Re: [hlcoders] Motion Blur..hmm..

2006-02-23 Thread Dan Stevens (IAmAI)
Nope, they are not even giving the code to HDR (lost coast)! Does that mean no one can create HDR maps?! On 23/02/06, Adam amckern Mckern [EMAIL PROTECTED] wrote: Nope, they are not even giving the code to HDR (lost coast)! --- Michael Kramer [EMAIL PROTECTED] wrote: -- [ Picked

Re: [hlcoders] Motion Blur..hmm..

2006-02-23 Thread Garry Newman
The way DoF is done in GMod is really simple. It's just a line of sprites into the distance that blue (so the more sprites you look through the more blurred it looks). The only problems are the hard line on the floor where the sprite is and it can only blur the background. Oh and the way I'm

Re: [hlcoders] Motion Blur..hmm..

2006-02-23 Thread Adam \amckern\ Mckern
Dan, I meant that we are still wating on HDR, so dont hold your breath on a DoD Snipet... --- Garry Newman [EMAIL PROTECTED] wrote: The way DoF is done in GMod is really simple. It's just a line of sprites into the distance that blue (so the more sprites you look through the more blurred

Re: [hlcoders] Motion Blur..hmm..

2006-02-22 Thread Archy
No chance if you mean the method descriped here: http://developer.valvesoftware.com/wiki/Adding_Motion_Blur Pretty simple and good results but you cann't do fod with it. 1. fod requires blurring things in the back/front without movement, the method descriped only workes with movement. 2. It

Re: [hlcoders] Motion Blur..hmm..

2006-02-22 Thread Michael Kramer
-- [ Picked text/plain from multipart/alternative ] Thanks, Do you think valve will release the source for motion blur, that they are adding to DoD? On 2/22/06, Archy [EMAIL PROTECTED] wrote: No chance if you mean the method descriped here:

Re: [hlcoders] Motion Blur..hmm..

2006-02-22 Thread Adam \amckern\ Mckern
Talk to wrayith at nightfall, he is doing this for us, and might be able to help you out... --- Archy [EMAIL PROTECTED] wrote: No chance if you mean the method descriped here: http://developer.valvesoftware.com/wiki/Adding_Motion_Blur Pretty simple and good results but you cann't do fod with

Re: [hlcoders] Motion Blur..hmm..

2006-02-22 Thread Adam \amckern\ Mckern
Nope, they are not even giving the code to HDR (lost coast)! --- Michael Kramer [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Thanks, Do you think valve will release the source for motion blur, that they are adding to DoD? On 2/22/06, Archy [EMAIL

RE: [hlcoders] Motion Blur

2003-03-18 Thread RDG O'Sullivan
i've done this sort of thing a couple of times without using the accumulation buffer: accum buffer and stencil buffer aren't always around and i don't think HL requests either of them, so they're usually a bit dodgy and often software emulated. look at glCopyTexSubImage2D. the idea is, you copy

RE: RE: [hlcoders] Motion Blur

2003-01-13 Thread Georges Giroux
to initialize the window with the stencil buffer capability...am I totally off? Thanks!! Georges -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of [EMAIL PROTECTED] Sent: Sunday, January 12, 2003 8:50 PM To: [EMAIL PROTECTED] Subject: Re: RE: [hlcoders

RE: [hlcoders] Motion Blur

2003-01-12 Thread Georges Giroux
Hey there, This isn't an answer, more of a question related to OpenGL...have you been able to use the stencil buffer? I have tried but it never seems to work since it needs to be initialized with glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE|GLUT_STENCIL)... Georges -Original Message- From:

Re: RE: [hlcoders] Motion Blur

2003-01-12 Thread shimms
[ Converted text/html to text/plain ] George, Not all cards have hardware support for hte stencil buffer and as such will slow the machine down to sludge. I noticed you were using GLUT function calls and definitions as parameters which wont work in HL as it is not a GLUT window. Instead I

Re: [hlcoders] Motion Blur

2003-01-11 Thread Chris 'Tal-N' Blane
Using a colour glow shell to duplicate the model several times mkaing them progressively less opaque and then somehow finding a way to delay the animation of the duplicates to be behind the current frame of the actual model. I'd wager that rendering them with a delay would surfice. For information

RE: [hlcoders] Motion Blur

2003-01-11 Thread Michael Shimmins
] Subject: Re: [hlcoders] Motion Blur Using a colour glow shell to duplicate the model several times mkaing them progressively less opaque and then somehow finding a way to delay the animation of the duplicates to be behind the current frame of the actual model. I'd wager that rendering them