Re: [hlcoders] Third Person Camera Tutorial

2005-07-13 Thread SB Childe Roland
] [mailto:[EMAIL PROTECTED] On Behalf Of SB Childe Roland Sent: Friday, July 08, 2005 3:27 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Third Person Camera Tutorial Why wouldn't you comment out the entire if statement?? Do you like wasting processor cycles? On 7/3/05, Kamran

Re: [hlcoders] Vehicle Prediction

2005-07-12 Thread SB Childe Roland
to them. A theory that doesn't always hold true, unfortunately. It's the same old shit with a new spit shine. Sounds like someone I know, minus the shine. SB Childe Roland wrote: It's just that I was looking forward to HL2 so much. Valve really let us down with not having sooo many features

Re: [hlcoders] Vehicle Prediction

2005-07-12 Thread SB Childe Roland
If Valve doesn't make serious changes to the Source engine it is going to be even more obsolete by the time TF2 comes out. On 7/9/05, Tom Edwards [EMAIL PROTECTED] wrote: TF2...TF2...hang on in there... ;-) SB Childe Roland wrote: Noone has done it?? On 6/30/05, [EMAIL PROTECTED] [EMAIL

Re: [hlcoders] Vehicle Prediction

2005-07-12 Thread SB Childe Roland
And Havok improves the gameplay exactly how?? On 7/12/05, McCormack, Chris [EMAIL PROTECTED] wrote: Havok -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of SB Childe Roland Sent: 12 July 2005 12:51 To: hlcoders@list.valvesoftware.com Subject: Re

Re: [hlcoders] Vehicle Prediction

2005-07-12 Thread SB Childe Roland
And all it is is eye candy, therefore it is 100% related to looks, therefore proving my point. On 7/12/05, Kamran [EMAIL PROTECTED] wrote: Physics... ragdolls... one of the reasons I love CS:S. SB Childe Roland wrote: And Havok improves the gameplay exactly how?? On 7/12/05, McCormack

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread SB Childe Roland
[EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Wrong side of bed? -- - Ben Davison - http://www.shadow-phoenix.com -- -- = SB Childe Roland I will show you fear in a handful of jellybeans

Re: [hlcoders] Vehicle Prediction

2005-07-10 Thread SB Childe Roland
://list.valvesoftware.com/mailman/listinfo/hlcoders -- = SB Childe Roland I will show you fear in a handful of jellybeans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Third Person Camera Tutorial

2005-07-08 Thread SB Childe Roland
-- = SB Childe Roland I will show you fear in a handful of jellybeans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Vehicle Prediction

2005-07-08 Thread SB Childe Roland
? I'd appreciate any advice at all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- = SB Childe Roland I will show you

Re: [hlcoders] Re: Re: 3 round

2005-05-12 Thread SB Childe Roland
/listinfo/hlcoders -- = SB Childe Roland I will show you fear in a handful of jellybeans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlcoders] Re: 3 round burst

2005-05-12 Thread SB Childe Roland
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Re: [hlcoders] Netcode and Vehicles

2005-05-09 Thread SB Childe Roland
Childe Roland I will show you fear in a handful of jellybeans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] PoserParameters in the QC

2005-04-29 Thread SB Childe Roland
in and how does it interact with the $sequence options (like blend)? I have looked through the documentation, but it is not all that helpful. It could definately use more examples. -- = SB Childe Roland I will show you fear in a handful of jellybeans

Re: [hlcoders] I need an example of adding tab control for vgui

2005-04-29 Thread SB Childe Roland
the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- = SB Childe Roland I will show you fear in a handful of jellybeans. ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] HL2 Mini-map/radar

2005-04-27 Thread SB Childe Roland
. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- = SB Childe Roland I will show you fear in a handful of jellybeans

Re: [hlcoders] Netcode and Vehicles

2005-04-22 Thread SB Childe Roland
technical issues along the way. Yahn -- = SB Childe Roland I will show you fear in a handful of jellybeans. -- = SB Childe Roland I will show you fear in a handful of jellybeans

[hlcoders] Shared-Jeep-Code Thread

2005-04-22 Thread SB Childe Roland
() - Is this correct? Do I need to put my variables inside these macros, or will that be done automatically? I'm still not sure about the useage of the Network macros, perhaps when I get those right, the linker error will be fixed. -- = SB Childe Roland I

Re: [hlcoders] Netcode and Vehicles

2005-04-21 Thread SB Childe Roland
-- = SB Childe Roland I will show you fear in a handful of jellybeans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Multiplayer NPCs

2005-04-21 Thread SB Childe Roland
://my.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- = SB Childe Roland I will show you fear in a handful

Re: [hlcoders] Any problems with VB .Net?

