Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Karl, As for running and pausing when you press enter I have no clue as to what causes it. People have been complaining about that for a while now, I've looked, and can't find any reason for the problem. I can't fix what I don't know is wrong. Best thing to do right now is to ignore or overlook

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Hayden, Remember that big discussion over voices a couple of months back? Most of the customers/players wanted Acapella Heather so I took out Tom and put Heather back in. That's why Heather is in beta 21, and will remain the voice for the game from here on out. Cheers! On 8/7/11, Hayden Presl

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Michael, Well, there are a couple of reasons why I removed the cutscenes. For one thing most people skip them, and ever since switching to C++ sounds and levels load much faster than with the .Net versions so they really aren't needed. The other is that I'm still looking for voice talent for th

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Hayden Presley
6 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 21 Released Hmm. Why not help with the testing? Your input could be part of what makes the game better. And why do you only play a game once? Unless I'm not understanding your meaning, that would sure be a waste of money

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Hayden Presley
amers Discussion list Subject: Re: [Audyssey] MOTA Beta 21 Released I can wait, because I can imagine how awesome it will be. (grinning in anticipation) --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Bryan Pe

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Tommy
Thanks! I found it! Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are arch

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Greg Steel
Hi Tommy go to the website and go to the products page and then go to the mysteries of the ancients page and you will see it. It will say windows x86 - Original Message - From: "Tommy" To: "Gamers Discussion list" Sent: Saturday, August 06, 2011 5:45 PM Subject:

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Charles Rivard
urday, August 06, 2011 7:27 PM Subject: Re: [Audyssey] MOTA Beta 21 Released I'm downloading it now. I can't wait for the full game! We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturda

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Charles Rivard
ugust 06, 2011 7:45 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Where can I downloaded? I didn't see it anywhere on the webpage. Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or u

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Charles Rivard
absence of danger. It is the presence of the Lord." - Original Message - From: "Alfredo" To: "Gamers Discussion list" Sent: Saturday, August 06, 2011 6:25 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hello, I just want to say that I will not play MOAT un

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Tommy
Where can I downloaded? I didn't see it anywhere on the webpage. Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listin

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Bryan Peterson
I'm downloading it now. I can't wait for the full game! We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, August 06, 2011 12:14 PM Subject: [Audyssey] MOTA Beta 21 Released Hello Gamers, USA Games Interactive

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Darren Duff
You can press escape if you don't wish to hear the intro. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Gauler Sent: Saturday, August 06, 2011 6:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 21 Rel

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Karl Belanger
ubject: Re: [Audyssey] MOTA Beta 21 Released Hi Darren, I'm glad you like the new weapon sounds. I recently purchased them and felt they sounded better than the ones I was using. So put them in beta 21. As for the "dead end" message Angela says when walking into a wall no probl

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Alfredo
Hello, I just want to say that I will not play MOAT until the full release has been made. Usually I just play a game once and that is it. To say that I only play if I feel the need for some action. Is there a way I can order the game? Alfredo --- Gamers mailing list __ Gamers@audyssey.org If y

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Tommy
Hey Tom! I still didn't see anywhere. Still said, N/a. Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Michael Gauler
Hi, I also had the problem of the scope not working, but if it is a missing file, that's no problem. I haven't played the new version for long yet, but I have some questions not related to bugs. Why did you remove the cut-scenes and made the first scene apear before you come into the main menu

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Thomas Ward
Hi Darren, I'm glad you like the new weapon sounds. I recently purchased them and felt they sounded better than the ones I was using. So put them in beta 21. As for the "dead end" message Angela says when walking into a wall no problem. I've got to release a patch anyway to fix the laser sight so

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Thomas Ward
Hi Angela, Thanks for letting me know. It appears the file Scope_Target.wav is missing from the installation directory. That's why the laser sight isn't working. I'll uploade a patch to correct this problem tonight or tomorrow. Other than that is anyone else experiencing any more problems, bugs,

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Darren Duff
ion list Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Tommy, Try again. Near the bottom of the Mysteries of the Ancients home page you will see a link labeled "Windows (X86)" in the downloads section. That is the link to download the 32-bit version for Windows. The only version currentl

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Angela Lerma
The download link is there. The laser sight still does not work though. It says sight on but it doesn't turn it on. - Original Message - From: "Tommy" To: "Gamers Discussion list" Sent: Saturday, August 06, 2011 2:28 PM Subject: Re: [Audyssey] MOTA Beta 2

