Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread dark
From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, September 28, 2011 2:10 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Sorry, I didn't make myself clear. If I were going to do a 2d side-scroller obviously I would include full 2d elem

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Darren Harris
as Ward Sent: 28 September 2011 12:44 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Daren, Grin. Oh, there is lots of monsters I've got planned for the game. Werewolves, vampires, undead knights, skeletal swordsman, Frankenstein's Monster, the Mummy, Lad

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Thomas Ward
Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Wednesday, September 28, 2011 12:30 PM > Subject: Re: [Audyssey] USA Games Halloween Project > > >> Hi Dark, >> >> Yes, I've thought about that prob

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Greg Steel
uot;Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, September 28, 2011 3:35 AM Subject: [Audyssey] USA Games Halloween Project Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread dark
ot;Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, September 28, 2011 12:30 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Yes, I've thought about that problem. The 3d navigation isn't bad, but could use improvements etc. Plus it takes a bit more

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Thomas Ward
Hi Charles, In deed. That is a good point. This would be an excellent way to test the 3d functions etc in the engine since those have only been tested in house with level 1 of MOTA 3D. So this would be a way of not only introducing something of the horror genre to the VI audio games community, but

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Charles Rivard
s not the absence of danger. It is the presence of the Lord." - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, September 28, 2011 5:35 AM Subject: [Audyssey] USA Games Halloween Project Hi everyone, As of this morning I h

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Thomas Ward
Hi Daren, Grin. Oh, there is lots of monsters I've got planned for the game. Werewolves, vampires, undead knights, skeletal swordsman, Frankenstein's Monster, the Mummy, Lady Dracula, Count Dracula, etc. It will be a fright fest of monsters to be sure. Cheers! On 9/28/11, Darren Harris wrote:

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Thomas Ward
Hi John, The original Castlevania games were 2d side-scrollers. However, this is only loosely based on those games. My game would be uniquely my own, but feature similar enemies and game play elements. So if I wanted to do it in an FPS format that would only improve the game in my opinion rather t

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Darren Harris
To: Gamers Discussion list Subject: [Audyssey] USA Games Halloween Project Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI a

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Thomas Ward
Hi Dark, Yes, I've thought about that problem. The 3d navigation isn't bad, but could use improvements etc. Plus it takes a bit more time to do a full 3d level as there is a lot more to code. With a 2d side-scroller it doesn't really take much to code at all. Especially, if we are talking simple l

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread john
Hi tom, I'd really like to see a 3-d game, though I don't have any knowledge as to how the original was, so I'm not sure how practical it would be. I'm of the opinion that we really don't have enough serious 3-d games out, so another one would be awesome! --- Gamers mailing list __ Gamers@a

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread dark
Hi Tom. Myself, I can't actually decide. As you know, i'm certainly a fan of the Castlevania games (or at least those I've been able to play like super castlevania), so on the one hand having something like that in audio would be awsome. then again, I'm deffinately looking forward to seeing

[Audyssey] USA Games Halloween Project

2011-09-28 Thread Thomas Ward
Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all

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