Hi Peter,
Yeah, some of the functions for using DirectX also have long names that you
need to use. I mostly copy and paste stuff like that. I guess that part of my
keeping variable names short is to keep down the amount of typing as well as
the length of the programming lines. I don't like
Hi Nicol,
I imagine he is. Although, I have lost contact with him. He no longer is
active in the audio games community since closing Alchemy Game Studios,
and has moved on to other things.
Nicol Oosthuizen wrote:
Is james north still alive?
---
Gamers mailing list __ Gamers@audyssey.or
keyboard
names so then I was getting errors because comm audio was trying to open a
keyboard key. lol.
- Original Message -
From: "Jim Kitchen"
To: "Thomas Ward"
Sent: Thursday, August 06, 2009 1:24 PM
Subject: Re: [Audyssey] super liam versus danger city
Hi T
Hi Thomas,
Yes, I would hate to be the person that is trying to analyze my code and figure out
my thought processes.
I do need to declare some variables, such as Public ones, and things like
Public speed as double
And from some version of Basic I am still in the habit of putting a dollar sig
mastery is 10 Apprentice.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, August 05, 2009 10:04 PM
Subject: Re: [Audyssey] super liam versus danger city
Hi Bryan,
Well, like I said James North's code was fairly easy to re
Yes, albeit slowly.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message -
From: "william lomas"
To: "Gamers Discussion list"
Sent: Thursday, August 06, 2009 12:02 AM
Subject: Re: [Audyssey] super lia
ust 06, 2009 1:25 AM
Subject: Re: [Audyssey] super liam versus danger city
Hi,
Yes, I am working on Danger City, slowly but surely. What with trying to
decipher the code and get hundreds of other projects completed and up for
release, it may take a while, but be assured it is in the que
quot;
To: "Gamers Discussion list"
Sent: Thursday, August 06, 2009 8:02 AM
Subject: Re: [Audyssey] super liam versus danger city
is danger city beeing worked on to get it complete?
On 6 Aug 2009, at 06:42, Nicol Oosthuizen wrote:
All right! All right!
Let me rephrase.
Level2 does
Behalf Of Charles Rivard
Sent: 06 August 2009 01:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super liam versus danger city
I don't understand your meaning when you state: "I heard the intro to
level2
which does not exist", although I have not played the game. I do like
Is james north still alive?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 06 August 2009 06:32 AM
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] super liam versus danger city
Hi Charles,
Yes
liam versus danger city
I don't understand your meaning when you state: "I heard the intro to
level2
which does not exist", although I have not played the game. I do like
Super
Liam. I think it is a good game of a kind that there just aren't enough
of.
By that, I
Hi Bryan,
Well, like I said James North's code was fairly easy to read and
understand. Plus he gave me a lot of documentation on Montezuma's
Revenge which helped. The biggest problem was he designed this graphical
level editor to draw levels for the game which wasn't accessible in any
way, sha
Hi Jim,
Smile. Well, it can be like that for every programmer really. thing is
we all have our own particular style of programming, naming conventions,
etc and when we read someone elses code it throws us off stride so to
speak. It makes the developer think like the other person, pick up his
o
Hi Charles,
Yes, he did. He gave me lots of documentation as far as program
outlines, his notes, etc. I also found James North to be a fairly decent
Visual Basic programmer. I think my only complaint was that he was using
Visual Basic 6 instead of Visual Basic .NET, and the fact he created
thi
Hi Thomas,
It's a good thing that I do not plan for anyone to take over my projects. When
I started learning to program on my Texas Instruments 99 4A, you could only use
1 or 2 letter variables. I for the most part still have the habit of keeping
my variable names short, thus they would not
Discussion list"
Sent: Wednesday, August 05, 2009 1:43 PM
Subject: Re: [Audyssey] super liam versus danger city
HI Damien,
Smile. Oh, that is always a pain. I hate it when programmers use a
variable like tdg as it means nothing to the developer taking over the
project. You would thin
2009 1:43 PM
Subject: Re: [Audyssey] super liam versus danger city
HI Damien,
Smile. Oh, that is always a pain. I hate it when programmers use a
variable like tdg as it means nothing to the developer taking over the
project. You would think developer's would try to make his or her code as
eed for my new
adventure (excuse the pun *smile*).