2005-04-07 Thread SB Childe Roland
[EMAIL PROTECTED] wrote: I think you read the later reply of mine. I already rephrased it. Some people reads it late, I suppose. :p From: SB Childe Roland [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Any problems

Re: [hlcoders] Any problems with VB .Net?

2005-04-06 Thread SB Childe Roland
Travel. http://www.msn.com.sg/travel/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- = SB Childe Roland I will show you

Re: [hlcoders] ConVar ?

2005-04-04 Thread SB Childe Roland
: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- = SB Childe Roland I will show you fear in a handful of jellybeans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlcoders] MOTD, STEAMID

2005-03-31 Thread SB Childe Roland
://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- = SB Childe Roland I

Re: [hlcoders] Animated HUD Icon

2005-03-28 Thread SB Childe Roland
in the vmt file. What the frames are and the speed to animate. Would it not be the same for textures in the HUD? Dave R. Meyers OZ Deathmatch -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SB Childe Roland Sent: Friday, March 25, 2005 11:57 AM

[hlcoders] Re: Animated HUD Icon

2005-03-25 Thread SB Childe Roland
Ok, it seems that the background box is actually 128x128, but the image is being drawn smaller than that. On Fri, 25 Mar 2005 12:56:59 -0600, SB Childe Roland [EMAIL PROTECTED] wrote: I am trying to create an Icon on the HUD that is animated. I have the VTF created with 3 frames. I have

[hlcoders] Re: Animated HUD Icon

2005-03-25 Thread SB Childe Roland
:12:10 -0600, SB Childe Roland [EMAIL PROTECTED] wrote: Ok, it seems that the background box is actually 128x128, but the image is being drawn smaller than that. On Fri, 25 Mar 2005 12:56:59 -0600, SB Childe Roland [EMAIL PROTECTED] wrote: I am trying to create an Icon on the HUD

Re: [hlcoders] Anyone want to start a What to do while compiling hl2 list?

2005-03-16 Thread SB Childe Roland
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[hlcoders] ThirdPerson View in Vehicle

2005-02-02 Thread SB Childe Roland
this is controlled in the code. Does anyone know where this is at? I've searched everywhere for thirdperson, but nothing seems to relate to the vehicle code. Any ideas? -- = SB Childe Roland I will show you fear in a handful of jellybeans

Re: [hlcoders] ThirdPerson View in Vehicle

2005-02-02 Thread SB Childe Roland
if anyone knows how to get rid of it, I would appreciate it. -- = SB Childe Roland I will show you fear in a handful of jellybeans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] ThirdPerson View in Vehicle

2005-02-02 Thread SB Childe Roland
I think the easiest way to fix this would be to have the camera rotate with the vehicle turning. Has anyone tried to do this?? On Wed, 2 Feb 2005 17:25:37 -0600, SB Childe Roland [EMAIL PROTECTED] wrote: I found the following section of code

Re: [hlcoders] ThirdPerson View in Vehicle

2005-02-02 Thread SB Childe Roland
Yeah, i see that now, thanks for the reply Botman. Anybody got any ideas on how to lock the thirdperson camera with the rotation of the vehicle? On Wed, 02 Feb 2005 17:41:54 -0600, Jeffrey botman Broome [EMAIL PROTECTED] wrote: SB Childe Roland wrote: I found the following section of code

Re: [hlcoders] ThirdPerson View in Vehicle

2005-02-02 Thread SB Childe Roland
at it... r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: SB Childe Roland [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, February 02, 2005 6:25 PM Subject: Re: [hlcoders] ThirdPerson View in Vehicle I found the following section of code

