First off I'm sorry if this message is all garbled up. This is a new email
client.
I do think this is a great idea. No reason to not use tags now. I'm actually
looking forward to setting this up and removing the items from the hostname.
Now I'll have more space :)
-AO
--
I've already tagged all my servers as soon as everything else was up and
running, I have also removed the tag blocker.
Now people can actually search for my servers using the tags! Thanks Gabe &
Co.
On Wed, Aug 20, 2008 at 2:47 AM, Sebastian Staudt <[EMAIL PROTECTED]>wrote:
> I think a "vanilla"
Maybe it was lag but I was spec'ing a heavy eat a sandwhich and he went
straight from almost real small red bar to over half his health in one
move (and then to no health since a soldier found him [and apparently
really wanted that sandwich])
Either way, the sandvich is cute and all but it kind
You're still standing around unmoving for a while, and you have to
sacrifice your shotgun entirely to use it, meaning your only defense
is the slow-to-spin-up main gun.
I've seen complaints about nearly every new weapon so far being
overpowered (backburner, airblast, ubersaw, etc), and yet I am ha
I'll be tagging my servers tomorrow, Id have them tagged by now but I have
to undo some shenanigans, and I'm quite happy that I can tag my servers
without being banished to hell.
"Now that all the servers are back in one tab, it's literally like
finding a needle in a haystack if you're looking for
I'm glad to see the tag issue fixed now. Now to me, it actually has a use! :D
Now, VALVe, we need to be able to view the tags in the Steam client, not just
ingame! :D
Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote:
> I'll be tagging my servers tomorrow, Id have them tagged by now but
hmmm so im guessing its going to be removed in the next DOD:S update too?
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I agree with the OP.
It's ace to see Valve listening to the server operators: now we have to
reward them by using the system we requested.
If server ops start pissing off players it will only get changed back (and
then Valve will have a legitimate excuse) :)
:D
Thomas Morton
++ No problem sho
The changelog isnt on their homepage yet? Someone forget?
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Hi,
We're receiving reports from our clients reporting hl2.exe has crashed.
This is what is visable from the logs at that time;
08/20/2008 - 11:56:22: "longaway<364>"
disconnected (reason "longaway timed out")
L 08/20/2008 - 11:56:22: "Something_Weird<343>"
disconnected (reason "Something_Weir
Are you running any server addons?
Maxi Hark wrote:
> Hi,
>
> We're receiving reports from our clients reporting hl2.exe has crashed.
> This is what is visable from the logs at that time;
>
> 08/20/2008 - 11:56:22: "longaway<364>"
> disconnected (reason "longaway timed out")
> L 08/20/2008 - 11:
Leaving config arena as it came with the update, just seems to play on and
on with no change
Can someone share with me a decent arena config for winlimits and max rounds
etc?
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How do i add tags to my server?
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sv_tags
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
Sent: Wednesday, August 20, 2008 3:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] The new tagging system
How do i add tags to my server?
_
What. summat like
sv_tags something goes here?
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Patrick Shelley wrote:
> How do i add tags to my server?
> ___
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> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
sv_tags "tag1 tag2"
=
Thanks dan
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I'm pretty sure you need commas
sv_tags vanilla, cheatson, dontplayhere, etc
Patrick Shelley wrote:
> What. summat like
>
>
> sv_tags something goes here?
> ___
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> vi
Jonah Hirsch wrote:
> I'm pretty sure you need commas
> sv_tags vanilla, cheatson, dontplayhere, etc
>
> Patrick Shelley wrote:
>
>> What. summat like
>>
>>
>> sv_tags something goes here?
>> ___
>> To unsubscribe, edit your list preferences, o
Ok well theres been a few glitches that we have found so far.
Fast Spawn Servers - Arena mode will respawn people.
um
In the new PL map, when in the first tunnel with the cart, heavies can get
stuck in the roof. (not sure if any other class can)
Also In Arena servers people can admin spawn them
I'm assuming any class can get stuck, because I did as a scout
David wrote:
> Ok well theres been a few glitches that we have found so far.
>
>
> Fast Spawn Servers - Arena mode will respawn people.
