Hi Dark, Yes, I've thought about that problem. The 3d navigation isn't bad, but could use improvements etc. Plus it takes a bit more time to do a full 3d level as there is a lot more to code. With a 2d side-scroller it doesn't really take much to code at all. Especially, if we are talking simple levels like Q9 or Super Liam for an initial release.
I think, and this is just my thoughts currently, doing the initial release as a side-scroller is probably the right thing to do. For one, it is much simpler to code than a full 3d game. Two, it can be made into a classic arcade game like the original Castlevania which for some people would be something of a retro remake. Finally, we know the ability to create side-scrollers is extremely stable, is working well, and I can borrow lots of code from MOTA to get a basic game up and running in a fairly short amount of time. So it would be the logical choice here. However, before I make it final I would like to get people's input on it. After all, there are plenty of advantages in a FPS game too. It just might take a little longer to create. Yet it would be more rewarding, I think, if it was in full 3d. Cheers! On 9/28/11, dark <d...@xgam.org> wrote: > Hi Tom. > > Myself, I can't actually decide. > > As you know, i'm certainly a fan of the Castlevania games (or at least those > I've been able to play like super castlevania), so on the one hand having > something like that in audio would be awsome. > > then again, I'm deffinately looking forward to seeing what the Genesis > engine can do in 3D sinse other than some promos we've not had chance to try > that yet, and spelunking around a vampire's castle in ful 3D certainly > sounds fun. > > the only observation I will make, is that sinse this would be the first time > the public get to see the 3D engine, ---- and arguably the first ever 3D fps > audio game, odds are things might need tinkering with, ---- eg, navigation > sounds, sonar, area views etc. > > if your prepared to do that at this stage, ---- fair enough, however I > wouldn't want to see a situation where around December people were hastling > you to get Mota out of the door while you were stil monkeying with 3D in > order to get your castlevania game working properly, that could be > problematic. > > of course you are the only one who knows how well the 3D navigation is > working at the moment and how much trouble making the game and possibly > modifying it would be, so your really the best person to decide this, pluss, > as I said, I personally win either way ;D. > > All the best, > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.