Re: [Audyssey] Shades of doom level 8

2014-04-20 Thread Shaun Everiss
ons can lead to different orders off things depending on your style, there is no wrong way. At 01:52 a.m. 18/04/2014, you wrote: I ran out of markers. Please help with what to mark. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: "dark" Date: 17/04/2014 1:50 pm We

Re: [Audyssey] Shades of doom level 8

2014-04-20 Thread Shaun Everiss
creatures? Lindsay Cowell. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: "dark" Date: 17/04/2014 9:12 am Hi tom. If those computer consoles, radios and other noises weren't there I would find shades much harder to play sinse as I said it's just those sor

Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Thomas Ward
Hi Charles, Well, according to David Greenwood he came up with a fairly simple solution to the problem. Apparently as I understand it he changed the values DirectSound uses to position the sounds in 3d and it seems to be working fine on newer versions of Windows as well as work more or less the sa

Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Charles Rivard
scussion list" Sent: Friday, April 18, 2014 6:37 PM Subject: Re: [Audyssey] Shades of doom level 8 Hi Charles, Not necessarily. I know GMA is aware of the problem with DirectSound and David Greenwood has mentioned that newer versions of Shades of Doom etc will have a fix for the audio

Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Charles Rivard
From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 18, 2014 6:28 PM Subject: Re: [Audyssey] Shades of doom level 8 Hi Charles, Technically it is the fault of the OS, because newer Windows versions have a newer mixer that isn't compatible with older ga

Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Thomas Ward
Hi Charles, Not necessarily. I know GMA is aware of the problem with DirectSound and David Greenwood has mentioned that newer versions of Shades of Doom etc will have a fix for the audio problems on Windows 7 and Windows 8 so if people want to wait to upgrade I can understand why, but eventually I

Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Thomas Ward
Hi Wayne, No, having a 64-bit version of Windows shouldn't have anything to do with it. I have both 32-bit and 64-bit systems here with Windows 7 installed on them and both work the same for me. Although, I haven't tried them in VMWare which might effect some things. Cheers! On 4/18/14, wayne17

Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Thomas Ward
Hi Charles, Technically it is the fault of the OS, because newer Windows versions have a newer mixer that isn't compatible with older games and applications that were based on DirectSound 8 and 3d hardware buffers. However, one can argue the game is also at fault here, because newer technologies e

Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread wayne17a
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, April 17, 2014 11:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] Shades of doom level 8 Hi Dark, Yes, the night scope or whatever that thing is called will help, but if Lindsay is running Shades on a newer PC running

Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Charles Rivard
One more reason not to upgrade. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 18, 2014 3:51 AM Subject:

Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Charles Rivard
2014 10:18 PM Subject: Re: [Audyssey] Shades of doom level 8 Hi Dark, Yes, the night scope or whatever that thing is called will help, but if Lindsay is running Shades on a newer PC running Windows 7 or Windows 8 that would explain it. DirectSound 8 is really screwed up on Windows 7/8 and as a res

Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Thomas Ward
Hi Ishan, Play on a higher difficulty level. I assume with that low a score you played the game on "Can I Play Daddy" which is more or less a practice difficulty level. For 20,000 points to earn the cheat codes I think you have to be playing on "don't Hurt Me" or better. Cheers! On 4/18/14, ish

Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Thomas Ward
Hi Dark, Well, the reason is that Microsoft rewrote its audio mixer in Windows 7/Windows 8 which needed to be done, but it broke compatibility with its older technologies like DirectSound. The problem is because DirectSound was dropped back in 2008 they chose not to update and fix it. Instead MS g

Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Thomas Ward
Hi Ishan, No. There is only one room on level 9 which is the room with the boss. The rest of the level is just empty hallways full of monsters, and the elevator that takes you to the roof. Cheers! On 4/18/14, ishan dhami wrote: > Hi all please tell me one thing I use third teleporter to go the

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread dark
Youch, I wasn't aware that microsoft had made such a mess of things there, that is a shame. All the best, Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 18, 2014 4:18 AM Subject: Re: [Audyssey] Shades of doom

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread ishan dhami
zum-ishi krimpatul. > -Original Message- > From: ishan dhami > Sent: Thursday, April 17, 2014 10:40 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Shades of doom level 8 > > Hi all please tell me one thing I use third teleporter to go the level > 9 and it tel

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Bryan Peterson
There are no other rooms. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: ishan dhami Sent: Thursday, April 17, 2014 10:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] Shades of doom level 8 Hi all please tell

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread ishan dhami
Hi all please tell me one thing I use third teleporter to go the level 9 and it teleport me in the starting point of elevator for roof. I killed all monsters I find only one room which is the boss room. Is there any rooms except the boss room? If there is then please tell me where it is? Smilee! Is

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Thomas Ward
Hi Dark, Same here. I often use the computers, fans, radios, and so on to identify the rooms and use them as landmarks. Even use them to give the rooms generic names like large fan room, first floor computer lab, second floor restroom, etc. It seems using the sounds to identify and name rooms help

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Thomas Ward
Hi Lindsay, Sigh...As has been explained to you before there is no specific place you have to put the markers. You pretty much can put them anywhere you want them or think will do you the most good. In other words use your personal judgement. If you aren't able to do that effectively we can't real