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Thomas Ward
Hi Tommy, Try again. Near the bottom of the Mysteries of the Ancients home page you will see a link labeled "Windows (X86)" in the downloads section. That is the link to download the 32-bit version for Windows. The only version currently with not available status is the Linux version as I still ne

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Tommy
Hey Tom! I didn't see anywhere to download. It's n/a n/a. Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gam

Re: [Audyssey] MOTA Development setbacks

2011-08-05 Thread burakyuksek
Good idea I think. saygilar sevgiler. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, August 01, 2011 8:31 PM Subject: [Audyssey] MOTA Development setbacks Hi everyone, I know a number of you have asked about beta 21. Many of you have noticed that

Re: [Audyssey] MOTA Development setbacks

2011-08-03 Thread Bryan Peterson
At least it wasn't Beavis' Great Cornholio. LOL. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, August 03, 2011 5:04 AM Subject: Re: [Audyssey] MOTA Development setbacks Hi D

Re: [Audyssey] MOTA Development setbacks

2011-08-03 Thread Thomas Ward
Hi Will, Well, if its plane facts you want here are a couple. I officially started Mysteries of the Ancients in April 2008. Its now August 2011 In all thats about 40 months or three and a half years give or take. I don't know what universe you are from but that simply does not add up to six years

Re: [Audyssey] MOTA Development setbacks

2011-08-03 Thread Thomas Ward
Hi Dark, No, fortunately I didn't need a dose of Jeremey's Speedy Gonzales juice to resolve this issue. I actually found the source of the bugs quite by accident. :D As for the change logs I tend to only announce changes that are of interest to the general public. I don't necessarily mention spel

Re: [Audyssey] MOTA Development setbacks

2011-08-03 Thread william lomas
the replies of the post > I'm talking about). > > Best Regards, > Hayden > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Ron Schamerhorn > Sent: Tuesday, August 02, 2011 10:33 PM > To: Gamers

Re: [Audyssey] MOTA Development setbacks

2011-08-03 Thread Ron Schamerhorn
*nods* no troubles, I understand, no harm no foul. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, August 02, 2011 11:36 PM Subject: Re: [Audyssey] MOTA Development setbacks Hi, I'm agreeing with you. I was

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Hayden Presley
ey.org] On Behalf Of Ron Schamerhorn Sent: Tuesday, August 02, 2011 10:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Development setbacks Hi Haiden I'm not sure where this came out of but I'm not criticising Tom and his MOTA development by any means with the below post. --

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Ron Schamerhorn
Hi Haiden I'm not sure where this came out of but I'm not criticising Tom and his MOTA development by any means with the below post. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, August 02, 2

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Hayden Presley
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Schamerhorn Sent: Monday, August 01, 2011 2:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Development setbacks I'm guessing this was intended to be somewhat humourous. Well to put it bluntly itwent o

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Charles Rivard
ugust 02, 2011 2:55 AM Subject: Re: [Audyssey] MOTA Development setbacks Hi Shaun, That doesnt' particularly bother me. If they want to joke and poke fun at what I'm doing it just goes to show their own ignorance. I'm pretty certain most of those doing the joking and poking fun w

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread dark
Hi Tom. Wooo, that was fast, Has jeremy slipped you some of his super caffeinated coacane impregnated extra hot tabasco flavoured red bull? ;D. seriously, glad to here it's less of a task than it sounded at least to me, sinse I was expecting this to add about an extra fortnight to a month on

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Dark, No, that's alright. I have the change logs for beta 19 and beta 20 in subversion. That's not really the problem. Its little bug fixes or miner changes here and there that don't get into the change logs that might get overlooked in updating beta 18 to beta 21. That said I've finally track

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread dark
st" Sent: Monday, August 01, 2011 9:43 PM Subject: Re: [Audyssey] MOTA Development setbacks Hi John, Hmmm...There isn't really an easy way to decrease the number of harpies in the game since that is completely random. There are usually three or four per level. Even if I did reduce the n

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread dark
Hi Tom. I must admit this is slightly irritating news to me, who's been really looking forward to the game. However, I will admit beta 18 is my favourite version thus far and seemed the most stable, so what your doing here makes a lot of sense and obviously this is all just part of software de

