On Wed, Mar 2, 2011 at 08:30, Jeremy Nell jeremyn...@gmail.com wrote:
Obviously, loads of RAM is a start, I guess.
Yes, loads of RAM is a good start.
And a decent graphics card (for rendering), yes?
No, graphics card aren't that important. Every normal modern card should do.
What other tips
On Wed, Mar 02, 2011 at 03:02:30AM -0800, Carol Spears wrote:
On Wed, Mar 02, 2011 at 09:30:30AM +0200, Jeremy Nell wrote:
What ways or tips will help speed up GIMP and maximise performance?
Obviously, loads of RAM is a start, I guess. And a decent graphics card
(for rendering), yes?
If the generated brush outline is too complex, turning it off for that brush
only, or somehow simplify more complex brush outlines would be a better
solution than disabling it altogether in the program settings.
I have created deliberately a brush, which outline slows down Gimp when
drawing. Is it
I didn't even know you could turn off brush outlines. I took it as a
mini-challenge to see if I could work it out. BTW, to create some context
for my experience I have been using GIMP since 2003, and designing /
architecting web sites since 1994. Here's what I found :)
- I first went to the
On Wed, Mar 02, 2011 at 02:51:08PM +0200, M@thew Green wrote:
I didn't even know you could turn off brush outlines. I took it as a
mini-challenge to see if I could work it out. BTW, to create some context
for my experience I have been using GIMP since 2003, and designing /
architecting web
On Wed, Mar 02, 2011 at 01:01:33PM +0100, Szabolcs Hideg wrote:
If the generated brush outline is too complex, turning it off for that brush
only, or somehow simplify more complex brush outlines would be a better
solution than disabling it altogether in the program settings.
I have created
Let's not argue semantics here - you know what I mean :)
There should be a degree of the obvious when interacting with an
interface. In other words, it should, as far as possible, be obvious as what
to click on, in order to facilitate some action. This is far from the case
here.
Granted, there
I've tested working with outlines both on and
off, and there really isn't much of a difference (other than not
knowing my brush size), and I'm using an i7 quad core.
GIMP is great and I'm getting used to it (after moving from
Windows to Ubuntu and
On Wed, Mar 02, 2011 at 03:23:51PM +0200, Jeremy Nell wrote:
Simple comparison: An A4 page, 300DPI, open in both applications.nbsp;
Grab a paint brush and and increase its size considerably.nbsp; Paint
across the canvas and watch how much GIMP lags; the rendering of
the
I run Photoshop on Windows (my old PC) and GIMP
on Ubuntu (my new PC). Photoshop is slower, in general, but its
real-time rendering (on an old P4 with minimal RAM) is still
faster than GIMP's real-time rendering on an i7 quad core when
doing identical painting
On Wed, Mar 02, 2011 at 03:19:01PM +0200, M@thew Green wrote:
Let's not argue semantics here - you know what I mean :)
There should be a degree of the obvious when interacting with an
interface. In other words, it should, as far as possible, be obvious as what
to click on, in order to
This speed problem is, for me, the single most frustrating aspect about
GIMP. (I can live with its inferior text tools, but real-time rendering
should be beefed up.)
As usual, easier said than done.
Simple comparison: An A4 page, 300DPI, open in both applications. Grab a
paint brush and and
Not very fast at all. Use a brush with a soft
edge (hardness set quite low) and colour in parts of an A4
canvas. Standard colouring in motion (using a stylus), which GIMP
handles poorly.
On 02/03/2011 19:07, Stefan Maerz wrote:
This
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