I agree with Tom on this. People that put their reply at the bottom of tons
of text annoy me. Either trim the text or put the reply at the top.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards
Sent: Friday, May 09, 2008 3:42 PM
To: Discussion of
I think you're looking for:
Isteamfriends.h
// returns the local players name - guaranteed to not be NULL.
virtual const char *GetPersonaName() = 0;
That grabs whatever your current Friends name is, i.e. the same thing TF2
uses.
-Original Message-
From: [EMAIL PROTECTED]
isteamuser.h
virtual CSteamID GetSteamID() = 0;
But then i delved deeper and thats the steamid, not the username
Oh well
Nick wrote:
> Well how much money do you want to remember ?
>
> On Fri, May 9, 2008 at 12:13 PM, Tom Leighton
> <[EMAIL PROTECTED]> wrote:
>
>> You ca
Well how much money do you want to remember ?
On Fri, May 9, 2008 at 12:13 PM, Tom Leighton
<[EMAIL PROTECTED]> wrote:
> You can get the username they logged in with via some functions in the
> client side.
>
> Cant quite remember how though.
>
> Christopher Harris wrote:
>> You people misundersta
If you're trying to quote a particular piece of the text then obviously
you will put it above. But if someone is just replying in general, like
I am here, we already know they're doing that. Having to scroll over two
screens of text that comprise the entire conversion to date before
reaching an
Tom Edwards wrote:
> What's with all this replying below the quote? I keep thinking someone
> sent an empty message. :-p
A: Because it messes up the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing in e-mail?
htt
What's with all this replying below the quote? I keep thinking someone
sent an empty message. :-p
Devin Dawson wrote:
>> -- Forwarded message --
>> From: Tim Baker <[EMAIL PROTECTED]>
>> To: Discussion of Half-Life Programming
>> Date: Fri, 09 May 2008 11:01:53 -0700
>> Subject:
> -- Forwarded message --
> From: Tim Baker <[EMAIL PROTECTED]>
> To: Discussion of Half-Life Programming
> Date: Fri, 09 May 2008 11:01:53 -0700
> Subject: Re: [hlcoders] XSI Mod Tool 6 and SMD Importer
>>
>> Hello, I've got an issue with the new XSI Mod Tool (v. 6) - now, I know
> Hello, I've got an issue with the new XSI Mod Tool (v. 6) - now, I know
> this
> may not be the most appropriate place for this, but all the smart people
> are
> here ;D
>
> My problem with the XSI Mod Tool 6 is: the SMD importer doesn't work
> right
> when importing vertex weights. All mo
Hello, I've got an issue with the new XSI Mod Tool (v. 6) - now, I know this
may not be the most appropriate place for this, but all the smart people are
here ;D
My problem with the XSI Mod Tool 6 is: the SMD importer doesn't work right
when importing vertex weights. All models have some verte
You can get the username they logged in with via some functions in the
client side.
Cant quite remember how though.
Christopher Harris wrote:
> You people misunderstand the purpose of this guy's request.
>
> Nobody wants Steam Login. People want to be able to get the Steam Community
> Name such
You people misunderstand the purpose of this guy's request.
Nobody wants Steam Login. People want to be able to get the Steam Community
Name such as how TF2 forces you to use Steam Community Name. That friends ID
things is great for this because Steam Community name == Friends name, so it
is very
I encountered this (or at least something with identical symptoms) in
the OB engine a while ago and Valve were kind enough to fix it. I don't
think they're going to do the same for Ep1. You need to move to the
current source tree!
A.Oliver wrote:
> I've being suffering this bug since long time
I've being suffering this bug since long time ago, I was thinking it was a very
specific issue,
so posting it probably won't solve anything. I wasn't finding any similar
issues neither.
Recently I detected the same problem in "Get a life mod", so maybe this isn't
as rare as I thought.
Basicall
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