> um
> In the new PL map, when in the first tunnel with the cart, heavies can get
> stuck in the r
The respawning in arena isn't a glitch. It's a plugin that the servers
have. They just hook the player_death event and respawn them after x
seconds.
David wrote:
> Ok well theres been a few glitches that we have found so far.
>
>
> Fast Spawn Servers - Arena mode will respawn people.
> um
> In t
Yeah, Sourcemod.
Looks like theres a problem with my sudden death melee plugin,
happens when weapons are removed or something
bl4nkeh schrieb:
> Are you running any server addons?
>
> Maxi Hark wrote:
>
>> Hi,
>>
>> We're receiving reports from our clients reporting hl2.exe has crashed.
>> Th
I have seen clients crash when right when the setup ended. if it was the
soucemod removing the weapons causing the issue i would think that it
would crash the servers not the clients. I have also heard of people
running servers with no mods getting this crash too.
Maxi Hark wrote:
> Yeah, Sourc
What do i need to do in order to enable arena mode in a map?
- Original Message -
From: <[EMAIL PROTECTED]>
To:
Sent: Wednesday, August 20, 2008 9:45 AM
Subject: hlds Digest, Vol 6, Issue 47
Send hlds mailing list submissions to
hlds@list.valvesoftware.com
To subscribe or unsubscrib
I have always gotten this crash randomly, I got it a few weeks ago. Its a
connection problem from the server I believe, at the time the datacenter was
DDOSed and everyone timed out.
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Hello,
I have most of the config_arena.cfg file fixed up and done right. However
when max players is set to 24 it will not allow 12v12 action as advertised
"Arena mode is great for smaller matches of three vs. three players, while
still comfortably supporting huge knockdown twelve-on-twelve brawl
For the dedicated server, is the directions the same for setting up for
a local LAN or do all dedicated servers have to go through the Internet?
We have about 150 people in one office to play games and we obviously
don't want all 150 to go through the Internet but through the LAN.
Thanks,
C
So can you go from a normal amp to an arena map and then back again or you can
only go arena or normal? How does this work?
-VM
_
See what people are saying about Windows Live. Check out featured posts.
http://www.windowslive.com/
I'm not sure what you mean by normal amp to arena map. This is my first
time setting up a Steam game server and would like to set it up for LAN
access.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Ulbrich
Sent: Wednesday, August 20, 2008 10:23 AM
i just wanted to add also that i got this crash while in sourcetv
DontWannaName! wrote:
> I have always gotten this crash randomly, I got it a few weeks ago. Its a
> connection problem from the server I believe, at the time the datacenter was
> DDOSed and everyone timed out.
>
>
>
>
> ___
Set +sv_lan 1 in the command line.
Charles Chang wrote:
> For the dedicated server, is the directions the same for setting up for
> a local LAN or do all dedicated servers have to go through the Internet?
> We have about 150 people in one office to play games and we obviously
> don't want all 150
You can go back and forth. It works perfectly fine, just make sure in
the config_arena.cfg that you comment out any lines that won't apply to
your server (and that probably means all 3 of them.)
David Ulbrich wrote:
> So can you go from a normal amp to an arena map and then back again or you
>
I wish, it divides maxplayers by 3 cause there are 3 teams.
- Original Message
From: Clyde cide <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Wednesday, August 20, 2008 10:01:30 AM
Subject: [hlds] Arena 24 man 12 v 12 config
Hello,
I have most of the config_arena.cfg file
The mailing list is more than just your conversation, remember.
It's kind of like a forum, without the website. :)
Charles Chang wrote:
> I'm not sure what you mean by normal amp to arena map. This is my first
> time setting up a Steam game server and would like to set it up for LAN
> access.
>
>
So wait - you're saying we can kill off the entire config_arena.cfg?
I've got 5 lines - hostname, rcon password, max players, timelimit, server
password.
All are the same as in server.cfg.
If I completely comment out arena.cfg I should be fine?
> Date: Wed, 20 Aug 2008 12:30:53 -0500
> From:
yes. whatever is in the config_arena.cfg file will just over write your
settings when a arena map is loaded. so without it they will be your
normal settings.
Blood Letter wrote:
> So wait - you're saying we can kill off the entire config_arena.cfg?
