Delete everything but Addons cfg logs motd map cycle maps and maplist then retain folder structure and update with steam pipe.
Sent from my iPhone 5 On Apr 18, 2013, at 1:30 PM, Robert Whelan <mrrjwhe...@yahoo.com> wrote: > > I've been out of the hosting scene awhile though still try to keep up with > what's new. Anyways, I was hoping to clarify 2 things. From the dev/faq > pages... you know, the pages we're NOT supposed to read, lol. > > Quote: > >>>There is no automated conversion process for the dedicated server. It will > >>>be a full re-download. > > Am I to understand using the new SteamCMD w/ app_update WON'T update my > existing hlds/srcds servers that were built using the old HldsUpdateTool? > Quote: > >>>The Source engine games do not use the "mod" feature of SteamCMD. Each > >>>game has its own AppID and is a seperate installation with no shared > >>>content. > > I used to rely on the HldsUpdateTool to create the install directories of all > my hlds/srcds games, all I ever did was define a base directory ie; c:\hlds > or c:\srcds. The old method created unique paths, ie; > > C:\SRCDS\css\cstrike > C:\SRCDS\l4d\left4dead > C:\SRCDS\left4dead2\left4dead2 > C:\SRCDS\orangebox\hl2mp > C:\SRCDS\orangebox\tf > C:\SRCDS\tf2beta\tf_beta > > With that said, I started downloading files using the SteamCMD into a unique > folder and noted that tf2 beta files would write over tf2 etc. being all I > used was force_install_dir ../srcdsx > > So, I was wondering whats the new "safe practice" if app_update WON'T update > my existing hlds/srcds files? Can HldsUpdateTool and SteamCMD dl's safely be > in the same base folder as long as newer app_id's being added are specified? > OR will this just cause further headaches? > > Example:- > force_install_dir ../srcdsx/css > force_install_dir ../srcdsx/hl2mp > force_install_dir ../srcdsx/tf2 > force_install_dir ../srcdsx/tf2beta > > > > Anyways, I'm just looking to update my testbox and convert over to SteamCMD > and was wondering what others are doing. Thx. > > > > From: Fletcher Dunn <fletch...@valvesoftware.com> > To: "Half-Life dedicated Linux server mailing list > (hlds_li...@list.valvesoftware.com)" <hlds_li...@list.valvesoftware.com>; > "Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com)" > <hlds@list.valvesoftware.com>; "hlds_annou...@list.valvesoftware.com" > <hlds_annou...@list.valvesoftware.com> > Sent: Tuesday, February 19, 2013 8:36 PM > Subject: [hlds] SteamPipe is coming. Download the TF beta > > The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of > Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam’s > new-and-improved content delivery system. SteamPipe is currently used by > most games on Steam. > > This change will impact server operators in at least two significant ways: > > · You will use steamcmd instead of the HLDSUpdateTool to > install/update the server. > · The conversion will entail significant changes to the way the files > appear in the local filesystem on the server and client. The client no > longer uses GCF files. Instead, most assets are packed up into VPK, and > those VPKs are the same on the server and the client. The server no longer > uses 1000’s of loose files. > > We’re using the TF beta to test these changes and identify the bugs, and give > everybody a chance to make sure their favorite mod or plugin will work in the > new system. > > Everybody is encouraged to download the TF beta! > > We’ve prepared an FAQ that discusses the details of the change and answers > the questions we anticipate: > https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 > > Please report gameserver related bugs in this mailing list. > > Client bugs can be reported through this mailing list, or in the TF beta > forum. > http://forums.steampowered.com/forums/forumdisplay.php?f=1038 > > Thanks for your help, and happy testing! > > (And remember, playtime in the beta counts towards item drops in the release > game.) > > - Fletch > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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