Re: [hlcoders] Game Crash on Exploding Barrel

2006-08-18 Thread webmaster
Nevermind I fixed it; Thanks a lot for the help I really appreciate it. In the past I always avoided Debuggers and just setup manual break points; today I have learnt how to use the MSVC++ 2003 .net debugger and I am very happy about this. Thanks; Yanii On 18 Aug 2006 at 14:00, [EMAIL PROTECTE

Re: [hlcoders] Game Crash on Exploding Barrel

2006-08-18 Thread webmaster
-- [ Picked text/plain from multipart/alternative ] Content-description: Mail message body Here's more on the issue: void CEventAction::operator delete( void *pMem ) { g_EntityListPool.Free( pMem ); } CBaseEntityOutput::~CBaseEntityOutput() { CEventAction *ev = m_ActionList;

Re: [hlcoders] Game Crash on Exploding Barrel

2006-08-18 Thread webmaster
-- [ Picked text/plain from multipart/alternative ] Content-description: Mail message body Okay this seems to be causing the problem: Assert (bOK); In: void CMemoryPool::Free( void *memBlock ) But I havent changed any of this code - so why now is it suddenly playing up? On 18 Aug 2006 at 8:41,

Re: [hlcoders] Game Crash on Exploding Barrel

2006-08-18 Thread Oliver Gray
-- [ Picked text/plain from multipart/alternative ] Here's a good start point: http://developer.valvesoftware.com/wiki/Installing_and_Debugging_the_Source_Code On 8/18/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > How do I run the game off VS 2003? I usually avoid using debuggers. > > On 18

Re: [hlcoders] Game Crash on Exploding Barrel

2006-08-18 Thread webmaster
How do I run the game off VS 2003? I usually avoid using debuggers. On 18 Aug 2006 at 8:18, Oliver Gray wrote: > -- > [ Picked text/plain from multipart/alternative ] > Maybe a NULL pointer? Or not using memory correctly when working with char* > type objects? One way to look into this is to ru

Re: [hlcoders] Game Crash on Exploding Barrel

2006-08-18 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] You might want to read the article about debugging at the VDC. On 8/18/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > I have no idea what I have done; to be honest I don't recall changing > anying significant last > night. > > However now a

Re: [hlcoders] Game Crash on Exploding Barrel

2006-08-18 Thread Oliver Gray
-- [ Picked text/plain from multipart/alternative ] Maybe a NULL pointer? Or not using memory correctly when working with char* type objects? One way to look into this is to run the game off VS 2003 in debug mode and view the call stack when the game crashes. That way you can see what caused the

[hlcoders] Game Crash on Exploding Barrel

2006-08-18 Thread webmaster
I have no idea what I have done; to be honest I don't recall changing anying significant last night. However now all of a sudden my game is crashing wherever I shoot at an exploding barrel and I get some of those debug dialogs saying something about the mempool.cpp. I have absolutly no idea wha