>
> I've got 5 lines - hostname, rcon password,
Sorry, first time in this email forum.
Do I just add this command line as part of the executable for the
server?
Also, when following the directions about updating the hlds tools, I get
a "Failed to connect to any GeneralDirectoryServer, Winsock Error 10061
"Connection refused". Is this a firewa
So server,cfg gets executed, then, if it's an arena map, config_arena.cfg gets
executed.
Any conflicting values are overwritten.
So the cause of the problem (stuck at waiting for players) is some setting in
server.cfg (as suspected).
What that setting is, I don't know yet...
> Date: Wed, 20 Au
You can follow this guide for the initial installation, it works well.
http://www.srcds.com/db/engine.php?subaction=showfull&id=1097362093&archive=
That error there is likely caused by a firewall blocking the connection
out to the Steam servers to retrieve the updates. I don't know what port
it
tf_arena_preround_time : 10 : , "sv", "nf",
"rep" : Length of the Pre-Round time
This value is set correctly on your server, right? Just checking.
Blood Letter wrote:
> So server,cfg gets executed, then, if it's an arena map, config_arena.cfg
> gets executed.
> Any confl
Thank you! I found out it was a network firewall issue. The server needs
27000-27030 TCP access for the server. I am currently downloading
Counter Strike Source and will purchase it on a client side to test the
local LAN game.
Do I later just add the command line you gave me as part of the
execut
If you go to the guide, it's in the same area as setting it up to reboot
on crash, where it has the underlined portion.
You can also set -nocrashdialog and it will get rid of *most* of the
dialog box crashes.
So your command line might look like this.
srcds.exe -console -nocrashdialog -game cs
It's not set at all in any config file, so it's at whatever the default is
(15?).
sv? nf? rep?
Never understood what each of those were (I've also seen "a"). I presume sv
is server variable. Google is useless.
Arena maps are working now, but I have to have a blown-out server.cfg.
I'll add
afaik there is also an option in the srcds program that you run that lets
you do internet OR Lan.
On Wed, Aug 20, 2008 at 2:52 PM, Charles Chang <[EMAIL PROTECTED]> wrote:
> Thank you! I found out it was a network firewall issue. The server needs
> 27000-27030 TCP access for the server. I am curr
Uh, that's the Steam GUI. Not SRCDS.
[EMAIL PROTECTED] wrote:
> afaik there is also an option in the srcds program that you run that lets
> you do internet OR Lan.
>
> On Wed, Aug 20, 2008 at 2:52 PM, Charles Chang <[EMAIL PROTECTED]> wrote:
>
>
>> Thank you! I found out it was a network firewa
Ok, so now I'm having a different problem. I got cstrike downloaded
following the directions. But when I try to run the srcds command
nothing happens. I also tried to run the srcds.exe to see if a GUI would
show up but nothing happens.
Oh, could it possibly be that I don't have a server.cfg file?
STOP SPAMMING!
_
Få Gratis Emoticons til din messenger samtale her.
http://emoticons.msn.com/da-dk/heroes/default.html
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> IMO Valve should quickly add a "auto-tagging" feature like that.
There is already an auto tagging system. It's working like before. If you
change some parameters, like maxplayers, crits, respawn times, it will
autmatically added to sv_tags.
___
T
i was kinda surprised that when you turn cheats on it doesn't auto tag
Ronny Schedel wrote:
>> IMO Valve should quickly add a "auto-tagging" feature like that.
>>
>
> There is already an auto tagging system. It's working like before. If you
> change some parameters, like maxplayers, crits, r
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On Wed, Aug 20, 2008 at 8:43 PM, Peter stadeager <[EMAIL PROTECTED]>wrote:
>
> STOP SPAMMING!
> ___
2008/8/20 Peter stadeager <[EMAIL PROTECTED]>:
>
> STOP SPAMMING!
> _
> Få Gratis Emoticons til din messenger samtale her.
> http://emoticons.msn.com/da-dk/heroes/default.html
> ___
> To unsu
What do you mean exactly?
- Original Message -
From: "Peter stadeager" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, August 20, 2008 9:43 PM
Subject: [hlds] SPAMMING!
STOP SPAMMING!
