RE: [hlds] cs:s is full of cheaters

2005-10-13 Thread Suck.
Actually, the most fair setting is: cl_interpolate 1; cl_interp .01 1/.01 is the CAL standard that the CAL CSP cvar blocker plug-in enforces (not that I'm a fan of the CSP, but ...). This eliminates virtually all interp assistance and levels the playing field for everyone. Forcing everyone to

Re: [hlds] cs:s is full of cheaters

2005-10-13 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] I have played around with cl_interp more than most people and I can tell you it makes very little difference if you set it to 0.1 (default) or 0.01 or any number in between based on calculating any number of variables you would care to name to

[hlds] CSS vs DODS Crashes

2005-10-13 Thread David Harrison
Yall, We're still experiencing a large number of crashes in Counter-Strike: Source. We were running Mani for a while but this bumped the average number of crashes per day from 3-5 to 20-30, which is basically unacceptable. I've tried pretty much everything I can think of, including trashing our

Re: [hlds] New STEAM client

2005-10-13 Thread Gerald Hefty
I too wish to change my username :/ Brian M Frain (eternal) wrote: -- [ Picked text/plain from multipart/alternative ] Im with you guys! On 10/12/05, m0gely [EMAIL PROTECTED] wrote: Marc-Berco Fuhr wrote: Thankfully, this procedure was later changed, but all of us early adopters are

Re: [hlds] free sound list is full

2005-10-13 Thread [xXx] infexXxious clan
lol dude s. im not the only one with this problem and others get it with 32 man servers - Original Message - From: James Tucker [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, October 12, 2005 8:58 PM Subject: Re: [hlds] free sound list is full as far as I

Re: [hlds] CSS vs DODS Crashes

2005-10-13 Thread Bud Ingram
Replying for nothing more than to create a bump effect and gain David's message some exposure... I am very interested to see results to this inquiry. Regards, Bud Ingram - Original Message - From: David Harrison [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday,

Re: [hlds] cs:s is full of cheaters

2005-10-13 Thread James Tucker
Yes I have to agree with whisper, unless you are actually registering 100 packets per second in net_channels, you should have a greater cl_interp than 0.01. On 10/13/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I have played around with cl_interp

Re: [hlds] Motd Srcoll Bars

2005-10-13 Thread James Tucker
Ok, so why does the accepted language change? Is there something which can be done to correct the parser without having to activate a link? On 10/13/05, Alfred Reynolds [EMAIL PROTECTED] wrote: You are wrong. All HTML pages are displayed by a hosted IE control. - Alfred Original

RE: [hlds] Server crashing?

2005-10-13 Thread Shane Robinett
FireDaemon even with the windows controls in the latest versions still hangs if you use CONSOLE of your 2003 server. We had to make this change in order to get it to stop waiting for a response. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James

RE: [hlds] Server crashing?

2005-10-13 Thread Shane Robinett
Wouldn't it be so much nicer if it just DIDN'T crash... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Tucker Sent: Wednesday, October 12, 2005 11:52 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server crashing? I think the key was

[hlds] Introducing ServerWiki.org

2005-10-13 Thread HoundDawg
Through continued discussion with other server admins on re-evaluating the needs of game server admins, a few got together and created ServerWiki.org. This is a Wiki specifically for game server admins (not limited to HL) in an effort to gather and host information about running servers,

RE: [hlds] Motd Srcoll Bars

2005-10-13 Thread Alfred Reynolds
I have no seen this behavior before. Make sure you aren't just going over the maximum MOTD size (and as a reminder to everyone, you can always just put a URL in your MOTD rather than the html text itself!). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

RE: [hlds] Introducing ServerWiki.org

2005-10-13 Thread Rick Payton
Awesome idea, I already posted a brief howto on Firedaemon. Seems I'm quite the wiki posting newby though ... Rick Payton, IT Support Morikawa Associates (808) 572-1745 http://www.mai-hawaii.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [hlds] Introducing ServerWiki.org

