Hi,
Quote
I think that skulls should be killed if you land on them. What's
frustrating is when you jump, clear the skull, and then the sword is
used after you land, and you are moving away from it.
End Quote
You have a point there, and I will likely resolve allot of these miner
bugs/issues durin
Hi,
I think that skulls should be killed if you land on them. What's
frustrating is when you jump, clear the skull, and then the sword is
used after you land, and you are moving away from it.
I've also encountered, a reproducable, if ddifficult, situation in
which multiple swords get used. Here
Hi Karl,
I can look into the matter, but we are swimming out into deep water. One
of the reasons I wrote it the way Idid was to keep from landing on a
skull, snake, spider to keep from dying.
Here is the situation as I see it. Allot of people asked me to kill
skulls instead of landing on them if
aah, in some games I push one key and then another repeatedly to get
a function or 2 running at once if I have to be quick.
Usually they will both run, and I usually can get to places easier
but thats just prefference.
At 04:59 a.m. 21/10/2007, you wrote:
>Hi Shaun,
>Ok? Well, first of all there
my main stratogy especially with the later ropes on level2 is to jump
the rope, jump to the other ledge get items, then jump back, climb
down till I hear burning or monsters.
Usually these are on my right so I can usually go left if not I wait
till I can get down without them being right in fron
well tom, even for myself, I have jaws and hal and I'm supposed to be
having java access bridge support but strangely enough I don't seem
to be able to get it working.
Also there are issues with the latest 6x versions of the sun runtimes.
mainly that unless you reformat you can't uninstall them a
Hi Karl,
I've already taken care of this in the Beta 5 source. As of Thursday's
latest build when you jump for a rope and miss it, falling into the room
below, you will die instantly. Also if you climb to the top of the rope
and jump off you will die so as of Beta 5 you should be more or less
c
Hi Shaun,
Ok? Well, first of all there aren't any ladders so I don't think you are
running up and down ladders.
As for pressing control and space together the game was never designed
for that particular key combo so if something weird happens it is
because that particular key combo was never tr
Hi John,
I've worked with Java in the past for non-game related projects, and I
agree it is a nice language. to design programs in. However, it isn't
without its drawbacks and issues to deal with.
First, there is the issue that not all the major screen readers support
the java access bridge whi
Hi, would it be possible to disable the sword entirely while the person
is in the air, and set the sword to only work in the square you are
about to land in? Or, you could disable sword attacks behind you. In
other words, make it so that if the monster is to your left and you are
moving right,
Hi,
It is possible to do the same thing with ropes, because there is
nothing between the ledge and the rope. Personally, I feel there should
be dropoffs surrounding the ropes, because I really don't think people
should be able to jump down that far.
Karl
Original message:
> Hi Shaun,
> If you ar
yeah I couldn't reproduce that.
One thing though, is its possible sometimes to push control and space
and then run/jump at the same time, and then you start running up and
down ladders, jumping and running and doing bad things.
The way to solve this is by running back a load and then you are ok.
Hi Shaun,
I am having difficulty balancing out the way swords work. In order to
fix problems reported by users in Beta 3 and earlier I had to increase
the swords range to 2. As a result it is much easier for the sword to go
off and kill what ever monster comes into attack range.
Now, if I shorte
Hi Shaun,
If you are jumping at the right spot, but this issue is also now fixed
in Beta 5.
shaun everiss wrote:
> wow so if I jump on platform1 on level1, I can fall through to the next level?
>
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>Sent: Thursday, October 18, 2007 6:36 PM
>Subject: Re: [Audyssey] Interesting Monty problem
>
>
> > Hi Karl,
> > As for the swords I had to increase their attack range and place them on
> > a timer in order to fix the non-agressiv
wow so if I jump on platform1 on level1, I can fall through to the next level?
At 11:36 a.m. 19/10/2007, you wrote:
>Hi Karl,
>As for the swords I had to increase their attack range and place them on
>a timer in order to fix the non-agressive monster bug, and the bug where
>they didn't work all th
one thing to note, is if you recently updated dotnet you will have to
reinstall directx to reinitualise the libs, this won't take as long
as a full reinstall of dx, only a min or so.
At 06:58 a.m. 19/10/2007, you wrote:
>Hi Ann,
>In this case I think you should be able to solve this one since it
Thomas,
You say "I am frankly ready to look for an alternative language to do games
in."
