Hi Karl,
As for running and pausing when you press enter I have no clue as to
what causes it. People have been complaining about that for a while
now, I've looked, and can't find any reason for the problem. I can't
fix what I don't know is wrong. Best thing to do right now is to
ignore or overlook
Hi Hayden,
Remember that big discussion over voices a couple of months back? Most
of the customers/players wanted Acapella Heather so I took out Tom and
put Heather back in. That's why Heather is in beta 21, and will remain
the voice for the game from here on out.
Cheers!
On 8/7/11, Hayden Presl
Hi Michael,
Well, there are a couple of reasons why I removed the cutscenes. For
one thing most people skip them, and ever since switching to C++
sounds and levels load much faster than with the .Net versions so they
really aren't needed. The other is that I'm still looking for voice
talent for th
6 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hmm. Why not help with the testing? Your input could be part of what makes
the game better. And why do you only play a game once? Unless I'm not
understanding your meaning, that would sure be a waste of money
amers Discussion list
Subject: Re: [Audyssey] MOTA Beta 21 Released
I can wait, because I can imagine how awesome it will be. (grinning in
anticipation)
---
"Security is not the absence of danger. It is the presence of the Lord."
- Original Message -
From: "Bryan Pe
Thanks! I found it!
Tommy
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All messages are arch
Hi Tommy go to the website and go to the products page and then go to the
mysteries of the ancients page and you will see it. It will say windows x86
- Original Message -
From: "Tommy"
To: "Gamers Discussion list"
Sent: Saturday, August 06, 2011 5:45 PM
Subject:
urday, August 06, 2011 7:27 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
I'm downloading it now. I can't wait for the full game!
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturda
ugust 06, 2011 7:45 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Where can I downloaded? I didn't see it anywhere on the webpage.
Tommy
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You can make changes or u
absence of danger. It is the presence of the Lord."
- Original Message -
From: "Alfredo"
To: "Gamers Discussion list"
Sent: Saturday, August 06, 2011 6:25 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hello,
I just want to say that I will not play MOAT un
Where can I downloaded? I didn't see it anywhere on the webpage.
Tommy
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I'm downloading it now. I can't wait for the full game!
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, August 06, 2011 12:14 PM
Subject: [Audyssey] MOTA Beta 21 Released
Hello Gamers,
USA Games Interactive
You can press escape if you don't wish to hear the intro.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Michael Gauler
Sent: Saturday, August 06, 2011 6:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 21 Rel
ubject: Re: [Audyssey] MOTA Beta 21 Released
Hi Darren,
I'm glad you like the new weapon sounds. I recently purchased them and felt
they sounded better than the ones I was using. So put them in beta 21.
As for the "dead end" message Angela says when walking into a wall no
probl
Hello,
I just want to say that I will not play MOAT until the full release has
been made. Usually I just play a game once and that is it. To say that I
only play if I feel the need for some action.
Is there a way I can order the game?
Alfredo
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If y
Hey Tom!
I still didn't see anywhere. Still said, N/a.
Tommy
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Hi,
I also had the problem of the scope not working, but if it is a missing
file, that's no problem.
I haven't played the new version for long yet, but I have some questions not
related to bugs.
Why did you remove the cut-scenes and made the first scene apear before you
come into the main menu
Hi Darren,
I'm glad you like the new weapon sounds. I recently purchased them and
felt they sounded better than the ones I was using. So put them in
beta 21.
As for the "dead end" message Angela says when walking into a wall no
problem. I've got to release a patch anyway to fix the laser sight so
Hi Angela,
Thanks for letting me know. It appears the file Scope_Target.wav is
missing from the installation directory. That's why the laser sight
isn't working. I'll uploade a patch to correct this problem tonight or
tomorrow.
Other than that is anyone else experiencing any more problems, bugs,
ion list
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Tommy,
Try again. Near the bottom of the Mysteries of the Ancients home page you
will see a link labeled "Windows (X86)" in the downloads section.
