Re: [hlds] Re: ;)

2020-11-16 Thread David Parker
"End of Communications upon penalty of law." [image: image.png] On Mon, Nov 16, 2020 at 4:35 PM Melvyn Depeyrot wrote: > damn bro that's not very nice :( > > On Nov 16 2020, at 1:27 pm, Harlen Linke wrote: > > Melvyn, no one cares about your point by point take downs either. The > thread

Re: [hlds] ;)

2020-11-16 Thread David Parker
I have seen some crazy stuff on this list over the last 15 years or so, but this might just be the craziest. No one is intimidated by a troll who claims to be a lawyer but takes 3 tries to get the words "International Legal Counsel" spelled correctly. I mean, seriously, come on. Although that

Re: [HLDS] hlcoders list?

2018-06-07 Thread David Parker
Wow, thanks for fixing that so quickly! On Thu, Jun 7, 2018 at 3:13 PM, Eric Smith wrote: > We've added the HLCoders mailing list. You should be able to subscribe now > if you'd like. > > Thanks. > > -Eric > > > -Original Message- > From: hlds@list.valvesoftware.com On Behalf > Of

Re: [HLDS] hlcoders list?

2018-06-07 Thread David Parker
I noticed that, too. It looks like hlcoders was dropped when they transitioned to the new listserv platform. I was disappointed by that. On Thu, Jun 7, 2018 at 1:47 PM, Björn Stabel wrote: > It seems the list "hlcod...@list.valvesoftware.com" has disappeared. > > There used to be some amount

Re: [hlds] Proposal

2017-11-09 Thread David Parker
Nope. On Thu, Nov 9, 2017 at 12:00 PM, pilger wrote: > Isn't there a moderator in charge of this list? > > > _pilger > > On 9 November 2017 at 14:22, Chris Dunphy wrote: > >> I think that was the most embarrassing little "fight" I've ever seen on a >>

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-22 Thread David Longest
I'm having a hard time finding a map called brimstone, but I noticed a new event file named pl_fifthcurve_event.bsp in the maps folder. Is that the new brimstone map? On Fri, Oct 21, 2016 at 3:38 PM Eric Smith wrote: > We've released a mandatory update for Team Fortress

Re: [hlds] Need Help with "Traffic from IP was blocked for exceeding rate limits" Messages

2016-01-18 Thread David Parker
Hello, This is usually caused by an attack which simply floods the server with queries (usually A2S_INFO). This happened on one of my servers a few months ago (running on Linux), and the offending IP address was owned by NFO. I contacted them and had a good discussion with a few of the NFO

Re: [hlds] Need Help with "Traffic from IP was blocked for exceeding rate limits" Messages

2016-01-18 Thread David Parker
ack, > since it's intended obviously to make effected systems take the knee-jerk > reaction of blocking or reporting NFO as a bad player - when I'm fact the > traffic isn't really coming from them. > > I just switched to them as a host, and love it so far. > On Jan 18, 2016

[hlds] A2S_INFO responses from HLTV servers

2015-07-21 Thread David Parker
Hello, I was investigating a report that CheckValve shows mangled information for HLTV servers, and I discovered that HLTV returns two response packets to an A2S_INFO query. The first response is in the old GoldSrc format (with header byte 0x6d) and the second response in the Source format (with

[hlds] CheckValve 2.0

2015-05-21 Thread David Parker
Hello! I just wanted to mention that I recently released version 2.0 of CheckValve, my HLDS/SRCDS query app for Android. If you use CheckValve, I would love to get some feedback regarding the new version. CheckValve 2.0 includes several bug fixes and code changes, as well as a few new features.

