>Am I to understand using the new SteamCMD w/ app_update WON'T update my
existing hlds/srcds servers that were built using the old HldsUpdateTool?

That's correct. Using SteamCMD on top of an existing HldsUpdateTool install
will essentially duplicate the files on your server.


On Thu, Apr 18, 2013 at 3:30 PM, Robert Whelan <mrrjwhe...@yahoo.com> wrote:

>
> I've been out of the hosting scene awhile though still try to keep up with
> what's new. Anyways, I was hoping to clarify 2 things. From the dev/faq
> pages... you know, the pages we're NOT supposed to read, lol.
>
> Quote:
> >>>There is no automated conversion process for the dedicated server. It
> will be a full re-download.
>
> Am I to understand using the new SteamCMD w/ app_update WON'T update my
> existing hlds/srcds servers that were built using the old HldsUpdateTool?
> Quote:
> >>>The Source engine games do not use the "mod" feature of SteamCMD. Each
> game has its own AppID and is a seperate installation with no shared
> content.
>
> I used to rely on the HldsUpdateTool to create the install directories of
> all my hlds/srcds games, all I ever did was define a base directory ie;
> c:\hlds or c:\srcds. The old method created unique paths, ie;
>
> C:\SRCDS\css\cstrike
> C:\SRCDS\l4d\left4dead
> C:\SRCDS\left4dead2\left4dead2
> C:\SRCDS\orangebox\hl2mp
> C:\SRCDS\orangebox\tf
> C:\SRCDS\tf2beta\tf_beta
>
> With that said, I started downloading files using the SteamCMD into a
> unique folder and noted that tf2 beta files would write over tf2 etc. being
> all I used was force_install_dir ../srcdsx
>
> So, I was wondering whats the new "safe practice" if app_update WON'T
> update my existing hlds/srcds files? Can HldsUpdateTool and SteamCMD dl's
> safely be in the same base folder as long as newer app_id's being added are
> specified? OR will this just cause further headaches?
>
> Example:-
> force_install_dir ../srcdsx/css
> force_install_dir ../srcdsx/hl2mp
> force_install_dir ../srcdsx/tf2
> force_install_dir ../srcdsx/tf2beta
>
>
>
> Anyways, I'm just looking to update my testbox and convert over to
> SteamCMD and was wondering what others are doing. Thx.
>
>
>
> *From:* Fletcher Dunn <fletch...@valvesoftware.com>
> *To:* "Half-Life dedicated Linux server mailing list (
> hlds_li...@list.valvesoftware.com)" <hlds_li...@list.valvesoftware.com>;
> "Half-Life dedicated Win32 server mailing list (
> hlds@list.valvesoftware.com)" <hlds@list.valvesoftware.com>; "
> hlds_annou...@list.valvesoftware.com" <
> hlds_annou...@list.valvesoftware.com>
> *Sent:* Tuesday, February 19, 2013 8:36 PM
> *Subject:* [hlds] SteamPipe is coming. Download the TF beta
>
>  The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day
> of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.  Steam’s
> new-and-improved content delivery system.  SteamPipe is currently used by
> most games on Steam.
>
> This change will impact server operators in at least two significant ways:
>
> ·         You will use steamcmd instead of the HLDSUpdateTool to
> install/update the server.
> ·         The conversion will entail significant changes to the way the
> files appear in the local filesystem on the server and client.  The client
> no longer uses GCF files.  Instead, most assets are packed up into VPK, and
> those VPKs are the same on the server and the client.  The server no longer
> uses 1000’s of loose files.
>
> We’re using the TF beta to test these changes and identify the bugs, and
> give everybody a chance to make sure their favorite mod or plugin will work
> in the new system.
>
> Everybody is encouraged to download the TF beta!
>
> We’ve prepared an FAQ that discusses the details of the change and answers
> the questions we anticipate:
> https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
>
> Please report gameserver related bugs in this mailing list.
>
> Client bugs can be reported through this mailing list, or in the TF beta
> forum.
> http://forums.steampowered.com/forums/forumdisplay.php?f=1038
>
> Thanks for your help, and happy testing!
>
> (And remember, playtime in the beta counts towards item drops in the
> release game.)
>
> - Fletch
>
>
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