That is the link to download the 32-bit version for Windows. The only
version currentl
The download link is there. The laser sight still does not work though. It
says sight on but it doesn't turn it on.
- Original Message -
From: "Tommy"
To: "Gamers Discussion list"
Sent: Saturday, August 06, 2011 2:28 PM
Subject: Re: [Audyssey] MOTA Beta 2
Hi Tommy,
Try again. Near the bottom of the Mysteries of the Ancients home page
you will see a link labeled "Windows (X86)" in the downloads section.
That is the link to download the 32-bit version for Windows. The only
version currently with not available status is the Linux version as I
still ne
Hey Tom!
I didn't see anywhere to download. It's n/a n/a.
Tommy
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Good idea I think.
saygilar sevgiler.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, August 01, 2011 8:31 PM
Subject: [Audyssey] MOTA Development setbacks
Hi everyone,
I know a number of you have asked about beta 21. Many of you have
noticed that
At least it wasn't Beavis' Great Cornholio. LOL.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, August 03, 2011 5:04 AM
Subject: Re: [Audyssey] MOTA Development setbacks
Hi D
Hi Will,
Well, if its plane facts you want here are a couple. I officially
started Mysteries of the Ancients in April 2008. Its now August 2011
In all thats about 40 months or three and a half years give or take. I
don't know what universe you are from but that simply does not add up
to six years
Hi Dark,
No, fortunately I didn't need a dose of Jeremey's Speedy Gonzales
juice to resolve this issue. I actually found the source of the bugs
quite by accident. :D
As for the change logs I tend to only announce changes that are of
interest to the general public. I don't necessarily mention spel
the replies of the post
> I'm talking about).
>
> Best Regards,
> Hayden
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Ron Schamerhorn
> Sent: Tuesday, August 02, 2011 10:33 PM
> To: Gamers
*nods* no troubles, I understand, no harm no foul.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Tuesday, August 02, 2011 11:36 PM
Subject: Re: [Audyssey] MOTA Development setbacks
Hi,
I'm agreeing with you. I was
ey.org] On
Behalf Of Ron Schamerhorn
Sent: Tuesday, August 02, 2011 10:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Hi Haiden
I'm not sure where this came out of but I'm not criticising Tom and his
MOTA development by any means with the below post.
--
Hi Haiden
I'm not sure where this came out of but I'm not criticising Tom and his
MOTA development by any means with the below post.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Tuesday, August 02, 2
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ron Schamerhorn
Sent: Monday, August 01, 2011 2:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
I'm guessing this was intended to be somewhat humourous. Well to put it
bluntly itwent o
ugust 02, 2011 2:55 AM
Subject: Re: [Audyssey] MOTA Development setbacks
Hi Shaun,
That doesnt' particularly bother me. If they want to joke and poke fun
at what I'm doing it just goes to show their own ignorance. I'm pretty
certain most of those doing the joking and poking fun w
Hi Tom.
Wooo, that was fast, Has jeremy slipped you some of his super caffeinated
coacane impregnated extra hot tabasco flavoured red bull? ;D.
seriously, glad to here it's less of a task than it sounded at least to me,
sinse I was expecting this to add about an extra fortnight to a month on
Hi Dark,
No, that's alright. I have the change logs for beta 19 and beta 20 in
subversion. That's not really the problem. Its little bug fixes or
miner changes here and there that don't get into the change logs that
might get overlooked in updating beta 18 to beta 21.
That said I've finally track
st"
Sent: Monday, August 01, 2011 9:43 PM
Subject: Re: [Audyssey] MOTA Development setbacks
Hi John,
Hmmm...There isn't really an easy way to decrease the number of
harpies in the game since that is completely random. There are usually
three or four per level. Even if I did reduce the n
Hi Tom.