Re: [hlcoders] ThirdPerson View in Vehicle

2005-02-02 Thread SB Childe Roland
-0600, SB Childe Roland [EMAIL PROTECTED] wrote: Got it working, if anyone needs advice, email me. On Wed, 2 Feb 2005 18:49:39 -0500, r00t 3:16 [EMAIL PROTECTED] wrote: I think you want GetVehicleEyeOffest or something similar. Then adjust the players offset bases on that? Not looking

Re: [hlcoders] moveable Spawnpoints

2005-01-26 Thread SB Childe Roland
preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- = SB Childe Roland I will show you fear in a handful of jellybeans. ___ To unsubscribe, edit your list

Re: [hlcoders] Documentation

2005-01-26 Thread SB Childe Roland
-- = SB Childe Roland I will show you fear in a handful of jellybeans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] moveable Spawnpoints

2005-01-26 Thread SB Childe Roland
programming is all about? If it isn't, then what list would be appropriate? Second, I too am actually quite interested in the coding side of this topic. On Wed, 26 Jan 2005 15:31:45 -0600, SB Childe Roland [EMAIL PROTECTED] wrote: This isn't really appropriate for this list. Perhaps you

[hlcoders] Commercially released mods??

2005-01-25 Thread SB Childe Roland
their shitty day jobs - and Valve already with a captive audience would make more money also ... *** -- = SB Childe Roland I will show you fear in a handful of jellybeans

Re: [hlcoders] Commercially released mods??

2005-01-25 Thread SB Childe Roland
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Re: [hlcoders] Forcing things such as kill, name on a serverplugin

2005-01-25 Thread SB Childe Roland
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Re: [hlcoders] Commercially released mods??

2005-01-25 Thread SB Childe Roland
, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- = SB Childe Roland I will show you fear in a handful of jellybeans. ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] Commercially released mods??

2005-01-25 Thread SB Childe Roland
Sorry, Botman. I usually don't see that extra text, so I don't think to trim it. I'll try to watch out. -- = SB Childe Roland I will show you fear in a handful of jellybeans. ___ To unsubscribe, edit your list preferences

Re: [hlcoders] Re: Controlling NPCs

2005-01-25 Thread SB Childe Roland
Childe Roland I will show you fear in a handful of jellybeans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Re: Controlling NPCs

2005-01-25 Thread SB Childe Roland
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Re: [hlcoders] MS VS C++ 6.0 source compile info

2005-01-25 Thread SB Childe Roland
. - -- = SB Childe Roland I will show you fear in a handful of jellybeans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

[hlcoders] Controlling NPCs

2005-01-24 Thread SB Childe Roland
give me in these areas, thanks. -- = SB Childe Roland I will show you fear in a handful of jellybeans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

Re: [hlcoders] Making weapons use magazines?

2005-01-18 Thread SB Childe Roland
. You just have to modify all the ammo pickup stuff, and the way ammo is packed. Yuou can also reduce bandwidth by changing the send/receive stuff to use a smaller bitsize for ammo too ;) -- = SB Childe Roland I will show you fear in a handful of jellybeans

Re: [hlcoders] Message printing? [CS-Source]

2005-01-09 Thread SB Childe Roland
Maybe because it's not written in C#? On Mon, 10 Jan 2005 01:26:59 +0100, Frank Weima [EMAIL PROTECTED] wrote: Heh well I think that HL2MP/DM has the same code as CSS. I mean the standard Message printing. So if there is a code for HL2MP, where is it, because I can't find it in any file or

Re: [hlcoders] quick menu question

2005-01-07 Thread SB Childe Roland
*. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- SB Childe Roland I will show you fear in a handful of jelly beans

Re: [hlcoders] Winter-een-mas

2005-01-04 Thread SB Childe Roland
visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- SB Childe Roland I will show you fear in a handful of jelly beans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlcoders] FileFarm - Community File Mirror Network

2004-12-17 Thread SB Childe Roland
the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- SB Childe Roland I will show you fear in a handful of jelly beans. ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] Netcode and Vehicles

2004-12-15 Thread SB Childe Roland
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- SB Childe Roland I will show you fear in a handful of jelly beans

Re: [hlcoders] Fwd: Voice Chat related

2004-12-03 Thread SB Childe Roland
for CHAN_VOICE or the sfx name ( I think the voice playback has a special tag/name ). Yahn -- SB Childe Roland I will show you fear in a handful of jelly beans. ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] Fwd: Voice Chat related

