Hi Dark,
Sorry, you lost me there. Why wouldn't a screen reader use Sapi 5
voices rather than trying to support each and every voice out their
directly?
I mean the entire purpose of Microsoft providing the Sapi 5 com
library is so that developers would have a single API to access
various speech
Hi Lori,
I know. Jaws 11 has problems with its Sapi 5 drivers. That's why I use
the Realspeak Direct voices instead. Those were built specifically for
Jaws and are in my opinion just as fast/responsive as Eloquence most
of the time.
On 1/21/11, Lori Duncan wrote:
> Hi my version of Jaws 11 won't
anuary 21, 2011 1:22 PM
Subject: Re: [Audyssey] Screen reader support in BGT
Hi my version of Jaws 11 won't work with Sappi at all, I've tried but
sadly nothing, even when I sellect sappi 5 as my default.
- Original Message -
From: "Thomas Ward"
To: "Gamers Disc
Hi my version of Jaws 11 won't work with Sappi at all, I've tried but sadly
nothing, even when I sellect sappi 5 as my default.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, January 21, 2011 2:22 AM
Subject: Re: [Audy
rd"
To: "Gamers Discussion list"
Sent: Friday, January 21, 2011 2:37 AM
Subject: Re: [Audyssey] Screen reader support in BGT
Hi Dark,
Yeah, I know. It is just the everybody uses Jaws attitude that gets
under my skin, because not everybody uses it. Yes, i have it, but only
bec
well, with nvda you can also support synths like festival and piko.
On Jan 20, 2011, at 1:49 PM, Thomas Ward wrote:
> Hi Shaun,
>
> And the point of NvDA support is? With NVDA you can choose from
> ESpeak, which is Sapi compatible anyway, and/or any Sapi 5 voices. So
> your logic is well I wan
> To: "'Philip Bennefall'" ; "'Gamers Discussion list'"
>
> Sent: Thursday, January 20, 2011 4:58 PM
> Subject: Re: [Audyssey] Screen reader support in BGT
>
>
>> If you add Jaws support, please also add support for Window-Eyes
hilip Bennefall
> Sent: Thursday, January 20, 2011 11:52 AM
> To: Gamers Discussion list
> Subject: [Audyssey] Screen reader support in BGT
>
> Hi all,
>
> I have been opposed to adding screen reader support into BGT since the very
> beginning, though I am beginning to change m
since jaws support will be added what about nvda support?
On Jan 20, 2011, at 11:51 AM, Philip Bennefall wrote:
> Hi all,
>
> I have been opposed to adding screen reader support into BGT since the very
> beginning, though I am beginning to change my mind. The primary reason for my
> not wanti
To: "Gamers Discussion list"
Sent: Thursday, January 20, 2011 9:28 PM
Subject: Re: [Audyssey] Screen reader support in BGT
I love scansoft Daniel. The only thing I don't like is it can't do drama.
For an example,
"Ah how dare you! I will kill you! Who do you think you
Hi Dark,
Yeah, I know. It is just the everybody uses Jaws attitude that gets
under my skin, because not everybody uses it. Yes, i have it, but only
because it was paid for by a state agency when they were trying to
help me get through college and find employment. It wasn't by personal
choice. I ha
Hi Philip,
Again, quite understandable. Let's hope though that nobody is rash
enough to just support Jaws and forget about the rest of us who might
be using Window-Eyes or something else. Oh, I have a copy of Jaws 11,
but it isn't my primary screen reader and I'm not purchasing Jaws 12.
I'm sticki
Hi,
Well, that depends. I noticed that the Sapi version of Realspeak
voices do lag a little, but it is n't too bad. However, the Realspeak
Direct voices for Jaws 11 are very responsive and I generally use
something like Scansoft Tom as my default voice rather than Eloquence.
On 1/20/11, dark wro
Well in truth if you want to argue from that standpoint that can be said of
just about any language.
Sent from my iPhone
On Jan 20, 2011, at 3:30 PM, Thomas Ward wrote:
> Hi Philip,
>
> Yeah, I understand your logic. When trying to market a product
> sometimes it comes down to mob rule. That
help of a dedicated engine, as it
were.
Kind regards,
Philip Bennefall
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Thursday, January 20, 2011 11:25 PM
Subject: Re: [Audyssey] Screen reader support in BGT
I agree completely tom, but I don
I agree completely tom, but I don't really think this is Philip's problem,
afterall he's essentially just providing the tools for the job, not saying
how people should use them.
if someone did just write in Jaws support because they believed most people
used jaws and were too lazy to change th
Hi Damien.
I'd fully agree that the orphius synthetic dave and synthetic andy voices
are, well synthetic, and probably are worse than eloquence.
however, I really do like their human voices, the Uk English voice Alan in
particular. In fact Alan is the voice I've used for everything scree
Hi,
Well, the Scansoft, AKA Realspeak, voices are developed by Nuance. The
same company that creates Dragon, Omnipage, etc. I'm sure there will
be a day when they will have to change there practices or lose out.
One reason I have purchased several Cepstral voices is because they
are A, human soun
Hi Philip,
Yeah, I understand your logic. When trying to market a product
sometimes it comes down to mob rule. That still however doesn't wave
my concerns about it. Now, a question.
When people produce games is it possible to turn this feature off I.E.
just use Sapi instead of Jaws support etc or
7;o'o'o'o'o'o'ol!