I must admit this is slightly irritating news to me, who's been really
looking forward to the game. However, I will admit beta 18 is my favourite
version thus far and seemed the most stable, so what your doing here makes a
lot of sense and obviously this is all just part of software de
Hi Shane,
Well, that might all depend on weather or not beta 21 resolves the
bugs and issues encountered in beta 20. Beta 20 had a long list of
issues, I know what to look for, and if I correct them I don't expect
anything really major to pop up after that. I can do a lot of initial
testing myself
Hi Willem,
Well, in my opinion that kind of defeats the purpose of a beta though.
If I send a beta to a private test team, find all the bugs, and then
release it to the public with any and all bugs fixed its no longer
beta software but a stable release. There is no need for that second
public beta
Hi,
Yes, I have a private testing team, but I've discovered that even with
a private test team bugs, issues, etc will get through that a the
wider community might notice and thus I can fix the issue faster than
if weeks go by without a private tester stumbling on a certain bug or
issue.
The other
On
Behalf Of Thomas Ward
Sent: 02 August 2011 09:21
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Hi Jeremy,
That's pretty much what I have discovered as well. By opening the game
up to public review and testing I've gotten a lot of feedback on what
works an
Hi Hayden,
Well, at the moment I'm checking that out. I did some testing
yesterday afternoon and the bugs, at least some of them, were caused
by the game engine and not the game itself. I've fixed the bugs in the
engine and recompiled beta 18 and beta 20 and found most of the
problems went away. S
Hi Jeremy,
That's pretty much what I have discovered as well. By opening the game
up to public review and testing I've gotten a lot of feedback on what
works and doesn't work and what people like and don't like.
For Instance, in some prior betas I tested out FMOD Ex as a possible
replacement for
I'm close to releasing my 16th beta, and it hasn't even been a month I don't
think. I believe Thomas has the right idea with releasing betas for the
community to give feedback on. This is not only a good way to catch bugs that
show up on different people's systems, but it also allows people to
Hi Charles,
Right. The Genesis 3D engine, G3D, and Mysteries of the Ancients
started being developed in 2008. What took so aweful long was instead
of creating Mysteries of the Ancients right away I had to create,
update, and debug the engine and then create the game itself using
said engine. Now,
Hi Shaun,
That doesnt' particularly bother me. If they want to joke and poke fun
at what I'm doing it just goes to show their own ignorance. I'm pretty
certain most of those doing the joking and poking fun wouldn't know
how to write their own name in C++ let alone a complex game engine
like Genesi
well thats good to know.
At 08:34 a.m. 2/08/2011, you wrote:
Hi,
No kidding. I've tried really hard to produce a decent product, and
yes there have been unforeseen setbacks like this one that knocks us
off schedule. Its definitely not something to joke about. To modify an
old expression, "stuff
true tom.
At 06:54 a.m. 2/08/2011, you wrote:
Hi Will,
I don't know where you get six years from. I started Mysteries of the
Ancients in 2008. As far as I can see 2008 to 2011 doesn't add up to
six years of development time do you?
Anyway, to answer your question the reason I'm putting out the
On that note all the cross platform stuff is a good idea but maybe
not for v1, though saying that all these new concepts that are going
in are going to generate loads of headakes for users.
And I have no problems waiting, its more that people that have
preeorders in may be a bit angry which is u
day, August 01, 2011 1:26 PM
Subject: Re: [Audyssey] MOTA Development setbacks
we have been waiting for six years a few weeks no different now lol
the game will be out eventually but why not just wait for version 1 as i
think eventually people will lose interest
most of us buying it have played levels 1
Harpies add replay value.
---
"Security is not the absence of danger. It is the presence of the Lord."
- Original Message -
From: "john"
To: "Gamers Discussion list"
Sent: Monday, August 01, 2011 2:41 PM
Subject: Re: [Audyssey] MOTA Development setbac
;
Sent: Monday, August 01, 2011 3:43 PM
Subject: Re: [Audyssey] MOTA Development setbacks
Hi John,
Hmmm...There isn't really an easy way to decrease the number of
harpies in the game since that is completely random. There are usually
three or four per level. Even if I did reduce the number of h
list"
Sent: Monday, August 01, 2011 6:49 PM
Subject: Re: [Audyssey] MOTA Development setbacks
Having a beta team would flush out serious issues to avoid releasing a
buggy beta to the public and shouldn't take more than a day or two.
