Hi Dean,
I honestly don't get what the problem is. There is no secret to
getting to the first floor. Sheesh, you don't even have to use the
rope if you don't want to. Just jump off the ledge and land on the
floor below. If the r key says room 4, or something like that, you are
on the bottom floor
Hi,
Lever has a timer anymore. So you have to quick to unlock the door or torch.
saygilar sevgiler.
- Original Message -
From: "Dean Masters"
To: "Audyssey list"
Sent: Wednesday, May 11, 2011 6:19 PM
Subject: [Audyssey] MOTA 18 bug and question
I have not been following all the talk
Hi Dean,
In case you haven't read the changelog all of the levers, switches,
and locks for the statues are timed. If you don't reach a statue and
open it in time it will relock and the lever will reset. Diddo for the
doors. Then, you have to go back and pull the lever or switch again.
As far as g
s!
p!
o! i! l! e! r!
Let's see if you kick yourself. How to get back down the rope you jumped up
to catch and climb? Catch the rope and climb down. When you get to the
bottom, Jump and release. (grin)
---
Shepherds are the best beasts!
- Original Message -
From: "Dean Masters"
Hi Charles,
I said Microsoft Anna couldn't be grandma because it ships with SAPI
5.3 and 5.4 by default instead of Sam, Mary, and Mike which are older
5.1 voices. If you don't know what I'm talking about Microsoft Anna is
the default voice for Windows Vista and Windows 7 which comes with
SAPI 5.3
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, April 06, 2011 2:08 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi,
No, Anna can't be grandmother. She is practically brand new and was
first introduced in Sapi 5.3. So she must be grand d
What voice wouldn't be?
---
Shepherds are the best beasts!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, April 06, 2011 1:08 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi,
No, Anna can't be grandmother. Sh
Hi,
No, Anna can't be grandmother. She is practically brand new and was
first introduced in Sapi 5.3. So she must be grand daughter. If you
ask me she's a huge improvement over Sam, Mary, and Mike.
On 4/6/11, burakyuksek wrote:
> Yes! But I think mary is mother, mike is father and sam is grant f
Hi Muhammed,
Easy. On Windows I use a program called Text Aloud which converts Sapi
speech into wav or mp3 format. Then, I can copy the files into my
game's speech directory and use them kind of like a synth except of
course its just wav files instead of he actual TTS Engine.
On Linux most TTS En
Hi,
How do you do prerecorded speach?
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Tuesday, April 05, 2011 9:25 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Phil.
Sometimes things are colour coded or demarkated in similar ways, some
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message -
From: "Damien Pendleton"
To: "Gamers Discussion list"
Sent: Wednesday, April 06, 2011 3:06 AM
Subject: Re: [Audyssey] MOTA 18 - levers?
If you want my opinion, I think Mike and Mary are Sam's children. Lol.
Rega
Yes! But I think mary is mother, mike is father and sam is grant father.
anna is grant mother.
saygilar sevgiler.
- Original Message -
From: "Damien Pendleton"
To: "Gamers Discussion list"
Sent: Wednesday, April 06, 2011 10:06 AM
Subject: Re: [Audyssey] MOTA 1
This is a very big file. Is there a way to shrink file sys other than
compressing?
saygilar sevgiler.
- Original Message -
From: "william lomas"
To: "Gamers Discussion list"
Sent: Wednesday, April 06, 2011 11:25 AM
Subject: Re: [Audyssey] MOTA 18 - levers?
i
ou
>> would have to guess which lever unlocked which statue.
>> Phil
>>
>> - Original Message ----- From: "Thomas Ward"
>> To: "Gamers Discussion list"
>> Sent: Tuesday, April 05, 2011 3:45 PM
>> Subject: Re: [Audyssey] MOTA 18 -
I agree with you Phil.
saygilar sevgiler.
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Tuesday, April 05, 2011 11:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Thomas,
I completely disagree with your logic that the levers shou
If you want my opinion, I think Mike and Mary are Sam's children. Lol.
Regards,
Damien.
- Original Message -
From: "Shane Lowe"
To: "The Addictor" ; "Gamers Discussion list"
Sent: Tuesday, April 05, 2011 11:06 PM
Subject: Re: [Audyssey] MOTA 18 -
Hi Matheus,
Like I explained to Dark, must have been about a month back, a lot of
issues like that are going to be taken care of once I get all the
levels finished. So the enchanted sword which is clearly the most
powerful in the game won't appear until a later game level. the only
reason you can
Hi Phil,
Nope, that's definitely not the case. Besides the five bronze levers
you know about there are a couple of hidden pressure switches to lower
bridges, etc, but people probably have a good idea what those do
already anyway. So no it isn't like you will have 20 levers and 20
doors to unlock.