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Thursday, January 20, 2011 8:35 PM
Subject: Re: [Audyssey] Screen reader support in BGT
I've never actually had lag or speed issues with scansoft dani
.
Regards,
Damien.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Thursday, January 20, 2011 8:35 PM
Subject: Re: [Audyssey] Screen reader support in BGT
I've never actually had lag or speed issues with scansoft daniel, even on
my l
ent synths are fairly easy to
come by.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, January 20, 2011 6:42 PM
Subject: Re: [Audyssey] Screen reader support in BGT
Hi Dark,
I'm glad somebody ac
Sent: Thursday, January 20, 2011 6:29 PM
Subject: Re: [Audyssey] Screen reader support in BGT
Hi Dark,
BGT already has Sapi support, so this is as you say not strictly necessary
but a lot of people requested it, and it won't take me very long to
integrate so I figured that I might as w
hursday, January 20, 2011 5:57 PM
Subject: Re: [Audyssey] Screen reader support in BGT
Hi Dark,
Synth voices like Eloquence and Dectalk are hard to get for SAPI 5 though.
I tend to find with SAPI that you go from one extreme to the other. Either
a low-sampled, quick but hard to understand one, or
em adding it.
Kind regards,
Philip Bennefall
- Original Message -
From: "Thomas Ward"
To: ; "Gamers Discussion list"
Sent: Thursday, January 20, 2011 8:03 PM
Subject: Re: [Audyssey] Screen reader support in BGT
Hi Philip,
Well, its not that obscure as you mi
Hi Philip,
Well, its not that obscure as you might think. I happen to have three
screen readers. Jaws 11, Window-Eyes 7.2, and NVDA 2010. I find that
each screen reader has its own unique advantages/disadvantages and
switch them depending on the project and/or application. I know a
couple of othe
Hi Dark,
I'm glad somebody actually agrees with me. Supporting x number of
screen readers is, to be blunt, absolutely silly and unnecessary.
However, I know the reason or the logic behind it. Some people love
Eloquence and want Eloquence support AKA Jaws support. Personally, I
don't find that a co
Hi Shaun,
And the point of NvDA support is? With NVDA you can choose from
ESpeak, which is Sapi compatible anyway, and/or any Sapi 5 voices. So
your logic is well I want to support this or that Sapi 5 voice but
instead of using Sapi directly I'll load NVDA and access Sapi remotely
rather than dir
Hi,
Unfortunately this is true. Eloquence is actually Sapi 4 based not
Sapi 5 based. The Dectalk has its own API. Although Fonix did produce
a Sapi 5 compatible version of Fonixtalk, AKA Dectalk, for a while.
However, it is my understanding they discontinued the Sapi 5 version
of Fonixtalk.
The b
From: "dark"
To: "Gamers Discussion list"
Sent: Thursday, January 20, 2011 6:23 PM
Subject: Re: [Audyssey] Screen reader support in BGT
Not to mention Sapi.
there are those of us who use Hal, and thus don't have any of the
above, in fact my personal feeling is why a
Hi Philip,
Interesting. I'm glad to know you found a solution for this rather
annoying problem with Jaws. Although, I personally am still against
direct screen reader support. I think it is A, unnecessary, and B, a
very bad idea for several reasons. People who are asking for it aren't
necessarily
to be
sample-based rather than formant-based.
Regards,
Damien.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Thursday, January 20, 2011 5:23 PM
Subject: Re: [Audyssey] Screen reader support in BGT
Not to mention Sapi.
there are those of
one wolf I
have found to work far better with sapi anyway.
Beware the grue!
Dark.
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Thursday, January 20, 2011 5:13 PM
Subject: Re: [Audyssey] Screen reader support in BGT
well then there is
games are concerned.
Beware the grue!
Dark.
- Original Message -
From: "Karl Belanger"
To: "'Philip Bennefall'" ; "'Gamers Discussion list'"
Sent: Thursday, January 20, 2011 4:58 PM
Subject: Re: [Audyssey] Screen reader support in BGT
If y
hat I have accomplished that I can
begin adding support for the others as well.
Kind regards,
Philip Bennefall
- Original Message -
From: "shaun everiss"
To: ; "Gamers Discussion list"
Sent: Thursday, January 20, 2011 6:12 PM
Subject: Re: [Audyssey] Screen reader support in
detect the screen reader currently running, and interface
with it.
Karl
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, January 20, 2011 11:52 AM
To: Gamers Discussion list
Subject: [Audyssey] Screen reader
what about nvda with the nvda controler client dll.
THats not gona be that hard to do, nvda doesn't block keys.
At 05:51 a.m. 21/01/2011, you wrote:
Hi all,
I have been opposed to adding screen reader support into BGT since
the very beginning, though I am beginning to change my mind. The
prima
anuary 20, 2011 5:58 PM
Subject: RE: [Audyssey] Screen reader support in BGT
If you add Jaws support, please also add support for Window-Eyes, System
Access, and NVDA as not everyone uses or even owns Jaws. What I'd recommend
is have it autodetect the screen reader currently running, an
y.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, January 20, 2011 11:52 AM
To: Gamers Discussion list
Subject: [Audyssey] Screen reader support in BGT
Hi all,
I have been opposed to adding screen reader support into BGT since the very
beginning, though
Hi all,
I have been opposed to adding screen reader support into BGT since the very
beginning, though I am beginning to change my mind. The primary reason for my
not wanting to do it has been the fact that Jaws steals a large number of keys
from DirectInput, making it very hard to play games if
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