Yeah, External HDD's are the best way to store your data, alongside having
servers set up and such. If you must any form of flash memory 'sd cards'
'flash drives' etc; never work on them continually, rather just use them for
dumping a copy of your work, and never touching them again aside updating
Maybe you got a problem on your filesystem. Try formating it completely and
see if you still have these problems, and/or check for bad blocks, these can
cause quite a few problems specially if theres a lot of them :S.
2009/8/20 Kyle Jansen
> Since I'm the only one on my mod, I just have an ancie
Since I'm the only one on my mod, I just have an ancient (P3-era
Celeron, GeForce 2, 384 megs of RAM) PC working as a Samba server.
Every time I do major work, I copy it over. So when my main computer's
hard drive started acting up, I didn't lose any mod code. I've got an
identical hard drive in an
Ah thanks for the heads up on th memory stick I guess I should invest in an
external hard drive to backup important stuff.
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Hey, just one more thing to add Nick, how did the drive die? Did the
platters physically crash, IE: did you hear clicking?
Because if only the head controller went you can get another hard drive
of the same model and switch them out. I've been lucky a few times over
the years using this meth
As a complete and utter wipe-o-maniac I practically live off my
external hard drive. Steam + All my games are installed on it. I do
burn my source code to cd once a week as another form of backup, but I
wipe my computer pretty much every other month. It's not intentional
it's just my way of keeping
Yes.
On 8/20/09, Tom Edwards wrote:
> So you've got Steamworks?
>
> David Kraeutmann wrote:
>> We use svn for data files for devs, a svnsync read only mirror of
>> sourcemod_dir for testers and git for source code. We currently
>> evaluate using a steam content server for testing build distributi
harddrive died overnight. No warning. I lost tons of
data.
To be honest, as far as i know using a memory stick to keep your data is not
the best of ideas. Someone correct me if i'm wrong, but the chances of a
memory stick failing and crashing is bigger than that of a hard-drive, as
after a ce
WORD!
On 8/20/2009 9:31 AM, ZuM wrote:
> To be honest, as far as i know using a memory stick to keep your data is not
> the best of ideas. Someone correct me if i'm wrong, but the chances of a
> memory stick failing and crashing is bigger than that of a hard-drive, as
> after a certain number of w
If you're talking about USB thumbdrive, don't rely on them for backups.
I've had 4 die on me in the last 5 years. This may be due to carrying
the thumbdrive around with me everywhere and/or leaving it in a hot car
during the day. If you leave it sitting beside your desk all the time
and don
To be honest, as far as i know using a memory stick to keep your data is not
the best of ideas. Someone correct me if i'm wrong, but the chances of a
memory stick failing and crashing is bigger than that of a hard-drive, as
after a certain number of writes and reads from it. Not completely sure
abo
Ive recently started working started using n 8gb memory stick for all my
code. Its working fine for me and I have plenty of space left though I dont
know if these can still crash and cause problems?
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Thanks!
Gabriel Smith
From: Jed
To: ga29sm...@yahoo.com
Sent: Thursday, August 20, 2009 10:17:13 AM
Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
of data.
> By the way! Would any artist look at this? -->
To: Discussion of Half-Life Programming
Sent: Thursday, August 20, 2009 9:05:10 AM
Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of
data.
I always used to have the problem of being a coder, and not being able to get
people to help me for art on my projects.
But I guess
Half-Life Programming
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost
> tons of data.
>
> I didn't read all but there are companies that can restore data from broken
> harddrives, almost no matter how broken the harddrive is.
> It costs around 125eur
al Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery
Sent: August-19-09 10:37 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of
data.
@ Richard
I le
oders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Doeke Wartena
Sent: August-20-09 8:51 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of
data.
I didn't read all but ther
So you've got Steamworks?
David Kraeutmann wrote:
> We use svn for data files for devs, a svnsync read only mirror of
> sourcemod_dir for testers and git for source code. We currently
> evaluate using a steam content server for testing build distribution
>
> On 8/20/09, Adam Buckland wrote:
>
Our tester repo is 6 GByte, 3.1 G when loading (checkouting). SC is
1G. I have no idea how much traffic is created. I think about
100G/Month.
On 8/20/09, Adam Buckland wrote:
> It'll be interesting to see how much bandwidth you use when you
> actually release, since people (myself included!) will
We use svn for data files for devs, a svnsync read only mirror of
sourcemod_dir for testers and git for source code. We currently
evaluate using a steam content server for testing build distribution
On 8/20/09, Adam Buckland wrote:
> It'll be interesting to see how much bandwidth you use when you
It'll be interesting to see how much bandwidth you use when you
actually release, since people (myself included!) will be desperate to
get their hands on it!
