]
[mailto:[EMAIL PROTECTED] On Behalf Of SB Childe
Roland
Sent: Friday, July 08, 2005 3:27 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Third Person Camera Tutorial
Why wouldn't you comment out the entire if statement?? Do you like
wasting processor cycles?
On 7/3/05, Kamran
to them. A theory that doesn't
always hold true, unfortunately.
It's the same old shit with a new spit shine.
Sounds like someone I know, minus the shine.
SB Childe Roland wrote:
It's just that I was looking forward to HL2 so much. Valve really let
us down with not having sooo many features
If Valve doesn't make serious changes to the Source engine it is going
to be even more obsolete by the time TF2 comes out.
On 7/9/05, Tom Edwards [EMAIL PROTECTED] wrote:
TF2...TF2...hang on in there... ;-)
SB Childe Roland wrote:
Noone has done it??
On 6/30/05, [EMAIL PROTECTED] [EMAIL
And Havok improves the gameplay exactly how??
On 7/12/05, McCormack, Chris [EMAIL PROTECTED] wrote:
Havok
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of SB Childe
Roland
Sent: 12 July 2005 12:51
To: hlcoders@list.valvesoftware.com
Subject: Re
And all it is is eye candy, therefore it is 100% related to looks,
therefore proving my point.
On 7/12/05, Kamran [EMAIL PROTECTED] wrote:
Physics... ragdolls... one of the reasons I love CS:S.
SB Childe Roland wrote:
And Havok improves the gameplay exactly how??
On 7/12/05, McCormack
[EMAIL PROTECTED] wrote:
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Wrong side of bed?
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?
I'd appreciate any advice at all.
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in and how does it interact with the
$sequence options (like blend)?
I have looked through the documentation, but it is not all that
helpful. It could definately use more examples.
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technical issues along the way.
Yahn
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()
-
Is this correct? Do I need to put my variables inside these macros,
or will that be done automatically? I'm still not sure about the
useage of the Network macros, perhaps when I get those right, the
linker error will be fixed.
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I
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://my.yahoo.com
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[EMAIL PROTECTED] wrote:
I think you read the later reply of mine. I already rephrased it. Some
people reads it late, I suppose. :p
From: SB Childe Roland [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Any problems
Travel. http://www.msn.com.sg/travel/
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I
in the vmt file. What
the frames are and the speed to animate.
Would it not be the same for textures in the HUD?
Dave R. Meyers
OZ Deathmatch
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of SB Childe
Roland
Sent: Friday, March 25, 2005 11:57 AM
Ok, it seems that the background box is actually 128x128, but the
image is being drawn smaller than that.
On Fri, 25 Mar 2005 12:56:59 -0600, SB Childe Roland
[EMAIL PROTECTED] wrote:
I am trying to create an Icon on the HUD that is animated. I have the
VTF created with 3 frames. I have
:12:10 -0600, SB Childe Roland
[EMAIL PROTECTED] wrote:
Ok, it seems that the background box is actually 128x128, but the
image is being drawn smaller than that.
On Fri, 25 Mar 2005 12:56:59 -0600, SB Childe Roland
[EMAIL PROTECTED] wrote:
I am trying to create an Icon on the HUD
.
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this is controlled in the code. Does anyone know
where this is at? I've searched everywhere for thirdperson, but
nothing seems to relate to the vehicle code. Any ideas?
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if anyone knows how to get rid of it, I would
appreciate it.
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I think the easiest way to fix this would be to have the camera rotate
with the vehicle turning. Has anyone tried to do this??
On Wed, 2 Feb 2005 17:25:37 -0600, SB Childe Roland
[EMAIL PROTECTED] wrote:
I found the following section of code
Yeah, i see that now, thanks for the reply Botman.
Anybody got any ideas on how to lock the thirdperson camera with the
rotation of the vehicle?
On Wed, 02 Feb 2005 17:41:54 -0600, Jeffrey botman Broome
[EMAIL PROTECTED] wrote:
SB Childe Roland wrote:
I found the following section of code
at it...
