Hi Lisa,
Yeah, I love roller coasters and amusement parks. And apparently so do lots of
other people given the popularity of I believe 4 versions of the Roller Coaster
Tycoon game. And well, the lines at the amusement parks. I sure would love to
have an accessible version of that game.
coaster tycoon accessible sim for the blind i'd give
it a spin
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: dark Gamers@audyssey.org
Sent: Thursday, January 05, 2012 4:42 AM
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
Hi Dark,
That's
Hi Dark,
In the original golf game, the amount of power that you could type in was from
1 to 99 percent of power. But the thing is, there is a bit of randomization
built into the game. You know like You are 42 yards from the green and 18
yards off line. The off line is most of the
To: Lisa Hayes Gamers@audyssey.org
Sent: Friday, January 06, 2012 9:02 PM
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
Hi Lisa,
Yeah, I love roller coasters and amusement parks. And apparently so do
lots of other people given the popularity of I believe 4 versions
: [Audyssey] Any chance of making huge cave work with windows?
Hi Dark,
In the original golf game, the amount of power that you could type in was
from 1 to 99 percent of power. But the thing is, there is a bit of
randomization built into the game. You know like You are 42 yards from
the green and 18
Hi Dark,
Yes, thank you, I am glad that you appreciate the added skill level that I
added to the golf game by adding the pressing a key for the amount of power.
It does bug me a bit that even if one presses the key perfectly, there is still
that bit of randomization built into the game. I
are a close second.
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Lisa Hayes Gamers@audyssey.org
Sent: Friday, January 06, 2012 4:20 PM
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
Hi Lisa,
Yes Ma'am I actually do have sounds of the screams etc
it?
Beware the grue!
Dark.
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: dark Gamers@audyssey.org
Sent: Friday, January 06, 2012 10:20 PM
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
Hi Dark,
Yes, thank you, I am glad that you appreciate
Oh wow so a trusty recorder willr ide the tracks i guess.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Lisa Hayes Gamers@audyssey.org
Sent: Saturday, January 07, 2012 9:20 AM
Subject: Re: [Audyssey] Any chance of making
@audyssey.org
Sent: Friday, January 06, 2012 4:20 PM
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
Hi Lisa,
Yes Ma'am I actually do have sounds of the screams etc for an
amuzement park type game. And I live fairly close to the park that
has been named roller
Hi Dark,
That's cool. The only version of Oregon Trail that I have played was a GW
Basic version. Seems though that it is a very stripped down version. I was
told that it is nothing like the original Apple 2e version.
Yes, the original GW Basic version of the golf game had only 3 courses
Hi Thomas,
Yeah, maybe not as involved as your adult test speech program, but I sure had allot
of fun programming all of the random descriptions for my Triple J Shooter game.
grin
BFN
Jim
Sex is free, it feels good and is good for you!
j...@kitchensinc.net
http://www.kitchensinc.net
Now that dcoaster thing would be coo jim.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: dark Gamers@audyssey.org
Sent: Thursday, January 05, 2012 9:42 PM
Subject: Re: [Audyssey] Any chance of making huge cave work
Hi jim.
I can't imagine writing in the power needed for golf, wouldn't that make the
hole game far too easy? for instance on a 279 yard hole pulling out your
three wood and typing 279 and just getting a hole in one, rather than having
to judge the sound file?
As to sims, well in a way I think
if there was a roller coaster tycoon accessible sim for the blind i'd give
it a spin
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: dark Gamers@audyssey.org
Sent: Thursday, January 05, 2012 4:42 AM
Subject: Re: [Audyssey] Any chance of making huge cave work
Hi Lisa,
HNot sure about that. I haven't used a notetaker in so long
I'm not sure what is and isn't compatible with something like a
Voicenote or Braillenote. I think those notetakers use a modified
version of Windows CE, and if so there is probably an accessible frotz
interpreter
...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, January 05, 2012 7:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
Hi Lisa,
HNot sure about that. I haven't used a notetaker in so long
I'm not sure what is and isn't compatible
: [Audyssey] Any chance of making huge cave work with windows?
Hi Lisa,
HNot sure about that. I haven't used a notetaker in so long
I'm not sure what is and isn't compatible with something like a
Voicenote or Braillenote. I think those notetakers use a modified
version of Windows CE
Sent: Wednesday, January 04, 2012 12:11 AM
Subject: [Audyssey] Any chance of making huge cave work with windows?
Hello to my fellow gamers.
The one game that my brother and I both enjoyed playing in the days of dos
games was the adventure game huge cave.
Now this would be cool if we could
1. get
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
Hi,
There is a Z-Code version of Huge Cave in the Interactive Fiction Archive.
If there is any such thing as an accessible Z-Code interpreter for Windows
nowadays, it's possible to run that game under Windows.
On Tue
Hi jim.