On 20 Aug 2009, at 03:15, Paul Peloski wrote:
> Over at BMS all our files (sources and build) are stored on a virtual
> private server
Over at BMS all our files (sources and build) are stored on a virtual
private server. Pretty much everyone working on the mod (30-40 people?) uses
our SVN to keep in sync with the development. We also keep a weekly rsync
backup of the entire repository on another server. We use about 150Gb/month
of
- Andrew
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Doeke Wartena
Sent: Thursday, 20 August 2009 9:51 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost to
I didn't read all but there are companies that can restore data from broken
harddrives, almost no matter how broken the harddrive is.
It costs around 125euros or more but in some cases it's worth everything.
just so you know.
clankill3r
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view the list archives, please visit:
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at the bottom of every e-mail
On Wed, Aug 19, 2009 at 3:38 PM, Jonathan Murphy wrote:
> I just sent him some very nasty e-mails
I just sent him some very nasty e-mails as well as a unsubscribe
confirmation to his inbox. I have a feeling he won't read them though. :\
On Thu, Aug 20, 2009 at 8:33 AM, Jonathan Murphy wrote:
> The new Thunderbird is capable of compiling a conversation into a single
> view of messages much lik
The new Thunderbird is capable of compiling a conversation into a single
view of messages much like a forum reads.
But the guy was saying that the *digest* doesn't remove the quoted text. The
digest is a single e-mail generated weekly (maybe daily too? Not sure) with
all the mailing list posts in
Using gmail so it doesn't actually spam your inbox with new messages, puts
them all under one message.
Not sure how everyone elses works.
On Wed, Aug 19, 2009 at 2:31 PM, Brent Lewis wrote:
>
> DAMN PEOPLE! Flood much? Here, let me help. :-P
>
> > > > On 19 Aug 2009, at 20:36, Joost van kempen
I use Gmail for that reason. It's really nice about removing the quoted
text and turning a mailing list into a forum of sorts.
On Wed, Aug 19, 2009 at 1:50 PM, Dave Gomboc wrote:
> Unfortunately, even the daily digests are frequently not of much help,
> because many posters reply to long thread
DAMN PEOPLE! Flood much? Here, let me help. :-P
> > > On 19 Aug 2009, at 20:36, Joost van kempen
> wrote:
> > >
> > > I DONT WANT THIS SPAM MAIL ANYMORE
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Unfortunately, even the daily digests are frequently not of much help,
because many posters reply to long threads without chopping off the stuff
that is no longer relevant from the bottom. There are days where those of
us subscribing to the "daily" digest receive many such messages, and each
maili
kempen
>
>>
>> I DONT WANT THIS SPAM MAIL ANYMORE
>>
>> > From: adamjbuckl...@gmail.com
>> > To: hlcoders@list.valvesoftware.com
>> > Date: Wed, 19 Aug 2009 21:02:56 +0100
>> > Subject: Re: [hlcoders] My harddrive died overnight. No warning.
; > Date: Wed, 19 Aug 2009 21:02:56 +0100
> > Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost
> tons of data.
> >
> > I would politely suggest that you unsubscribe from the list or opt for
> > the daily digest instead. There was no need for tha
LOL.
On 8/19/2009 3:21 PM, Joost van kempen wrote:
> I DONT WANT THIS SPAM MAIL ANYMORE
>
>> From: adamjbuckl...@gmail.com
>> To: hlcoders@list.valvesoftware.com
>> Date: Wed, 19 Aug 2009 21:02:56 +0100
>> Subject: Re: [hlcoders] My harddrive died overnight. No wa
I DONT WANT THIS SPAM MAIL ANYMORE
> From: little_jo...@hotmail.com
> To: hlcoders@list.valvesoftware.com
> Date: Wed, 19 Aug 2009 22:19:46 +0200
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost
> tonsof data.
>
>
> I DONT WAN
I DONT WANT THIS SPAM MAIL ANYMORE
> From: little_jo...@hotmail.com
> To: hlcoders@list.valvesoftware.com
> Date: Wed, 19 Aug 2009 22:21:01 +0200
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost
> tonsof data.
>
>
> I DONT WAN
I DONT WANT THIS SPAM MAIL ANYMORE
> From: little_jo...@hotmail.com
> To: hlcoders@list.valvesoftware.com
> Date: Wed, 19 Aug 2009 22:20:50 +0200
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost
> tonsof data.