On 8/2/2011 1:18 AM, john wrote:
Shane, I think that
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Monday, August 01, 2011 6:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Shane, I think that point of offering the betas at all is so that everyone
can comment on the game. If Thomas
Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Having a beta team would flush out serious issues to avoid releasing a
buggy beta to the public and shouldn't take more than a day or two.
On 8/2/2011 1:18 AM, john wrote:
> Shane, I think that point of offering the betas a
ll over 24 hours playing
beta 18, and it hasn't gotten old.
Just my personal opinions,
John.
--
From: "Shane Davidson"
Sent: Monday, August 01, 2011 6:58 PM
To: "'Gamers Discussion list'"
Subject: Re: [Audyssey] M
It will take a couple of weeks to fix? Only a couple of weeks? As a gamer,
to me, it's worth the wait. Start with what almost works and resume the
work from there. That's a lot better than having to deal with the cascading
effect of fixing bug A which causes bug B, C, and D, then fixing B wh
"
Sent: Monday, August 01, 2011 6:58 PM
To: "'Gamers Discussion list'"
Subject: Re: [Audyssey] MOTA Development setbacks
might I suggest you release to the private beta team before going public?
Just a suggestion.
-Original Message-
From: gamers-boun...@audyssey.org
: [Audyssey] MOTA Development setbacks
Hi,
No kidding. I've tried really hard to produce a decent product, and
yes there have been unforeseen setbacks like this one that knocks us
off schedule. Its definitely not something to joke about. To modify an
old expression, "stuff happens."
Ir
Hey man. Do what you gotta do. I'm behind you.
tim Kilgore
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, August 01, 2011 12:31 PM
Subject: [Audyssey] MOTA Development setbacks
Hi everyone,
I know a number of you have asked about beta 21. Many
Hi John,
Hmmm...There isn't really an easy way to decrease the number of
harpies in the game since that is completely random. There are usually
three or four per level. Even if I did reduce the number of harpies
I'm concerned that would make the game too easy. The skeletons for
example are pretty
Hi,
No kidding. I've tried really hard to produce a decent product, and
yes there have been unforeseen setbacks like this one that knocks us
off schedule. Its definitely not something to joke about. To modify an
old expression, "stuff happens."
Ironically, after I sent this post I tried to compil
lomas"
To: "Gamers Discussion list"
Sent: Monday, August 01, 2011 2:26 PM
Subject: Re: [Audyssey] MOTA Development setbacks
we have been waiting for six years a few weeks no different now lol
the game will be out eventually but why not just wait for version 1 as i
think eventually
Honestly, I can't say how happy I am that you're going back to beta 18. I've
probably spent well over 24 hours playing that over and over, and already
consider it a finished product.
The only thing I'd like to request, as the harpee poison bug seems to be
fixed in later versions, is that chan
t: Re: [Audyssey] MOTA Development setbacks
we have been waiting for six years a few weeks no different now lol the game
will be out eventually but why not just wait for version 1 as i think
eventually people will lose interest most of us buying it have played levels
1 and 2 for the last ten or so beta
Indeed. Fair enough then
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, August 01, 2011 2:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Hi Darren,
Smile. I wasn
Hi Darren,
Smile. I wasn't planning on doing anything else. Just wanted to give
everyone a heads up what to expect. The easiest way to forestall
questions is to answer them ahead of time.
Cheers!
On 8/1/11, Darren Duff wrote:
> I say do what ya gotta do man. We can wait for it
---
Gamers m
Hi Will,
I don't know where you get six years from. I started Mysteries of the
Ancients in 2008. As far as I can see 2008 to 2011 doesn't add up to
six years of development time do you?
