[hlcoders] Multiplayer + OpenGL = sound problems...

2002-03-15 Thread Cale Dunlap
Anyone ever had this happen to them? I get into a multiplayer game of my mod, I'm in OpenGL mode... and I don't hear explosions, world sounds, or other people's gunfire. I only hear my own gunfire. It isn't just me that experienced this during testing. Anyone in OpenGL mode experienced this. I did

Re: [hlcoders] Multiplayer + OpenGL = sound problems...

2002-03-15 Thread Miguel Aleman
Not really, considering you can still hear your own gunfire I doubt it could be the soundcard. What did you change in the code so far? - Original Message - From: "Cale Dunlap" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, March 14, 2002 10:49 PM Subject: [hlcoders] Multiplaye

Re: [hlcoders] Solid Vehicles

2002-03-15 Thread Nicolai Haehnle
Am Donnerstag, 14. März 2002 21:50 schrieb Tom: > the hull always stays pointed the same way, thats why the player hull is a > square rectangle. > > Benifits of hulls are that they dont need much extra collision code to > work, but the problems are that you are very limited with them - i.e. > limi

[hlcoders] OT: How to get an icon associated with an executable.

2002-03-15 Thread [EMAIL PROTECTED]
All: I know that this is OFF-TOPIC, but I was wondering how to associate an icon with an executable on Windows. I ask here because I know the coders here are likely to know and to answer. By the way, I have M$VC++ and I am running WinNT and Win2K. Thanks in advance for answering my OFF-TOPIC q

Re: [hlcoders] OT: How to get an icon associated with an executable.

2002-03-15 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Include the icon as a resource (ctrl-r) or Insert>Resource - Original Message - From: [EMAIL PROTECTED] Sent: Friday, March 15, 2002 4:42 PM To: [EMAIL PROTECTED] Subject: [hlcoders] OT: How to get an icon associated with an executable.

Re: [hlcoders] Multiplayer + OpenGL = sound problems...

2002-03-15 Thread Cale Dunlap
I threw in a particle engine and a new set of gamerules, based off of the teamplay game rules in HL, an da VGUI HUD. I didn't manage to catch when it started happening. I know it happaned after the VGUI HUD, and before the particle engine. As far as code modifications between those times, they wer

Re: [hlcoders] OT: How to get an icon associated with an executable.

2002-03-15 Thread botman
> [ Picked text/plain from multipart/alternative ] > Include the icon as a resource (ctrl-r) or Insert>Resource > >> All: >> >> I know that this is OFF-TOPIC, but I was wondering how to associate an >> icon with an executable on Windows. I ask here because I know the >> coders here are likely to

Re: [hlcoders] OT: How to get an icon associated with an executable.

2002-03-15 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Ohhh my bad, sorry there. I knew it seemed to simple :P - Original Message - From: botman Sent: Friday, March 15, 2002 7:14 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] OT: How to get an icon associated with an executable. > [ Picke

Re: [hlcoders] OT: How to get an icon associated with an executable.

2002-03-15 Thread Tim Faehnle
If you are talking about getting the icon into the exe, there is also Resource Hacker: http://rpi.net.au/~ajohnson/resourcehacker/ In case you can't compile it in. -Tim - Original Message - From: "Nathan Taylor" <[EMAIL PROTECTED]> To: "HLCoders" <[EMAIL PROTECTED]> Sent: Friday, March

Re: [hlcoders] OT: How to get an icon associated with an executable.

2002-03-15 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] I love that program, great for hacking seXP boot screens. - Original Message - From: Tim Faehnle Sent: Friday, March 15, 2002 9:08 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] OT: How to get an icon associated with an executable. If