2005-10-13 Thread Mike Miller
-- [ Picked text/plain from multipart/alternative ] On 10/13/05, Rick Payton [EMAIL PROTECTED] wrote: Awesome idea, I already posted a brief howto on Firedaemon. Seems I'm quite the wiki posting newby though ... Yeah, it's under the HOWTO Category description .. I'm in the process of

RE: [hlds] Introducing ServerWiki.org

2005-10-13 Thread Rick Payton
Ok I'll stop trying to make a sub category under the howto's :P Rick Payton, IT Support Morikawa Associates (808) 572-1745 http://www.mai-hawaii.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Miller Sent: Thursday, October 13, 2005 10:27 AM

RE: [hlds] Introducing ServerWiki.org

2005-10-13 Thread slayer usa
nice i also use it. added a preservice on mine to run hldsupdatetool before restarting. i just hlsw in quit in console server updates and restarts sweet! thanks for the serverwiki i hope this will help alot of people. gg From: Rick Payton [EMAIL PROTECTED] Reply-To:

RE: [hlds] Introducing ServerWiki.org

2005-10-13 Thread Rick Payton
That's an even better idea then my batch script .. lol /me runs off to do the same :) Rick Payton, IT Support Morikawa Associates (808) 572-1745 http://www.mai-hawaii.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of slayer usa Sent: Thursday,

Re: [hlds] Motd Srcoll Bars

2005-10-13 Thread James Tucker
Roger that, I will create some examples and send them through. On 10/13/05, Alfred Reynolds [EMAIL PROTECTED] wrote: I have no seen this behavior before. Make sure you aren't just going over the maximum MOTD size (and as a reminder to everyone, you can always just put a URL in your MOTD rather

[hlds] ztmp files on my sv_download site?

2005-10-13 Thread Ook
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Can someone tell me definitively - can I put ztmp instead of the actual file on my sv_downloadurl site? Or compressed in some other format? I've seen messages go back and forth on this subject, but

Re: [hlds] ztmp files on my sv_download site?

2005-10-13 Thread Brandon
-- [ Picked text/plain from multipart/alternative ] for source games On 10/13/05, Brandon [EMAIL PROTECTED] wrote: you need to put .bz2 files but I heard someone say you can rename the ztmp files because its the same format but as for that I am not sure but You can use bz2 files for sure.

Re: [hlds] ztmp files on my sv_download site?

2005-10-13 Thread Brandon
-- [ Picked text/plain from multipart/alternative ] you need to put .bz2 files but I heard someone say you can rename the ztmp files because its the same format but as for that I am not sure but You can use bz2 files for sure. On 10/13/05, Ook [EMAIL PROTECTED] wrote: This is a multi-part

Re: [hlds] cs:s is full of cheaters

2005-10-13 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Does anyone remember the wwcl config check/lock And if so, does anyone here know of a way to implement this into a Source mod?? i.e. Day of Defeat (to be specific ;) ). This is your answer to the cl_interpolate, cl_interp and cl_predict

[hlds] easy motd url

2005-10-13 Thread [xXx] infexXxious clan
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] here is my motd url for my webpage. just put your .com into where mine is and paste it into motdpoof webpage on your server! !DOCTYPE HTML PUBLIC -//W3C//DTD HTML 4.01 Transitional//EN

Re: [hlds] cs:s is full of cheaters

2005-10-13 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] sv_maxunlag 150 should help those effects. I have yet to experience a bad game on a server where I ping over 100 (i usually ping 110-120 to these distant servers) like CoJ and ESD (in germany). I am in Delaware -East Coast USA- and as far as

Re: [hlds] easy motd url

2005-10-13 Thread Infamy
Actually - you can skip all of the HTML and just put the URL in all by its lonesome: http://www.myhomepage.com/mymotd.htm K [xXx] infexXxious clan wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] here is my motd url for my webpage. just

