Roman Hatsiev wrote:
I wish they could do the same to Counter-Strike: Source.
On 10/10/2007, "[ЯтR] The-/ wrote:
Andreas Grimm wrote:
http://forums.steampowered.com/forums/showthread.php?t=608814
I am really disappointed about that, as player and server-hoster ... That is
a bad hit for the
I wish they could do the same to Counter-Strike: Source.
On 10/10/2007, "[ЯтR] The-/ wrote:
> Andreas Grimm wrote:
> > http://forums.steampowered.com/forums/showthread.php?t=608814
> >
> > I am really disappointed about that, as player and server-hoster ... That is
> > a bad hit for the community
Andreas Grimm wrote:
http://forums.steampowered.com/forums/showthread.php?t=608814
I am really disappointed about that, as player and server-hoster ... That is
a bad hit for the community ... That servers were always full and people
loved it ...
Without words ...
_
http://forums.steampowered.com/forums/showthread.php?t=608814
I am really disappointed about that, as player and server-hoster ... That is
a bad hit for the community ... That servers were always full and people
loved it ...
Without words ...
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To u
Will there be any updates when the game is released or should beta
servers transfer over smoothly?
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Yes, exactly. If I try to use the ingame import from the options menu I get:
"Unable to load vtex.dll". :(
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi
Sent: Tuesday, October 09, 2007 6:06 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hl
ParaDOX wrote:
Thanks for the update Jason.
Is there a reason it say's it's updating from protocol 11 to 12, yet
after the update HLSW is reporting it is protocol 11 after the update. I
ran the update several times... It was successful each time and reports
the server is up to date.
I did see th
I can manually import VTF/VDF files but I can not use the ingame option.
On 10/9/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
> Not for me
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of BeVar
> Sent: Tuesday, October 09, 2007 2:19 PM
> To: hlds@list
Not for me
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of BeVar
Sent: Tuesday, October 09, 2007 2:19 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Team Fortress 2 Spray Logo
This is a multi-part message in MIME format.
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Thanks for the update Jason.
Is there a reason it say's it's updating from protocol 11 to 12, yet
after the update HLSW is reporting it is protocol 11 after the update. I
ran the update several times... It was successful each time and reports
the server is up to date.
I did see the version change
A new required update to Team Fortress 2 and the dedicated servers have
been released. Please run hldsupdatetool to receive the updates. The
specific changes include:
- Improved driver checks for various cards that can have problems with
specific driver versions
- Various updates to Russian and
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Is the Spray Logo import working for anyone?
BeVar
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Marc
This is a server mailing list for server operators running Valves various
dedicated server software.
If you have client side issues, like the quality of back ported textures in
game, please use the forums at http://www.steampowered.com to v
Could you please try to understand my message, thanks.
I was talking about custom maps *that* are using textures that were ported
from EP2 to EP1 and lost quality by doing that.
...
- Original Message -
From: ""[ЯтR] The-/
To:
Sent: Tuesday, October 09, 2007 9:27 PM
Subject: Re: [hlds]
Yes, I already agreed to that point. Sorry for the inconvience.
I also didn't mean to break any custom map, just that ones that are using
ported textures.
- Original Message -
From: "Mike Munoz" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, October 09, 2007 9:02 PM
Subject: RE: [hlds] Please b
Marc Hörsken wrote:
That's true, but what about a serverlist filter for servers that are
running custom maps?
I am sorry for the stupid request to break such maps, but it was the
only idea I got after I saw so many crappy maps.
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If people don
That's true, but what about a serverlist filter for servers that are
running custom maps?
I am sorry for the stupid request to break such maps, but it was the
only idea I got after I saw so many crappy maps.
> --
> [ Picked text/plain from multipart/alternative ]
> If people don't like those maps
Sounds to me like you should stick to the console version of the Orange
Box
Yes there are crappy maps out there, but as a "server admin" you have option
of not hosting those "crappy maps". As for me, I welcome the custom maps
provided they are entertaining and fun.
Some of the best maps look l
It's my personal opinion, yes. But I am not only a server admin, I am
also a player and I can see it at the horizon that it will end up like
in CSS with many crappy custom maps. And the point of back ported
textures makes it even more dramatic. As a player, I don't want to
play on such maps, becaus
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If people don't like those maps, they'll leave the server. The server admin
will either shut the server down or remove the maps. If players like the
maps, they'll continue to play there.
If the maps are popular, there will still be people who don
I personally love that there are more maps out there. I've been playing
TF2 for about two weeks and after the first week most of the stock maps
were starting to get boring.
As for texturing, I couldn't care less. It's gameplay people are after.
nisbus
Marc Hörsken wrote:
Hello,
would it be pos
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Hmmm, sv_gravity is classed as a bug, lol? What great goodness could come from
allowing n00bs access to this variable? Back on topic now - I think marc has a
legit point.. new characters and animations dont look right in ported maps like
ctf_w
Then dont put them on the server. This list is getting petty. How
about we work on more important things like fixing bugs. Still waiting
for an answer on why we cant set sv_gravity.
Marc Hörsken wrote:
Hello,
would it be possible to stop mappers from creating maps for TF2 by
using tools that
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Wow I really dont understand people If you don't like it don't play them.
not 1 person is forcing you to play the maps.> From: [EMAIL PROTECTED]> To:
hlds@list.valvesoftware.com> Subject: [hlds] Please break custom maps that are
using the
Hello,
would it be possible to stop mappers from creating maps for TF2 by
using tools that port EP2 materials and models to EP1? I realy dislike
those custom maps, often they don't fit the game style and the
textures are not looking like the original ones.
Please force the mappers to wait for the
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What the retard... Not to mention the fact that it could later be changed
anyways unless Valve spent alot of time relocating the player limits and
trying to hide and never showing them in any Orange Box engine (IE: Locking
OB mods to 24players max
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I wish to install the dedicated Windows XP TF2 server strictly for LAN play.
The following is the shortcut target line I used with the update tool to set
up a dedicated HL2DM server.
C:\SRCDS\Updater
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LOL if you don't like 32 players why don't you just go play a 24 person server?
Some people could same the samething about the 24 person servers. That would be
redic stupid to just have 24 person servers max. I hope we find a way to make a
64
While I know this might not be popular on this list, I would request that Valve
address the "exploit" allowing more than 24 players in a server. You've spent a
great deal of time finding a balance with this game and it has been beautifully
achieved with the 24 player limit. However, I fear that
a game with at least two real players not a player and bots?
- Original Message -
From: "Dan Offord"
To:
Cc: <[EMAIL PROTECTED]>
Sent: Tuesday, October 09, 2007 2:49 AM
Subject: [hlds_linux] Re: [hlds] TF2 Update
- Team Fortress 2 stats are only gathered when playing a real game
^^
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- Team Fortress 2 stats are only gathered when playing a real game
^^ Will someone please define a "real" game?
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sv_pure client problem fixed yet?
when you join a sv_pure 2 server on the client it says that the server
sv_pure is 0 which allows material hacks
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