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: SB Childe Roland [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, February 02, 2005 6:25 PM
Subject: Re: [hlcoders] ThirdPerson View in Vehicle
I found the following section of code
-0600, SB Childe Roland
[EMAIL PROTECTED] wrote:
Got it working, if anyone needs advice, email me.
On Wed, 2 Feb 2005 18:49:39 -0500, r00t 3:16 [EMAIL PROTECTED] wrote:
I think you want GetVehicleEyeOffest or something similar.
Then adjust the players offset bases on that?
Not looking
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programming is all
about? If it isn't, then what list would be appropriate?
Second, I too am actually quite interested in the coding side of this topic.
On Wed, 26 Jan 2005 15:31:45 -0600, SB Childe Roland
[EMAIL PROTECTED] wrote:
This isn't really appropriate for this list. Perhaps you
their shitty day jobs - and Valve already with a captive audience
would make more money also
...
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Sorry, Botman. I usually don't see that extra text, so I don't think
to trim it. I'll try to watch out.
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Childe Roland
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give me in these areas, thanks.
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You just have to modify all the ammo pickup stuff, and the way ammo is
packed. Yuou can also reduce bandwidth by changing the send/receive stuff to
use a smaller bitsize for ammo too ;)
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Maybe because it's not written in C#?
On Mon, 10 Jan 2005 01:26:59 +0100, Frank Weima [EMAIL PROTECTED] wrote:
Heh well I think that HL2MP/DM has the same code as CSS.
I mean the standard Message printing. So if there is a code for HL2MP,
where is it, because I can't find it in any file or
*.
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for
CHAN_VOICE or the sfx name ( I think the voice playback has a special
tag/name ).
Yahn
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to a variable that is const
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of errors for not having windows.h. I have
not yet downloaded the Platform SDK. I don't see it being worth 1.4
GB if all I want is a few include files. Will I have to DL the entire
thing?
On Fri, 3 Dec 2004 08:03:48 -0600, SB Childe Roland
[EMAIL PROTECTED] wrote:
On Fri, 03 Dec 2004 14:29:14
Actually, first I just pointed the project to PlatformSDK/Lib to get
the file. It did the same thing.
On Fri, 3 Dec 2004 10:24:11 -0600, SB Childe Roland
[EMAIL PROTECTED] wrote:
I finally got my code to compile, but then when it goes to Linking it says:
LINK : fatal error LNK1104
.
c_te_spritespray.obj : error LNK2001: unresolved external symbol _atexit
c_te_worlddecal.obj : error LNK2001: unresolved external symbol _atexit
c_te_playerdecal.obj : error LNK2001: unresolved external symbol _atexit
Anybody know whats going on?
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, set up a CVS or Subversion
repository too, either on SourceForge or privately, and make it act
just like an open source project. Then, people can all contribute to
the same code .
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are?
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are?
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-- Forwarded message --
From: SB Childe Roland [EMAIL PROTECTED]
Date: Thu, 2 Dec 2004 17:37:33 -0600
Subject: Voice Chat related
To: [EMAIL PROTECTED]
I do not yet have the SDK (getting HL2 for christmas), but I have a
question about the possibilities
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account OMG!
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SB Childe Roland
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Does that mean we can download those things now? I don't see anything
in steam to get them.
SB Childe Roland
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Andrews
SB Childe Roland wrote:
I thought Valve did the whole Source engine from scratch. Wouldn't
that mean that there is no technology licensed from Id?
On Fri, 29 Oct 2004 16:43:52 +0200, Elektordi [EMAIL PROTECTED] wrote:
Sorry. Corrected post :-) below:
/***
*
* Copyright (c
makefile.
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directly (was planning on redesign anyways).
On Thu, 21 Oct 2004 10:32:33 -0500, Jorge Rodriguez
[EMAIL PROTECTED] wrote:
On Wed, Oct 20, 2004 at 08:26:40PM -0500, SB Childe Roland wrote:
I was wondering if anyone here has tried to do a mod based off of an
existing game/movie/book/etc. Have
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