Isn't there a royalty issue with mp3 support? I suspect it
probably won't affect free mods, but it's possibly worth considering Ogg-Vorbis
as an alternative to mp3 if you do something commercial :)
- Original Message -
From:
Nathan Taylor
To: HLCoders
Sent: Wednesday,
Me? Commercial0? HAHAAHAH!! I laugh at you.I could never hand code something commercial. What's Ogg-vorbis? - Original Message - From: Neale Roberts Sent: Wednesday, November 14, 2001 4:27 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Problem with Client side animations Isn't there a
Is there a clean way to count the totally number of a certain entity in
map?
-Ron
By certain entity I assume you mean of the same classname...
edict_t *pEdict = NULL;
int count = 0;
while (pEdict=UTIL_FindEntityByClassname(pEdict, classname_to_search_for))
{
count++;
}
Jeffrey botman
OOPS! Wrong cvs tree ;)
There is a
pLast = pObject;
In between the for {} and do {} while ();
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta,
Ronald
Sent: Wednesday, November 14, 2001 9:35 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] #
*nod* I also missed some key logic it looks like as well *sigh* oh well,
no one said I was a botman ;)
God of SDK
-Ron
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of _Phantom_
Sent: Wednesday, November 14, 2001 11:13 AM
To: [EMAIL PROTECTED]
Subject:
vModEnable is voice related stuff. I got spammed with that by sub
classing one of the gamerules classes, and not defining this in my
Gamerules' ClientCommand function.
I ended up doing a work around like thus:
// Do nothing except prevent vModEnable messages spamming clients
if (FStrEq(pcmd,
I think this might be a silly quiestion, but I am curious.
When I ported my mod over to Linux, I had to change a bunch of counter
loops:
for ( int i = 1; i = gpGlobals-maxClients; i++ )
to this style
int i;
for ( i = 1; i = gpGlobals-maxClients; i++ )
For ansi compliance. The question
Ronald wrote:
Nothing is being clobbered..
The code is never compiled ;)
#if 0
Nothing is compiled in here.
#endif
I realize that is not getting compiled, that is what worries me, because
what is getting compiled is;
#if 0
//..
#else
m_iClip += 10;
#endif
Which is adding 10 to
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