Re: [Audyssey] MOTA 18

2011-05-27 Thread Thomas Ward
Hi Dean, I honestly don't get what the problem is. There is no secret to getting to the first floor. Sheesh, you don't even have to use the rope if you don't want to. Just jump off the ledge and land on the floor below. If the r key says room 4, or something like that, you are on the bottom floor

Re: [Audyssey] MOTA 18 bug and question

2011-05-12 Thread burakyuksek
Hi, Lever has a timer anymore. So you have to quick to unlock the door or torch. saygilar sevgiler. - Original Message - From: "Dean Masters" To: "Audyssey list" Sent: Wednesday, May 11, 2011 6:19 PM Subject: [Audyssey] MOTA 18 bug and question I have not been following all the talk

Re: [Audyssey] MOTA 18 bug and question

2011-05-11 Thread Thomas Ward
Hi Dean, In case you haven't read the changelog all of the levers, switches, and locks for the statues are timed. If you don't reach a statue and open it in time it will relock and the lever will reset. Diddo for the doors. Then, you have to go back and pull the lever or switch again. As far as g

Re: [Audyssey] MOTA 18 bug and question

2011-05-11 Thread Charles Rivard
s! p! o! i! l! e! r! Let's see if you kick yourself. How to get back down the rope you jumped up to catch and climb? Catch the rope and climb down. When you get to the bottom, Jump and release. (grin) --- Shepherds are the best beasts! - Original Message - From: "Dean Masters"

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Thomas Ward
Hi Charles, I said Microsoft Anna couldn't be grandma because it ships with SAPI 5.3 and 5.4 by default instead of Sam, Mary, and Mike which are older 5.1 voices. If you don't know what I'm talking about Microsoft Anna is the default voice for Windows Vista and Windows 7 which comes with SAPI 5.3

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread The Addictor
From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 2:08 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi, No, Anna can't be grandmother. She is practically brand new and was first introduced in Sapi 5.3. So she must be grand d

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Charles Rivard
What voice wouldn't be? --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 1:08 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi, No, Anna can't be grandmother. Sh

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Thomas Ward
Hi, No, Anna can't be grandmother. She is practically brand new and was first introduced in Sapi 5.3. So she must be grand daughter. If you ask me she's a huge improvement over Sam, Mary, and Mike. On 4/6/11, burakyuksek wrote: > Yes! But I think mary is mother, mike is father and sam is grant f

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Thomas Ward
Hi Muhammed, Easy. On Windows I use a program called Text Aloud which converts Sapi speech into wav or mp3 format. Then, I can copy the files into my game's speech directory and use them kind of like a synth except of course its just wav files instead of he actual TTS Engine. On Linux most TTS En

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Shiny protector
Hi, How do you do prerecorded speach? - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 9:25 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil. Sometimes things are colour coded or demarkated in similar ways, some

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread The Addictor
Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 3:06 AM Subject: Re: [Audyssey] MOTA 18 - levers? If you want my opinion, I think Mike and Mary are Sam's children. Lol. Rega

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread burakyuksek
Yes! But I think mary is mother, mike is father and sam is grant father. anna is grant mother. saygilar sevgiler. - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 10:06 AM Subject: Re: [Audyssey] MOTA 1

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread burakyuksek
This is a very big file. Is there a way to shrink file sys other than compressing? saygilar sevgiler. - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 11:25 AM Subject: Re: [Audyssey] MOTA 18 - levers? i

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread william lomas
ou >> would have to guess which lever unlocked which statue. >> Phil >> >> - Original Message ----- From: "Thomas Ward" >> To: "Gamers Discussion list" >> Sent: Tuesday, April 05, 2011 3:45 PM >> Subject: Re: [Audyssey] MOTA 18 -

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread burakyuksek
I agree with you Phil. saygilar sevgiler. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 11:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Thomas, I completely disagree with your logic that the levers shou

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Damien Pendleton
If you want my opinion, I think Mike and Mary are Sam's children. Lol. Regards, Damien. - Original Message - From: "Shane Lowe" To: "The Addictor" ; "Gamers Discussion list" Sent: Tuesday, April 05, 2011 11:06 PM Subject: Re: [Audyssey] MOTA 18 -

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Matheus, Like I explained to Dark, must have been about a month back, a lot of issues like that are going to be taken care of once I get all the levels finished. So the enchanted sword which is clearly the most powerful in the game won't appear until a later game level. the only reason you can

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Phil, Nope, that's definitely not the case. Besides the five bronze levers you know about there are a couple of hidden pressure switches to lower bridges, etc, but people probably have a good idea what those do already anyway. So no it isn't like you will have 20 levers and 20 doors to unlock.

