Nevermind I fixed it;
Thanks a lot for the help I really appreciate it.
In the past I always avoided Debuggers and just setup manual break points;
today I have
learnt how to use the MSVC++ 2003 .net debugger and I am very happy about this.
Thanks;
Yanii
On 18 Aug 2006 at 14:00, [EMAIL PROTECTE
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Here's more on the issue:
void CEventAction::operator delete( void *pMem )
{
g_EntityListPool.Free( pMem );
}
CBaseEntityOutput::~CBaseEntityOutput()
{
CEventAction *ev = m_ActionList;
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Okay this seems to be causing the problem:
Assert (bOK);
In:
void CMemoryPool::Free( void *memBlock )
But I havent changed any of this code - so why now is it suddenly
playing up?
On 18 Aug 2006 at 8:41,
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Here's a good start point:
http://developer.valvesoftware.com/wiki/Installing_and_Debugging_the_Source_Code
On 8/18/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> How do I run the game off VS 2003? I usually avoid using debuggers.
>
> On 18
How do I run the game off VS 2003? I usually avoid using debuggers.
On 18 Aug 2006 at 8:18, Oliver Gray wrote:
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> Maybe a NULL pointer? Or not using memory correctly when working with char*
> type objects? One way to look into this is to ru
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You might want to read the article about debugging at the VDC.
On 8/18/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> I have no idea what I have done; to be honest I don't recall changing
> anying significant last
> night.
>
> However now a
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Maybe a NULL pointer? Or not using memory correctly when working with char*
type objects? One way to look into this is to run the game off VS 2003 in
debug mode and view the call stack when the game crashes. That way you can
see what caused the
I have no idea what I have done; to be honest I don't recall changing anying
significant last
night.
However now all of a sudden my game is crashing wherever I shoot at an
exploding barrel
and I get some of those debug dialogs saying something about the mempool.cpp.
I have absolutly no idea wha
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