Re: [hlds] TF2 ... All 32 player servers filtered out?

2007-10-09 Thread [ЯтR] The-/
Roman Hatsiev wrote: I wish they could do the same to Counter-Strike: Source. On 10/10/2007, "[ЯтR] The-/ wrote: Andreas Grimm wrote: http://forums.steampowered.com/forums/showthread.php?t=608814 I am really disappointed about that, as player and server-hoster ... That is a bad hit for the

Re: [hlds] TF2 ... All 32 player servers filtered out?

2007-10-09 Thread Roman Hatsiev
I wish they could do the same to Counter-Strike: Source. On 10/10/2007, "[ЯтR] The-/ wrote: > Andreas Grimm wrote: > > http://forums.steampowered.com/forums/showthread.php?t=608814 > > > > I am really disappointed about that, as player and server-hoster ... That is > > a bad hit for the community

Re: [hlds] TF2 ... All 32 player servers filtered out?

2007-10-09 Thread [ЯтR] The-/
Andreas Grimm wrote: http://forums.steampowered.com/forums/showthread.php?t=608814 I am really disappointed about that, as player and server-hoster ... That is a bad hit for the community ... That servers were always full and people loved it ... Without words ... _

[hlds] TF2 ... All 32 player servers filtered out?

2007-10-09 Thread Andreas Grimm
http://forums.steampowered.com/forums/showthread.php?t=608814 I am really disappointed about that, as player and server-hoster ... That is a bad hit for the community ... That servers were always full and people loved it ... Without words ... ___ To u

[hlds] TF2 release update?

2007-10-09 Thread [ЯтR] The-/
Will there be any updates when the game is released or should beta servers transfer over smoothly? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Team Fortress 2 Spray Logo

2007-10-09 Thread Tony Paloma
Yes, exactly. If I try to use the ingame import from the options menu I get: "Unable to load vtex.dll". :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi Sent: Tuesday, October 09, 2007 6:06 PM To: hlds@list.valvesoftware.com Subject: Re: [hl

Re: [hlds] Team Fortress 2/Dedicated Server update

2007-10-09 Thread [ЯтR] The-/
ParaDOX wrote: Thanks for the update Jason. Is there a reason it say's it's updating from protocol 11 to 12, yet after the update HLSW is reporting it is protocol 11 after the update. I ran the update several times... It was successful each time and reports the server is up to date. I did see th

Re: [hlds] Team Fortress 2 Spray Logo

2007-10-09 Thread Ryan Veltidi
I can manually import VTF/VDF files but I can not use the ingame option. On 10/9/07, Tony Paloma <[EMAIL PROTECTED]> wrote: > Not for me > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of BeVar > Sent: Tuesday, October 09, 2007 2:19 PM > To: hlds@list

RE: [hlds] Team Fortress 2 Spray Logo

2007-10-09 Thread Tony Paloma
Not for me -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of BeVar Sent: Tuesday, October 09, 2007 2:19 PM To: hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Spray Logo This is a multi-part message in MIME format. -- [ Picked text/plain from mu

RE: [hlds] Team Fortress 2/Dedicated Server update

2007-10-09 Thread ParaDOX
Thanks for the update Jason. Is there a reason it say's it's updating from protocol 11 to 12, yet after the update HLSW is reporting it is protocol 11 after the update. I ran the update several times... It was successful each time and reports the server is up to date. I did see the version change

[hlds] Team Fortress 2/Dedicated Server update

2007-10-09 Thread Jason Ruymen
A new required update to Team Fortress 2 and the dedicated servers have been released. Please run hldsupdatetool to receive the updates. The specific changes include: - Improved driver checks for various cards that can have problems with specific driver versions - Various updates to Russian and

[hlds] Team Fortress 2 Spray Logo

2007-10-09 Thread BeVar
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is the Spray Logo import working for anyone? BeVar -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list

Re: [hlds] Please break custom maps that are using the EP2 engine

2007-10-09 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Marc This is a server mailing list for server operators running Valves various dedicated server software. If you have client side issues, like the quality of back ported textures in game, please use the forums at http://www.steampowered.com to v

Re: [hlds] Please break custom maps that are using the EP2 engine

2007-10-09 Thread Marc Hörsken
Could you please try to understand my message, thanks. I was talking about custom maps *that* are using textures that were ported from EP2 to EP1 and lost quality by doing that. ... - Original Message - From: ""[ЯтR] The-/ To: Sent: Tuesday, October 09, 2007 9:27 PM Subject: Re: [hlds]

Re: [hlds] Please break custom maps that are using the EP2 engine

2007-10-09 Thread Marc Hörsken
Yes, I already agreed to that point. Sorry for the inconvience. I also didn't mean to break any custom map, just that ones that are using ported textures. - Original Message - From: "Mike Munoz" <[EMAIL PROTECTED]> To: Sent: Tuesday, October 09, 2007 9:02 PM Subject: RE: [hlds] Please b

Re: [hlds] Please break custom maps that are using the EP2 engine

2007-10-09 Thread [ЯтR] The-/
Marc Hörsken wrote: That's true, but what about a serverlist filter for servers that are running custom maps? I am sorry for the stupid request to break such maps, but it was the only idea I got after I saw so many crappy maps. -- [ Picked text/plain from multipart/alternative ] If people don

