yeh, I was looking to see how the client dll works and came across that
clientbot. Then it was basically me, one other guy and the owner on the
forums. It was made originally for bots (POD pod I think was gonna use it)
but then it changed to cheating.
Because its on a GNU licence and ogc based
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Your expertise extend far beyond mine, besides I'm still in 9th grade algebra,
matrices aren't for a couple months. :)
Anyways, my errors sit mostly in studiomdl. I took the gordon model and stripped it
down to skeletal frame then I took my
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raarrra!!! |-|40rZ rrrr!!!
No but seriously, your points are very clear and I think with such source people may
find many a practical use for the OGC source.
- Original Message -
From: _Phantom_
Sent: Wednesday, February 20, 2002
maybe the changes you did by stripping the model modified the bones (model
skeleton)/bounding box properties of the model. so when you compile... it
just blurted out an error.
make sure you try compiling again with a proper .qc file.
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Kevin runab0ut Navia
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All I did was decompile in MS3D then import skeleton only. The only changes I made in
the qc where copy pasting in the old animations and updating it to look exactly like
the gordon one, but with the proper file names.
- Original Message
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Precisely. Oh and as a sidenote, the site with those files (
http://clientbot.narod.ru/download.html ) is deadly slow with .5k/sec download speeds
so I am downloading everything and re-mirroring for all those interested. Look at
[EMAIL PROTECTED] wrote:
I hope this information is told with the intention that it will be used to
stop cheats..
Unlikely since you won't find cheat code on that site. But many
interesting ideas have emerged from Vasily's clientbot code. His
dll features an autoconnector, a spam filter,
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Hello,
For some reasons, I need to have a temporary light in my
mod... I create it with a SVC_TEMPENTITY. It works...
But the result isn't as expected... Indeed, as you can see
on the picture I've
right i implemented the slFollow task into code but when i add in SetUse(
FollowerUse ); just like barney and sci's have in there code exactly under
MonsterInit(); i get 2 errors which i don't no how to fix but when the
SetUse( FollowerUse ); bit aint there then it compiles fine. this is what i
You'll have to add :
#include talkmonster.h
to be able to use the FollowUse code.
- Original Message -
From: Lee Shaw [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, February 21, 2002 4:59 PM
Subject: RE: [hlcoders] hgrunt code
right i implemented the slFollow task into code
the #include talkmonster.h is already in the hgrunt code
From: Mike Blowers [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] hgrunt code
Date: Thu, 21 Feb 2002 17:14:58 -
You'll have to add :
#include talkmonster.h
to be able to use the FollowUse
Actually as an after thought. I looked at my code and here is how i
allocate mine. My dlight is on the client side since its a single player
mod. I use it for my torch to light up a small area.
dlight_t *dl = gEngfuncs.pEfxAPI-CL_AllocDlight (2);
The (2) is because when its (1) I believe the
Ooops... I've forgotten to join the screenshot :(
sorry !
(I join 2 screenshots)
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I don't think attachments are allowed on this list (to prevent the spread of
virii).
Jeffrey
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Ok :) so, here are :
http://www.halflifexpert.com/hl_albator/zo_tari_120001.jpg
http://www.halflifexpert.com/hl_albator/zo_tari_12.jpg
- Original Message -
From: botman
To:
looks like the html parse valve is using decide to strip your attachments?
-Original Message-
From: Cortex [mailto:[EMAIL PROTECTED]]
Sent: Thursday, February 21, 2002 13:33
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] DLIGHT problem
This is a multi-part message in MIME format.
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I think I'm thinking of something else.
~Ghoul
Lets leave it at that...
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Aighty... for my torch, if it were multiplayer no one else would be able to
see it unless a message were sent to them telling them where to put it. I
dont have a need for that so I dont do it.
Also what it looks like to me is that your dlight is HUGE. That is why the
effect is weird. (Im
Persuter is it ok if i mail u my .cpp for it and could u take a look at it
and just let me no if i'm on the right track, cuz i'm totaly lost with it
and i need this code for my mod.
RaZiEl
From: Persuter [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: RE:
i didnt know that the .smd file(s) are text files... thanks!
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Kevin runab0ut Navia
Web developer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Ken Birdwell
Sent: Friday, February 22, 2002 6:26 AM
To: '[EMAIL
I'm working on something like hlmod modification.(mainly for cs)
ant it contains some anti-cheat methods,
however,I'm not good at coding and english :),
http://free.prohosting.com/~deedee/bmx-v1.06b.zip (binary)
http://free.prohosting.com/~deedee/bmx_plugin_new.zip (source code)
Sorry about the off topic but I found something out about my system tonight
that really pisses me off. Ive been having problems with my video and sound
card while running my mod on 2k, and I went to my sound card site to try and
figure out why. I go to the faq and the first thing on there is
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