Hi,
No problem, and thanks for the work you guys are doing. As I mentioned
to Matheus the kind of work you are doing simply isn't possible with
SAPI right now anyway. I'm certainly not going to hand my source code
to someone else, and adding some sort of language data file to the
game is far too t
t: Tuesday, April 05, 2011 5:24 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Phil,
However, that is not the case. There is not 10 levers on any level,
and the current system is fairly basic. Obviously, if there were 10
levers and x number of doors I might want to properly label them in
some way
come to a harder boss or harder creatures that will really
force you to use the sword, you could get it.
what do you think about that?
thanks and good job!
-Mensagem original-
De: Thomas Ward
Para: Gamers Discussion list
Data: Terça, 5 de Abril de 2011 17:57
Assunto: Re: [Audyssey] MOTA
Data: Terça, 5 de Abril de 2011 17:33
Assunto: Re: [Audyssey] MOTA 18 - levers?
Hi,
I happen to agree with you. Personally, using SAPI or any other text
to speech system is often a downgrade as not everyone has a quality
voice. Especially, for those of who use Linux and for most Linux users
all the
Hi Damien,
That's a good point. Let's take the Cepstral voices. I don't think $30
USD is exactly sky high, but other than reading books etc they are too
slow for screen readers. I own a couple of them for Linux such as
Cepstral David, Callie, and Diane, and the voices are nice voices for
Linux. Th
LOL
Sounds like mike has one to.
- Original Message -
From: "The Addictor"
To: "Lori Duncan" ; "Gamers Discussion list"
Sent: Tuesday, April 05, 2011 5:55 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
I think it's just that Sam has a drug problem.
Hi Matheus,
Matheus wrote:
but there are two sides of the coin here. if you use these recorded
speech clips it will be more time consuming for you to adjust it,
because you will always get complaints that the speech is too fast, that
some users don't like this voice and that they may have somethi
e.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Tuesday, April 05, 2011 10:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Not to mention the fact that Sam sounds suicidally depressed. I wish I still
had that sound file of him I cr
Hi there,
True. But again, there's the lag issue, and the fact that they are so sky
high expensive.
Regards,
Damien.
- Original Message -
From: "Matheus r.c. souza"
To:
Sent: Tuesday, April 05, 2011 8:43 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
hi damien. t
Hi,
I happen to agree with you. Personally, using SAPI or any other text
to speech system is often a downgrade as not everyone has a quality
voice. Especially, for those of who use Linux and for most Linux users
all they get for free is Festival or ESpeak. You only get good Linux
voices like AT&T,
en puzzles marked door and lock.
> Phil
>
> - Original Message -
> From: "dark"
> To: "Gamers Discussion list"
> Sent: Tuesday, April 05, 2011 4:25 PM
> Subject: Re: [Audyssey] MOTA 18 - levers?
>
>
>> Hi Phil.
>>
>> So
;Bryan Peterson"
To: "Gamers Discussion list"
Sent: Tuesday, April 05, 2011 10:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Not to mention the fact that Sam sounds suicidally depressed. I wish I still
had that sound file of him I created...
We are the Knights who say...Ni
Problem is CHarles, his synthe might not pronounce it incorrectly even
though it's not spelled right.
We are the Knights who say...Ni!
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Tuesday, April 05, 2011 2:52 PM
Subjec
---
From: "Matheus r.c. souza"
To:
Sent: Tuesday, April 05, 2011 8:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
hi thomas. i have a suggestion then:
why not use the sapi voice that the user currently have installed
instead of forcing everyone to use this voice? some peoples will pref
Puzzles, not puzles!
---
Shepherds are the best beasts!
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Tuesday, April 05, 2011 3:41 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
That's really my point Phil.
Currently Tom hasn't g
That's really my point Phil.
Currently Tom hasn't got any puzles like that in the game. I'm sure If he
did, he would stick in different levers in that room just for that puzle.
but for general useage and the type of puzles he's got now, I personally
think the current lever system is sufficien
hidden puzzles marked door and lock.
Phil
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Tuesday, April 05, 2011 4:25 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Phil.
Sometimes things are colour coded or demarkated in similar ways, some
Hi Phil.
Sometimes things are colour coded or demarkated in similar ways, sometimes
otherwise, it all depends upon situation and general overall difficulty of
the game.
I personally think until Tom's switch puzles get far more complex and there
are many more statues in range of one lever, or
the way.
Sincerely
Mauricio almeida
Blind games brazil
-Mensagem original-
De: "Matheus r.c. souza"
Para:
Data: 5 de Abril de 2011 17:12
Assunto: Re: [Audyssey] MOTA 18 - levers?
hi thomas.
but there are two sides of the coin here. if you use these recorded
speech clips it wi
on list
Data: Terça, 5 de Abril de 2011 15:57
Assunto: Re: [Audyssey] MOTA 18 - levers?