Anyway, to answer your question the reason I'm putting out the public
betas instead of holding off for 1.0 is t
Hi Bryan,
Smile. Any sensable person would want that. I just posted that message
to let everyone know the score here that I basically screwed the
source for Mysteris of the Ancients beyond repair when I converted it
to run on Linux and then back again, and somewhere along the line I
introduced som
we have been waiting for six years a few weeks no different now lol
the game will be out eventually but why not just wait for version 1 as i think
eventually people will lose interest
most of us buying it have played levels 1 and 2 for the last ten or so betas
On Aug 1, 2011, at 7:22 PM, Darren
I say do what ya gotta do man. We can wait for it
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, August 01, 2011 1:32 PM
To: Gamers Discussion list
Subject: [Audyssey] MOTA Development setbacks
Hi every
I'd rather have a delayed and as bug-free as possible MOTA than a rushed one
with loads of unsquashed bugs.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, August 01, 2011 11:31 AM
Subject: [Audyssey] MOTA Develo
If I remember rightly the traditional saying is
"all work and no play makes jack a dull boy" and was an old victorian saying
about the fact that if kids worked all the time they ended up pretty
miserable. I think various films and such picked up on that and obviously
Homer simpson had his own
ed, even though I've only got 4450 gb and
have filled about 400 of that.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, July 27, 2011 5:14 AM
Subject: Re: [Audyssey] Mota link
Hi charles,
omas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, July 26, 2011 10:14 PM
Subject: Re: [Audyssey] Mota link
Hi charles,
Oh, that would be a perfectly good reason for the system to slow down
alright. The thing a lot of people don't realize is they go out and
purchase thes
Which is why I use an external for backup and an external for coman use.
In fact most stuff exists on the external drive for that reason.
on all systems the drives are devided into bits.
a small one for the os, and a large one for data and user settings.
At 04:14 p.m. 27/07/2011, you wrote:
Hi ch
Hi charles,
Oh, that would be a perfectly good reason for the system to slow down
alright. The thing a lot of people don't realize is they go out and
purchase these monster drives like 250 MB or 300 MB, put them in their
machine, and then fill them up with mp3s, games, movies, etc and
wonder why t
Hi Hayden,
Oh, there are a couple of nasty ones in beta 20 I didn't discover
until after I released it. For instance, if you alt+tab away from
MOTA, try and do something else like use your favorite chat program,
and alt+tab back to the game it will crash and lock up your system.
I've since fixed t
0 Gig drive? I wonder if this is
why my PC that I bought in the year 2000 is slowing down a bit?
---
"Security is not the absence of danger. It is the presence of the Lord."
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent:
amers Discussion list
Subject: Re: [Audyssey] Mota link
Hi,
Beta 21 isn't quite ready yet. I've gotten tied up with other things,
and havent' gotten back to MOTA the last few days. Rest assured though
that I hope to have the new beta ready by the weekend. That's why I
didn
Hi,
Beta 21 isn't quite ready yet. I've gotten tied up with other things,
and havent' gotten back to MOTA the last few days. Rest assured though
that I hope to have the new beta ready by the weekend. That's why I
didn't put the unstable setupfile for beta 20 back on the website.
Beta 20 had too ma
I think he is working on beta 21. I to am waitting for it to come out
because I needed to reinstall and lost the setup file. I am sure he will get
it to us soon.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of burakyuksek
Sent: Tuesda
Hi Thomas,
Yeah, as soon as I pressed enter and Jaws Eloquence started talking in a
foreign language I was like oops. I did remember how to get back to that menu
and then just arrowed down until it said something like English. But it did
scare me for a few seconds.
BFN
Jim
That's not
In Hal, it's possible to switch the onscreen read language without the one
used in the control panel and for Hal's own functions and names of controls
etc.
There is even a hotkey, ctrl period and comma to cycle through available on
screen languages.