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Shane, Well, that might all depend on weather or not beta 21 resolves the bugs and issues encountered in beta 20. Beta 20 had a long list of issues, I know what to look for, and if I correct them I don't expect anything really major to pop up after that. I can do a lot of initial testing myself

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Willem, Well, in my opinion that kind of defeats the purpose of a beta though. If I send a beta to a private test team, find all the bugs, and then release it to the public with any and all bugs fixed its no longer beta software but a stable release. There is no need for that second public beta

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi, Yes, I have a private testing team, but I've discovered that even with a private test team bugs, issues, etc will get through that a the wider community might notice and thus I can fix the issue faster than if weeks go by without a private tester stumbling on a certain bug or issue. The other

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread darren harris
On Behalf Of Thomas Ward Sent: 02 August 2011 09:21 To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Development setbacks Hi Jeremy, That's pretty much what I have discovered as well. By opening the game up to public review and testing I've gotten a lot of feedback on what works an

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Hayden, Well, at the moment I'm checking that out. I did some testing yesterday afternoon and the bugs, at least some of them, were caused by the game engine and not the game itself. I've fixed the bugs in the engine and recompiled beta 18 and beta 20 and found most of the problems went away. S

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Jeremy, That's pretty much what I have discovered as well. By opening the game up to public review and testing I've gotten a lot of feedback on what works and doesn't work and what people like and don't like. For Instance, in some prior betas I tested out FMOD Ex as a possible replacement for

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Jeremy Kaldobsky
I'm close to releasing my 16th beta, and it hasn't even been a month I don't think. I believe Thomas has the right idea with releasing betas for the community to give feedback on. This is not only a good way to catch bugs that show up on different people's systems, but it also allows people to

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Charles, Right. The Genesis 3D engine, G3D, and Mysteries of the Ancients started being developed in 2008. What took so aweful long was instead of creating Mysteries of the Ancients right away I had to create, update, and debug the engine and then create the game itself using said engine. Now,

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Shaun, That doesnt' particularly bother me. If they want to joke and poke fun at what I'm doing it just goes to show their own ignorance. I'm pretty certain most of those doing the joking and poking fun wouldn't know how to write their own name in C++ let alone a complex game engine like Genesi

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread shaun everiss
well thats good to know. At 08:34 a.m. 2/08/2011, you wrote: Hi, No kidding. I've tried really hard to produce a decent product, and yes there have been unforeseen setbacks like this one that knocks us off schedule. Its definitely not something to joke about. To modify an old expression, "stuff

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread shaun everiss
true tom. At 06:54 a.m. 2/08/2011, you wrote: Hi Will, I don't know where you get six years from. I started Mysteries of the Ancients in 2008. As far as I can see 2008 to 2011 doesn't add up to six years of development time do you? Anyway, to answer your question the reason I'm putting out the

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread shaun everiss
On that note all the cross platform stuff is a good idea but maybe not for v1, though saying that all these new concepts that are going in are going to generate loads of headakes for users. And I have no problems waiting, its more that people that have preeorders in may be a bit angry which is u

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Charles Rivard
day, August 01, 2011 1:26 PM Subject: Re: [Audyssey] MOTA Development setbacks we have been waiting for six years a few weeks no different now lol the game will be out eventually but why not just wait for version 1 as i think eventually people will lose interest most of us buying it have played levels 1

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Charles Rivard
Harpies add replay value. --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "john" To: "Gamers Discussion list" Sent: Monday, August 01, 2011 2:41 PM Subject: Re: [Audyssey] MOTA Development setbac

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Charles Rivard
; Sent: Monday, August 01, 2011 3:43 PM Subject: Re: [Audyssey] MOTA Development setbacks Hi John, Hmmm...There isn't really an easy way to decrease the number of harpies in the game since that is completely random. There are usually three or four per level. Even if I did reduce the number of h

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Charles Rivard
list" Sent: Monday, August 01, 2011 6:49 PM Subject: Re: [Audyssey] MOTA Development setbacks Having a beta team would flush out serious issues to avoid releasing a buggy beta to the public and shouldn't take more than a day or two. On 8/2/2011 1:18 AM, john wrote: Shane, I think that

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Hayden Presley
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Monday, August 01, 2011 6:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Development setbacks Shane, I think that point of offering the betas at all is so that everyone can comment on the game. If Thomas