2004-12-03 Thread SB Childe Roland
to a variable that is const -- SB Childe Roland I will show you fear in a handful of jelly beans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlcoders] Community Shared Code Base

2004-12-03 Thread SB Childe Roland
/mailman/listinfo/hlcoders -- SB Childe Roland I will show you fear in a handful of jelly beans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlcoders] Fwd: Voice Chat related

2004-12-03 Thread SB Childe Roland
of errors for not having windows.h. I have not yet downloaded the Platform SDK. I don't see it being worth 1.4 GB if all I want is a few include files. Will I have to DL the entire thing? On Fri, 3 Dec 2004 08:03:48 -0600, SB Childe Roland [EMAIL PROTECTED] wrote: On Fri, 03 Dec 2004 14:29:14

[hlcoders] Re: WinMM.lib

2004-12-03 Thread SB Childe Roland
Actually, first I just pointed the project to PlatformSDK/Lib to get the file. It did the same thing. On Fri, 3 Dec 2004 10:24:11 -0600, SB Childe Roland [EMAIL PROTECTED] wrote: I finally got my code to compile, but then when it goes to Linking it says: LINK : fatal error LNK1104

[hlcoders] WinMM.lib

2004-12-03 Thread SB Childe Roland
. c_te_spritespray.obj : error LNK2001: unresolved external symbol _atexit c_te_worlddecal.obj : error LNK2001: unresolved external symbol _atexit c_te_playerdecal.obj : error LNK2001: unresolved external symbol _atexit Anybody know whats going on? -- SB Childe Roland I will show you fear

Re: [hlcoders] Community Shared Code Base

2004-12-03 Thread SB Childe Roland
, set up a CVS or Subversion repository too, either on SourceForge or privately, and make it act just like an open source project. Then, people can all contribute to the same code . -- SB Childe Roland I will show you fear in a handful of jelly beans

[hlcoders] Voice Chat related

2004-12-02 Thread SB Childe Roland
are? -- SB Childe Roland I will show you fear in a handful of jelly beans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Voice Chat related

2004-12-02 Thread SB Childe Roland
are? -- SB Childe Roland I will show you fear in a handful of jelly beans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Fwd: Voice Chat related

2004-12-02 Thread SB Childe Roland
-- Forwarded message -- From: SB Childe Roland [EMAIL PROTECTED] Date: Thu, 2 Dec 2004 17:37:33 -0600 Subject: Voice Chat related To: [EMAIL PROTECTED] I do not yet have the SDK (getting HL2 for christmas), but I have a question about the possibilities

Re: [hlcoders] Fwd: Voice Chat related

2004-12-02 Thread SB Childe Roland
-- SB Childe Roland I will show you fear in a handful of jelly beans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] VS .NET Professional - Academic Version

2004-12-01 Thread SB Childe Roland
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Re: [hlcoders] Re: Source SDK Released

2004-11-08 Thread SB Childe Roland
account OMG! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- SB Childe Roland I will show you fear in a handful of jelly

Re: [hlcoders] Possible release of the SDK today.

2004-11-05 Thread SB Childe Roland
Does that mean we can download those things now? I don't see anything in steam to get them. SB Childe Roland I will show you fear in a handful of jelly beans. ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] [OT] [RANT] [REQUEST] Trimming posts

2004-10-30 Thread SB Childe Roland
Andrews SB Childe Roland wrote: I thought Valve did the whole Source engine from scratch. Wouldn't that mean that there is no technology licensed from Id? On Fri, 29 Oct 2004 16:43:52 +0200, Elektordi [EMAIL PROTECTED] wrote: Sorry. Corrected post :-) below: /*** * * Copyright (c

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread SB Childe Roland
makefile. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- SB Childe Roland I will show you fear in a handful of jelly beans

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread SB Childe Roland
-- SB Childe Roland I will show you fear in a handful of jelly beans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread SB Childe Roland
directly (was planning on redesign anyways). On Thu, 21 Oct 2004 10:32:33 -0500, Jorge Rodriguez [EMAIL PROTECTED] wrote: On Wed, Oct 20, 2004 at 08:26:40PM -0500, SB Childe Roland wrote: I was wondering if anyone here has tried to do a mod based off of an existing game/movie/book/etc. Have