This is why it's so easy for me to read th
Hi Jim,
Very true. Fortunately, I did have some French in high school and some
German in college. I am by no means fluent in either one, but I know
enough to switch languages successfully in Window-Eyes without any
problems.
On 7/4/11, Jim Kitchen wrote:
> Hi Thomas,
>
> Yeah, the only thing abo
Hi Thomas,
Yeah, the only thing about switching Eloquence to another language is, you better
know that language or have the menu memorized so that you can switch it back to
English or whatever.
BFN
Jim
Learn C++ as a second language!
j...@kitchensinc.net
http://www.kitchensinc.net
(440
Hi charles,
I'm afraid not. Although, the Heather voice sounds pretty good to me.
Whoever the original woman was ho's voice they used as the basis of
the Heather voice sounds pretty sexy.
On 7/3/11, Charles Rivard wrote:
> Do we get some real heather with the game, too? (grin)
>
> ---
> "Securi
Do we get some real heather with the game, too? (grin)
---
"Security is not the absence of danger. It is the presence of the Lord."
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, July 03, 2011 12:45 PM
Subject: Re
Hi,
Sorry, but you must way behind on e-mail, but the decision was made
several days back just to switch back to Acapela Heather for the 1.0
release. While I agree the Ivona voices would sound better most people
were in favor of Heather so that seemed to be the best decision from a
business point
Hi.
You might already have made a decision on this. I'm hoping you did, or
will go, for an Ivona voice, after hearing Tom voiceover for Mota, I
discovered I liked it a lot better. I'm just hoping one of the ivona
voices will be a little less choppy since I find it ironic that folks
think Tom i
Hi,
Well, bee that as it may the majority of people are in favor of
Acapela Heather so that will be the default voice for MOTA beta 21 and
of course v1.0. I'm finalizing the speech as we speak and if people
want to contrib voice packs ok, but Heather will be the officially
supported voice for the
Hi Jim,
In deed. None of the U.S. English voices come close to speaking
Klingon. However, If I switch Eloquence to German and type them in it
does a passible job of speaking them. I would imagine that is because
the Klingon language has a Germanic style of speech. Especially, with
the way the lett
Hi.
I like the current voice, and I like his speech rate. I find it very
much less difficult to understand than Akapella Heather was. What might
end up happening is there will be multiple different english soundpacks
created by you or gamers to give the game a different voice. You plan to
try
: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 20.
Hi Darren,
Would you be willing to wait a few days for bea 21? The reason I ask is I
was not planning of reuploading beta 20 do to the number of critical bugs
and problems with it. I'll be releasing an improved beta later this week
Hi Darren,
Would you be willing to wait a few days for bea 21? The reason I ask
is I was not planning of reuploading beta 20 do to the number of
critical bugs and problems with it. I'll be releasing an improved beta
later this week, and if you can wait for that it would be better than
installing b
st in case someone is not sure.
Thanks,
Phil
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Thursday, June 30, 2011 9:56 AM
Subject: Re: [Audyssey] Mota Issue
How about creating a shortcut to the game on the desktop and using it
Hi Shane,
Yeah, it isn't pretty when Mysteries of the Ancient crashes. I've
bombed my computer when testing the alt+tab issue. I can't wait to get
the new version up as it will resolve/fix said issue.
On 6/30/11, Shane Davidson wrote:
> And I've prooven that, and it even crashed the entire comp
And I've prooven that, and it even crashed the entire computer.
Whoops?
Lol!
shane
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, June 30, 2011 10:21 AM
To: Gamers Discussion list
Subject: Re: [Aud
Hi,
Its actually a bit more serious than that. I changed the way the G3D
Engine handles window events, polls them, and unfortunately if you
change windows wwhile the game is running etc the window will not get
updated when it has focus again and will stop responding. Similar
things will happen if
Hi Karl,
Thanks for the bug reports. We are definitely working on those issues.
Of course, we've had to delay any updates and patches simply because
we have to recover the website this week. Never-the-less we have some
bug fixes and updates in the works, and hope to put out a fixed
version very so
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