It sounds like you are missing this info:
The compiled HLSL shaders are not in the shader DLL. That DLL has the
C++ code that does the state setup and linkage. The shaders themselves
are in your mod directory under the shaders/ subdirectory. They are
.VCS files. When you run the buildshaders c
Its not possible to make shaders right now, at least without rewriting
-all- the shaders. The ability to do it properly is coming. One of the
Valve guys might be able to give an updated ETA.
On Wed, 05 Jan 2005 02:17:19 +0200, Markus Hoff-Holtmanns
<[EMAIL PROTECTED]> wrote:
> Hi all,
>
> Could a
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Yep. They share all the Half-Life 2 shaders. Custom ones you make have
to go in your shaders directory and ship with your mod.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
Sent: Sunday, May 22, 2005 12:09 AM
To: hlcoders@list.valvesoftware.com
This
perl(.exe) "C:\Perl" "%SrcDirBase%\materialsystem\stdshaders\runvmpi.pl"
%xbox_args% -changetodir %ChangeToDir% %SDKArgs%
Attempts to open a Perl script called "C:\Perl" which of course doesn't
exist.
Try this instead.
"C:\Perl\perl.exe" "%SrcDirBase%\materialsystem\stdshaders\runvmpi.pl"
lf-Life Programming"
Sent: Tuesday, February 17, 2009 6:15 PM
Subject: Re: [hlcoders] Shaders and ActivePerl
> This
>
> perl(.exe) "C:\Perl" "%SrcDirBase%\materialsystem\stdshaders\runvmpi.pl"
> %xbox_args% -changetodir %ChangeToDir% %SDKArgs%
>
> Attempts t
om there.
>
>
> - Original Message -
> From: "Tobias Kammersgaard"
> To: "Discussion of Half-Life Programming" >
> Sent: Tuesday, February 17, 2009 6:15 PM
> Subject: Re: [hlcoders] Shaders and ActivePerl
>
>
> > This
> >
>
ath file.
>
> and continues with the SDK shaders from there.
>
>
> - Original Message -
> From: "Tobias Kammersgaard"
> To: "Discussion of Half-Life Programming" >
> Sent: Tuesday, February 17, 2009 6:15 PM
> Subject: Re: [hlcod
scussion of Half-Life Programming" <
> hlcoders@list.valvesoftware.com
> > >
> > Sent: Tuesday, February 17, 2009 6:15 PM
> > Subject: Re: [hlcoders] Shaders and ActivePerl
> >
> >
> > > This
> > >
> > > perl(.exe) "C:\Perl"
&g
m: "Tobias Kammersgaard"
To: "Discussion of Half-Life Programming"
Sent: Tuesday, February 17, 2009 6:30 PM
Subject: Re: [hlcoders] Shaders and ActivePerl
> My Perl.exe is located in \Perl\Bin, I'm guessing yours is too.
>
> /ScarT
>
>
> 2009/2/18 Nuno Silv
email me a copy of their 3 SDK shader setup files?
r...@avpgold2.com
Thanks!
- Original Message -
From: "Tobias Kammersgaard"
To: "Discussion of Half-Life Programming"
Sent: Tuesday, February 17, 2009 6:27 PM
Subject: Re: [hlcoders] Shaders and ActivePerl
> Well wh
It sounds to me like you might be going wrong by changing
buildsdkshaders.bat in the first place. It calls a number of other
script files that also reference perl, and unless you updated all of
them as well I suspect it could cause a number of your errors. Instead,
try reverting buildsdkshade
? or want to contact me personally to
> email me a copy of their 3 SDK shader setup files?
> r...@avpgold2.com
>
> Thanks!
>
> - Original Message -
> From: "Tobias Kammersgaard"
> To: "Discussion of Half-Life Programming"
> Sent: Tuesday, Fe
gt;> the
>>> batch to match that location.
>>> /ScarT
>>>
>>>
>>> 2009/2/18 Russ Canfield
>>>
>>>
>>>> 1 file(s) moved.
>>>>
>>>> ' "C:\Perl\perl.exe"' is not recongized as an int
.\..\materialsystem\stdshaders\common_hlsl_cpp_consts.h>>
> filestocopy.txt
> echo ..\..\materialsystem\stdshaders\common_vs_fxc.h>> filestocopy.txt
> echo ..\..\materialsystem\stdshaders\common_fxc.h>> filestocopy.txt
>
>
> I am new to shaders and I hope to lear
uot;
Sent: Thursday, February 19, 2009 6:30 PM
Subject: Re: [hlcoders] Shaders and ActivePerl
>I remember used hours of time getting all the shaders to compile last time
>I
> messed with them.Can't remember how I fixed it though :-/
>
> /ScarT
>
>
> 2009/2/19 Russ Canfie
error about missing Steam.dll
only the Orangebox one seems to work correctlyI am using EP1 though
- Original Message -
From: "Walter Gray"
To: "Discussion of Half-Life Programming"
Sent: Thursday, February 19, 2009 3:04 PM
Subject: Re: [hlcoders] Shaders and A
lter Gray"
To: "Discussion of Half-Life Programming"
Sent: Thursday, February 19, 2009 2:58 PM
Subject: Re: [hlcoders] Shaders and ActivePerl
> It sounds to me like you might be going wrong by changing
> buildsdkshaders.bat in the first place. It calls a number of other
>
.h>> filestocopy.txt
>
>
> I am new to shaders and I hope to learn more about them, if they ever
> compile!! :o)
> Please write back Walter, I greatly appreciate your time helping me.
>
> Thanks
>
>
> - Original Message -
> From: "Walter Gray&qu
10:56 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Shaders and ActivePerl
To Walter/Tobias:
I have changed my runvmpi.pl and buildsdkshaders.bat files to point to
sourcesdk\bin\ep1\bin\shadercompile.exe and with only those changes
I can almost compile. Its the first time I
alter Gray"
To: "Discussion of Half-Life Programming"
Sent: Thursday, February 19, 2009 10:58 PM
Subject: Re: [hlcoders] Shaders and ActivePerl
> fxctmp9\post_nightvision_ps20.inc shaders\fxc\post_nightvision_ps20.vcs:
> ..\..\devtools\bin\updateshaders.pl
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