[hlcoders] Remove event "player_say" (Source Server Plugin)

2006-04-01 Thread Paul Kirby
Hello All Just a quick question... I can retrieve the "player_say" event using the following: void CEmptyServerPlugin::FireGameEvent( KeyValues * event ) { const char * name = event->GetName(); Msg( "CEmptyServerPlugin::FireGameEvent: Got event \"%s\"\n", name ); if (FStrEq(name,"player_sa

Re: [hlcoders] Remove event "player_say" (Source Server Plugin)

2006-04-01 Thread Rob Lach
-- [ Picked text/plain from multipart/alternative ] who do you want the event to reach? On 4/1/06, Paul Kirby <[EMAIL PROTECTED]> wrote: > > Hello All > > Just a quick question... > > I can retrieve the "player_say" event using the following: > > void CEmptyServerPlugin::FireGameEvent( KeyValues *

Re: [hlcoders] Remove event "player_say" (Source Server Plugin)

2006-04-01 Thread Stephen Swires
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Did you try and make it return false? Might not work but is worth a shot. Bob Lach wrote: >-- >[ Picked text/plain from multipart/alternative ] >who do you want the event to reach? > >On 4/1/06, Paul

RE: [hlcoders] Remove event "player_say" (Source Server Plugin)

2006-04-01 Thread Paul Kirby
How can you make it return false when the function is a void? > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Stephen Swires > Sent: 01 April 2006 23:37 > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Rem

RE: [hlcoders] Remove event "player_say" (Source Server Plugin)

2006-04-01 Thread Paul Kirby
t: 01 April 2006 23:14 > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Remove event "player_say" (Source > Server Plugin) > > -- > [ Picked text/plain from multipart/alternative ] who do you > want the event to reach? > > On 4/1/06, Paul Kirby &

Re: [hlcoders] Remove event "player_say" (Source Server Plugin)

2006-04-01 Thread LDuke
ry if I am not explaining this right. > > Thanks in advance > > Paul > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Rob Lach > > Sent: 01 April 2006 23:14 > > To: hlcoders@list.valvesoftware.com > &g

Re: [hlcoders] Remove event "player_say" (Source Server Plugin)

2006-04-02 Thread Stephen Swires
should do. >> >>Sorry if I am not explaining this right. >> >>Thanks in advance >> >>Paul >> >> >> >>>-Original Message- >>>From: [EMAIL PROTECTED] >>>[mailto:[EMAIL PROTECTED] On Behalf Of Rob Lach >>>

Re: [hlcoders] Remove event "player_say" (Source Server Plugin)

2006-04-02 Thread Aaron Schiff
; >>any > >>player. > >> > >>Its basically a filter for say and team_say. > >> > >>If removing the event isn't possible then editing/updating an event > before > >>any player gets it, should do. > >> > >>Sorry if I a

Re: [hlcoders] Remove event "player_say" (Source Server Plugin)

2006-04-02 Thread LDuke
is, when the server gets a player_say event > > from > > >>any player, and (key "text")(i.e text they send using say or team_say) > = > > a > > >>set string value, I then want that event to be removed before it gets > to > > >>any >

Re: [hlcoders] Remove event "player_say" (Source Server Plugin)

2006-04-02 Thread Stephen Swires
gt;>>>Well what I want it to do is, when the server gets a player_say event >>>> >>>> >>from >> >> >>>>any player, and (key "text")(i.e text they send using say or team_say) = >>>> >>>> >>a

RE: [hlcoders] Remove event "player_say" (Source Server Plugin)

2006-04-02 Thread Jay C.
;On 4/1/06, Paul Kirby <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > >>Well what I want it to do is, when the server gets a player_say > event > > > from > > > >>any player, and (key "text")

RE: [hlcoders] Remove event "player_say" (Source Server Plugin)

2006-04-03 Thread Paul Kirby
quot;)(i.e text they send using say or > >>team_say) = a set string value, I then want that event to > be removed > >>before it gets to any player. > >> > >>Its basically a filter for say and team_say. > >> > >>If removing the event isn&#

RE: [hlcoders] Remove event "player_say" (Source Server Plugin)

2006-04-03 Thread Jay C.
rom: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Paul Kirby > Sent: 03 April 2006 21:11 > To: hlcoders@list.valvesoftware.com > Subject: RE: [hlcoders] Remove event "player_say" (Source Server Plugin) > > Well I didn't really want to use Metamod: So