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] MOTA Development setbacks Having a beta team would flush out serious issues to avoid releasing a buggy beta to the public and shouldn't take more than a day or two. On 8/2/2011 1:18 AM, john wrote: > Shane, I think that point of offering the betas a

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Willem
ll over 24 hours playing beta 18, and it hasn't gotten old. Just my personal opinions, John. -- From: "Shane Davidson" Sent: Monday, August 01, 2011 6:58 PM To: "'Gamers Discussion list'" Subject: Re: [Audyssey] M

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Charles Rivard
It will take a couple of weeks to fix? Only a couple of weeks? As a gamer, to me, it's worth the wait. Start with what almost works and resume the work from there. That's a lot better than having to deal with the cascading effect of fixing bug A which causes bug B, C, and D, then fixing B wh

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread john
" Sent: Monday, August 01, 2011 6:58 PM To: "'Gamers Discussion list'" Subject: Re: [Audyssey] MOTA Development setbacks might I suggest you release to the private beta team before going public? Just a suggestion. -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Shane Davidson
: [Audyssey] MOTA Development setbacks Hi, No kidding. I've tried really hard to produce a decent product, and yes there have been unforeseen setbacks like this one that knocks us off schedule. Its definitely not something to joke about. To modify an old expression, "stuff happens." Ir

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Tim Kilgore
Hey man. Do what you gotta do. I'm behind you. tim Kilgore - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, August 01, 2011 12:31 PM Subject: [Audyssey] MOTA Development setbacks Hi everyone, I know a number of you have asked about beta 21. Many

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Thomas Ward
Hi John, Hmmm...There isn't really an easy way to decrease the number of harpies in the game since that is completely random. There are usually three or four per level. Even if I did reduce the number of harpies I'm concerned that would make the game too easy. The skeletons for example are pretty

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Thomas Ward
Hi, No kidding. I've tried really hard to produce a decent product, and yes there have been unforeseen setbacks like this one that knocks us off schedule. Its definitely not something to joke about. To modify an old expression, "stuff happens." Ironically, after I sent this post I tried to compil

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Ron Schamerhorn
lomas" To: "Gamers Discussion list" Sent: Monday, August 01, 2011 2:26 PM Subject: Re: [Audyssey] MOTA Development setbacks we have been waiting for six years a few weeks no different now lol the game will be out eventually but why not just wait for version 1 as i think eventually

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread john
Honestly, I can't say how happy I am that you're going back to beta 18. I've probably spent well over 24 hours playing that over and over, and already consider it a finished product. The only thing I'd like to request, as the harpee poison bug seems to be fixed in later versions, is that chan

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Darren Duff
t: Re: [Audyssey] MOTA Development setbacks we have been waiting for six years a few weeks no different now lol the game will be out eventually but why not just wait for version 1 as i think eventually people will lose interest most of us buying it have played levels 1 and 2 for the last ten or so beta

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Darren Duff
Indeed. Fair enough then -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, August 01, 2011 2:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Development setbacks Hi Darren, Smile. I wasn&#

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Thomas Ward
Hi Darren, Smile. I wasn't planning on doing anything else. Just wanted to give everyone a heads up what to expect. The easiest way to forestall questions is to answer them ahead of time. Cheers! On 8/1/11, Darren Duff wrote: > I say do what ya gotta do man. We can wait for it --- Gamers m

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Thomas Ward
Hi Will, I don't know where you get six years from. I started Mysteries of the Ancients in 2008. As far as I can see 2008 to 2011 doesn't add up to six years of development time do you? Anyway, to answer your question the reason I'm putting out the public betas instead of holding off for 1.0 is t

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Thomas Ward
Hi Bryan, Smile. Any sensable person would want that. I just posted that message to let everyone know the score here that I basically screwed the source for Mysteris of the Ancients beyond repair when I converted it to run on Linux and then back again, and somewhere along the line I introduced som

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread william lomas
we have been waiting for six years a few weeks no different now lol the game will be out eventually but why not just wait for version 1 as i think eventually people will lose interest most of us buying it have played levels 1 and 2 for the last ten or so betas On Aug 1, 2011, at 7:22 PM, Darren

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Darren Duff
I say do what ya gotta do man. We can wait for it -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, August 01, 2011 1:32 PM To: Gamers Discussion list Subject: [Audyssey] MOTA Development setbacks Hi every