Re: [hlds] Someone took over server

2015-01-22 Thread David Parker
If you absolutely need to leave RCON enabled, then restricting access to it with a firewall rule is probably the best option. In other Valve games there were server cvars to control the number of failed RCON attempts before a client was banned: sv_rcon_banpenalty sv_rcon_maxfailures

Re: [hlds] Mandatory TF2 update coming

2014-08-27 Thread David H
https://developer.valvesoftware.com/wiki/Valve_Time On Aug 28, 2014 12:31 AM, Alexander Corn mc...@doctormckay.com wrote: So, how soon is soon? Dr. McKay www.doctormckay.com On Wed, Aug 27, 2014 at 5:20 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update

Re: [hlds] Make bread bites an all class weapon

2014-07-07 Thread David H
This mail list isn't for client feature requests On Jul 7, 2014 2:44 PM, William Pickard lollol22...@gmail.com wrote: The bread bites fit very well on every class, just with a little tweak plus new animations, it will make a great all class weapon. Also, a kill icon for backstab with them would

Re: [hlds] Mandatory TF2 update released

2014-06-17 Thread David Parker
Why not? Because you personally don't like it? Is there an etiquette document for this list which says that you shouldn't reply to update threads? They're threads on the mailing list just like any other. He had a valid question about something which apparently broke in the update, and Eric

Re: [hlds] Client updates released for TF2, CS:S, DoD:S, and HL2:DM

2014-04-25 Thread David Koontz
Thank you muchly, Valve! On Fri, Apr 25, 2014 at 2:54 PM, A Fearts joewatshis...@gmail.com wrote: Thank you for fixing this so quickly. On Fri, Apr 25, 2014 at 5:45 PM, Eric Smith er...@valvesoftware.comwrote: We've released client updates for TF2, CS:S, DoD:S, and HL2:DM that should fix

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread David H
You spent 1800 dollars on server hosting in 15 months? Damn,you must have some overpriced servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread David H
Then don't, nobody is asking you too have tf2 servers, there enough other servers online without god awful ads On Nov 7, 2013 12:00 PM, Element elem...@idle.tf wrote: I run a group of servers which are funded from MOTD impressions resulting in my small community of players being able to play on

Re: [hlds] /me option in chat

2013-10-30 Thread David H
This email list is not for steam problems/ useless feature request Op 30 okt. 2013 19:00 schreef Albert Davis davis.alb...@gmail.com: Why was this taken out? Can we get it back? :/ ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Strange Issue

2013-01-13 Thread David Unreal
You may need to download dev snapshot builds instead of the regular version. Remember that using wine doesn't mean 100% compatibility so there may be things that don't work. Since you are using wine make sure you are using windows version of source mod and metamod dev builds. On Jan 13, 2013 1:14

Re: [hlds] Name Tags / Description Tags

2013-01-06 Thread David Unreal
The only thing I think would be possible is to make a plugin check the weapons you have on the event of a weapons load out, then use tf2items to give you that same item. That way the player still has their weapon but it will be a regular unique one. Might be a little too intense though :P

Re: [hlds] Server Crashs

2012-12-23 Thread David Unreal
Is anybody getting Particles: maximum verts exceeded: Errors after the xmas update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] TF2 MOTD Browser

2012-12-19 Thread David Unreal
Yeah I noticed that sometime it just takes a few sec to load. However, in terms of pinion ads, there will be a new system for them enforced that may cause server owners to force you to want the whole ad. The idea is that they will only pay for ads that have been completely watched. Anyways, what

Re: [hlds] TF2 MOTD Browser

2012-12-19 Thread David Unreal
: Go ahead and put that advertisement crap running and see how your players flee to servers that do not force that thing to players screen. Leaves more players for the rest of us running servers. -ics 20.12.2012 0:04, David Unreal kirjoitti: Yeah I noticed that sometime it just takes a few sec

Re: [hlds] Bruteforcing RCON

2012-09-28 Thread David Staudt
If this is a linux server, you may be able to use Fail2Ban or similar tools to automatically block IPs launching dictionary attacks like this: http://en.wikipedia.org/wiki/Fail2ban On 09/28/2012 12:41 PM, Bruno Garcia wrote: This is stupid, they are never going to guess an rcon password if

Re: [hlds] Requirements for pinion.gg advertising

2012-09-25 Thread David Unreal
You just have to have servers to advertise on. There are no real requirements. I'm not sure this is the place to ask this, you can contact them directly on their website and I know the owner would be more than happy to help you. On Sep 25, 2012 6:12 PM, stefanieshiller