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi, No problem, and thanks for the work you guys are doing. As I mentioned to Matheus the kind of work you are doing simply isn't possible with SAPI right now anyway. I'm certainly not going to hand my source code to someone else, and adding some sort of language data file to the game is far too t

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak
t: Tuesday, April 05, 2011 5:24 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil, However, that is not the case. There is not 10 levers on any level, and the current system is fairly basic. Obviously, if there were 10 levers and x number of doors I might want to properly label them in some way

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
come to a harder boss or harder creatures that will really force you to use the sword, you could get it. what do you think about that? thanks and good job! -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 5 de Abril de 2011 17:57 Assunto: Re: [Audyssey] MOTA

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Mauricio Almeida
Data: Terça, 5 de Abril de 2011 17:33 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, I happen to agree with you. Personally, using SAPI or any other text to speech system is often a downgrade as not everyone has a quality voice. Especially, for those of who use Linux and for most Linux users all the

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Damien, That's a good point. Let's take the Cepstral voices. I don't think $30 USD is exactly sky high, but other than reading books etc they are too slow for screen readers. I own a couple of them for Linux such as Cepstral David, Callie, and Diane, and the voices are nice voices for Linux. Th

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Shane Lowe
LOL Sounds like mike has one to. - Original Message - From: "The Addictor" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Tuesday, April 05, 2011 5:55 PM Subject: Re: [Audyssey] MOTA 18 - levers? I think it's just that Sam has a drug problem.

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Matheus, Matheus wrote: but there are two sides of the coin here. if you use these recorded speech clips it will be more time consuming for you to adjust it, because you will always get complaints that the speech is too fast, that some users don't like this voice and that they may have somethi

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread The Addictor
e. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 10:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? Not to mention the fact that Sam sounds suicidally depressed. I wish I still had that sound file of him I cr

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Damien Pendleton
Hi there, True. But again, there's the lag issue, and the fact that they are so sky high expensive. Regards, Damien. - Original Message - From: "Matheus r.c. souza" To: Sent: Tuesday, April 05, 2011 8:43 PM Subject: Re: [Audyssey] MOTA 18 - levers? hi damien. t

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi, I happen to agree with you. Personally, using SAPI or any other text to speech system is often a downgrade as not everyone has a quality voice. Especially, for those of who use Linux and for most Linux users all they get for free is Festival or ESpeak. You only get good Linux voices like AT&T,

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
en puzzles marked door and lock. > Phil > > - Original Message - > From: "dark" > To: "Gamers Discussion list" > Sent: Tuesday, April 05, 2011 4:25 PM > Subject: Re: [Audyssey] MOTA 18 - levers? > > >> Hi Phil. >> >> So

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Lori Duncan
;Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 10:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? Not to mention the fact that Sam sounds suicidally depressed. I wish I still had that sound file of him I created... We are the Knights who say...Ni

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Bryan Peterson
Problem is CHarles, his synthe might not pronounce it incorrectly even though it's not spelled right. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 2:52 PM Subjec

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Bryan Peterson
--- From: "Matheus r.c. souza" To: Sent: Tuesday, April 05, 2011 8:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? hi thomas. i have a suggestion then: why not use the sapi voice that the user currently have installed instead of forcing everyone to use this voice? some peoples will pref

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Charles Rivard
Puzzles, not puzles! --- Shepherds are the best beasts! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 3:41 PM Subject: Re: [Audyssey] MOTA 18 - levers? That's really my point Phil. Currently Tom hasn't g

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread dark
That's really my point Phil. Currently Tom hasn't got any puzles like that in the game. I'm sure If he did, he would stick in different levers in that room just for that puzle. but for general useage and the type of puzles he's got now, I personally think the current lever system is sufficien

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak
hidden puzzles marked door and lock. Phil - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 4:25 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil. Sometimes things are colour coded or demarkated in similar ways, some

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread dark
Hi Phil. Sometimes things are colour coded or demarkated in similar ways, sometimes otherwise, it all depends upon situation and general overall difficulty of the game. I personally think until Tom's switch puzles get far more complex and there are many more statues in range of one lever, or

