Actually, the most fair setting is:
cl_interpolate 1; cl_interp .01
1/.01 is the CAL standard that the CAL CSP cvar blocker plug-in enforces
(not that I'm a fan of the CSP, but ...). This eliminates virtually all
interp assistance and levels the playing field for everyone.
Forcing everyone to
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I have played around with cl_interp more than most people and I can tell you
it makes very little difference if you set it to 0.1 (default) or 0.01 or
any number in between based on calculating any number of variables you would
care to name to
Yall,
We're still experiencing a large number of crashes in Counter-Strike:
Source. We were running Mani for a while but this bumped the average
number of crashes per day from 3-5 to 20-30, which is basically
unacceptable.
I've tried pretty much everything I can think of, including trashing our
I too wish to change my username :/
Brian M Frain (eternal) wrote:
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Im with you guys!
On 10/12/05, m0gely [EMAIL PROTECTED] wrote:
Marc-Berco Fuhr wrote:
Thankfully, this procedure was later changed, but all of us early
adopters
are
lol dude s. im not the only one with this problem and others get it with
32 man servers
- Original Message -
From: James Tucker [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, October 12, 2005 8:58 PM
Subject: Re: [hlds] free sound list is full
as far as I
Replying for nothing more than to create a bump effect and gain David's
message some exposure... I am very interested to see results to this
inquiry.
Regards,
Bud Ingram
- Original Message -
From: David Harrison [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday,
Yes I have to agree with whisper, unless you are actually registering
100 packets per second in net_channels, you should have a greater
cl_interp than 0.01.
On 10/13/05, Whisper [EMAIL PROTECTED] wrote:
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I have played around with cl_interp
Ok, so why does the accepted language change? Is there something which
can be done to correct the parser without having to activate a link?
On 10/13/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
You are wrong. All HTML pages are displayed by a hosted IE control.
- Alfred
Original
FireDaemon even with the windows controls in the latest versions still
hangs if you use CONSOLE of your 2003 server.
We had to make this change in order to get it to stop waiting for a
response.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Wouldn't it be so much nicer if it just DIDN'T crash...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Tucker
Sent: Wednesday, October 12, 2005 11:52 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server crashing?
I think the key was
Through continued discussion with other server admins on re-evaluating
the needs of game server admins, a few got together and created
ServerWiki.org. This is a Wiki specifically for game server admins (not
limited to HL) in an effort to gather and host information about running
servers,
I have no seen this behavior before. Make sure you aren't just going
over the maximum MOTD size (and as a reminder to everyone, you can
always just put a URL in your MOTD rather than the html text itself!).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Awesome idea, I already posted a brief howto on Firedaemon. Seems I'm
quite the wiki posting newby though ...
Rick Payton, IT Support
Morikawa Associates
(808) 572-1745
http://www.mai-hawaii.com/
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
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On 10/13/05, Rick Payton [EMAIL PROTECTED] wrote:
Awesome idea, I already posted a brief howto on Firedaemon. Seems I'm
quite the wiki posting newby though ...
Yeah, it's under the HOWTO Category description .. I'm in the process of
Ok I'll stop trying to make a sub category under the howto's :P
Rick Payton, IT Support
Morikawa Associates
(808) 572-1745
http://www.mai-hawaii.com/
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Miller
Sent: Thursday, October 13, 2005 10:27 AM
nice i also use it.
added a preservice on mine to run hldsupdatetool before restarting.
i just hlsw in
quit in console
server updates and restarts
sweet!
thanks for the serverwiki i hope this will help alot of people.
gg
From: Rick Payton [EMAIL PROTECTED]
Reply-To:
That's an even better idea then my batch script .. lol
/me runs off to do the same :)
Rick Payton, IT Support
Morikawa Associates
(808) 572-1745
http://www.mai-hawaii.com/
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of slayer usa
Sent: Thursday,
Roger that, I will create some examples and send them through.
On 10/13/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
I have no seen this behavior before. Make sure you aren't just going
over the maximum MOTD size (and as a reminder to everyone, you can
always just put a URL in your MOTD rather
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Can someone tell me definitively - can I put ztmp instead of the actual file on
my sv_downloadurl site? Or compressed in some other format? I've seen messages
go back and forth on this subject, but
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for source games
On 10/13/05, Brandon [EMAIL PROTECTED] wrote:
you need to put .bz2 files but I heard someone say you can rename the ztmp
files because its the same format but as for that I am not sure but You can
use bz2 files for sure.
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you need to put .bz2 files but I heard someone say you can rename the ztmp
files because its the same format but as for that I am not sure but You can
use bz2 files for sure.
On 10/13/05, Ook [EMAIL PROTECTED] wrote:
This is a multi-part
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Does anyone remember the wwcl config check/lock
And if so, does anyone here know of a way to implement this into a Source mod??
i.e. Day of Defeat (to be specific ;) ).
This is your answer to the cl_interpolate, cl_interp and cl_predict
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here is my motd url for my webpage.
just put your .com into where mine is and paste it into motdpoof webpage on
your server!
!DOCTYPE HTML PUBLIC -//W3C//DTD HTML 4.01 Transitional//EN
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sv_maxunlag 150 should help those effects. I have yet to experience a bad game
on a server where I ping over 100 (i usually ping 110-120 to these distant
servers) like CoJ and ESD (in germany). I am in Delaware -East Coast USA- and
as far as
Actually - you can skip all of the HTML and just put the URL in all by
its lonesome:
http://www.myhomepage.com/mymotd.htm
K
[xXx] infexXxious clan wrote:
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here is my motd url for my webpage.
just
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But he is right about the anomolies exhibited by the browser. There's just
something not 'connected' quite right on the initial motd html page, and why on
earth would there be a character limit for said page to even appear??
