Hi Kevin,
I assume this is still level 1? If so you definitely missed a room.
There is a secret room on the level hidden behind something anonymous
where you can unlock that door.
On 4/7/11, kevin lyon wrote:
> Hi all, stuck again! I've been trying for 24 hours now and I'm at a loss.
> I've mana
kevin lyon [mailto:kr...@eklyon.co.uk]
Sent: 07 April 2011 18:29
To: kr...@eklyon.co.uk; 'Gamers Discussion list'
Subject: RE: [Audyssey] MOTA help
Hi all, stuck again! I've been trying for 24 hours now and I'm at a loss.
I've managed to negotiate the spikes, and the sta
mers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of kevin lyon
Sent: 06 April 2011 19:04
To: gamers@audyssey.org
Subject: [Audyssey] MOTA help
Hi all, only just starting playing this (yeah I know slow starter! Lol)
On the first level and I've got to the fire pit at roughly
ho say...Ni!
- Original Message -
From: "kevin lyon"
To:
Sent: Wednesday, April 06, 2011 12:04 PM
Subject: [Audyssey] MOTA help
Hi all, only just starting playing this (yeah I know slow starter! Lol)
On the first level and I've got to the fire pit at roughly coord
Hi Kevin,
s
p
o
i
l
e
r
s
p
a
c
e
That fire pit is larger than usual, and there is only one way to cross
it. If you listen carefully a hovering platform will vanish and appear
at certain times. The trick to getting over the fire pit is to leap
onto the metal platform when it appears, cross it qu
Hi all, only just starting playing this (yeah I know slow starter! Lol)
On the first level and I've got to the fire pit at roughly coordinates
79:11, and I cannot get over it. I've tried everything I can think of. I'm
thinking it's just bigger than the other couple pits I've got over, but this
one
Ok sorry for the seeminglypestering attitude
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 11 September 2010 03:22
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA help
Hi Ben,
Still under development. As
Hi Ben,
Still under development. As I've mentioned many times on the list
already I am extremely busy attending to personal matters and
development on MOTA and the Genesis 3D Engine have been put on the
back burner. Thus updates I've made to MOTA Beta 14 aren't necessarily
worth a full upgrade yet
Not ready yet I would assume.
We are the Knights who say...Ni!
- Original Message -
From: "Ben"
To: "'Gamers Discussion list'"
Sent: Friday, September 10, 2010 12:19 PM
Subject: Re: [Audyssey] MOTA help
Where is beta 14?
-Original
Where is beta 14?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 10 September 2010 01:26
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA help
Hi Ben,
Ah, I see. Well, part of the fun of MOTA is that the
Hi Ben,
Ah, I see. Well, part of the fun of MOTA is that the game levels are
suppose to be something of a maze, but admitedly they are not very
complex do to the fact not many VI gamers are good at mazes and
spacial orientation in general. Best advice I can give you is to
explore each and every roo
It's the complexity of the levels I don't know where to go to be able to get
through it.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 September 2010 22:03
To: Gamers Discussion list
Subject: Re: [Audy
To answer your question, I am not exactly sure. I think it may be the message
body not being compatible with certain screen readers I use.
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: Gamers Discussion list
Subject: Re: [Audyssey] MOTA help
Alfredo C. Garcia
From: gamers-boun...@audyssey.org [gamers-boun...@audyssey.org] On Behalf Of
Ben [gamehead...@aol.co.uk]
Sent: Monday, September 06, 2010 11:16 PM
To: 'Lori Duncan'
help
Why not?
- Original Message -
From: "Ben"
To: "'Gamers Discussion list'"
Sent: Monday, September 06, 2010 4:38 PM
Subject: Re: [Audyssey] MOTA help
> Can't get to level 2 anyway
>
> -Original Message-
> From: gamers-boun...@a
y, September 06, 2010 2:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA help
well weapons need to be holstered I often check on jumps.
on the subject of level1 its actually quite easy.
as long as you can get passed the boss the firepits and a couple
other things its mostly straight
Hi Ben,
I'm sure some of us can help guide you through, but where exactly are
you getting stuck. As in what exactly is the problem?