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread David Weitz
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Regards, David Weitz ___ To unsubscribe, edit your list preferences

[hlds] (no subject)

2012-03-31 Thread david prattley
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Re: [hlds] Mandatory TF2 update released

2011-08-23 Thread David Schmieder
Same issue on one of my four servers. David Schmieder -Original Message- From: steve grout Sent: Tuesday, August 23, 2011 6:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released we just wish that they'd confirm that it's actually

Re: [hlds] Mandatory TF2 update released

2011-08-23 Thread David Schmieder
Item server down for anyone else? -David Schmieder From: Team BOOM! Sent: Tuesday, August 23, 2011 6:20 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Mandatory TF2 update released Yea, Mine too. Misery loves company. LOL! Thanks guys

Re: [hlds] Team Fortress 2 Update Released

2011-08-03 Thread David Schmieder
I’m assuming the content servers are just jammed at the moment. Servers still “updating installation” after 9 minutes, can’t even get the update to start downloading on client side. From: Timothy Sadleir Sent: Wednesday, August 03, 2011 5:04 PM To: Half-Life dedicated Win32 server mailing

Re: [hlds] Is A2A_PING officially deprecated?

2011-02-07 Thread David Parker
I e-mailed Alfred about this a few days ago and he said that it's gone for good.  However, only my TF2 and CS:S servers have been affected so far.  A2A_PING still works on my L4D and L4D2 servers (both updated). Alfred recommended using A2S_INFO as a replacement for A2A_PING from now on.     -

[hlds] HLDS/SRCDS query app for Android

2011-01-04 Thread David A. Parker
Hello! I posted to these lists back in October looking for people to test my HLDS/SRCDS query app for Android. Several people responded, and I would like to thank everyone who volunteered to test the app for their time and their feedback. This app started as a small independent study

Re: [hlds] TF2 Update...?

2010-12-11 Thread David Hurren
If you haven't had it yet, there are Christmas drops going on at the moment ;o -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: 11 December 2010 20:10 To: Half-Life dedicated Win32 server mailing

Re: [hlds] CentOS 5 Segfault Crash Please help!

2010-10-27 Thread David A. Parker
You should probably post this to the hlds_linux list since this is a Linux server problem. That said, I would try running HLDS in a gdb session and see if that reveals more information. - Dave On 10/26/2010 11:59 PM, Junior wrote: I've searched everywhere for a solution and have not

Re: [hlds] Server info app for Android

2010-10-27 Thread David A. Parker
managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Server info app for Android (David A. Parker) 2. Re: Server info app for Android (Tony Paloma

[hlds] Server info app for Android

2010-10-22 Thread David A. Parker
Hello Everyone, I am just finishing up work on an Android app to query HLDS/SRCDS servers and display their information, and I was wondering if there is anyone out there who owns an Android phone and would be interested in testing the app. I only have a Droid to test it on, but I would love

Re: [hlds] Server info app for Android

2010-10-22 Thread David A. Parker
...@list.valvesoftware.com] On Behalf Of David A. Parker Sent: Friday, October 22, 2010 10:35 AM To: Half-Life dedicated Linux server mailing list; hlds@list.valvesoftware.com Subject: [hlds] Server info app for Android Hello Everyone, I am just finishing up work on an Android app to query HLDS/SRCDS servers

Re: [hlds] Server info app for Android

2010-10-22 Thread David A. Parker
to integrate it in your app, I am eager to fix the compatibility issues. Steam Condenser is able to query master, Source and GoldSrc servers. You can also get information from the Steam Community and a future version will include WebAPI support. Best regards, Sebastian Staudt 2010/10/22 David

Re: [hlds] Server info app for Android

2010-10-22 Thread David A. Parker
for it. Please feel free to send any question, comments, or other feedback my way. Thanks! Dave On 10/22/2010 10:34 AM, David A. Parker wrote: Hello Everyone, I am just finishing up work on an Android app to query HLDS/SRCDS servers and display their information, and I was wondering

Re: [hlds] TF2 Polycount vulnerability

2010-10-12 Thread David Bello
http://forums.alliedmods.net/showthread.php?t=140427 Fixes the vulnerability by not allowing Scouts to equip both Mackerel and Bonk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Team Fortress 2 Update Available

2010-07-09 Thread David Hurren
He will need both as it's a required update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley Sent: 10 July 2010 01:50 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2

[hlds] (no subject)

2010-07-01 Thread David Britton
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[hlds] (no subject)

2010-06-29 Thread David Britton
http://healthx1887.duxipefer.com _ Hotmail is redefining busy with tools for the New Busy. Get more from your inbox.