Can I suggest Java? It's easier than C++. It's cross-platform, really. The
Eclipse development environment has a huge support base and is free. And
Java stuff works just fine outside the development envir
Hi Yohandy,
In the original 1984 version of Monty swords were used automatically
when you came near a monster. I think the reason for it was that back in
those days there were usually only one or two buttons on the controller
which was used for jumping. As a result games had to be designed to
a
Hi,
Keep in mind I have also reproduced this on various other ropes and
platforms in other areas. It's simply harder to produce in those places
because there is no set location to use as a base.
Also, currently, you can not walk of the ledges at ropes and platforms.
I think you should be able to
site.
http://gh.ffshrine.org?r=16426
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, October 18, 2007 6:36 PM
Subject: Re: [Audyssey] Interesting Monty problem
> Hi Karl,
> As for the swords I had to increas
Hi Karl,
As for the swords I had to increase their attack range and place them on
a timer in order to fix the non-agressive monster bug, and the bug where
they didn't work all the time correctly. Now, the opiset is true. They
work flawlessly, but not always when you want to use them.
This is mor
Hi Ann,
I've just reread your stack trace, and you mentioned the first time you
experienced your current problem during Beta 3. I've managed to
reproduce the problem by installing Beta 2, uninstalling it and
installing Beta 4.
From what I can see you still have the bad registry keys left by Bet
Hi Ann,
In this case I think you should be able to solve this one since it
appears to be something specific to your system. It could be a broken
.Net install, broken DirectX install, etc. What exactly broke I am not
certain, but the cast exceptions you recieved has never turned up in
private an
Hi John,
Yeah, the only problem is the stack traces sometimes lie.
In that particular case the cast is correct, but one or more of her .Net
libs are not being detected by the game, and it is generating cast
exceptions where there are none. Not at least on 99% of the systems out
there.
I sware t
Hi Ann,
From what I have read of your stack trace it looks as though the game
can't find your System.Windows.Forms.dll file. I would recommend
initially to uninstall and reinstall the .Net Framework. Just install
.Net 2.0 for now, and then reinstall managed DirectX. After that try and
run the
Hi John,
So, does this mean that it isn't anything that I can fix myself,
especially with me not being a programmer? But, it is something the game
developer needs to address then? And, do you have any idea why this
might be happening on my system, but apparently not on anyone else's?
Beta 2 wo
Ann,
The stack trace that includes the line "System.InvalidCastException:
Specified cast is not valid." indicates a very simple programming error.
Some bit of code is trying to convert a value of one type into another type
that is incompatible.
Something we programmers do all the time. Easy to
Hi Thomas,
As far as I can ascertain, the last beta that has worked flawlessly for
me is the Beta2.
Anyhow, I'm going to post the entire text from the dotnet window which
pops up, and asks me to either Continue, Quit, or choose details, which
gives all the lovely text you'll see below. continu
Hi,
On an unrelated problem, no matter what I do, I always kill a monster
with my sword, even when I try to jump over it. When I do not have a
sword, everything works ok.
One other problem, this has been around for a while. If you jump
correctly, you will miss the rope/platform, but not die. You
Hi Ann,
I noted in your previous post you mentioned you got .Net 3.0 installed.
That is good, but is .Net 2.0 installed as well?
Thanks.
Ann wrote:
> Yep, the folder was totally gone. I also did the rebooting thing after
> uninstall, and subsequent re-install, but with the same effect.
>
> ~Ann
Hi Charles,
In this instants I don't think either of those were the issue here. Beta
3 had no patches so InnoSetup should have been able to perform a clean
uninstall. As far as rebooting goes that is a recommended thing to do,
but not really necessary. I uninstalled Beta 3 and Beta 4 without a
Hi Ann,
At the moment i am uncertain what to suggest or how to advise you about
your issue. In all the months of both public and private testing yours
is the first reported case of this nature. So any error logs, or hints
as to why this happens on your end would be very helpful.
As for installin
- Original Message -
> From: "Ann" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list"
> Sent: Wednesday, October 17, 2007 10:22 PM
> Subject: [Audyssey] Interesting Monty problem
>
>
>
>> Hi folks,
>>
>> I'm having this a
one, reboot, then play.
--
If ignorance is bliss, why aren't more people happy?
- Original Message -
From: "Ann" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, October 17, 2007 10:22 PM
Subject: [Audyssey] Interesting Monty problem
Hi folks,
I'm having this annoying Monty issue. I am running Windows XP Home on a 2.93
GHZ computer with 784 MB of DDR Ram. If I uninstall a previous beta of
Monty, then install a newer beta, it will not run, giving me a whole ton of
Microsoft dotnet Framework errors. Oh, and I have the newest
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