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Bryan Peterson
I always use the nite scope anyway. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Thomas Ward Sent: Thursday, April 17, 2014 9:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] Shades of doom level 8 Hi Dark

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Thomas Ward
Hi Dark, Same here. I usually find just keeping track of the map coordinates and the direction I am facing is more than sufficient in finding my way around the levels. It is for that reason I am really amazed that so many gamers are having a huge issue with it as I didn'5 think the levels were tha

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Thomas Ward
Hi Dark, Yes, the night scope or whatever that thing is called will help, but if Lindsay is running Shades on a newer PC running Windows 7 or Windows 8 that would explain it. DirectSound 8 is really screwed up on Windows 7/8 and as a result when trying to center the mutant humans, dogs, blobs, etc

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Charles Rivard
;Lindsay Cowell" To: "Gamers Discussion list" Sent: Thursday, April 17, 2014 3:22 AM Subject: Re: [Audyssey] Shades of doom level 8 Hi all, I keep shooting the equipment, any advice, I think I'm lined up with the creatures? Lindsay Cowell. -original message- Subject: Re

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Bryan Peterson
2:47 AM To: Lindsay Cowell ; Gamers Discussion list Subject: Re: [Audyssey] Shades of doom level 8 Hmmm, that's most odd. are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S BATTERY.

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Bryan Peterson
You can't play level 9 in reverse. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: ishan dhami Sent: Thursday, April 17, 2014 4:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] Shades of doom level 8

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread dark
ursday, April 17, 2014 2:52 PM Subject: Re: [Audyssey] Shades of doom level 8 I ran out of markers. Please help with what to mark. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: "dark" Date: 17/04/2014 1:50 pm Well the cyborgs are pretty much just like the m

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Lindsay Cowell
I ran out of markers. Please help with what to mark. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: "dark" Date: 17/04/2014 1:50 pm Well the cyborgs are pretty much just like the mutant humans, accept that they're faster and tougher, so you deal with

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread ishan dhami
GHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S > BATTERY. > > aLL THE BEST, > > dARK. > - Original Message - > From: "Lindsay Cowell" > To: "Gamers Discussion list" > Sent: Thursday, April 17, 2014 9:22 AM > Subjec

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread dark
rs Discussion list" Sent: Thursday, April 17, 2014 9:22 AM Subject: Re: [Audyssey] Shades of doom level 8 Hi all, I keep shooting the equipment, any advice, I think I'm lined up with the creatures? Lindsay Cowell. -original message- Subject: Re: [Audyssey] Shades of doom level 8 Fro

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Lindsay Cowell
Hi all, I keep shooting the equipment, any advice, I think I'm lined up with the creatures? Lindsay Cowell. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: "dark" Date: 17/04/2014 9:12 am Hi tom. If those computer consoles, radios and other noises

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread dark
Hi tom. If those computer consoles, radios and other noises weren't there I would find shades much harder to play sinse as I said it's just those sorts of landmarks I use. I also make use of the coordinates system. If for example I want to know which side of the large pillered hallway I'm on

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Thomas Ward
Hi Dark, That is a good point. The room you mentioned is also one of the same landmarks I use to know if I am progressing because while the number of enemies that appear from game to game in that room changes somewhat from game to game it usually has quite a lot. In any case it is something of an

Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread dark
ssage - From: "Thomas Ward" To: "Lindsay Cowell" ; "Gamers Discussion list" Sent: Thursday, April 17, 2014 4:06 AM Subject: Re: [Audyssey] Shades of doom level 8 Hi Lindsay, Sorry, I am not sure how to advise you as it sounds like you have an issue with

Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Thomas Ward
Hi Lindsay, Sorry, I am not sure how to advise you as it sounds like you have an issue with spatial orientation which is fairly important in playing games like Shades of Doom. Where and when to place markers is largely a personal judgment where you think they will do you the most good. There is no

Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Charles Rivard
ou! really! are! finished! - Original Message - From: "Lindsay Cowell" To: "Gamers Discussion list" Sent: Wednesday, April 16, 2014 7:23 PM Subject: Re: [Audyssey] Shades of doom level 8 Thomas, please could you advise me on where to mark on that game, I often end u

Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Lindsay Cowell
Thomas, please could you advise me on where to mark on that game, I often end up back where I've already been, and get very frustrated. Lindsay Cowell. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: Thomas Ward Date: 17/04/2014 12:43 am Hi Ishan, There

Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Thomas Ward
Hi Ishan, There is no teleporter on level 9. Are you perhaps asking about level 8? On level 9 once you shutdown the experiment with the experiment control box you need to grab the radio, and take the elevator up to the roof to get rescued. There isn't a teleporter on that level. As for the secon

Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Bryan Peterson
You can't stop the explosion. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: ishan dhami Sent: Wednesday, April 16, 2014 8:46 AM To: gamers@audyssey.org Subject: [Audyssey] Shades of doom level 8 Hi friends toda

[Audyssey] Shades of doom level 8

2014-04-16 Thread ishan dhami
Hi friends today I'm talking about level 8 of shades of doom. My question is where is the second teleporter for level 9? I heard a great explosion when I'm in the beap room. I completed level 8 of shades of doom but I don't know where is the second teleporter for level 9. I use third one to go the