[hlds] HD Counte Strike Source: RCON HACKER

2010-06-21 Thread david mullaney
I run a CS1.6 server and lately ive been getting RCON commands from random IP addresses, could this be the same issue you're seeing in source? The rcon commands never went through because the password was wrong but ive never seen those messages in the console until about a week ago. The IPs i

Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread David Bello
Is the new update making Sourcemod crash for anyone else? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] (no subject)

2010-05-14 Thread David Britton
http://mak.medscheapstore.net/?cid=medscheapstore.net _ The New Busy is not the old busy. Search, chat and e-mail from your inbox.

[hlds] (no subject)

2010-05-14 Thread David Britton
http://kocon.medscheapstore.net/?cid=medscheapstore.net _ Hotmail has tools for the New Busy. Search, chat and e-mail from your inbox.

[hlds] (no subject)

2010-05-03 Thread David Britton
http://www.plantemosparaelplaneta.com/oTwcnSe81c.html _ The New Busy is not the old busy. Search, chat and e-mail from your inbox.

[hlds] (no subject)

2010-05-01 Thread David Britton
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[hlds] (no subject)

2010-04-27 Thread David Britton
http://beamasterson2759.my3gb.com/ _ The New Busy think 9 to 5 is a cute idea. Combine multiple calendars with Hotmail.

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-13 Thread David Anderson
Restricting VSP interface wouldn't help, sadly. I have no idea how VAC works, but there should be no untrusted native code running in the same process as the game. Plugins are untrusted. It's (IMO) an architectural flaw that listen servers leak into the client in the way they do. A short-term

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-13 Thread David Anderson
modifications to this static, read-only .code section. Checking .data for modifications? You'll have your work cut out for you. vtables in my MSVC go in .rdata. Even if they were in .data, you could take the resulting PDBs and build verification inputs. -dvander On 4/12/10 7:25 PM, HL-SDK

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-13 Thread David Anderson
, because I have heard (I don't use them) that antiviruses inject themselves into running processes to detect security threats. On Tue, Apr 13, 2010 at 3:23 AM, David Andersondvan...@alliedmods.net wrote: modifications to this static, read-only .code section. Checking .data

Re: [hlds] Windows or linux why

2010-03-27 Thread David Kellaway
I'm of the opinion that Windows is better if you have a larger budget. The licensing costs and additional overhead mean you'd be spending more (on hardware *and* software), but in my opinion the tools are much nicer (IIS in particular is really good) and Remote Desktop can be a huge timesaver.

[hlds] TF2 Update =o

2010-02-23 Thread David Hurren
Yay TF2 update \o/3, 2010 - Team Fortress 2 Update Released Fixed servers being inappropriately delisted from the master server Team Fortress 2 § Updated CTF_Doublecross § Improved clipping to prevent players from getting to unintended places § Updated CTF_2Fort § Fixed Blue

Re: [hlds] Clients timing out

2010-02-17 Thread David Bello
yup lots of people timing out at least not me :D On Wed, Feb 17, 2010 at 7:49 PM, Allan Button abut...@netaccess.ca wrote: I've seen this happen to a few of my colleges, but not to myself. Seems to have started this week, seen it for the same people in tf2 and gmod. Normally they are able to

[hlds] Problems with hlds / master server / restarting servers

2009-12-09 Thread david mullaney
Yes, Im having the same problem on windows based servers. Traffic into my servers still seems to be normal. Last update for CS 1.6 was in June 2009, so not really sure why we're getting this now. Whats the build date on your server?