Actually as a serious suggestion have you ever considdered making your own
origan trail type game anyway?
Afterall we've not seen homer simpson in the wild west yet :D.
Seriously, the amount of times I've heard the gaem mentioned on list has
been amazing, meaning lots of people
: Re: [Audyssey] Any chance of making huge cave work with windows?
Hey Jim.
Any chance on attempting to try the code somewhere online?
Here's to a up dated copy of Oregon Trails and the Huge cave games.
Man that sure would be something. SMILES.
-Original Message-
From: Jim Kitchen
Sent
, 2012 1:16 AM
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
Hi,
There is a Z-Code version of Huge Cave in the Interactive Fiction Archive.
If there is any such thing as an accessible Z-Code interpreter for Windows
nowadays, it's possible to run that game under
Yes!!!
That's it.
Where and how were you playing it?
Curious minds would love to know.
Many Many Thanks.
-Original Message-
From: dark
Sent: Wednesday, January 04, 2012 6:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
Hi ron
Hi Dark,
Actually I have never played the Oregon Trail game. It was written for the
Apple 2e computer. Not sure what programming language that would have been.
But I never owned an Apple 2e computer. And I have no application that will
open the original source code.
BTW I did not write
Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 5:21 AM
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
Hi ron.
is this huge game the game also known as the colossal cave adventure? ie,
the game where you went into a cave attempting to find various
Hi all,
I actually have the original source code for Oregon Trail, and it is
on my list of games to port to Windows at some point. However, I'm so
heavily involved with my other games at the moment I haven't had time
to do it yet.
However, the original source code for Oregon Trail was written in
Hi Jim,
Just for reference. Most of the text adventures like Oregon Trail,
Escape, and others were written in Apple Basic for the Apple iI-E. I'm
pretty rusty at Apple Basic, but I do remember writing some text
adventures for myself in the language when I was like 10 or so.
On 1/4/12, Jim
Hi Dark,
Smile. Given the number of people asking for it maybe I should take
some time off Tomb Hunter and write Oregon Trail. :D
Seriously, though I actually have the original source for the Apple II
version written in Apple Basic, and I have plans to convert it to
something more modern for the
Hi Lisa,
Smile. As Dark and others said the Zork games can be downloaded and
played in Winfrotz TTS on Windows. In fact, they are among my favorite
text adventures and I play them quite a bit on my Linux laptop using
frotz for Linux.Since they were written in ZCode you can pretty much
run Zork on
Hi Ron,
Neither project would be difficult to create, and I wouldn't mind
seeing a fully modern Huge Cave or Oregon Trail myself. The problem
is, of course, time. We have so few coders programming games, most of
us want to work on new games, that some of these older games of
yesterday get left
have time to bring it up to date.
Ron
-Original Message-
From: Thomas Ward
Sent: Wednesday, January 04, 2012 9:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
Hi all,
I actually have the original source code for Oregon Trail
and will wait to the day when you bring them to our
enjoyment.
Ron
-Original Message-
From: Thomas Ward
Sent: Wednesday, January 04, 2012 10:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
Hi Ron,
Neither project would be difficult
Ah, thanks for letting me know haiden.
I must confess I could never get into the cave crawl type of if, sinse the
puzle solutions were mostly completely illogical or required manipulation of
the parza in crazy ways, this is indeed why i've largely quit playing if
now.
in fact I'd say this
Hi Ron.
There is a rather good page about tads on www.whitestick.co.uk which has a
link to various tads games including colossal cave.
Also though, you can find a page on html tads on audiogaems.net with a link
to the tads games on baff's guide.
apparently the Tads port of colossal cave
Hi Jim.
My appologies, I thought you were one of the people who'd played the
original game at least, even if you couldn't open the source code.
that's quite a collection that you have written from scratch, though i find
it interesting the source to golf wasn't yours being as how much that
, 2012 2:39 PM
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
Hi all,
I actually have the original source code for Oregon Trail, and it is
on my list of games to port to Windows at some point. However, I'm so
heavily involved with my other games at the moment I haven't
Hi Tom.
How different are the events in the westward game?
I confused that with the origan traile game people it has basically the same
theme, thoughf rom what I gather the random events in the original origan
traille as well as the resources you needed to keep track of were quite
different.
P U Z Z L E!
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 12:09 PM
Subject: Re: [Audyssey] Any chance of making huge cave work with windows
Hi Dark,
Yes, adding several different random events can be fun. I recently was
testing out my speech module for the Genesis Engine, using SAPI 5
support, and I wrote a simple adult interactive fiction game. The
reason I chose to use my engine instead of a dedicated I.F. language
is I wanted a
chance of making huge cave work with windows?
Hi Ron.
There is a rather good page about tads on www.whitestick.co.uk which has a
link to various tads games including colossal cave.