RE: [hlds] Motd Srcoll Bars

2005-10-13 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] But he is right about the anomolies exhibited by the browser. There's just something not 'connected' quite right on the initial motd html page, and why on earth would there be a character limit for said page to even appear?? I think it's

Re: [hlds] cs:s is full of cheaters

2005-10-13 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Maybe the dev team can embed [into the engine] a semi-basic client-side algorithm that auto-adjusts cl_interp based on latency and data rates? Would that solve the problem? --Ozz -- Original message -- -- [

[hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon 2.8GHz with Hyper Threading 2GB RAM)

2005-10-13 Thread Yup
-- [ Picked text/plain from multipart/alternative ] I'm running a 24 player 66 tickrate DoD: Source server on a Dual Xeon 2.8GHzwith Hyper Threading and 2GB RAM. When more than 20 players are in the server, the FPS averages about 30 and it doesn't matter if pingbooster is on or off. Let me repeat:

Re: [hlds] CSS vs DODS Crashes

2005-10-13 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] ~unfamiliar random thought~ Data Execution Protection?? --Ozz -- Original message -- Replying for nothing more than to create a bump effect and gain David's message some exposure... I am very interested to see

Re: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon 2.8GHz with Hyper Threading 2GB RAM)

2005-10-13 Thread [xXx] infexXxious clan
set fps_max to 300 or more and open windows media player and minimize it . thats all you need to tickle the fps timer. then check console of the game to confirm fps delivery - Original Message - From: Yup [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, October 13, 2005

Re: [hlds] easy motd url

2005-10-13 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] http://www.xxxclanxxx.com is all you need to put in your motd file m8. All the rest is meaningless to the parser. -- Original message -- This is a multi-part message in MIME format. -- [ Picked text/plain from

Re: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon 2.8GHz with Hyper Threading 2GB RAM)

2005-10-13 Thread infexXxiousservers
are you looking at your fps or the servers console of the game you can also type stats in hlsw to get an output of fps - Original Message - From: Yup [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, October 13, 2005 7:25 PM Subject: Re: [hlds] ~30 FPS on a 24 slot DoD:

Re: [hlds] easy motd url

2005-10-13 Thread infexXxiousservers
excellent! than ks for info!!! - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, October 13, 2005 7:20 PM Subject: Re: [hlds] easy motd url -- [ Picked text/plain from multipart/alternative ] http://www.xxxclanxxx.com is all you need to

Re: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon 2.8GHz with Hyper Threading 2GB RAM)

2005-10-13 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] what kind of NIC, what connection? -- Original message -- -- [ Picked text/plain from multipart/alternative ] I'm running a 24 player 66 tickrate DoD: Source server on a Dual Xeon 2.8GHzwith Hyper Threading and 2GB

Re: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon 2.8GHz with Hyper Threading 2GB RAM)

2005-10-13 Thread infexXxiousservers
ok well in that case you need to set your batch file to run the 66 tic server in high priority. without at least abovenormal priority on 66 tic when over 26 players or so will lag. You will see players skipping around when you spawn every round. if you need further help with this , feel free

RE: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon 2.8GHz with Hyper Threading 2GB RAM)

2005-10-13 Thread dexion
If you can disable hyper threading that should help you out to the point there isnt a problem any longer. I cant get into what ht does to a gameserver since it turns into a flame war, but see if you can disable it and try again. dex -Original Message- From: [EMAIL PROTECTED]

Re: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon 2.8GHz with Hyper Threading 2GB RAM)

2005-10-13 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Is it over 30 when you *DO NOT* have 20 players in the server, and if so, what do you get? Whats your command line look like? What does your server.cfg look like? Are you sure nothing else is running on the server other than basic default

RE: [hlds] Motd Srcoll Bars

2005-10-13 Thread Dustin Tuft
You can also use some basic frames with a nice out put. As you can see you can remove boarders much easer with a frame tag. html frameset rows=180,* framespacing=0 frameborder=no border=0 frame src=http://dod.game-host.org/dod/motdsource.html; name=frame_head / frame