Re: [hlds] The Session is No Longer Available

2009-11-20 Thread David Graham
I find I have to use +mm_force_dedicated_server and +sv_search_key, once I've done that I can create a lobby and then invite friends and then it will connect to my restricted server, I have it set to only allow lobby connections. On Fri, Nov 20, 2009 at 9:39 AM, Blood Letter

Re: [hlds] Hat Drops

2009-10-29 Thread David Bello
Hat Drop glitch is officially over :'( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Team Fortress 2 Update Coming

2009-10-29 Thread David Bello
So while we're waiting anyone know how to make gmail make a sound when a new mail arrives. Please, no You've Got Mail shit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Team Fortress 2 Update Coming

2009-10-29 Thread David Bello
GMail Notifier On Thu, Oct 29, 2009 at 7:49 PM, Shane Arnold clontar...@iinet.net.auwrote: mail.google.com/support/ Yep. David Bello wrote: So while we're waiting anyone know how to make gmail make a sound when a new mail arrives. Please, no You've Got Mail shit

Re: [hlds] Team Fortress 2 Update Available

2009-10-14 Thread David Ulbrich
I had to run it 3 times to get all the files Sent from my iPhone On Oct 14, 2009, at 5:09 PM, Shawn Somers shawn.som...@gmail.com wrote: Chris wrote: Just me, or is hldsupdatetool completely b0rked on windows? Just you. Takes a while to run right now though. Shawn

Re: [hlds] Left 4 Dead Update Available

2009-10-01 Thread David Kellaway
Splitscreen was removed from the PC version in an update some time ago, if I remember right. On Oct 1, 2009 4:54 PM, Ben Williams smashman2...@hotmail.com wrote: Just out of interest.. Has SplitScreen been broken in an update. I can recall playing with mate on this computer, with a

Re: [hlds] Left 4 Dead Update Available

2009-09-29 Thread David Kellaway
It'd be really nice if Valve could release the server portion of updates an hour or two before the client update to give people time to install them. Every time there's a simultaneous release all the clients updating hammer the content servers and it becomes near-impossible to bring servers

Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)

2009-09-27 Thread David Hurren
Hi, This exploit can be done with multiple classes. I have tested it with clan mates on a private server with Soldier and pyro and it can be done with these classes but possibly many more. Cheers Tirrel -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread David Kellaway
You say you have no problem with unique player characters to make you stand out. That's exactly the problem I have with the halos - 95% of people are wearing one. It's not even a very attractive hat, it's just a glowing circle. When most people on a server are wearing one, it looks silly and, for

Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread David Kellaway
If anyone was using this, and noticed halos remained visible sometimes/came back when people used a resupply cabinet, I've fixed that. The updated code is at the same URL. http://davejk.net/crap/tf/tf2.haloremover.zip - Dave 2009/9/3 David Kellaway david.kella...@member.fsf.org: If you run

Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread David Kellaway
The plugin that started this thread isn't for people who don't want any unlockables, it's for people who don't want halos. There are legitimate reasons to not want them - butthurt crybabies ruining the gameplay by not healing people who use them, the fact that they show up on cloaked spies, and

[hlds] TF2 - Removing Halos

2009-09-02 Thread David Kellaway
If you run a TF2 server, you're no doubt aware that players who didn't use the idler have been given halos to wear. A few server admins I know expressed concern over the prevalence of halos (95.5% of the player base will be getting one, if Valve's blog post is to be believed) and how they will

Re: [hlds] TF2 - Removing Halos

2009-09-02 Thread David Kellaway
My reasoning for removing the halos is they're ugly and there's lots of them. I'd have made a client-side mod, but I don't know the first thing about modelling. -Dave 2009/9/3 Alec Sanger eclyp...@hotmail.com: ? What's your reasoning for wanting them gone? I mean, nothing against your

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread David J. Ulbrich
Well I have crashed 3 times since the update so now I have renamed my Sourcemod folder to see if that fixes the issue. -- From: Jason Ruymen jas...@valvesoftware.com Sent: Monday, August 17, 2009 7:21 PM To: hlds_li...@list.valvesoftware.com;