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Bryan Peterson
I'd rather have a delayed and as bug-free as possible MOTA than a rushed one with loads of unsquashed bugs. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, August 01, 2011 11:31 AM Subject: [Audyssey] MOTA Develo

Re: [Audyssey] Mota link

2011-07-27 Thread dark
If I remember rightly the traditional saying is "all work and no play makes jack a dull boy" and was an old victorian saying about the fact that if kids worked all the time they ended up pretty miserable. I think various films and such picked up on that and obviously Homer simpson had his own

Re: [Audyssey] Mota link

2011-07-27 Thread dark
ed, even though I've only got 4450 gb and have filled about 400 of that. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, July 27, 2011 5:14 AM Subject: Re: [Audyssey] Mota link Hi charles,

Re: [Audyssey] Mota link

2011-07-26 Thread Bryan Peterson
omas Ward" To: "Gamers Discussion list" Sent: Tuesday, July 26, 2011 10:14 PM Subject: Re: [Audyssey] Mota link Hi charles, Oh, that would be a perfectly good reason for the system to slow down alright. The thing a lot of people don't realize is they go out and purchase thes

Re: [Audyssey] Mota link

2011-07-26 Thread shaun everiss
Which is why I use an external for backup and an external for coman use. In fact most stuff exists on the external drive for that reason. on all systems the drives are devided into bits. a small one for the os, and a large one for data and user settings. At 04:14 p.m. 27/07/2011, you wrote: Hi ch

Re: [Audyssey] Mota link

2011-07-26 Thread Thomas Ward
Hi charles, Oh, that would be a perfectly good reason for the system to slow down alright. The thing a lot of people don't realize is they go out and purchase these monster drives like 250 MB or 300 MB, put them in their machine, and then fill them up with mp3s, games, movies, etc and wonder why t

Re: [Audyssey] Mota link

2011-07-26 Thread Thomas Ward
Hi Hayden, Oh, there are a couple of nasty ones in beta 20 I didn't discover until after I released it. For instance, if you alt+tab away from MOTA, try and do something else like use your favorite chat program, and alt+tab back to the game it will crash and lock up your system. I've since fixed t

Re: [Audyssey] Mota link

2011-07-26 Thread Charles Rivard
0 Gig drive? I wonder if this is why my PC that I bought in the year 2000 is slowing down a bit? --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent:

Re: [Audyssey] Mota link

2011-07-26 Thread Hayden Presley
amers Discussion list Subject: Re: [Audyssey] Mota link Hi, Beta 21 isn't quite ready yet. I've gotten tied up with other things, and havent' gotten back to MOTA the last few days. Rest assured though that I hope to have the new beta ready by the weekend. That's why I didn

Re: [Audyssey] Mota link

2011-07-26 Thread Thomas Ward
Hi, Beta 21 isn't quite ready yet. I've gotten tied up with other things, and havent' gotten back to MOTA the last few days. Rest assured though that I hope to have the new beta ready by the weekend. That's why I didn't put the unstable setupfile for beta 20 back on the website. Beta 20 had too ma

Re: [Audyssey] Mota link

2011-07-26 Thread Darren Duff
I think he is working on beta 21. I to am waitting for it to come out because I needed to reinstall and lost the setup file. I am sure he will get it to us soon. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of burakyuksek Sent: Tuesda

Re: [Audyssey] MOTA Voice Output

2011-07-05 Thread Jim Kitchen
Hi Thomas, Yeah, as soon as I pressed enter and Jaws Eloquence started talking in a foreign language I was like oops. I did remember how to get back to that menu and then just arrowed down until it said something like English. But it did scare me for a few seconds. BFN Jim That's not

Re: [Audyssey] MOTA Voice Output

2011-07-04 Thread dark
In Hal, it's possible to switch the onscreen read language without the one used in the control panel and for Hal's own functions and names of controls etc. There is even a hotkey, ctrl period and comma to cycle through available on screen languages. This is why it's so easy for me to read th

Re: [Audyssey] MOTA Voice Output

2011-07-04 Thread Thomas Ward
Hi Jim, Very true. Fortunately, I did have some French in high school and some German in college. I am by no means fluent in either one, but I know enough to switch languages successfully in Window-Eyes without any problems. On 7/4/11, Jim Kitchen wrote: > Hi Thomas, > > Yeah, the only thing abo