Smile.
On 9/7/10, Ben wrote:
> I don't know where to go could someone guide me through
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Alfredo C. Garcia
From: gamers-boun...@audyssey.org [gamers-boun...@audyssey.org] On Behalf Of
Ben [gamehead...@aol.co.uk]
Sent: Monday, September 06, 2010 11:16 PM
To: 'Lori Duncan'; 'Gamers Discussion list'
Subject: Re: [Audyssey
I don't know where to go could someone guide me through
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: 06 September 2010 17:31
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA help
Why not?
- Ori
l 2 anyway
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Castanedagarcia_Alfredo
Sent: 05 September 2010 22:33
To: gamers@audyssey.org
Subject: [Audyssey] MOTA help
Hello,
I would like to know if anyone was able to pass the second set of spi
Why not?
- Original Message -
From: "Ben"
To: "'Gamers Discussion list'"
Sent: Monday, September 06, 2010 4:38 PM
Subject: Re: [Audyssey] MOTA help
Can't get to level 2 anyway
-Original Message-
From: gamers-boun...@audyssey.org [mai
Can't get to level 2 anyway
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Castanedagarcia_Alfredo
Sent: 05 September 2010 22:33
To: gamers@audyssey.org
Subject: [Audyssey] MOTA help
Hello,
I would like to know if anyone was ab
Actually, I would like to take that message back, there is no need to anymore.
Turned out there was some kind of bog tht was fixed. I am proud to say that I
have beaten both levels of MOTA.I cannot wait ot hear when the full release is
out.
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If you
;
Sent: Sunday, September 05, 2010 10:32 PM
Subject: Re: [Audyssey] MOTA help
OOps, forgot to mention that. I double checked with ctrl+w and it did not
work. It is the second set, the one on the left after you cross the
bridge.
---
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If you want to lea
OOps, forgot to mention that. I double checked with ctrl+w and it did not work.
It is the second set, the one on the left after you cross the bridge.
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ember 05, 2010 4:33 PM
To: gamers@audyssey.org
Subject: [Audyssey] MOTA help
Hello,
I would like to know if anyone was able to pass the second set of spikes,
after you cross teh draw bridge in level two. Is there a way to cross them?
I try to jump when I am at 0 meters to the left, but it does not
You must still have a drawn weapon, because otherwise jumping should work.
We are the Knights who say...Ni!
- Original Message -
From: "Castanedagarcia_Alfredo"
To:
Sent: Sunday, September 05, 2010 3:32 PM
Subject: [Audyssey] MOTA help
Hello,
I would like to know if anyon
Hello,
I would like to know if anyone was able to pass the second set of spikes, after
you cross teh draw bridge in level two. Is there a way to cross them? I try to
jump when I am at 0 meters to the left, but it does not work. If I walk, it
does not work either. I also tried ducking but that di
Hi Charles,
Hahaha. Yeah, it will be a game of squash alright, and not the family
friendly sport.
Smile.
Charles Rivard wrote:
In which case, you play a game of, heh heh heh, squash!
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In which case, you play a game of, heh heh heh, squash!
---
In God we trust!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, November 02, 2009 5:52 AM
Subject: Re: [Audyssey] mota help
Hi Phil,
Right. Like I said earlier using
Got ya.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, November 02, 2009 9:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota help
Hi Hayden,
Sigh...That is not what I meant. Technically beta 10
ke it.
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Sent: Monday, November 02, 2009 1:20 PM
Subject: Re: [Audyssey] mota help
Hi Phil,
That works for me. A person might have to give it a few tries before
he/she figures out how many turns/clicks are befo
s moving off to your left and off to your right, but
as soon as you start moving, they begin to move back towards one another. Maybe
that could be done.
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Sent: Monday, November 02, 2009 12:46 PM
Subject: Re:
Hi Phil,
That works for me. A person might have to give it a few tries before
he/she figures out how many turns/clicks are before it closes, but
certainly a doable and realistic solution to the problem.
Smile.
