RE: [hlcoders] Shaders

2006-03-08 Thread Jay Stelly
It sounds like you are missing this info: The compiled HLSL shaders are not in the shader DLL. That DLL has the C++ code that does the state setup and linkage. The shaders themselves are in your mod directory under the shaders/ subdirectory. They are .VCS files. When you run the buildshaders c

Re: [hlcoders] Shaders...

2005-01-04 Thread Luke Graham
Its not possible to make shaders right now, at least without rewriting -all- the shaders. The ability to do it properly is coming. One of the Valve guys might be able to give an updated ETA. On Wed, 05 Jan 2005 02:17:19 +0200, Markus Hoff-Holtmanns <[EMAIL PROTECTED]> wrote: > Hi all, > > Could a

Re: [hlcoders] Shaders...

2005-01-05 Thread Chris518281
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Re: [hlcoders] Shaders...

2005-01-05 Thread Jeffrey \"botman\" Broome
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RE: [hlcoders] Shaders

2005-05-23 Thread Mike Dussault
Yep. They share all the Half-Life 2 shaders. Custom ones you make have to go in your shaders directory and ship with your mod. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16 Sent: Sunday, May 22, 2005 12:09 AM To: hlcoders@list.valvesoftware.com

Re: [hlcoders] Shaders and ActivePerl

2009-02-17 Thread Tobias Kammersgaard
This perl(.exe) "C:\Perl" "%SrcDirBase%\materialsystem\stdshaders\runvmpi.pl" %xbox_args% -changetodir %ChangeToDir% %SDKArgs% Attempts to open a Perl script called "C:\Perl" which of course doesn't exist. Try this instead. "C:\Perl\perl.exe" "%SrcDirBase%\materialsystem\stdshaders\runvmpi.pl"

Re: [hlcoders] Shaders and ActivePerl

2009-02-17 Thread Russ Canfield
lf-Life Programming" Sent: Tuesday, February 17, 2009 6:15 PM Subject: Re: [hlcoders] Shaders and ActivePerl > This > > perl(.exe) "C:\Perl" "%SrcDirBase%\materialsystem\stdshaders\runvmpi.pl" > %xbox_args% -changetodir %ChangeToDir% %SDKArgs% > > Attempts t

Re: [hlcoders] Shaders and ActivePerl

2009-02-17 Thread Nuno Silva
om there. > > > - Original Message - > From: "Tobias Kammersgaard" > To: "Discussion of Half-Life Programming" > > Sent: Tuesday, February 17, 2009 6:15 PM > Subject: Re: [hlcoders] Shaders and ActivePerl > > > > This > > >

Re: [hlcoders] Shaders and ActivePerl

2009-02-17 Thread Tobias Kammersgaard
ath file. > > and continues with the SDK shaders from there. > > > - Original Message - > From: "Tobias Kammersgaard" > To: "Discussion of Half-Life Programming" > > Sent: Tuesday, February 17, 2009 6:15 PM > Subject: Re: [hlcod

Re: [hlcoders] Shaders and ActivePerl

2009-02-17 Thread Tobias Kammersgaard
scussion of Half-Life Programming" < > hlcoders@list.valvesoftware.com > > > > > Sent: Tuesday, February 17, 2009 6:15 PM > > Subject: Re: [hlcoders] Shaders and ActivePerl > > > > > > > This > > > > > > perl(.exe) "C:\Perl" &g

Re: [hlcoders] Shaders and ActivePerl

2009-02-17 Thread Russ Canfield
m: "Tobias Kammersgaard" To: "Discussion of Half-Life Programming" Sent: Tuesday, February 17, 2009 6:30 PM Subject: Re: [hlcoders] Shaders and ActivePerl > My Perl.exe is located in \Perl\Bin, I'm guessing yours is too. > > /ScarT > > > 2009/2/18 Nuno Silv