>
>
> I DONT WAN
I DONT WANT THIS SPAM MAIL ANYMORE
> From: little_jo...@hotmail.com
> To: hlcoders@list.valvesoftware.com
> Date: Wed, 19 Aug 2009 21:37:19 +0200
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost
> tonsof data.
>
>
> I DONT WAN
I DONT WANT THIS SPAM MAIL ANYMORE
> From: adamjbuckl...@gmail.com
> To: hlcoders@list.valvesoftware.com
> Date: Wed, 19 Aug 2009 21:02:56 +0100
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
> of data.
>
> I would politely suggest that you
I DONT WANT THIS SPAM MAIL ANYMORE
> From: adamjbuckl...@gmail.com
> To: hlcoders@list.valvesoftware.com
> Date: Wed, 19 Aug 2009 21:02:56 +0100
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
> of data.
>
> I would politely suggest that you
I DONT WANT THIS SPAM MAIL ANYMORE
> From: adamjbuckl...@gmail.com
> To: hlcoders@list.valvesoftware.com
> Date: Wed, 19 Aug 2009 21:02:56 +0100
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
> of data.
>
> I would politely suggest that you
I DONT WANT THIS SPAM MAIL ANYMORE
> From: adamjbuckl...@gmail.com
> To: hlcoders@list.valvesoftware.com
> Date: Wed, 19 Aug 2009 21:02:56 +0100
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
> of data.
>
> I would politely suggest that you
I DONT WANT THIS SPAM MAIL ANYMORE
> From: adamjbuckl...@gmail.com
> To: hlcoders@list.valvesoftware.com
> Date: Wed, 19 Aug 2009 21:02:56 +0100
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
> of data.
>
> I would politely suggest that you
I DONT WANT THIS SPAM MAIL ANYMORE
> From: adamjbuckl...@gmail.com
> To: hlcoders@list.valvesoftware.com
> Date: Wed, 19 Aug 2009 21:02:56 +0100
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
> of data.
>
> I would politely suggest that you
I DONT WANT THIS SPAM MAIL ANYMORE
> From: adamjbuckl...@gmail.com
> To: hlcoders@list.valvesoftware.com
> Date: Wed, 19 Aug 2009 21:02:56 +0100
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
> of data.
>
> I would politely suggest that you
I DONT WANT THIS SPAM MAIL ANYMORE
> From: adamjbuckl...@gmail.com
> To: hlcoders@list.valvesoftware.com
> Date: Wed, 19 Aug 2009 21:02:56 +0100
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
> of data.
>
> I would politely suggest that you
I DONT WANT THIS SPAM MAIL ANYMORE
> From: adamjbuckl...@gmail.com
> To: hlcoders@list.valvesoftware.com
> Date: Wed, 19 Aug 2009 21:02:56 +0100
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
> of data.
>
> I would politely suggest that you
I DONT WANT THIS SPAM MAIL ANYMORE
> From: r2d2r...@gmail.com
> Date: Wed, 19 Aug 2009 21:57:04 +0200
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
> of data.
>
> How ironic that the last post before t
I DONT WANT THIS SPAM MAIL ANYMORE
> From: r2d2r...@gmail.com
> Date: Wed, 19 Aug 2009 21:57:04 +0200
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
> of data.
>
> How ironic that the last post before t
I DONT WANT THIS SPAM MAIL ANYMORE
> From: adamjbuckl...@gmail.com
> To: hlcoders@list.valvesoftware.com
> Date: Wed, 19 Aug 2009 21:02:56 +0100
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
> of data.
>
> I would politely suggest that you
I DONT WANT THIS SPAM MAIL ANYMORE
> From: adamjbuckl...@gmail.com
> To: hlcoders@list.valvesoftware.com
> Date: Wed, 19 Aug 2009 21:02:56 +0100
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
> of data.
>
> I would politely suggest that you
0
>> From: gear@gmail.com
>> To: hlcoders@list.valvesoftware.com
>> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I
>> lost tonsof data.
>>
>> Stay on Topic.
>>
>> On Wed, Aug 19, 2009 at 8:16 AM, Harry Jeffery <
>>
How ironic that the last post before the "I DON'T WANT SPAM ANYMORE" is the
one from Cory begging to stay on topic.
2009/8/19 Jonas 'Sortie' Termansen
> *To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>
> http://list.valvesoftware.com/mailman/listinfo/hlco
*To unsubscribe, edit your list preferences, or view the list archives, please
visit:
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If that isn't helpful, please tell us and we'll help you get off the list. (Or
can some administrator simply remove him permanently so he doesn't spam ag
I DONT WANT THIS SPAM MAIL ANYMORE
> Date: Wed, 19 Aug 2009 12:02:35 -0700
> From: gear@gmail.com
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
> of data.
