I've been out of the hosting scene awhile though still try to keep up with 
what's new. Anyways, I was hoping to clarify 2 things. From the dev/faq 
pages... you know, the pages we're NOT supposed to read, lol.

Quote:
>>>There is no automated conversion process for the dedicated server.  It will 
>>>be a full re-download.

Am I to understand using the new SteamCMD w/ app_update WON'T update my 
existing hlds/srcds servers that were built using the old HldsUpdateTool?

Quote:
>>>The Source engine games do not use the "mod" feature of SteamCMD.  Each game 
>>>has its own AppID and is a seperate installation
with no shared content.

I used to rely on the HldsUpdateTool to create the install directories of all 
my hlds/srcds games, all I ever did was define a base directory ie; c:\hlds or 
c:\srcds. The old method created unique paths, ie;
 
C:\SRCDS\css\cstrike
C:\SRCDS\l4d\left4dead
C:\SRCDS\left4dead2\left4dead2
C:\SRCDS\orangebox\hl2mp
C:\SRCDS\orangebox\tf
C:\SRCDS\tf2beta\tf_beta
 
With that said, I started downloading files using the SteamCMD into a unique 
folder and noted that tf2 beta files would write over tf2 etc. being all I used 
was force_install_dir ../srcdsx

So, I was wondering whats the new "safe practice" if app_update WON'T update my 
existing hlds/srcds files? Can HldsUpdateTool and SteamCMD dl's safely be in 
the same base folder as long as newer app_id's being added are specified? OR 
will this just cause further headaches?

Example:-
force_install_dir ../srcdsx/css
force_install_dir ../srcdsx/hl2mp
force_install_dir ../srcdsx/tf2
force_install_dir ../srcdsx/tf2beta



Anyways, I'm just looking to update my testbox and convert over to SteamCMD and 
was wondering what others are doing. Thx.

  


From: Fletcher Dunn <fletch...@valvesoftware.com>
To: "Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com)" <hlds_li...@list.valvesoftware.com>; 
"Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com)" 
<hlds@list.valvesoftware.com>; "hlds_annou...@list.valvesoftware.com" 
<hlds_annou...@list.valvesoftware.com> 
Sent: Tuesday, February 19, 2013 8:36 PM
Subject: [hlds] SteamPipe is coming.  Download the TF beta
  


 
The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of 
Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.  Steam’s 
new-and-improved content delivery system.  SteamPipe is currently used by most 
games on Steam. 
  
This change will impact server operators in at least two significant ways: 
  
·         You will use steamcmd instead of the HLDSUpdateTool to install/update 
the server. 
·         The conversion will entail significant changes to the way the files 
appear in the local filesystem on the server and client.  The client no longer 
uses GCF files.  Instead, most assets are packed up into VPK, and those VPKs 
are the same on the server and the client.  The server no longer uses 1000’s of 
loose files. 
  
We’re using the TF beta to test these changes and identify the bugs, and give 
everybody a chance to make sure their favorite mod or plugin will work in the 
new system. 
  
Everybody is encouraged to download the TF beta! 
  
We’ve prepared an FAQ that discusses the details of the change and answers the 
questions we anticipate: 
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 
  
Please report gameserver related bugs in this mailing list. 
  
Client bugs can be reported through this mailing list, or in the TF beta forum. 
http://forums.steampowered.com/forums/forumdisplay.php?f=1038 
  
Thanks for your help, and happy testing! 
  
(And remember, playtime in the beta counts towards item drops in the release 
game.) 
  
- Fletch 
    
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