Hi Thomas,
In another message I talked about the trap door making a repeating
so
You could increase the volume of the loop itself though. Sort of make it
louder the longer the file plays.
Thomas Ward wrote:
Hi Kelly,
Hmmm...You have a point there. However, volume wouldn't be a good
indicator in this case. Main reason is that volume is determined by
DirectX according to th
Hi Kelly,
Hmmm...You have a point there. However, volume wouldn't be a good
indicator in this case. Main reason is that volume is determined by
DirectX according to the distance you are away from the object. So if a
sound is loaded into a DirectX 3D sound buffer the 3d listener handles
the v
You could have the door click in a certain way or ... well, there are
many ways to skin a cat.
Thomas Ward wrote:
Hi Phil,
Hmmm...Well, the only problemI can foresee with that solution is in a
game like MOTA or any of the Tomb Hunter series we are in an ancient
tomb or abandoned temple. As a r
Hi Phil,
Right. Like I said earlier using pitch or volume is a very subtle type
of change. It is continuous and you have to be pretty skilled at
identifying those subtle changes. What may work better is a clank,
grind, or some other clue that the door is about to fall in a second or
two.So jus
Hi,
Yeah, I would. However, adding them to the sound descriptions menu would
be no big problem. That's what it is there for.
Smile.
David Chittenden wrote:
Hello,
For those closing doors, you can have a grinding sound which gets
louder as the door gets closer to closing, or you can have the
Hi Willem,
Perhaps, but this would all depend on someone's sense of pitch. Those of
us who are musically inclined might have a bit of an advantage as we
would have an ear for subtle changes in pitch. Others might not be so
adept at subtle changes in pitch, and would have a more difficult time
door before that number of clicks happen.
That sounds more realistic.
Phil
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, November 02, 2009 10:16 AM
Subject: Re: [Audyssey] mota help
Hi Phil,
Hmmm...Well, the only problemI c
Hi Hayden,
Sigh...That is not what I meant. Technically beta 10 will contain all of
the game levels, but they may not be totally complete. There may be
miner adjustments required here and there, bug fixes, things that need
to be rearranged, etc. The entire point of a beta is to test, fix, and
Hi Phil,
Hmmm...Well, the only problemI can foresee with that solution is in a
game like MOTA or any of the Tomb Hunter series we are in an ancient
tomb or abandoned temple. As a result I'd have to get pretty creative if
I am going to speak a countdown timer. However, in games like Shades of
D
To: "Gamers Discussion list"
Sent: Sunday, November 01, 2009 4:24 PM
Subject: Re: [Audyssey] mota help
Hi Willem,
The problem with pitch or volume is they are continuous and unless you
practice a lot you would not know what pitch or volume equaled the point
the trap door would be too
l
- Original Message - From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, November 01, 2009 3:44 PM
Subject: Re: [Audyssey] mota help
Hi Phil,
Yeah, a lot of classic Atari and Nintendo games usually had a colored
key that matched a colored door. Certai
Hello,
For those closing doors, you can have a grinding sound which gets louder
as the door gets closer to closing, or you can have the pitch of the
sound decrease as the door gets closer to being closed. The only thing
is, you would need to place the sounds in the training area so the
player
ssage - From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, November 01, 2009 3:44 PM
Subject: Re: [Audyssey] mota help
Hi Phil,
Yeah, a lot of classic Atari and Nintendo games usually had a colored
key that matched a colored door. Certainly Montezuma's
So in other words, Beta 10 will just be level 1?
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, November 01, 2009 2:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota help
Hi Hayden,
Well
that counts down to when it is closed is realistic.
Phil
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, November 01, 2009 3:44 PM
Subject: Re: [Audyssey] mota help
Hi Phil,
Yeah, a lot of classic Atari and Nintendo games usual
Hi Hayden,
Well, technically the game is not officially complete until 1.0 is
released. So beta 10 won't necessarily be the full game, but it may be
near complete.