Re: [hlds] Please break custom maps that are using the EP2 engine

2007-10-09 Thread Marc Hörsken
That's true, but what about a serverlist filter for servers that are running custom maps? I am sorry for the stupid request to break such maps, but it was the only idea I got after I saw so many crappy maps. > -- > [ Picked text/plain from multipart/alternative ] > If people don't like those maps

RE: [hlds] Please break custom maps that are using the EP2 engine

2007-10-09 Thread Mike Munoz
Sounds to me like you should stick to the console version of the Orange Box Yes there are crappy maps out there, but as a "server admin" you have option of not hosting those "crappy maps". As for me, I welcome the custom maps provided they are entertaining and fun. Some of the best maps look l

Re: [hlds] Please break custom maps that are using the EP2 engine

2007-10-09 Thread Marc Hörsken
It's my personal opinion, yes. But I am not only a server admin, I am also a player and I can see it at the horizon that it will end up like in CSS with many crappy custom maps. And the point of back ported textures makes it even more dramatic. As a player, I don't want to play on such maps, becaus

Re: [hlds] Please break custom maps that are using the EP2 engine

2007-10-09 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] If people don't like those maps, they'll leave the server. The server admin will either shut the server down or remove the maps. If players like the maps, they'll continue to play there. If the maps are popular, there will still be people who don

Re: [hlds] Please break custom maps that are using the EP2 engine

2007-10-09 Thread Valdimar Kristjansson
I personally love that there are more maps out there. I've been playing TF2 for about two weeks and after the first week most of the stock maps were starting to get boring. As for texturing, I couldn't care less. It's gameplay people are after. nisbus Marc Hörsken wrote: Hello, would it be pos

Re: [hlds] Please break custom maps that are using the EP2 engine

2007-10-09 Thread Robert Whelan
-- [ Picked text/plain from multipart/alternative ] Hmmm, sv_gravity is classed as a bug, lol? What great goodness could come from allowing n00bs access to this variable? Back on topic now - I think marc has a legit point.. new characters and animations dont look right in ported maps like ctf_w

Re: [hlds] Please break custom maps that are using the EP2 engine

2007-10-09 Thread Hell Phoenix
Then dont put them on the server. This list is getting petty. How about we work on more important things like fixing bugs. Still waiting for an answer on why we cant set sv_gravity. Marc Hörsken wrote: Hello, would it be possible to stop mappers from creating maps for TF2 by using tools that

RE: [hlds] Please break custom maps that are using the EP2 engine

2007-10-09 Thread Derek Denholm
-- [ Picked text/plain from multipart/alternative ] Wow I really dont understand people If you don't like it don't play them. not 1 person is forcing you to play the maps.> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: [hlds] Please break custom maps that are using the

[hlds] Please break custom maps that are using the EP2 engine

2007-10-09 Thread Marc Hörsken
Hello, would it be possible to stop mappers from creating maps for TF2 by using tools that port EP2 materials and models to EP1? I realy dislike those custom maps, often they don't fit the game style and the textures are not looking like the original ones. Please force the mappers to wait for the

Re: [hlds] 24 Player Limit

2007-10-09 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] What the retard... Not to mention the fact that it could later be changed anyways unless Valve spent alot of time relocating the player limits and trying to hide and never showing them in any Orange Box engine (IE: Locking OB mods to 24players max

[hlds] TF2 LAN Server

2007-10-09 Thread Michael R. Matheson
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I wish to install the dedicated Windows XP TF2 server strictly for LAN play. The following is the shortcut target line I used with the update tool to set up a dedicated HL2DM server. C:\SRCDS\Updater

RE: [hlds] 24 Player Limit

2007-10-09 Thread Derek Denholm
-- [ Picked text/plain from multipart/alternative ] LOL if you don't like 32 players why don't you just go play a 24 person server? Some people could same the samething about the 24 person servers. That would be redic stupid to just have 24 person servers max. I hope we find a way to make a 64

[hlds] 24 Player Limit

2007-10-09 Thread NaughtyGeek
While I know this might not be popular on this list, I would request that Valve address the "exploit" allowing more than 24 players in a server. You've spent a great deal of time finding a balance with this game and it has been beautifully achieved with the 24 player limit. However, I fear that

Re: [hlds_linux] Re: [hlds] TF2 Update

2007-10-09 Thread Kevin Ottalini
a game with at least two real players not a player and bots? - Original Message - From: "Dan Offord" To: Cc: <[EMAIL PROTECTED]> Sent: Tuesday, October 09, 2007 2:49 AM Subject: [hlds_linux] Re: [hlds] TF2 Update - Team Fortress 2 stats are only gathered when playing a real game ^^

Re: [hlds] TF2 Update

2007-10-09 Thread Dan Offord
-- [ Picked text/plain from multipart/alternative ] - Team Fortress 2 stats are only gathered when playing a real game ^^ Will someone please define a "real" game? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds] TF2 Update

2007-10-09 Thread Yousef A. Marafi
-- [ Picked text/plain from multipart/alternative ] sv_pure client problem fixed yet? when you join a sv_pure 2 server on the client it says that the server sv_pure is 0 which allows material hacks -- ___ To unsubscribe, edit your list preferences, or vi