, January 04, 2012 9:39 AM To: Gamers Discussion list Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Hi all, I actually have the original source code for Oregon Trail

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Ron Kolesar
and will wait to the day when you bring them to our enjoyment. Ron -Original Message- From: Thomas Ward Sent: Wednesday, January 04, 2012 10:22 AM To: Gamers Discussion list Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Hi Ron, Neither project would be difficult

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
Ah, thanks for letting me know haiden. I must confess I could never get into the cave crawl type of if, sinse the puzle solutions were mostly completely illogical or required manipulation of the parza in crazy ways, this is indeed why i've largely quit playing if now. in fact I'd say this

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
Hi Ron. There is a rather good page about tads on www.whitestick.co.uk which has a link to various tads games including colossal cave. Also though, you can find a page on html tads on audiogaems.net with a link to the tads games on baff's guide. apparently the Tads port of colossal cave

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
Hi Jim. My appologies, I thought you were one of the people who'd played the original game at least, even if you couldn't open the source code. that's quite a collection that you have written from scratch, though i find it interesting the source to golf wasn't yours being as how much that

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
, 2012 2:39 PM Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Hi all, I actually have the original source code for Oregon Trail, and it is on my list of games to port to Windows at some point. However, I'm so heavily involved with my other games at the moment I haven't

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
Hi Tom. How different are the events in the westward game? I confused that with the origan traile game people it has basically the same theme, thoughf rom what I gather the random events in the original origan traille as well as the resources you needed to keep track of were quite different.

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Charles Rivard
P U Z Z L E! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 12:09 PM Subject: Re: [Audyssey] Any chance of making huge cave work with windows

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Thomas Ward
Hi Dark, Yes, adding several different random events can be fun. I recently was testing out my speech module for the Genesis Engine, using SAPI 5 support, and I wrote a simple adult interactive fiction game. The reason I chose to use my engine instead of a dedicated I.F. language is I wanted a

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Ron Kolesar
chance of making huge cave work with windows? Hi Ron. There is a rather good page about tads on www.whitestick.co.uk which has a link to various tads games including colossal cave. Also though, you can find a page on html tads on audiogaems.net with a link to the tads games on baff's guide

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Ron Kolesar
The more the random and realistic like play makes for a better game no matter what the game is. Just my opinion. -Original Message- From: Thomas Ward Sent: Wednesday, January 04, 2012 2:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] Any chance of making huge cave work

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
Realistic and random aren't necessarily the same thing there ron. For instance, in reality! if you were exploring an underground dungeon you'd do far more walking around finding nothing at all than batling monsters, finding treasure etc, simply because even if we imagine a world with monsters

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
Hi Tom. while I'm not really a fan of adult games this is exactly what I meant. This is one of the things that entombed does well, all the weapons, the groups of monsters you fight and the quests you get are randomized. i'm only sorry the game doesn't have random environmental affects and

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Lisa Hayes
Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Hi Lisa, Smile. As Dark and others said the Zork games can be downloaded and played in Winfrotz TTS on Windows. In fact, they are among my favorite text adventures and I play them quite a bit on my Linux laptop using frotz

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Hayden Presley
Of Lisa Hayes Sent: Wednesday, January 04, 2012 5:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] Any chance of making huge cave work with windows? oH cool i wonder if the voicenote and braillenote will run them. Thanks thomas. Lisa Hayes www.nutrimetics.com.au/lisahayes

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Hayden Presley
...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 5:21 AM Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Hi ron. is this huge game the game also known as the colossal cave adventure? ie, the game where you went into a cave

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Jim Kitchen
Hi Ron, Sorry, but I have no idea. I mean I have never written any on line games, and actually have never played any myself. Sorry, just not my thing. BFN - Original Message - Hey Jim. Any chance on attempting to try the code somewhere online? Here's to a up dated copy of Oregon

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Jim Kitchen
Hi Lisa, Thank you very much. Can't wait to hear what impossible task you come up with for me next week. grin BFN - Original Message - Jim i know you do a good job,. i don't expect the imposible from you, not yet anyway wait till next week, grin. Lisa Hayes

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Lisa Hayes
i'll thinki of something, grtin. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Lisa Hayes Gamers@audyssey.org Sent: Thursday, January 05, 2012 11:46 AM Subject: Re: [Audyssey] Any chance of making huge cave work

[Audyssey] Any chance of making huge cave work with windows?

2012-01-03 Thread Ron Kolesar
Hello to my fellow gamers. The one game that my brother and I both enjoyed playing in the days of dos games was the adventure game huge cave. Now this would be cool if we could 1. get it to work in windows. 2. bring it up to code for win 7 users and add sound effects. Like what you'd find in

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-03 Thread Tom Randall
Hi, while I am sure this could be done it would be a very big project because you would basically be rewriting the whole thing in a new language be it some C variant, python, java, bgt script etc. So the short answer is yes but it would not be a trivial project by any means. Game on. Tom On

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-03 Thread Charles Rivard
- From: Ron Kolesar kolesar16...@roadrunner.com To: Audyssey gamers@audyssey.org Sent: Tuesday, January 03, 2012 6:11 PM Subject: [Audyssey] Any chance of making huge cave work with windows? Hello to my fellow gamers. The one game that my brother and I both enjoyed playing in the days of dos

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-03 Thread Tobias Vinteus
Hi, There is a Z-Code version of Huge Cave in the Interactive Fiction Archive. If there is any such thing as an accessible Z-Code interpreter for Windows nowadays, it's possible to run that game under Windows. On Tue, 3 Jan 2012, Ron Kolesar wrote: Hello to my fellow gamers. The one game

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-03 Thread Ron Kolesar
Discussion list Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Can Huge Cave work with a screen reader, in Windows, using an interpreter such as Frotz or Frots (however it is spelled)? Seems like I used to play it that way, but it's been so long ago, I'm not sure. --- Shepherds

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-03 Thread Hayden Presley
...@audyssey.org] On Behalf Of Ron Kolesar Sent: Tuesday, January 03, 2012 7:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Sorry Charles. I'm the wrong person to ask that question to. But if you can find out a way to play huge cave, please

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-03 Thread Lisa Hayes
, 2012 11:46 AM Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Can Huge Cave work with a screen reader, in Windows, using an interpreter such as Frotz or Frots (however it is spelled)? Seems like I used to play it that way, but it's been so long ago, I'm not sure

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-03 Thread Jim Kitchen
Hi Lisa, The original Oregon Trail game was written for one of the first Mac computers. Sorry, I forget the name of that thing. I never had one, but I guess allot of people did. But I do not have any way of converting that code to code that I can use. Actually can not even read the code.

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-03 Thread Ron Kolesar
: [Audyssey] Any chance of making huge cave work with windows? Hi Lisa, The original Oregon Trail game was written for one of the first Mac computers. Sorry, I forget the name of that thing. I never had one, but I guess allot of people did. But I do not have any way of converting that code

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-03 Thread Lisa Hayes
, 2012 3:12 PM Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Hi Lisa, The original Oregon Trail game was written for one of the first Mac computers. Sorry, I forget the name of that thing. I never had one, but I guess allot of people did. But I do not have any way

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-03 Thread Lisa Hayes
03, 2012 11:12 PM To: Lisa Hayes Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Hi Lisa, The original Oregon Trail game was written for one of the first Mac computers. Sorry, I forget the name of that thing. I never had one, but I guess allot of people did. But I do