Maybe you forgot about "+map somemap"?
19.04.2013, 00:13, "mailingli...@game-desk.net" :
> Yesterday we thought we'd finally found out how to update the CS:S
> servers. We tested this on 2 servers, and both of them started up
> correctly. However, when some of our clients try to update today, all
Probably would help if I sent this to the main mailing list too.
-- Forwarded message --
From: hooky
Date: Thu, Apr 18, 2013 at 11:01 PM
Subject: SDK Steampipe Conversion?
To: hlds_li...@list.valvesoftware.com
Is the Source SDK going to be converted to Steampipe any time soon? I
Updating files in place is definitely asking for problems.
Keep in mind that the use of VPK files add a new wrinkle. If a VPK is updated
and the files inside shift their offset, there's a good chance that if you try
to load the file after updating, it won't just a valid but perhaps mismatched
The intentions I saw with those plugins was to be able to circumvent horizontal
FOV and mat_picmip limitations, which some used to create somewhat different
(high quality) video content.
My question is: can they still use it for that? (ie: not connecting to a
server, just only create video cont
Some server ops have content in their MOTD that they'd prefer be unloaded when
the user closes the dialog (videos, intro music). This also allows use of the
onunload event in MOTDs.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeu
Strangely, why do I think the client would actually wants to be able to set it
to default "unload"?
>
> From: Tony Paloma
>To: 'Half-Life dedicated Linux server mailing list'
>; "hlds@list.valvesoftware.com"
>
>Sent: Thursday, 18 April 2013, 23:12
>Subject:
On Thu, Apr 18, 2013 at 10:11 PM, Evourr wrote:
> Valve didn't ban people for that, they simply blocked the usage of the
> plugin by loading it clientside, what I'm wondering is if these bans are
> going to be fair or if they're simply going to be banned without much
> information being posted.
Are you on hlds too? You probably got one there and one here.
Anyways, the sv_motd_unload_on_dismissal ConVar is about what happens to the
MOTD when the user closes it. Before we would just hide it, but the page would
still be loaded and taking resources. This gives server operators the option t
I don't agree with banning without some sort of indication that the plugin is
not tolerated, the client used to load plugins the same way as the server
before the late 2009 update which stopped that. You could literally load
sourcemod on your client, and change convars like r_drawothermodels.
even more reason to ban without warning, besides this is a server discussion
mailing list.
From: evo...@gmail.com
To: hlds@list.valvesoftware.com
Date: Thu, 18 Apr 2013 16:57:12 -0400
Subject: Re: [hlds] Mandatory Team Fortress 2 update released
It's a client side plugin.
- Origina
It's a client side plugin.
- Original Message -
From: Crapware Wardon
To: Half-Life dedicated Win32 server mailing list ; Half-Life dedicated Linux
server mailing list
Sent: Thursday, April 18, 2013 4:53 PM
Subject: Re: [hlds] Mandatory Team Fortress 2 update released
I th
I think they should have already been banned. If you don't agree you just don't
have a sense of fair play and shouldn't have your server listed on the server
list if you cant play without it. Why warn at all it's clearly a cheat?
Perman-ban them all without a warning.
Date: Thu, 18 Apr 2013 13:
Haha I would love to see a match with vac turned off.
Sent from my iPhone 5
On Apr 18, 2013, at 1:51 PM, Doctor McKay wrote:
> An increased FOV gives some players an advantage over spies, which rely on
> stealth.
>
> If leagues want to continue to allow increased FOVs, they can disable VAC on
An increased FOV gives some players an advantage over spies, which rely on
stealth.
If leagues want to continue to allow increased FOVs, they can disable VAC
on their match servers.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Thu, Apr 18, 2013 at 4:43 PM, Brian wrote:
>
This was my point, even though I don't support unfair advantages, and wasn't
aware of these plugins, I do feel players deserve a fair chance at removing
them, which was why I asked if this new system valve put in place completely
disables the old version of the plugin like you did with clients l
When is this anti-clientside plugin fix coming to the other source games?
If clients are getting VAC'd for it now, its only fair if they too get a
chance for it not to load.
Thanks,
Kyle.
On 18 Apr 2013 13:16, "Eric Smith" wrote:
> We've released a mandatory update for Team Fortress 2. The notes
The plugin in question was used by players to increase their FOV beyond the
90 degree limit for the sake of *comfort* due to their being used to higher
values from other competitive games such as Quake. I do not believe that
this was any more of a player advantage than having greater FPS or using a
They have apparently been widely used to increase players FOV in league
play, among other things.
On Thu, Apr 18, 2013 at 4:38 PM, Evourr wrote:
> "Continued use of such plug-ins will risk your Steam account getting VAC
> banned."
>
> I wasn't even aware of these plugins, but are these plugins
"Continued use of such plug-ins will risk your Steam account getting VAC
banned."
I wasn't even aware of these plugins, but are these plugins now unable to be
loaded without them being modified past this update? Or if users continue to
run them after this update they will be banned?
If the p
>Am I to understand using the new SteamCMD w/ app_update WON'T update my
existing hlds/srcds servers that were built using the old HldsUpdateTool?
That's correct. Using SteamCMD on top of an existing HldsUpdateTool install
will essentially duplicate the files on your server.
On Thu, Apr 18, 2013
Delete everything but Addons cfg logs motd map cycle maps and maplist then
retain folder structure and update with steam pipe.
Sent from my iPhone 5
On Apr 18, 2013, at 1:30 PM, Robert Whelan wrote:
>
> I've been out of the hosting scene awhile though still try to keep up with
> what's new
I've been out of the hosting scene awhile though still try to keep up with
what's new. Anyways, I was hoping to clarify 2 things. From the dev/faq
pages... you know, the pages we're NOT supposed to read, lol.
Quote:
>>>There is no automated conversion process for the dedicated server. It will
Would it be possible to make it so servers can force clients to use the
world model (mainly for custom gamemodes)
Thanks
-Daniel
On Thu, Apr 18, 2013 at 4:16 PM, Eric Smith wrote:
> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below.
>
> -Eric
>
> --
We've released a mandatory update for Team Fortress 2. The notes for the update
are below.
-Eric
--
Team Fortress 2
- Added a new ConVar cl_first_person_uses_world_model to allow this mode to be
used outside of VR mode
- Disabled plug-ins that would allow users to c
We've released a mandatory update for Team Fortress 2. The notes for the update
are below.
-Eric
--
Team Fortress 2
- Added a new ConVar cl_first_person_uses_world_model to allow this mode to be
used outside of VR mode
- Disabled plug-ins that would allow users to c
Yesterday we thought we'd finally found out how to update the CS:S
servers. We tested this on 2 servers, and both of them started up
correctly. However, when some of our clients try to update today, all
they get is this:
# maxplayers set to 16
Unknown command "r_decal_cullsize"
maxplayers set
We're working on a mandatory update for Team Fortress 2. We should have it
ready soon. This is NOT the SteamPipe update.
-Eric
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I believe the main cost is a file read cache that's way too large.
It will be fixed soon, but probably not in today's update.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Doctor McKay
Sent: Thursday, April 18, 2013 11:17 AM
To: Half-Life ded
I would imagine the memory usage increase might be due to the new VPK
filesystem. The server has to mount the VPK files.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Wed, Apr 17, 2013 at 10:00 PM, Nicholas Hastings <
psycho...@alliedmods.net> wrote:
> This list is no place
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