Hi Dark,

Sorry, I didn't make myself clear. If I were going to do a 2d
side-scroller obviously I would include full 2d elements like climbing
up and down staircases, jumping low walls, jumping onto ledges
above/below you, etc. All of that is pretty par for the course.

What I meant to say is that I could use a more traditional 2d layout
where the level is a long rectangle rather than a square is in the
case of MOTA. The levels could start out simple and get more complex
depending on where you are. For instance, the first couple of levels
might be out in the courtyard jumping low walls, fighting off
skeletons, zombies, and werewolves, etc. Then, you get into the castle
proper. Here you would have wooden staircases, hidden spike traps, and
other traditional Castlevania elements. The basic point I was making
is that creating a 2d level is a lot less complex than a 3d one. That
is especially true for something like Q9 or Super Liam where there is
no full 2d movement involved. However, it sounds like the majority of
gamers so far want 3d so I'm now leaning that way.

Cheers!


On 9/28/11, dark <d...@xgam.org> wrote:
> Hi Tom.
>
> Well as I said a side scroller would sute me just as much as something fully
> 3D, however if the game is to be a side scroller, I'd prefer it to be a
> true! 2D side scroller like the original game, with your character climbing
> up and down stairs, maybe even taking on flying enemies or jumping betwene
> ledges.
>
> As we've discussed on list before, Q9 and Superliam, while both fun, don't
> really qualify as 2D sinse they make litle to no use of an actual second
> dimention.
>
> For a castlevania game, some or all of which would be set in a castle, going
> up stairs, climbing around and finding items (with of course the big boss
> fight on the highest tower), would be a crytical part of gameplay, indeed
> the stairs made a huge difference to Super castlevania, changing where you
> fought enemies, which route was easier and where items were, indeed some
> levels just involved very long assents or descents going up or down stairs.
>
> I personally would feel quite disappointed if a castlevania game just
> involved walking along hitting things as fast as possible jumping the
> occasional pit like Q9.
>
> Beware the Grue!
>
> dark.
>
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, September 28, 2011 12:30 PM
> Subject: Re: [Audyssey] USA Games Halloween Project
>
>
>> Hi Dark,
>>
>> Yes, I've thought about that problem. The 3d navigation isn't bad, but
>> could use improvements etc. Plus it takes a bit more time to do a full
>> 3d level as there is a lot more to code. With a 2d side-scroller it
>> doesn't really take much to code at all. Especially, if we are talking
>> simple levels like Q9 or Super Liam for an initial release.
>>
>> I think, and this is just my thoughts currently, doing the initial
>> release as a side-scroller is probably the right thing to do. For one,
>> it is much simpler to code than a full 3d game. Two, it can be made
>> into a classic arcade game like the original Castlevania which  for
>> some people would be something of a retro remake. Finally, we know the
>> ability to create side-scrollers is extremely stable, is working well,
>> and I can borrow lots of code from MOTA to get a basic game up and
>> running in a fairly short amount of time. So it would be the logical
>> choice here.
>>
>> However, before I make it final I would like to get people's input on
>> it. After all, there are plenty of advantages in a FPS game too. It
>> just might take a little longer to create. Yet it would be more
>> rewarding, I think, if it was in full 3d.
>>
>> Cheers!
>>
>>
>> On 9/28/11, dark <d...@xgam.org> wrote:
>>> Hi Tom.
>>>
>>> Myself, I can't actually decide.
>>>
>>> As you know, i'm certainly a fan of the Castlevania games (or at least
>>> those
>>> I've been able to play like super castlevania), so on the one hand having
>>> something like that in audio would be awsome.
>>>
>>> then again, I'm deffinately looking forward to seeing what the Genesis
>>> engine can do in 3D sinse other than some promos we've not had chance to
>>> try
>>> that yet, and spelunking around a vampire's castle in ful 3D certainly
>>> sounds fun.
>>>
>>> the only observation I will make, is that sinse this would be the first
>>> time
>>> the public get to see the 3D engine, ---- and arguably the first ever 3D
>>> fps
>>> audio game, odds are things might need tinkering with, ---- eg,
>>> navigation
>>> sounds, sonar, area views etc.
>>>
>>> if your prepared to do that at this stage, ---- fair enough, however I
>>> wouldn't want to see a situation where around December people were
>>> hastling
>>> you to get Mota out of the door while you were stil monkeying with 3D in
>>> order to get your castlevania game working properly, that could be
>>> problematic.
>>>
>>> of course you are the only one who knows how well the 3D navigation is
>>> working at the moment and how much trouble making the game and possibly
>>> modifying it would be, so your really the best person to decide this,
>>> pluss,
>>> as I said, I personally win either way ;D.
>>>
>>> All the best,
>>>
>>> Dark.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to