>
> Stay on Topic.
>
> On Wed, Aug
I DONT WANT THIS SPAM MAIL ANYMORE
> Date: Wed, 19 Aug 2009 12:02:35 -0700
> From: gear@gmail.com
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
> of data.
>
> Stay on Topic.
>
> On Wed, Aug
I DONT WANT THIS SPAM MAIL ANYMORE
> Date: Wed, 19 Aug 2009 12:02:35 -0700
> From: gear@gmail.com
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
> of data.
>
> Stay on Topic.
>
> On Wed, Aug
I DONT WANT THIS SPAM MAIL ANYMORE
> Date: Wed, 19 Aug 2009 12:02:35 -0700
> From: gear@gmail.com
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
> of data.
>
> Stay on Topic.
>
> On Wed, Aug
I DONT WANT THIS SPAM MAIL ANYMORE
> Date: Wed, 19 Aug 2009 12:02:35 -0700
> From: gear@gmail.com
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
> of data.
>
> Stay on Topic.
>
> On Wed, Aug
I DONT WANT THIS SPAM MAIL ANYMORE
> Date: Wed, 19 Aug 2009 12:02:35 -0700
> From: gear@gmail.com
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
> of data.
>
> Stay on Topic.
>
> On Wed, Aug
I DONT WANT THIS SPAM MAIL ANYMORE
> Date: Wed, 19 Aug 2009 12:02:35 -0700
> From: gear@gmail.com
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
> of data.
>
> Stay on Topic.
>
> On Wed, Aug
I DONT WANT THIS SPAM MAIL ANYMORE
> Date: Wed, 19 Aug 2009 12:02:35 -0700
> From: gear@gmail.com
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
> of data.
>
> Stay on Topic.
>
> On Wed, Aug
I DONT WANT THIS SPAM MAIL ANYMORE
> Date: Wed, 19 Aug 2009 12:02:35 -0700
> From: gear@gmail.com
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
> of data.
>
> Stay on Topic.
>
> On Wed, Aug
Stay on Topic.
On Wed, Aug 19, 2009 at 8:16 AM, Harry Jeffery <
harry101jeff...@googlemail.com> wrote:
> For a full conversion 3-4 (maybe even 5) coders is acceptable but the
> majority of mods really don't need as many coders as they try to get.
>
> Generally I learn the bit of the SDK I'm about
Minh wrote:
> ouch, u should consider setting up an SVN repo.
>
If you work on any code that you don't want to lose then this is the
best idea ever. A second machine w/ terrible specs can easily run a
perforce (my favorite - and it's free for 2 users & 6 client specs),
svn, mercurial, git, cvs -
For a full conversion 3-4 (maybe even 5) coders is acceptable but the
majority of mods really don't need as many coders as they try to get.
Generally I learn the bit of the SDK I'm about to work on, for a bit
before I start work instead of learning the whole thing.
By doing gameplay and logic fir
I totally agree that learning by doing is one of the best approaches,
but it doesn't make always make sense slogging through the code to find
something when you can just ask someone who already knows. Balance is
always good :)
I think a lot of the best stuff is often put out by smaller teams
t
Not having anything worth keeping = No stress. :D
:(
On Wed, Aug 19, 2009 at 6:49 AM, ZuM wrote:
> Well, one coder to develop a total conversion mod for a game in my opinion
> is a small number. There are a lot of ground to cover and also most of the
> people work full-time and develop the m
Well, one coder to develop a total conversion mod for a game in my opinion
is a small number. There are a lot of ground to cover and also most of the
people work full-time and develop the mods on their free time, so it's not
unreasonable to have 4-5 coders...
Also this way everybody can specialise
@ Richard
I learn by reading through the code and experimenting. Sometimes there
are previous implementations I can use for reference. If someone wants
to help a newbie by mentoring them that's great. I just feel that
while being mentored the newbie should concentrate on becoming
competent with th
But surely if the coder actually likes the idea for the mod and wants
to work on it, they would?
On 19 Aug 2009, at 12:38, Harry Jeffery
wrote:
> Thing is I've always been able to get all the work done in a timely
> manner on my own.
>
> Also there's not enough competent source engine progra
It can make sense on anything larger than a small mod, after all the SDK
is a large codebase, and we don't all have the time to be expert in
every single area of it.