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread David J. Ulbrich
Well still crashing on Hoodoo even WITHOUT Sourcemod. -- From: David J. Ulbrich david_ulbr...@hotmail.com Sent: Monday, August 17, 2009 7:46 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com

[hlds] Hello, need help

2009-08-16 Thread David Cárdenas Garavito
Hola, en primer lugar quiero ser concreto xD, voy a contratar un servidor dedicado linux debian, una maquina potente, me interesaria saber si alguien sabe configurarla para montar servidores del css, ya que yo carezco de ese conocimiento, si es asi por favor ponerse en contacto conmigo y POR

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread David Anderson
Hi All, We'll spin SourceMod builds/releases on all branches as soon as we have a fix. Metamod should be fine. Regards, -- David Anderson http://www.bailopan.net/ On 8/13/09 4:47 PM, MjrNuT wrote: TF2 win2K3x64 Confirmed no go with SM. Renamed the addons folder. Everything is Vanilla

Re: [hlds] Team Fortress 2 Update Coming

2009-07-14 Thread David J. Ulbrich
yay for lots of crashes since this update. -- From: Joel R. joelru...@gmail.com Sent: Tuesday, July 14, 2009 5:54 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Coming

Re: [hlds] Valve's secret update

2009-07-14 Thread David Ulbrich
I updated my server about 10 minutes after the update was released and I just updated it again 10 minutes ago and it updated the following files. 0.02% c:\servers\tf2/orangebox\tf\maps\graphs\cp_dustbowl.ain 0.04% c:\servers\tf2/orangebox\tf\maps\graphs\cp_gravelpit.ain 48.69%

Re: [hlds] TF2 server crash

2009-06-29 Thread David Ulbrich
I am getting crashes and lockups on our server as well. I have gone to the latest snapshot of 1.2.X SM and still no luck. I have gotten rid of all the extra plugins and still keeps happening. It does not matter what map we are on and it can happen at any point in the maps. We only use stock

Re: [hlds] Team Fortress 2 Update Released

2009-06-23 Thread David Ulbrich
Well I got my server updated and now I can't start it at all anymore. Won't even do a basic start without all the additional information. Anyone else having this problem? -Dave On Tue, Jun 23, 2009 at 3:23 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2

Re: [hlds] TF2 required update released

2009-06-11 Thread David J. Ulbrich
We have had a lot of people complaining that it is a lot more laggy since the last update. -- From: k e mfnt...@gmail.com Sent: Wednesday, June 10, 2009 3:36 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject:

[hlds] Lots of crashes since the newest update

2009-05-29 Thread David J. Ulbrich
Anyone else crashing since the newest update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Lots of crashes since the newest update

2009-05-29 Thread David J. Ulbrich
talking about server crashes or client crashes On Fri, May 29, 2009 at 5:33 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Anyone else crashing since the newest update? ___ To unsubscribe, edit your list preferences, or view the list archives

[hlds] Hat Drops

2009-05-25 Thread David J. Ulbrich
Has anyone else seen people get multiple items at 1 time. We just had a guy in the server find 4 items at a time for 4 or 5 times in a row. He has all but 2 of the hats and was receiving multiple hats at the same time. He was sitting idle in the spawn the entire time too. This has to be a

Re: [hlds] Hat Drops

2009-05-25 Thread David Ulbrich
, so i know it's not a hack) that got all sorts of hats and other unlocks in a few minutes. The unlocks came at groups of two. http://img32.imageshack.us/img32/2301/hats1243275105186.png On Mon, May 25, 2009 at 7:52 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Has anyone else

Re: [hlds] Server Crashing After Update

2009-05-22 Thread David Anderson
get cranky about this, we just accept this aspect of software development and work to improve the plugin community. Regards, -- David Anderson http://www.bailopan.net/ Ronny Schedel wrote: Or better, SM will use the official provided interfaces to the engine, otherwise it will crash on each

[hlds] New Weapon Drops

2009-05-22 Thread David J. Ulbrich
Hey Valve, So when are you going to fix this piece of trash new system that is bugged to hell and back? Some explanation to us server operators would be nice. There have been people in my server that have played over 14 hours now (yes, they have no life) and they have either gotten NO

Re: [hlds] TF2 Update version 94??