Thanks.
Regards,
Damien.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, August 05, 2009 9:43 PM
Subject: Re: [Audyssey] super liam versus danger city
HI Damien,
Smile. Oh,
epherds are the best beasts.
- Original Message -
From: "Nicol Oosthuizen"
To:
Sent: Tuesday, August 04, 2009 11:54 PM
Subject: [Audyssey] super liam versus danger city
HI liam and all
My compliments goes to liam for creating a really comfortable game.
I played danger city a
HI Damien,
Smile. Oh, that is always a pain. I hate it when programmers use a
variable like tdg as it means nothing to the developer taking over the
project. You would think developer's would try to make his or her code
as readable as possible. I always try to do so for myself as well as
other
st"
Sent: Wednesday, August 05, 2009 12:25 PM
Subject: Re: [Audyssey] super liam versus danger city
The landmines play in sync with one another. This makes it difficult
to distinguish individual landmines especially when they are placed as
close together as they are in level 1 act 3. Perhaps st
eaponry Theremin.
> Your current level of mastery is 10 Apprentice.
> - Original Message -
> From: "Damien C. Sadler"
> To: "Gamers Discussion list"
> Sent: Wednesday, August 05, 2009 11:49 AM
> Subject: Re: [Audyssey] super liam versus danger city
&g
From: "Damien C. Sadler"
To: "Gamers Discussion list"
Sent: Wednesday, August 05, 2009 11:49 AM
Subject: Re: [Audyssey] super liam versus danger city
Hi,
As I am working on Danger City I am aware of these movement issues and
will fix them in the next release, though I can'
7;t mean a lot to me in
the first stages of development.
Regards,
Damien.
- Original Message -
From: "Nicol Oosthuizen"
To:
Sent: Wednesday, August 05, 2009 7:54 AM
Subject: [Audyssey] super liam versus danger city
HI liam and all
My compliments goes to liam f
HI liam and all
My compliments goes to liam for creating a really comfortable game.
I played danger city again last night and its really next to impossible.
And the bad thing is.
Eventually I managed to complete act3 but the bomb still went off.
I heard the intro to level2 which does not exis
>
To: "Gamers Discussion list"
Sent: Thursday, February 22, 2007 9:10 PM
Subject: Re: [Audyssey] super liam versus danger city
only when the cheats are active? i don't really have a favourite game as
such, i just have games i don't like and games i do, games that i can play
and get
A hint: The first word does not begin with the letter D.
- Original Message -
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, February 22, 2007 12:00 PM
Subject: Re: [Audyssey] super liam versus danger city
> can y
Where can you get danger city anyway?
- Original Message -
From: "nicol" <[EMAIL PROTECTED]>
To: "Audyssey Blind gaming Gamers discussion list"
Sent: Thursday, February 22, 2007 12:24 PM
Subject: [Audyssey] super liam versus danger city
>I got the super lia
t;[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, February 22, 2007 5:45 PM
Subject: Re: [Audyssey] super liam versus danger city
>I wonder if Danger City would be as cool as Super Liam (which is my
> favourite game when the cheat codes are active).
> -
6:24 PM
Subject: [Audyssey] super liam versus danger city
I got the super liam manual from someone. Just by reading the manual I get
the feeling that super liam works the same as danger city.
So for those of you who would like a manual of danger city, just read
super liam's manual and you wi
can you guess which one came first?
- Original Message -
From: "nicol" <[EMAIL PROTECTED]>
To: "Audyssey Blind gaming Gamers discussion list"
Sent: Thursday, February 22, 2007 11:24 AM
Subject: [Audyssey] super liam versus danger city
>I got the super lia
t: Thursday, February 22, 2007 11:24 AM
Subject: [Audyssey] super liam versus danger city
>I got the super liam manual from someone. Just by reading the manual I
>get
> the feeling that super liam works the same as danger city.
> So for those of you who would like a manual of dang
I got the super liam manual from someone. Just by reading the manual I get
the feeling that super liam works the same as danger city.
So for those of you who would like a manual of danger city, just read
super liam's manual and you will also get an idea what danger city is like.
Like in super l
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