_
Få Gratis Emoticons til din messenger sam
Did you put the batch file in the same folder as the srcds.exe?
Charles Chang wrote:
> Ok, so now I'm having a different problem. I got cstrike downloaded
> following the directions. But when I try to run the srcds command
> nothing happens. I also tried to run the srcds.exe to see if a GUI would
I love these emails so much. =)
-tsuehpsyde
On Wed, Aug 20, 2008 at 2:55 PM, Ronny Schedel <[EMAIL PROTECTED]>wrote:
> What do you mean exactly?
>
>
> - Original Message -
> From: "Peter stadeager" <[EMAIL PROTECTED]>
> To:
> Sent: Wednesday, August 20, 2008 9:43 PM
> Subject: [hlds] SP
spamming to stop spamming, brilliant! =P
tsuehpsyde wrote:
> I love these emails so much. =)
>
> -tsuehpsyde
>
> On Wed, Aug 20, 2008 at 2:55 PM, Ronny Schedel <[EMAIL PROTECTED]>wrote:
>
>
>> What do you mean exactly?
>>
>>
>> - Original Message -
>> From: "Peter stadeager" <[EMAIL PRO
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On Wed, Aug 20, 2008 at 4:01 PM, tsuehpsyde <[EMAIL PROTECTED]> wrote:
> I love these emails so much. =)
>
> -tsuehpsyde
>
> On Wed, Aug 20, 2008 at 2:55 PM, Ro
I'm not sure what batch file you are referring to. The only batch file
in the directions was for auto restart of the game if it crashes. I
didn't think that batch file was necessary to run the game.
(I also tried to run the game update and it said "HLDS installation up
to date" so I know the downl
Im setting up a sv_download url.
i have it all set, map starts to dl, (bz2)
and theen it says CRC error or somethin?
Help pls.
- Original Message -
From: <[EMAIL PROTECTED]>
To:
Sent: Wednesday, August 20, 2008 11:57 AM
Subject: hlds Digest, Vol 6, Issue 48
Send hlds mailing list
What Spam? I don't see any spam :S.
On Wed, Aug 20, 2008 at 3:43 PM, Peter stadeager <[EMAIL PROTECTED]>wrote:
>
> STOP SPAMMING!
> _
> Få Gratis Emoticons til din messenger samtale her.
> http://emoticons.msn.com/da-dk/heroes/defaul
I have a very good anti spam solution and it does not recognize any message
as spam. So the problem must be on your end.
- Original Message -
From: "SakeFox" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list"
Sent: Wednesday, August 20, 2008 10:05 PM
Subject: Re:
Size of the map?
> Im setting up a sv_download url.
>
> i have it all set, map starts to dl, (bz2)
>
> and theen it says CRC error or somethin?
>
>
> Help pls.
>
>
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To:
> Sent: Wednesday, August 20, 2008 11:57 AM
> Subject: hlds Diges
So if you set the maxplayers to 36 and then that divides by 3 does that mean
that you will have 12 people on each team?
-VM
> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Date: Wed, 20 Aug
> 2008 12:05:43 -0700> Subject: Re: [hlds] Arena maps> > It's not set at all in
> any con
size of files only 60kb when bzipped
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just bzipped? or .tar.bziped? standard settings or -9 or something else?
60kb sounds like you bziped just empty directory.
David wrote / napísal(a):
> size of files only 60kb when bzipped
>
>
> ___
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Try to download and try to unzip. Looks like your files are broken on the
webserver.
> size of files only 60kb when bzipped
>
>
> ___
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> please visit:
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yes but will the server have 36 slots in the connect browser or will it stay
at the original maxplayers settings.
2008/8/20 David Ulbrich <[EMAIL PROTECTED]>
> So if you set the maxplayers to 36 and then that divides by 3 does that
> mean that you will have 12 people on each team?
>
> -VM
>
>
___
visable will only be 24 to users
> Date: Wed, 20 Aug 2008 22:34:17 +0200> From: [EMAIL PROTECTED]> To:
> hlds@list.valvesoftware.com> Subject: Re: [hlds] Arena maps> > yes but will
> the server have 36 slots in the connect browser or will it stay> at the
> original maxplayers settings.> > 2008/
mime type ok?
On 8/20/08, Ronny Schedel <[EMAIL PROTECTED]> wrote:
>
>
> Try to download and try to unzip. Looks like your files are broken on the
> webserver.
>
>
> > size of files only 60kb when bzipped
> >
> >
> > ___
> > To unsubscribe, edit your lis
I just noticed the tagging system !!
Bye Bye Custom Tab!!
Richard Eid said all that needed to be said IMO.
Cheers VALVe !!
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I wouldn't be against the idea of servers coming pre-set with a 'Vanilla'
tag by default, but only if there aren't any more shenanigans with
falsifying the tag info. For example, John Doe decides to get a server
going, so he downloads it, adds some custom gameplay elements, then uses a
plug-in to
i tried setting maxplayers to 36 (26/3 = 2 teams 12) and as stated here
previously, it forced maxplayers to 32
But even then it only allowed for 8v8 match, so i dont know whats going on
here. Really need to get this sorted as i could include arena maps in the
normal rotation but of couse no-one wa
server providers are going to love that.
chillicane wrote:
> i tried setting maxplayers to 36 (26/3 = 2 teams 12) and as stated here
> previously, it forced maxplayers to 32
>
> But even then it only allowed for 8v8 match, so i dont know whats going on
> here. Really need to get this sorted as i c
Just to confirm the melee mode and sudden death melee sourcemod plugins
cause clients to crash when used.
On Thu, Aug 21, 2008 at 3:27 AM, SakeFox <[EMAIL PROTECTED]> wrote:
> i just wanted to add also that i got this crash while in sourcetv
>
> DontWannaName! wrote:
> > I have always gotten thi
indeed, upgrade your outlook express.
On Thu, Aug 21, 2008 at 6:18 AM, Ronny Schedel <[EMAIL PROTECTED]>wrote:
>
> I have a very good anti spam solution and it does not recognize any message
> as spam. So the problem must be on your end.
>
> - Original Message -
> From: "SakeFox" <[EM
vanilla == no tags, surely.
or only the gamemode tags.
Now, what we need next is to get this in the Steam server browser, not just
the in game one.
On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid <[EMAIL PROTECTED]> wrote:
> I wouldn't be against the idea of servers coming pre-set with a 'Vanilla'
setting maxplayers to 36 does not work, 32 is the max so 36 forces it to be
32.
and even then, i couldnt get it to have even 10 players per team, still only
a max of 8
On Thu, Aug 21, 2008 at 6:39 AM, David Ulbrich <[EMAIL PROTECTED]>wrote:
> visable will only be 24 to users
>
> > Date: Wed, 20
The problem with using no tags is there isn't a way (that I've found so far)
to have it only display servers with no tags. You either get all the
servers listed or servers with tags you've added to your filter.
-Richard Eid
On Wed, Aug 20, 2008 at 7:26 PM, Arg! <[EMAIL PROTECTED]> wrote:
> van
I've only checked the arena maps out, not the gameplay yet.
But surely as they are so small, the games really will be over quite
quickly?
So the wait is minimal? It should just make you try harder, like it did for
me on CS:S.
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you can have no filters and sort by tags!
On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid <[EMAIL PROTECTED]> wrote:
> The problem with using no tags is there isn't a way (that I've found so
> far)
> to have it only display servers with no tags. You either get all the
> servers listed or servers wi
Really? Are the custom server admins going to argue this point?? Seriously?
Put the Vanilla tag on please. Thank you.
Arg! wrote:
> you can have no filters and sort by tags!
>
> On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid <[EMAIL PROTECTED]> wrote:
>
>> The problem with using no tags is there
Order the tags column just as you would order maps or server names, surely?
>>The problem with using no tags is there isn't a way (that I've found so
>>far)
>>to have it only display servers with no tags. You either get all the
>>servers listed or servers with tags you've added to your filter.
We'll be releasing a mandatory TF2 update in about an hour that fixes
some crash problems.
-Eric
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but this is going to be the same problem we have before, if the telcos dont
put the vanilla tags in for their servers, then the list will be corrupted
and useless for searching.
On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
<[EMAIL PROTECTED]>wrote:
> Really? Are the custom server admins goi
Great I got to re-install everything again.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
Sent: Wednesday, August 20, 2008 8:36 PM
To: Half-Life dedicated Win32 server mailing list;
[EMAIL PROTECTED]
Subject: [hlds] TF2 update
We'll be releas
(telcos?)
> but this is going to be the same problem we have before, if the telcos dont
> put the vanilla tags in for their servers, then the list will be corrupted
> and useless for searching.
>
What?
If you want to advertise your vanilla-ness, obviously you'll tag
yourself. Wasn't it all the v
Arena servers make one team sit out, and divide people into three
teams. A 32x server will have 11 man teams (32/3 =~ 10.6), so it'll be
11v11 with 10 sitting out. in 24x, it'll be 8v8 with 8 sitting out.
There are ways to trick it into having two teams with plugins, though
i'd give the three-team
I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and
they are listing all the tags including vanilla, but it truly is not.
Gheez... What asses.
Arg! wrote:
> but this is going to be the same problem we have before, if the telcos dont
> put the vanilla tags in for their servers,
oh im not sure how it works everywhere else, but in Australia the big gaming
operations, (multiple servers etc) are all run by the telco's and ISPs, or a
division thereof.
On Thu, Aug 21, 2008 at 11:04 AM, Nephyrin Zey <[EMAIL PROTECTED]>wrote:
> (telcos?)
>
> > but this is going to be the same p
The problem comes in when servers put in ALL tags.
Valve, this didn't solve much. Seriously. Either a blacklist on the
client side needs to be applied or the ability to filter OUT the tags we
don't want (though that would mean that no one would put any tags).
*sigh* This didn't solve much unles
yeah, the gameplay mode is good imo, coz you have to be more careful not to
die, as mentioned, like permanent sudden death. But it would be much nicer
if everyone could play at the same time, instead of having to wait.
link for plugins that allow for all players?
On Thu, Aug 21, 2008 at 11:06 AM,
A required update for Team Fortress 2 has been released. Please use
hldsupdetool to receive it. The specific changes include:
- Fixed an invalid skin crash on TF weapons
- Fixed a viewmodel related crash when switching classes away from Medic
- Fixed not getting the Arena team menu after watchi
Or we could try going "Thanks!"
Thanks!
On Wed, Aug 20, 2008 at 5:52 PM, Don Williams <[EMAIL PROTECTED]> wrote:
> Great I got to re-install everything again.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
> Sent: Wednesday, August 20
For more work? Ok Thanks for more work!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
Sent: Wednesday, August 20, 2008 9:21 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 update
Or we could try going "Thanks!"
Indeed, thanks for getting this stuff fixed so promptly. I bet the valve
guys dont sleep for a week after each major patch.
On Thu, Aug 21, 2008 at 11:21 AM, James McKenna <[EMAIL PROTECTED]> wrote:
> Or we could try going "Thanks!"
>
> Thanks!
>
> On Wed, Aug 20, 2008 at 5:52 PM, Don Williams <[
and why isnt it vanilla? because it goes to 25/24 when someone with a
reserved slot joins? or that it has hlstatsx? vanilla to me means that
the gameplay is the same as valve intended with respawn times, team size
etc. so why are you calling me an ass?
Leonard L. Church wrote:
> I just got o
Why would you have to re-install?
Don Williams wrote:
> For more work? Ok Thanks for more work!
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
> Sent: Wednesday, August 20, 2008 9:21 PM
> To: Half-Life dedicated Win32 server mailing
Beats me last 2 updates I've had to fully re-install TF2 it will not launch
nor does it show an error message.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: Wednesday, August 20, 2008 9:30 PM
To: Half-Life dedicated Win32 server mailing l
It wasn't vanilla because it was instant respawn (that I can prove) and
no crits (I can't PROVE it, but the 5 mins. I played there, I didn't see
1 crit anything).
So no. It isn't vanilla.
If you advertise Vanilla, turn off instant respawn and (if it's off)
turn on crits.
GOOD DAY SIR!
[EMAIL
That's the problem with "vanilla". I'd call my server vanilla, but we
do run custom maps, so others wouldn't.
On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> and why isnt it vanilla? because it goes to 25/24 when someone with a
> reserved slot joins? or that it ha
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