2009-05-22 Thread David J. Ulbrich
This was put out last night. -- From: Saint K. sai...@specialattack.net Sent: Friday, May 22, 2009 3:59 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 Update version 94?? Same on Linux;

Re: [hlds] Team Fortress 2 Update Available

2009-05-22 Thread David J. Ulbrich
we patched quick and are already full. -- From: Timothy Sadleir tsadl...@gmail.com Sent: Friday, May 22, 2009 8:44 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available

Re: [hlds] Team Fortress 2 Update Available

2009-05-22 Thread David J. Ulbrich
We have crashed 3 times now already.On Pipeline and Goldrush -- From: Jonathan Jones nu_gun...@comcast.net Sent: Friday, May 22, 2009 9:02 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds]

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread David J. Ulbrich
Yay for having the update downloaded , but it is not connecting to steam so no achievements or loadouts. Come on Jason, get this stuff fixed. -VM -- From: Jason Ruymen jas...@valvesoftware.com Sent: Thursday, May 21, 2009 7:36 PM To:

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread David J. Ulbrich
up dater for me keeps checking and waiting 30 seconds :( On May 21, 2009, at 8:45 PM, Aj Collins wrote: - Spies can now use enemy teleporters Do not want. On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Yay for having the update downloaded

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread David J. Ulbrich
list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available No weapons for us, i mean no extra weapons in any class of course. 2009/5/22 David J. Ulbrich david_ulbr...@hotmail.com Anyone get any of the weapons yet

[hlds] Way to auto kick SourceTV BOT

2009-05-20 Thread David J. Ulbrich
Does anyone know a way to auto kick the SourceTV BOT? Thanks, VM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Way to auto kick SourceTV BOT

2009-05-20 Thread David J. Ulbrich
: [hlds] Way to auto kick SourceTV BOT Turn off sourcetv? On Wed, May 20, 2009 at 3:17 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Does anyone know a way to auto kick the SourceTV BOT? Thanks, VM ___ To unsubscribe, edit your

Re: [hlds] Way to auto kick SourceTV BOT

2009-05-20 Thread David J. Ulbrich
sourcemod. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David J. Ulbrich Sent: woensdag 20 mei 2009 21:17 To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Way to auto kick SourceTV BOT Does anyone

[hlds] How do I make my server be 32 players instead of 24?

2009-05-19 Thread David J. Ulbrich
hey all, I want to up my server from 24 to 32 slots. I have done some searching and can't find anything new for doing this. Can anyone please help me out? Thanks, VM ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds] How do I make my server be 32 players instead of 24?

2009-05-19 Thread David J. Ulbrich
. Sumichrast On May 19, 2009, at 12:17 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: hey all, I want to up my server from 24 to 32 slots. I have done some searching and can't find anything new for doing this. Can anyone please help me out? Thanks, VM

Re: [hlds] Voogru cheater plugin

2009-05-18 Thread David J. Ulbrich
counter-measures or figuring out whats detected and whats not detected. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David Ulbrich Sent: Monday, May 18, 2009 11:15 AM To: Half-Life dedicated Win32

Re: [hlds] Killing Floor server name and other commands

2009-05-16 Thread David Kellaway
It took me, at most, five minutes to figure out how to configure everything (including obscure settings like friendly fire). I've never played the mod, didn't own the game at the time, and have never hosted a UE-based game before. It's not that hard to figure out just from section headings and

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-15 Thread David J. Ulbrich
I honestly think they are going to release both updates at the same time. -VM -- From: MjrNuT mjr...@gmail.com Sent: Friday, May 15, 2009 6:06 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Based on today's Valve

Re: [hlds] Recent cheaters

2009-05-05 Thread David Ulbrich
Looks like no recoil, no spread and aimbot to me. His crosshair jumps to where people would be. But yes, wobblebot is a good name. He is definitely using hacks. -- From: Matt Lyons mly...@internode.com.au Sent: Tuesday, May 05, 2009 11:01 PM

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