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Mauricio Almeida
the way. Sincerely Mauricio almeida Blind games brazil -Mensagem original- De: "Matheus r.c. souza" Para: Data: 5 de Abril de 2011 17:12 Assunto: Re: [Audyssey] MOTA 18 - levers? hi thomas. but there are two sides of the coin here. if you use these recorded speech clips it wi

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
on list Data: Terça, 5 de Abril de 2011 15:57 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, There are two reasons I'm not using Sapi. One, that is one more dependency I have to build into my game source code. I have made no secret of the fact eventually I want to port the game to Mac and

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
list" Data: Terça, 5 de Abril de 2011 16:00 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi Thomas, I completely disagree with your logic that the levers should not be described. In many sighted games the items are colored differently to indicate that they go together, so a gold key unlocks a

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread dark
Hi tom. While I agree about keeping the lables off switches and statues, I do agree with Phil that there should be an indicator when the time runs out, eg, a door slamming sound or an extra lever sound or similar sinse this just helps the player to know how long he/she has next time he/she pre

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak
o: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 3:45 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil, Phil wrote: Each lever and statue could be numbered. So lever 1 opens statue 1 and so on. My reply: Well, that would completely defeat the point of the puzzle. In ga

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi, There are two reasons I'm not using Sapi. One, that is one more dependency I have to build into my game source code. I have made no secret of the fact eventually I want to port the game to Mac and Linux for those markets. Using Sapi just makes it that much harder to port because I have to en

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Phil, Phil wrote: Each lever and statue could be numbered. So lever 1 opens statue 1 and so on. My reply: Well, that would completely defeat the point of the puzzle. In games like Tomb Raider there is no way to know which lever, switch, or chain opens what door until you try it. You just ha

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
quot; Para: "Gamers Discussion list" Data: Terça, 5 de Abril de 2011 20:28 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi Matthias, You could easily argue that about SAPI as well. There are good voices out there, but they cost a great deal and tend to lag some, so one is only left with the smal

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Damien Pendleton
za" To: Sent: Tuesday, April 05, 2011 8:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? hi thomas. i have a suggestion then: why not use the sapi voice that the user currently have installed instead of forcing everyone to use this voice? some peoples will prefer voices from scansoft for example,

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
choose the rate of the speech, volume, etc, and the size of the game would be smaller. what do you think? easyer and simple. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 5 de Abril de 2011 14:38 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, Well, I'll

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11, Mich

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread william lomas
and then have a deep voice saying statue locked!!! how cool!! On 5 Apr 2011, at 18:56, Phil Vlasak wrote: > Hi Thomas, > I didn't know the levers and statues were already labeled. > I still think a ticking sound when the timed levers are counting down would > make the run to the statue more exci

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak
Hi Thomas, I didn't know the levers and statues were already labeled. I still think a ticking sound when the timed levers are counting down would make the run to the statue more exciting. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubs

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak
Hi Thomas,You wrote about the levers, Angela pulls it and it unlocks a statue somewhere else in the tomb. New in this release the statues are time so if you don't get there, and open it in a certain length of time the lock will reset, and you will have to travel back to the correct lever, pull it

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Mich
all in all a really good job. from Mich. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 12:42 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Damien, Damien wrote: Good work on this beta. My reply: Thanks. I

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Damien, Damien wrote: Good work on this beta. My reply: Thanks. I certainly put a lot of time and energy into this one. Damien wrote: I would suggest slowing the narrator speech down. Although I and possibly a load of other people could understand it at that rate, I personally know of some

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread The Addictor
As far as the speech, I think it's just right, and as far as the jumps--well, two traps close together would be a challenge of reflexes to let go of the keys quickly. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Bryan Peterson
I do agree about the speach. It was a little fast for me. We are the Knights who say...Ni! - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 1:02 AM Subject: [Audyssey] MOTA 18 - levers? Hey, Good work on this beta. I have a

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Darren Duff
Spoilers Shawn! Spoilers! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, April 05, 2011 5:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA 18 - levers? they go away but if the statue

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread shaun everiss
they go away but if the statue relocks they come back but you have to go back and foreward a bit to make it all come up again. This game is defenately a different approach and learning curve to what most blind gamers are used to. Right now its a bit hard to do some stuff but part is just getting