Generally, a software product goes through various release stages. First
you have the Alphas. An Alpha is essentially fresh code, k
Hi Phil,
Yeah, a lot of classic Atari and Nintendo games usually had a colored
key that matched a colored door. Certainly Montezuma's Revenge was that
way. You had white keys for white doors, blue keys for blue doors, and
red keys for red doors. However, as I've decided to stick to a more
mode
So Beta 10 will be the full game of MOTA?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, November 01, 2009 11:09 AM
To: mmaslo1...@swbell.net; Gamers Discussion list
Subject: Re: [Audyssey] mota help
Hi
Hi Thomas,
I am working on a walk through for MOTA for myself but it may help other
people.
I won't post it if you don't want me to.
I think getting all 5 keys is important as there may be weapons in the
locked rooms.
The reason I got confused is that you moved the keys around and I was
rememb
Hi Mike,
No, it is not. At this point I've just really started adding all of the
extra levels in beta 10. That is going to take at least a month or so to do.
Mike Maslo wrote:
The full version is not out as of yet is it?
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Hi Phil,
Yeah, I know how that is. However, I thought it would be good to supply
the list with the correct information so people didn't look for an extra
key that didn't exist.
Not all of the keys on level 1 are necessary to complete the level, but
most of them are. Since You'll probably want a
ginal Message -
From: "Mike Maslo"
To: "'Gamers Discussion list'"
Sent: Saturday, October 31, 2009 6:46 PM
Subject: Re: [Audyssey] mota help
The full version is not out as of yet is it?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers
Sorrowfully, no.
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mike Maslo
Sent: Saturday, October 31, 2009 7:47 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] mota help
The full version is not out as of
The full version is not out as of yet is it?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, October 31, 2009 8:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota help
Hi Phil,
I just want to
Hi Thomas,
I was going by memory and you know how that is sometimes!
I thought the most important thing is to find all the keys.
The first key teaches you that you need them to go further.
Do you need to find all 5 keys to get to the next level?
I never checked the room numbers but if people are g
Hi Phil,
I just want to make a slight correction on your spoiler. It has a slight
error. Just for those who don't want to read this here is the spoiler
warning.
S P O I L E R
There are a total of five keys on level one. You should find and use two
gold keys, two silver keys, and one bronze k
Hi Bryan,
I think Mike is just confused where to go is all. Room 17 is at the end
of that very long room with the two staircases, and is located behind
the stone statue. It is apparent he didn't realise he has to walk left
passed the statue he recently opened, to reenter room 14.
Bryan Peters
Hi Mike,
If you recall when you come up the first wooden staircase into room 14
there is a door to your left leading into rooms 15 and 16. To your right
is another staircase leading down, and further to your right is a
statue. In order to enter room 17 you had to unlock and move the statue
, a
ssion list'"
Sent: Saturday, October 31, 2009 6:38 PM
Subject: [Audyssey] mota help
Hi list:
I am stuck on mota. I get to room 17 and can't figure out what way to go.
There are no doors and no way of putting or going any further. I get stuck
in room 17. Also the torches die so fa
rom: "Mike Maslo"
To: "'Gamers Discussion list'"
Sent: Saturday, October 31, 2009 4:38 PM
Subject: [Audyssey] mota help
Hi list:
I am stuck on mota. I get to room 17 and can't figure out what way to go.
There are no doors and no way of putting or going
Hi list:
I am stuck on mota. I get to room 17 and can't figure out what way to go.
There are no doors and no way of putting or going any further. I get stuck
in room 17. Also the torches die so fast. How do I make them last longer? Is
there a way to extinguish them? I read over manual and unles
4:50 PM
Subject: [Audyssey] MOTA help
Hi all,
I am having problems figuring out MOTA. I seem to start out in a room
with a locked door to the left and a stone statue to the right. I also
find a rope and ledge. I can not seem to get any where. I climb the rope
and jump off onto the ledge but th
Hi all,
I am having problems figuring out MOTA. I seem to start out in a room with a
locked door to the left and a stone statue to the right. I also find a rope
and ledge. I can not seem to get any where. I climb the rope and jump off
onto the ledge but then I can't seem to get any where af
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