Re: [Audyssey] MOTA Voice Output

2011-07-04 Thread Jim Kitchen
Hi Thomas, Yeah, the only thing about switching Eloquence to another language is, you better know that language or have the menu memorized so that you can switch it back to English or whatever. BFN Jim Learn C++ as a second language! j...@kitchensinc.net http://www.kitchensinc.net (440

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Thomas Ward
Hi charles, I'm afraid not. Although, the Heather voice sounds pretty good to me. Whoever the original woman was ho's voice they used as the basis of the Heather voice sounds pretty sexy. On 7/3/11, Charles Rivard wrote: > Do we get some real heather with the game, too? (grin) > > --- > "Securi

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Charles Rivard
Do we get some real heather with the game, too? (grin) --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, July 03, 2011 12:45 PM Subject: Re

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Thomas Ward
Hi, Sorry, but you must way behind on e-mail, but the decision was made several days back just to switch back to Acapela Heather for the 1.0 release. While I agree the Ivona voices would sound better most people were in favor of Heather so that seemed to be the best decision from a business point

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Valiant8086
Hi. You might already have made a decision on this. I'm hoping you did, or will go, for an Ivona voice, after hearing Tom voiceover for Mota, I discovered I liked it a lot better. I'm just hoping one of the ivona voices will be a little less choppy since I find it ironic that folks think Tom i

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Thomas Ward
Hi, Well, bee that as it may the majority of people are in favor of Acapela Heather so that will be the default voice for MOTA beta 21 and of course v1.0. I'm finalizing the speech as we speak and if people want to contrib voice packs ok, but Heather will be the officially supported voice for the

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Thomas Ward
Hi Jim, In deed. None of the U.S. English voices come close to speaking Klingon. However, If I switch Eloquence to German and type them in it does a passible job of speaking them. I would imagine that is because the Klingon language has a Germanic style of speech. Especially, with the way the lett

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Valiant8086
Hi. I like the current voice, and I like his speech rate. I find it very much less difficult to understand than Akapella Heather was. What might end up happening is there will be multiple different english soundpacks created by you or gamers to give the game a different voice. You plan to try

Re: [Audyssey] mota beta 20.

2011-07-02 Thread Darren Duff
: Gamers Discussion list Subject: Re: [Audyssey] mota beta 20. Hi Darren, Would you be willing to wait a few days for bea 21? The reason I ask is I was not planning of reuploading beta 20 do to the number of critical bugs and problems with it. I'll be releasing an improved beta later this week

Re: [Audyssey] mota beta 20.

2011-07-02 Thread Thomas Ward
Hi Darren, Would you be willing to wait a few days for bea 21? The reason I ask is I was not planning of reuploading beta 20 do to the number of critical bugs and problems with it. I'll be releasing an improved beta later this week, and if you can wait for that it would be better than installing b

Re: [Audyssey] Mota Issue

2011-06-30 Thread Phil Vlasak
st in case someone is not sure. Thanks, Phil - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Thursday, June 30, 2011 9:56 AM Subject: Re: [Audyssey] Mota Issue How about creating a shortcut to the game on the desktop and using it

Re: [Audyssey] Mota Issue

2011-06-30 Thread Thomas Ward
Hi Shane, Yeah, it isn't pretty when Mysteries of the Ancient crashes. I've bombed my computer when testing the alt+tab issue. I can't wait to get the new version up as it will resolve/fix said issue. On 6/30/11, Shane Davidson wrote: > And I've prooven that, and it even crashed the entire comp

Re: [Audyssey] Mota Issue

2011-06-30 Thread Shane Davidson
And I've prooven that, and it even crashed the entire computer. Whoops? Lol! shane -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, June 30, 2011 10:21 AM To: Gamers Discussion list Subject: Re: [Aud

Re: [Audyssey] Mota Issue

2011-06-30 Thread Thomas Ward
Hi, Its actually a bit more serious than that. I changed the way the G3D Engine handles window events, polls them, and unfortunately if you change windows wwhile the game is running etc the window will not get updated when it has focus again and will stop responding. Similar things will happen if

Re: [Audyssey] Mota Issue

2011-06-30 Thread Thomas Ward
Hi Karl, Thanks for the bug reports. We are definitely working on those issues. Of course, we've had to delay any updates and patches simply because we have to recover the website this week. Never-the-less we have some bug fixes and updates in the works, and hope to put out a fixed version very so

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