From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, September 28, 2011 2:10 PM
Subject: Re: [Audyssey] USA Games Halloween Project
Hi Dark,
Sorry, I didn't make myself clear. If I were going to do a 2d
side-scroller obviously I would include full 2d elem
as Ward
Sent: 28 September 2011 12:44
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games Halloween Project
Hi Daren,
Grin. Oh, there is lots of monsters I've got planned for the game.
Werewolves, vampires, undead knights, skeletal swordsman,
Frankenstein's Monster, the Mummy, Lad
Original Message -
> From: "Thomas Ward"
> To: "Gamers Discussion list"
> Sent: Wednesday, September 28, 2011 12:30 PM
> Subject: Re: [Audyssey] USA Games Halloween Project
>
>
>> Hi Dark,
>>
>> Yes, I've thought about that prob
uot;Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, September 28, 2011 3:35 AM
Subject: [Audyssey] USA Games Halloween Project
Hi everyone,
As of this morning I have started work on a game for Halloween. I'm
thinking of something loosely based on the popular
ot;Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, September 28, 2011 12:30 PM
Subject: Re: [Audyssey] USA Games Halloween Project
Hi Dark,
Yes, I've thought about that problem. The 3d navigation isn't bad, but
could use improvements etc. Plus it takes a bit more
Hi Charles,
In deed. That is a good point. This would be an excellent way to test
the 3d functions etc in the engine since those have only been tested
in house with level 1 of MOTA 3D. So this would be a way of not only
introducing something of the horror genre to the VI audio games
community, but
s not the absence of danger. It is the presence of the Lord."
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, September 28, 2011 5:35 AM
Subject: [Audyssey] USA Games Halloween Project
Hi everyone,
As of this morning I h
Hi Daren,
Grin. Oh, there is lots of monsters I've got planned for the game.
Werewolves, vampires, undead knights, skeletal swordsman,
Frankenstein's Monster, the Mummy, Lady Dracula, Count Dracula, etc.
It will be a fright fest of monsters to be sure.
Cheers!
On 9/28/11, Darren Harris wrote:
Hi John,
The original Castlevania games were 2d side-scrollers. However, this
is only loosely based on those games. My game would be uniquely my
own, but feature similar enemies and game play elements. So if I
wanted to do it in an FPS format that would only improve the game in
my opinion rather t
To: Gamers Discussion list
Subject: [Audyssey] USA Games Halloween Project
Hi everyone,
As of this morning I have started work on a game for Halloween. I'm
thinking of something loosely based on the popular Castlevania series
by Nintendo. As there isn't anything like this for the VI a
Hi Dark,
Yes, I've thought about that problem. The 3d navigation isn't bad, but
could use improvements etc. Plus it takes a bit more time to do a full
3d level as there is a lot more to code. With a 2d side-scroller it
doesn't really take much to code at all. Especially, if we are talking
simple l
Hi tom,
I'd really like to see a 3-d game, though I don't have any
knowledge as to how the original was, so I'm not sure how
practical it would be. I'm of the opinion that we really don't
have enough serious 3-d games out, so another one would be
awesome!
---
Gamers mailing list __ Gamers@a
Hi Tom.
Myself, I can't actually decide.
As you know, i'm certainly a fan of the Castlevania games (or at least those
I've been able to play like super castlevania), so on the one hand having
something like that in audio would be awsome.
then again, I'm deffinately looking forward to seeing
Hi everyone,
As of this morning I have started work on a game for Halloween. I'm
thinking of something loosely based on the popular Castlevania series
by Nintendo. As there isn't anything like this for the VI audio games
community I felt it would be a nice break from MOTA, and something we
can all
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