Re: [hlcoders] Shaders and ActivePerl

2009-02-18 Thread Russ Canfield
email me a copy of their 3 SDK shader setup files? r...@avpgold2.com Thanks! - Original Message - From: "Tobias Kammersgaard" To: "Discussion of Half-Life Programming" Sent: Tuesday, February 17, 2009 6:27 PM Subject: Re: [hlcoders] Shaders and ActivePerl > Well wh

Re: [hlcoders] Shaders and ActivePerl

2009-02-19 Thread Walter Gray
It sounds to me like you might be going wrong by changing buildsdkshaders.bat in the first place. It calls a number of other script files that also reference perl, and unless you updated all of them as well I suspect it could cause a number of your errors. Instead, try reverting buildsdkshade

Re: [hlcoders] Shaders and ActivePerl

2009-02-19 Thread Walter Gray
? or want to contact me personally to > email me a copy of their 3 SDK shader setup files? > r...@avpgold2.com > > Thanks! > > - Original Message - > From: "Tobias Kammersgaard" > To: "Discussion of Half-Life Programming" > Sent: Tuesday, Fe

Re: [hlcoders] Shaders and ActivePerl

2009-02-19 Thread Russ Canfield
gt;> the >>> batch to match that location. >>> /ScarT >>> >>> >>> 2009/2/18 Russ Canfield >>> >>> >>>> 1 file(s) moved. >>>> >>>> ' "C:\Perl\perl.exe"' is not recongized as an int

Re: [hlcoders] Shaders and ActivePerl

2009-02-19 Thread Tobias Kammersgaard
.\..\materialsystem\stdshaders\common_hlsl_cpp_consts.h>> > filestocopy.txt > echo ..\..\materialsystem\stdshaders\common_vs_fxc.h>> filestocopy.txt > echo ..\..\materialsystem\stdshaders\common_fxc.h>> filestocopy.txt > > > I am new to shaders and I hope to lear

Re: [hlcoders] Shaders and ActivePerl

2009-02-19 Thread Russ Canfield
uot; Sent: Thursday, February 19, 2009 6:30 PM Subject: Re: [hlcoders] Shaders and ActivePerl >I remember used hours of time getting all the shaders to compile last time >I > messed with them.Can't remember how I fixed it though :-/ > > /ScarT > > > 2009/2/19 Russ Canfie

Re: [hlcoders] Shaders and ActivePerl

2009-02-19 Thread Russ Canfield
error about missing Steam.dll only the Orangebox one seems to work correctlyI am using EP1 though - Original Message - From: "Walter Gray" To: "Discussion of Half-Life Programming" Sent: Thursday, February 19, 2009 3:04 PM Subject: Re: [hlcoders] Shaders and A

Re: [hlcoders] Shaders and ActivePerl

2009-02-19 Thread Russ Canfield
lter Gray" To: "Discussion of Half-Life Programming" Sent: Thursday, February 19, 2009 2:58 PM Subject: Re: [hlcoders] Shaders and ActivePerl > It sounds to me like you might be going wrong by changing > buildsdkshaders.bat in the first place. It calls a number of other >

Re: [hlcoders] Shaders and ActivePerl

2009-02-19 Thread Walter Gray
.h>> filestocopy.txt > > > I am new to shaders and I hope to learn more about them, if they ever > compile!! :o) > Please write back Walter, I greatly appreciate your time helping me. > > Thanks > > > - Original Message - > From: "Walter Gray&qu

Re: [hlcoders] Shaders and ActivePerl

2009-02-19 Thread Tony Sergi
10:56 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Shaders and ActivePerl To Walter/Tobias: I have changed my runvmpi.pl and buildsdkshaders.bat files to point to sourcesdk\bin\ep1\bin\shadercompile.exe and with only those changes I can almost compile. Its the first time I

Re: [hlcoders] Shaders and ActivePerl

2009-02-19 Thread Russ Canfield
alter Gray" To: "Discussion of Half-Life Programming" Sent: Thursday, February 19, 2009 10:58 PM Subject: Re: [hlcoders] Shaders and ActivePerl > fxctmp9\post_nightvision_ps20.inc shaders\fxc\post_nightvision_ps20.vcs: > ..\..\devtools\bin\updateshaders.pl