RE: [hlds] Motd Srcoll Bars

2005-10-13 Thread Dustin Tuft
This is a multi-part message in MIME format. -- opps sorry for any one running HTML enabled e-mail client, the lines get messed with, anyways see attached file. From: Dustin Tuft [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: RE: [hlds] Motd

Re: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon 2.8GHz with Hyper Threading 2GB RAM)

2005-10-13 Thread Yup
-- [ Picked text/plain from multipart/alternative ] not sure what the NIC has to do with FPS, but you asked: Intel Pro 1000 MT Gigabit Ethernet Adapter - Onboard connected to a 100Mbps port. i've seen the transfer rate hit 5MBps. infexXxiousservers, the server runs at AboveNormal. Valve's site

Re: [hlds] ztmp files on my sv_download site?

2005-10-13 Thread Ook
But for source games only, IE since I'm still running an OP4 server, I can't do this? you need to put .bz2 files but I heard someone say you can rename the ztmp files because its the same format but as for that I am not sure but You can use bz2 files for sure. On 10/13/05, Ook [EMAIL

Re: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon 2.8GHz with Hyper Threading 2GB RAM)

2005-10-13 Thread Yup
-- [ Picked text/plain from multipart/alternative ] yes, with pingbooster OFF it's around 60 FPS when there are less than 20 players. with pingbooster ON, it's around 250 FPS when there are less than 20 players. command line: -console -game dod +ip xxx.xxx.xxx.xxx -port 27015 +map dod_anzio

Re: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon 2.8GHz with Hyper Threading 2GB RAM)

2005-10-13 Thread Yup
-- [ Picked text/plain from multipart/alternative ] i would really appreciate your opinion on what HT does to a game server. i may just end up disabling it if that's what the problem is. On 10/13/05, dexion [EMAIL PROTECTED] wrote: If you can disable hyper threading that should help you out to

[hlds] Re: DOD:S Disabling Hyperthreading ?

2005-10-13 Thread leo bounds
I've been having allot of problems with DOD:S Servers where anything above 18 players on a server will cause lag. Meanwhile CPU/Memory are a non-issue. I have messed with rate settings, have fps booster etc with no improvement. I can't figure out why people say they lag with more than 18

RE: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon 2.8GHz with Hyper Threading 2GB RAM)

2005-10-13 Thread dexion
send me an email to [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Yup Sent: Thursday, October 13, 2005 11:36 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon 2.8GHz with Hyper

Re: [hlds] Introducing ServerWiki.org

2005-10-13 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Done http://www.serverwiki.org/index.php/Advanced_Tickrate On 10/14/05, Rick Payton [EMAIL PROTECTED] wrote: That's an even better idea then my batch script .. lol /me runs off to do the same :) Rick Payton, IT Support Morikawa

Re: [hlds] ztmp files on my sv_download site?

2005-10-13 Thread Jim
Do not put the actual file on your web server. I use Winbzip2 to compress my files to BZ2 format and only move the BZ2 up to the web site. If you put both the Acutal or ZMTP up on the web Site in addition to the BZ2 you will see when you download new objects both objects the compressed and the

RE: [hlds] Introducing ServerWiki.org

2005-10-13 Thread ray
Ok HoundDawg, let's be fair here. Since you smoked my question in the wiki about how to run a Windows HLDS with more then 3GBs of RAM in the system maybe you'd like to comment here as to how it can be done. We've upgraded our dual-core, dual-cpu Opteron server in Chicago to 4GBs of high-quality

RE: [hlds] ztmp files on my sv_download site?

2005-10-13 Thread Deadman Standing
It definitely ONLY works with source and NOT HL1. Would love to see it added to HL1, but at this time it is only source. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Thursday, October 13, 2005 8:53 PM To: hlds@list.valvesoftware.com Subject: