Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread ics
I understand too that some pick it to get revenue to their servers. I wouldn't do it. Just seems very unfair to me for a whole bunch of mods to suffer partial or full strike due to Pinion. -ics Mike Bohde kirjoitti: I can see how the need for external funds make pinion popular for operators.

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Mike Bohde
I can see how the need for external funds make pinion popular for operators. Rather than give them a rough go of it for their choice in plugin I just choose not to frequent servers that use pinion. On Fri, Mar 29, 2013 at 5:45 PM, ics wrote: > It's another kick in the face for some if MOTD is

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread The Supreme Commander
Another possible solution is to implement functionality similar to redirects - a user has to press a key in order to allow the MOTD window to be displayed. That's probably the easiest solution and doesn't harm the useful plugins significantly if at all. On Fri, Mar 29, 2013 at 7:16 PM, Mart-Jan

Re: [hlds] Team Fortress Classic beta released (plus dmc, ricochet and opfor)

2013-03-29 Thread Alfred Reynolds
I've also added Deathmatch Classic, Ricochet and Opposing Force to the beta, the mod keys are: Deathmatch Classic - dmc Ricochet - ricochet Half-Life: Opposing force - gearbox This command line will grab all 3: steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod "dmc,rico

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Mart-Jan Reeuwijk
Pinnion recently added such to their plugin, after on SPUF was a thread on how to block their adds, with nice features. Adding to the fire was that if the player had latest version of Flash installed, the client crashed when starting to play some Pinnion flash. So they added a mandatory timer,

[hlds] Team Fortress Classic beta released

2013-03-29 Thread Alfred Reynolds
We have now converted Team Fortress Classic to the new SteamPipe beta, you can get a dedicated install for it by using the following command line: steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod tfc +app_update 90 +quit Note the "+app_set_config 90 mod tfc" command, t

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Nomaan Ahmad
Its about the hidden motd, pinion uses this feature to probably remove ads after the client has viewed it. We use that feature to set a url to allow clients to tune in to streaming radio and other things... I dont think this should be removed. Pinion should fix their bloody hit system. Its been fai

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread List User
Wasn't Pinion claiming VALVe is working with them? If so, why would a VAVLe employee say that they are going to drop the MOTD feature. Doesn't make sense. On 3/29/2013 6:10 PM, Nomaan Ahmad wrote: I agree with Paul. Pinion needs to be changed if someone cheats their system like this. On 29

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Nomaan Ahmad
I agree with Paul. Pinion needs to be changed if someone cheats their system like this. On 29 March 2013 21:52, Paul wrote: > If this is all true, Pinion could solve their problems by doing more with > JavaScript and possibly Flash to verify if a user is actually viewing the > ad. One great exam

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Paul
If this is all true, Pinion could solve their problems by doing more with JavaScript and possibly Flash to verify if a user is actually viewing the ad. One great example is using JavaScript's onmousemove event. Everyone shouldn't be restricted/punished with a rumored MOTD change just because of Pin

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread ics
It's another kick in the face for some if MOTD is being removed. Instead, it should be re-invented. However about no one reads motd unless they have to. Some mods need it badly, some don't. Personally i would settle for something like L4D series have, a banner and some text about the server &

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Paul
Excellent work, thanks for that contribution, that's quite a list! On 29 March 2013 20:30, Doctor McKay wrote: > Rumor that Valve is considering removing the MOTD > entirely. > > Because of this, I decided to compile a > list

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread 1nsane
Yes I already linked that thread earlier. On Fri, Mar 29, 2013 at 4:30 PM, Doctor McKay wrote: > Rumor that Valve is considering removing the MOTD > entirely. > > Because of this, I decided to compile a > list

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Doctor McKay
Rumor that Valve is considering removing the MOTD entirely. Because of this, I decided to compile a listof plugins that would entire

Re: [hlds] [hlds_linux] Day of Defeat:Source has ben converted toSteamPipedelivery.

2013-03-29 Thread 1nsane
What about querying the API with appid 232290? On Fri, Mar 29, 2013 at 4:00 PM, Fletcher Dunn wrote: > We have had two existing to tell if the server needed to restart: > > * Source engine servers know that they are out of date and can be told to > shut down at appropriate times. > * The up-to-

Re: [hlds] [hlds_linux] Day of Defeat:Source has ben converted toSteamPipedelivery.