I think it's
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Maybe the dev team can embed [into the engine] a semi-basic client-side
algorithm that auto-adjusts cl_interp based on latency and data rates? Would
that solve the problem?
--Ozz
-- Original message --
--
[
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I'm running a 24 player 66 tickrate DoD: Source server on a Dual Xeon
2.8GHzwith Hyper Threading and 2GB RAM. When more than 20 players are
in the
server, the FPS averages about 30 and it doesn't matter if pingbooster is on
or off. Let me repeat:
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~unfamiliar random thought~
Data Execution Protection??
--Ozz
-- Original message --
Replying for nothing more than to create a bump effect and gain David's
message some exposure... I am very interested to see
set fps_max to 300 or more and open windows media player and minimize it .
thats all you need to tickle the fps timer.
then check console of the game to confirm fps delivery
- Original Message -
From: Yup [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, October 13, 2005
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http://www.xxxclanxxx.com
is all you need to put in your motd file m8.
All the rest is meaningless to the parser.
-- Original message --
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are you looking at your fps or the servers console of the game
you can also type stats in hlsw to get an output of fps
- Original Message -
From: Yup [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, October 13, 2005 7:25 PM
Subject: Re: [hlds] ~30 FPS on a 24 slot DoD:
excellent! than ks for info!!!
- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, October 13, 2005 7:20 PM
Subject: Re: [hlds] easy motd url
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http://www.xxxclanxxx.com
is all you need to
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what kind of NIC, what connection?
-- Original message --
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I'm running a 24 player 66 tickrate DoD: Source server on a Dual Xeon
2.8GHzwith Hyper Threading and 2GB
ok well in that case you need to set your batch file to run the 66 tic
server in high priority.
without at least abovenormal priority on 66 tic when over 26 players or so
will lag. You will see players skipping around when you spawn every round.
if you need further help with this , feel free
If you can disable hyper threading that should help you out to the point
there isnt a problem any longer. I cant get into what ht does to a
gameserver since it turns into a flame war, but see if you can disable it
and try again.
dex
-Original Message-
From: [EMAIL PROTECTED]
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Is it over 30 when you *DO NOT* have 20 players in the server, and if so,
what do you get?
Whats your command line look like?
What does your server.cfg look like?
Are you sure nothing else is running on the server other than basic default
You can also use some basic frames with a nice out put. As you can see you
can remove boarders much easer with a frame tag.
html
frameset rows=180,* framespacing=0 frameborder=no border=0
frame src=http://dod.game-host.org/dod/motdsource.html; name=frame_head
/
frame
This is a multi-part message in MIME format.
--
opps sorry for any one running HTML enabled e-mail client, the lines get
messed with, anyways see attached file.
From: Dustin Tuft [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Motd
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not sure what the NIC has to do with FPS, but you asked: Intel Pro 1000 MT
Gigabit Ethernet Adapter - Onboard connected to a 100Mbps port. i've seen
the transfer rate hit 5MBps.
infexXxiousservers, the server runs at AboveNormal. Valve's site
But for source games only, IE since I'm still running an OP4 server, I can't
do this?
you need to put .bz2 files but I heard someone say you can rename the ztmp
files because its the same format but as for that I am not sure but You
can
use bz2 files for sure.
On 10/13/05, Ook [EMAIL
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yes, with pingbooster OFF it's around 60 FPS when there are less than 20
players. with pingbooster ON, it's around 250 FPS when there are less than
20 players.
command line:
-console -game dod +ip xxx.xxx.xxx.xxx -port 27015 +map dod_anzio
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i would really appreciate your opinion on what HT does to a game server. i
may just end up disabling it if that's what the problem is.
On 10/13/05, dexion [EMAIL PROTECTED] wrote:
If you can disable hyper threading that should help you out to
I've been having allot of problems with DOD:S Servers
where anything above 18 players on a server will cause
lag.
Meanwhile CPU/Memory are a non-issue. I have messed
with rate settings, have fps booster etc with no
improvement.
I can't figure out why people say they lag with more
than 18
send me an email to [EMAIL PROTECTED]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Yup
Sent: Thursday, October 13, 2005 11:36 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon
2.8GHz with Hyper
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Done
http://www.serverwiki.org/index.php/Advanced_Tickrate
On 10/14/05, Rick Payton [EMAIL PROTECTED] wrote:
That's an even better idea then my batch script .. lol
/me runs off to do the same :)
Rick Payton, IT Support
Morikawa
Do not put the actual file on your web server. I use Winbzip2 to compress
my files to BZ2 format and only move the BZ2 up to the web site.
If you put both the Acutal or ZMTP up on the web Site in addition to the BZ2
you will see when you download new objects both objects the compressed and
the
Ok HoundDawg, let's be fair here. Since you smoked my question in the wiki
about how to run a Windows HLDS with more then 3GBs of RAM in the system
maybe you'd like to comment here as to how it can be done. We've upgraded
our dual-core, dual-cpu Opteron server in Chicago to 4GBs of high-quality
It definitely ONLY works with source and NOT HL1. Would love to see it added
to HL1, but at this time it is only source.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Thursday, October 13, 2005 8:53 PM
To: hlds@list.valvesoftware.com
Subject:
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