Also though, you can find a page on html tads on audiogaems.net with a link
to the tads games on baff's guide
The more the random and realistic like play makes for a better game no
matter what the game is.
Just my opinion.
-Original Message-
From: Thomas Ward
Sent: Wednesday, January 04, 2012 2:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Any chance of making huge cave work
Realistic and random aren't necessarily the same thing there ron.
For instance, in reality! if you were exploring an underground dungeon you'd
do far more walking around finding nothing at all than batling monsters,
finding treasure etc, simply because even if we imagine a world with
monsters
Hi Tom.
while I'm not really a fan of adult games this is exactly what I meant.
This is one of the things that entombed does well, all the weapons, the
groups of monsters you fight and the quests you get are randomized.
i'm only sorry the game doesn't have random environmental affects and
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
Hi Lisa,
Smile. As Dark and others said the Zork games can be downloaded and
played in Winfrotz TTS on Windows. In fact, they are among my favorite
text adventures and I play them quite a bit on my Linux laptop using
frotz
Of Lisa Hayes
Sent: Wednesday, January 04, 2012 5:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
oH cool i wonder if the voicenote and braillenote will run them. Thanks
thomas.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 5:21 AM
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
Hi ron.
is this huge game the game also known as the colossal cave adventure? ie,
the game where you went into a cave
Hi Ron,
Sorry, but I have no idea. I mean I have never written any on line games, and
actually have never played any myself. Sorry, just not my thing.
BFN
- Original Message -
Hey Jim.
Any chance on attempting to try the code somewhere online?
Here's to a up dated copy of Oregon
Hi Lisa,
Thank you very much.
Can't wait to hear what impossible task you come up with for me next week.
grin
BFN
- Original Message -
Jim i know you do a good job,. i don't expect the imposible from you, not
yet anyway wait till next week, grin.
Lisa Hayes
i'll thinki of something, grtin.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Lisa Hayes Gamers@audyssey.org
Sent: Thursday, January 05, 2012 11:46 AM
Subject: Re: [Audyssey] Any chance of making huge cave work
Hello to my fellow gamers.
The one game that my brother and I both enjoyed playing in the days of dos
games was the adventure game huge cave.
Now this would be cool if we could
1. get it to work in windows.
2. bring it up to code for win 7 users and add sound effects.
Like what you'd find in
Hi, while I am sure this could be done it would be a very big project because
you would basically be rewriting the whole thing in a new language be it some C
variant, python, java, bgt script etc. So the short answer is yes but it would
not be a trivial project by any means.
Game on.
Tom
On
-
From: Ron Kolesar kolesar16...@roadrunner.com
To: Audyssey gamers@audyssey.org
Sent: Tuesday, January 03, 2012 6:11 PM
Subject: [Audyssey] Any chance of making huge cave work with windows?
Hello to my fellow gamers.
The one game that my brother and I both enjoyed playing in the days of dos
Hi,
There is a Z-Code version of Huge Cave in the Interactive Fiction Archive.
If there is any such thing as an accessible Z-Code interpreter for Windows
nowadays, it's possible to run that game under Windows.
On Tue, 3 Jan 2012, Ron Kolesar wrote:
Hello to my fellow gamers.
The one game
Discussion list
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
Can Huge Cave work with a screen reader, in Windows, using an interpreter
such as Frotz or Frots (however it is spelled)? Seems like I used to play
it that way, but it's been so long ago, I'm not sure.
---
Shepherds
...@audyssey.org] On
Behalf Of Ron Kolesar
Sent: Tuesday, January 03, 2012 7:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
Sorry Charles.
I'm the wrong person to ask that question to.
But if you can find out a way to play huge cave, please
, 2012 11:46 AM
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
Can Huge Cave work with a screen reader, in Windows, using an interpreter
such as Frotz or Frots (however it is spelled)? Seems like I used to play
it that way, but it's been so long ago, I'm not sure
Hi Lisa,
The original Oregon Trail game was written for one of the first Mac computers.
Sorry, I forget the name of that thing. I never had one, but I guess allot of
people did. But I do not have any way of converting that code to code that I
can use. Actually can not even read the code.
: [Audyssey] Any chance of making huge cave work with windows?
Hi Lisa,
The original Oregon Trail game was written for one of the first Mac
computers. Sorry, I forget the name of that thing. I never had one, but I
guess allot of people did. But I do not have any way of converting that
code
, 2012 3:12 PM
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
Hi Lisa,
The original Oregon Trail game was written for one of the first Mac
computers. Sorry, I forget the name of that thing. I never had one, but
I guess allot of people did. But I do not have any way
03, 2012 11:12 PM
To: Lisa Hayes
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
Hi Lisa,
The original Oregon Trail game was written for one of the first Mac
computers. Sorry, I forget the name of that thing. I never had one, but
I guess allot of people did. But I do
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