2013-03-29 Thread Fletcher Dunn
We have had two existing to tell if the server needed to restart: * Source engine servers know that they are out of date and can be told to shut down at appropriate times. * The up-to-date WebAPI can be polled by an external process. https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001?ap

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread 1nsane
Where did you hear this "rumor" from? On Fri, Mar 29, 2013 at 2:15 PM, Paul wrote: > Disabling window.open(...)'s JavaScript function wouldn't effect pop-up > screens, however if the rumor that I've heard is true then that would > indeed be bad for such plugins, and could see the community shri

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Paul
Disabling window.open(...)'s JavaScript function wouldn't effect pop-up screens, however if the rumor that I've heard is true then that would indeed be bad for such plugins, and could see the community shrink on TF2 as a result. On 29 March 2013 16:42, Mart-Jan Reeuwijk wrote: > > Hmm, pop-up s

[hlds] Day of Defeat update released

2013-03-29 Thread Alfred Reynolds
We have released an update to Day of Defeat. DoD is now using SteamPipe and is enjoying the engine updates from the other HL1 titles we have ported. To get this update run: steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod dod +app_update 90 +quit more details on how t

Re: [hlds] Day of Defeat Beta released

2013-03-29 Thread Alfred Reynolds
This update is now live. I did not change the games version at this time so you have some time to do the rollover, I expect the next update (after some beta testing) will require a forced update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun.

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Mart-Jan Reeuwijk
Hmm, pop-up screens for plugins like !bp and many others are done by users, but its the server's plugin that pops the requested webpage to the client. I'd hate to see such go, unless some can be worked out with the steam overlay browser, but that would cause a lot of abuse is my guess. (servers

Re: [hlds] Mandatory updates to SteamPipe betas released

2013-03-29 Thread The Supreme Commander
Is it possible to get a opt-in client and server beta for main TF2 soon, or is there a conversion process from the TF2 beta to TF2 in SteamPipe? Since they have different appids, I'd prefer to be able to work with something that I know will work when the switch is flipped. Also, now that DOD:S is

Re: [hlds] Goldsrc HLDS - Can no longer be updated?

2013-03-29 Thread Saint Thoth (hotmail)
Well... Jeeeze... This is complicated... How do you actually start a third party Half-Life mod with this? (Or can you?) Got it to install, but it seems... Until I manually copied the valve folder from an old source, it'd just crash... Even after that, however: Console initialized. Protocol ver

Re: [hlds] hlds Digest, Vol 24, Issue 66

2013-03-29 Thread ElitePowered .
ing (or nothing more than 'return true;' for example). > > > > Let me know, I hope you find this suggestion useful. Thanks for your > time. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list arch

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Paul
Hi guys, Yes I understand what you're saying. That isn't what I mean though. I've heard rumors (yes, on a forum, not exactly a reliable source I know) that there are plans in the works to make a massive change to the MOTD so that it can't be used by server plugins mid-game, and that it will only be

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Derek Howard
Java and Javascript are two VERY different and completely unrelated things. Derek D. Howard derekdavidhow...@gmail.com (707) 726-2239 http://gplus.to/derekh On Fri, Mar 29, 2013 at 1:11 AM, Mike Vail wrote: > From the update on 3/19/13: > > ** ** > > Source Engine Changes (TF2, DoD:S, HL2

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Wander
Java is something completely different than javascript, which is what he's talking about On Mar 29, 2013 4:01 AM, "[BT]Black V" wrote: > I believe there is already an update that is disabling java support in the > motd > > Last week it was mentioned > On 29 Mar 2013 15:09, "Paul" wrote: > >> Hi,

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Mike Vail
>From the update on 3/19/13: Source Engine Changes (TF2, DoD:S, HL2:DM) - Disabled Java for the in-game web browser From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [BT]Black V Sent: Thursday, March 28, 2013 8:02 PM To: ubyu@gmail.com

Re: [hlds] Goldsrc HLDS - Can no longer be updated?

2013-03-29 Thread ics
Perhaps someone at Valve could add a note to the hlds tool where if a Steampipe game is trying to be updated with the hlds tool, it would say: This tool is no longer operational. Please switch to Steampipe here how to do it>. A lot of server operators will have a non functional server after the