Hi,
There are two reasons I'm not using Sapi.
One, that is one more dependency I have to build into my game source
code. I have made no secret of the fact eventually I want to port the
game to Mac and
list"
Data: Terça, 5 de Abril de 2011 16:00
Assunto: Re: [Audyssey] MOTA 18 - levers?
Hi Thomas,
I completely disagree with your logic that the levers should not be
described. In many sighted games the items are colored differently to
indicate that they go together, so a gold key unlocks a
Hi tom.
While I agree about keeping the lables off switches and statues, I do agree
with Phil that there should be an indicator when the time runs out, eg, a
door slamming sound or an extra lever sound or similar sinse this just helps
the player to know how long he/she has next time he/she pre
o: "Gamers Discussion list"
Sent: Tuesday, April 05, 2011 3:45 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Phil,
Phil wrote:
Each lever and statue could be numbered. So lever 1 opens statue 1 and so
on.
My reply:
Well, that would completely defeat the point of the puzzle. In ga
Hi,
There are two reasons I'm not using Sapi.
One, that is one more dependency I have to build into my game source
code. I have made no secret of the fact eventually I want to port the
game to Mac and Linux for those markets. Using Sapi just makes it that
much harder to port because I have to en
Hi Phil,
Phil wrote:
Each lever and statue could be numbered. So lever 1 opens statue 1 and so on.
My reply:
Well, that would completely defeat the point of the puzzle. In games
like Tomb Raider there is no way to know which lever, switch, or chain
opens what door until you try it. You just ha
quot;
Para: "Gamers Discussion list"
Data: Terça, 5 de Abril de 2011 20:28
Assunto: Re: [Audyssey] MOTA 18 - levers?
Hi Matthias,
You could easily argue that about SAPI as well. There are good voices out
there, but they cost a great deal and tend to lag some, so one is only left
with the smal
za"
To:
Sent: Tuesday, April 05, 2011 8:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
hi thomas. i have a suggestion then:
why not use the sapi voice that the user currently have installed
instead of forcing everyone to use this voice? some peoples will prefer
voices from scansoft for example,
choose the rate of the speech, volume, etc, and
the size of the game would be smaller.
what do you think? easyer and simple.
-Mensagem original-
De: Thomas Ward
Para: Gamers Discussion list
Data: Terça, 5 de Abril de 2011 14:38
Assunto: Re: [Audyssey] MOTA 18 - levers?
Hi,
Well, I'll
Hi,
Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.
Cheers!
On 4/5/11, Mich
and then have a deep voice saying statue locked!!! how cool!!
On 5 Apr 2011, at 18:56, Phil Vlasak wrote:
> Hi Thomas,
> I didn't know the levers and statues were already labeled.
> I still think a ticking sound when the timed levers are counting down would
> make the run to the statue more exci
Hi Thomas,
I didn't know the levers and statues were already labeled.
I still think a ticking sound when the timed levers are counting down would
make the run to the statue more exciting.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubs
Hi Thomas,You wrote about the levers,
Angela pulls it and it
unlocks a statue somewhere else in the tomb. New in this release the
statues are time so if you don't get there, and open it in a certain
length of time the lock will reset, and you will have to travel back
to the correct lever, pull it
all in
all a really good job. from Mich.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, April 05, 2011 12:42 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Damien,
Damien wrote:
Good work on this beta.
My reply:
Thanks. I
Hi Damien,
Damien wrote:
Good work on this beta.
My reply:
Thanks. I certainly put a lot of time and energy into this one.
Damien wrote:
I would suggest slowing the narrator speech down. Although I and possibly a load
of other people could understand it at that rate, I personally know of
some
As far as the speech, I think it's just right, and as far as the
jumps--well, two traps close together would be a challenge of reflexes to
let go of the keys quickly.
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message -
From: "Damien Pendleton"
To: "Gamers Discussion list
I do agree about the speach. It was a little fast for me.
We are the Knights who say...Ni!
- Original Message -
From: "Damien Pendleton"
To: "Gamers Discussion list"
Sent: Tuesday, April 05, 2011 1:02 AM
Subject: [Audyssey] MOTA 18 - levers?
Hey,
Good work on this beta.
I have a
Spoilers Shawn! Spoilers!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, April 05, 2011 5:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA 18 - levers?
they go away but if the statue
they go away but if the statue relocks they come back but you have to
go back and foreward a bit to make it all come up again.
This game is defenately a different approach and learning curve to
what most blind gamers are used to.
Right now its a bit hard to do some stuff but part is just getting
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