Although hlcoders does help with that :)
Also you have to start somewhere, and having a mentor that knows the
code better than y
Thing is I've always been able to get all the work done in a timely
manner on my own.
Also there's not enough competent source engine programmers to go
around. A lot of well thought out and well made mods fail because they
just could not get a coder. I just see it as pointless for a mod to
have se
I'm the lead dev at Empires, FYI
On 8/19/09, Harry Jeffery wrote:
> I never understood having multiple coders unless it's a large scale
> project. From experience usually only one is enough per mod.
>
> 2009/8/19 David Kraeutmann :
>> We use git, so every coder has a backup.
>> + additional encry
Guess you've never heard of peer review. :)
2009/8/19 Harry Jeffery :
> I never understood having multiple coders unless it's a large scale
> project. From experience usually only one is enough per mod.
>
> 2009/8/19 David Kraeutmann :
>> We use git, so every coder has a backup.
>> + additional en
DropBox if your having trouble getting something setup.
On Wed, Aug 19, 2009 at 11:08 AM, Olly wrote:
> So you can get stuff done quicker?
>
> 2009/8/19 Harry Jeffery
>
> > I never understood having multiple coders unless it's a large scale
> > project. From experience usually only one is enough
So you can get stuff done quicker?
2009/8/19 Harry Jeffery
> I never understood having multiple coders unless it's a large scale
> project. From experience usually only one is enough per mod.
>
> 2009/8/19 David Kraeutmann :
> > We use git, so every coder has a backup.
> > + additional encrypted
I never understood having multiple coders unless it's a large scale
project. From experience usually only one is enough per mod.
2009/8/19 David Kraeutmann :
> We use git, so every coder has a backup.
> + additional encrypted ftp backup
>
> On 8/19/09, Logan Baldock wrote:
>> Harry Jeffery wrote:
We use git, so every coder has a backup.
+ additional encrypted ftp backup
On 8/19/09, Logan Baldock wrote:
> Harry Jeffery wrote:
>> H I really should get my code under svn before the next sdk update
>> is released.
>>
>> 2009/8/19 Jed :
>>
>>> 2 x 500GB in RAID 1 config + eSata 500GB extern
Harry Jeffery wrote:
> H I really should get my code under svn before the next sdk update
> is released.
>
> 2009/8/19 Jed :
>
>> 2 x 500GB in RAID 1 config + eSata 500GB external with Always Sync
>> works for me :)
>>
>> - Jed
>>
>> 2009/8/19 Garry Newman :
>>
>>> I've got offsite SVN
Over the course of development, 3 coders with 2 different svn servers and a
git server, and I personally have 5 releases backed up onto a 16gig usb
stick
On Wed, Aug 19, 2009 at 1:17 AM, Harry Jeffery <
harry101jeff...@googlemail.com> wrote:
> H I really should get my code under svn before th
H I really should get my code under svn before the next sdk update
is released.
2009/8/19 Jed :
> 2 x 500GB in RAID 1 config + eSata 500GB external with Always Sync
> works for me :)
>
> - Jed
>
> 2009/8/19 Garry Newman :
>> I've got offsite SVN and a windows home server.
>>
>> Windows Home Se
2 x 500GB in RAID 1 config + eSata 500GB external with Always Sync
works for me :)
- Jed
2009/8/19 Garry Newman :
> I've got offsite SVN and a windows home server.
>
> Windows Home Server is defo worth looking into just for day to day
> stuff. I could throw any of my computers out of the window r
I've got offsite SVN and a windows home server.
Windows Home Server is defo worth looking into just for day to day
stuff. I could throw any of my computers out of the window right now
and still be able to browse its hard drive via WHS.
garry
On Wed, Aug 19, 2009 at 7:21 AM, Nick wrote:
> Please,
: [hlcoders] My harddrive died overnight. No warning. I lost tons of
data.
To: hlcoders@list.valvesoftware.com
Received: Wednesday, 19 August, 2009, 4:21 PM
Please, everyone backup your mod data to different hard drives. It was
a western digital btw, only 7 months old
yeah its painfull to loose alot of data, thankfully i have always been
a rigid backup nazi and never lost any very important data.
having a backup server for your home or a offsite backup tool such as:
http://www.jungledisk.com/
can be very useful.
On Tue, Aug 18, 2009 at 11:44 PM, Minh wrote
ouch, u should consider setting up an SVN repo.
Nick wrote:
> Please, everyone backup your mod data to different hard drives. It was
> a western digital btw, only 7 months old.
>
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Please, everyone backup your mod data to different hard drives. It was
a western digital btw, only 7 months old.
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