He is pretty clueless:
Bullet trajectory - Bullets are calculated by line of sight and are assumed
to be instant (not calculated for speed).
Working out reaction times - Good method for falsely accusing innocent
people. Reaction time is not a good indicator of a hack since it varies from
person t
When a server comes up if for some reason the Steam servers do not respond
VAC mode is disabled. In the console you see the message, "Could not
establish connection to Steam Server".
Then is says something similar to .. "VAC secure mode not activated".
Then VAC is off for as long as the server is
This issue is quite simple. When a server comes up if for some reason the
Steam servers do not respond VAC mode is disabled. In the console you see
the message, "Could not establish connection to Steam Server"
Then is says something similar to .. "VAC secure mode not activated".
If you exit and
It definitely ONLY works with source and NOT HL1. Would love to see it added
to HL1, but at this time it is only source.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Thursday, October 13, 2005 8:53 PM
To: hlds@list.valvesoftware.com
Subject: [
The occasional clipping of Speex is FAR better than the permanent garble of
MILES. You just need to turn the mic down to keep Speex from clipping. Not
much you can do to make Miles understandable.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reyn
Restart the server
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Monday, June 06, 2005 3:48 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Server verification failed
Out of the blue, no one can connect to my server. They get "Error: Server
You know their IP address when they connect. Just watch for the same ip
address connecting n times in x seconds and kick or tmp ban as appropriate.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Thursday, June 02, 2005 3:2
question, just stfu.
On 5/30/05, Deadman Standing <[EMAIL PROTECTED]> wrote:
>
> Now would be a good time grow up Whisper or at least be constructive to
> the
> conversation.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Beha
Now would be a good time grow up Whisper or at least be constructive to the
conversation.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Monday, May 30, 2005 8:14 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Force demo playback?
-
If you want long term storage convert them to avi.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alexander Kobbevik
Sent: Monday, May 30, 2005 6:23 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Force demo playback?
I agree with Whisper very muc
y are merely invisible, it will never stop them joining and taking the
slot.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing
Sent: Sunday, 29 May 2005 4:45 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Private Slots on Servers!
For C
It is a HL2 based mod not HL1.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Saturday, May 28, 2005 9:59 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: Ook wrote: What do you do when you see myg0t tags on
your server?
>>
> Ook,
>
The name ban of hlguard should work for HL1 mods. Mani is for HL2 mods.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Saturday, May 28, 2005 9:41 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] myg0t on my server
Anyone use this with OP
For CS and CS:S just set sv_visiblemaxplayers to (max_players - #reserved
slots). To join when the server is full type: "connect " in the
console.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of WayneH
Sent: Saturday, May 28, 2005 7:38 PM
To: hlds@list.
Not on this list. If the product even hiccups you will see a flood of
reports.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, May 27, 2005 5:39 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] FAO VALVE: Garbage in co
Agreed. If this was something other than hardware (or even plugins) you
would see this list filled with the same reports. I run dual xeon my self
and never see win32 console corruption.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday
This error in combination with your General Protection Fault seems to point
more to bad server memory or over clocking.
Can't say I have seen either of these issues. If they happen to you "*every*
time" (even in a win32 console) I would look at your server.
-Original Message-
From: [EMAIL
Lol, way to earn brownies points.
"Dear Mr. potential employer,
Your product is crap. Hire me and I will make it better."
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, May 25, 2005 6:09 PM
To: hlds@list.valvesoftware.
I would be careful what you wish for. Remember the MOTD is sent to the
clients in the UDP stream in 180 byte (roughly) chunks. The bigger the MOTD
the more of these packets have to be sent (this can lead to lag and client
update buffer over flows). Using redirect allows a small amount of data to
be
Assuming each server displays the same attributes in its custom content,
(i.e. server name, server variables, max players, etc) you can still use
redirect, just make your web page accept those values as URL attributes: ex:
www.mypage.php?n=Dude;mp=12;ff=0 etc. Then have the web page take the
attr
I chuckled when I read this. Never thought I would hear someone complain
about a game company was making too many updates. If it helps Choo when an
update is released they say if it is a mandatory or an optional update. You
might just try updating only when it is mandatory.
Just a side note keep i
Then don't use the plugins from those developers if they can't produce
stable mods that use documented api's rather than exploits. Complain to the
mod developers, not Valve.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of PiTaGoRaS
Sent: Friday, May 20, 20
Better question is why would you need it, or why should anyone burn coding
cycles adding it.. to what benefit? So you can have these funny images
running around your map?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rafael Lopez
Sent: Wednesday, May 11,
sv_downloadurl will download maps, wad files, sprites, models, sounds, and
tga files. For this to happen you need to create a .res file for
each map that contains all the external files required by the map. Resgen at
www.unitedadmins.com will automatically generate .res files for you.
-Origina
I fail to see the horror of any of this. Let them test however they need to
deliver the product. All that matters is they deliver the product.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of StealthMode
Sent: Tuesday, April 26, 2005 6:41 PM
To: hlds@list.v
You can use what ever models you like. In HL1 there is a limit to the total
number of models that can be loaded at one time. Different mods put
different restrictions of what models you can change. Ex: In CS you have to
jump threw a few small hoops to change player models.
Both AMX and AMXModX hav
"Dont compare Valve to MS, valve does not put out the quaility in thier
products, nor listen to thier customers the way ms does."
I think this is literally the first time I have ever seen quality and MS
used in the same scentence.
___
To unsubscribe,
Hmm, currently according to steam:
Hl1 users online: 113,000+
Hl1 Servers online: 55,700+
Source users online: 49,000+
Source Servers online: 19,400+
It is always a good business model to piss off the majority of your
customers (2.3 times more hl1 players).
-Original Message-
From: [EMA
Can I take the zero replies to indicate a no on both accounts?
-Original Message-
From: Deadman Standing [mailto:[EMAIL PROTECTED]
Sent: Wednesday, March 23, 2005 9:45 PM
To: 'hlds@list.valvesoftware.com'
Subject: HLTV speex codec support
Is there any way to get (or plans to
Lol, just run the HLDS gui and compare the cpu load between that and the
console version. The difference should be obvious especially if you
start dragging HLDS gui windows around on your display.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram
Is there any way to get (or plans to make) HLTV support the speex voice
codec? Currently when watching a game in HLTV if hlds is set to speex
the player voices your hear sound like digital tones.
___
To unsubscribe, edit your list preferences, or view t
] Password always fails for CS 1.6 hdls
Are you sure that the computer that fails is really trying to connect to
your server? Check the logs...
Deadman Standing escribió (Tue, 22 Mar 2005 11:24:28 -0500):
> It is windows 2000. Yes when I change the password I use hlds
> console i.e: ( sv_password
It is windows 2000. Yes when I change the password I use hlds console
i.e: ( sv_password a ) in the console. I have also double checked the
password by typing sv_password in the console to see what it reports. It
always reports the correct password yet you can not login using that
password.
Hmm,
Recently anytime I create a password protected CS 1.6 server clients can
not connect even when they enter the correct password. The server always
rejects the connection as though they entered an incorrect password. I
have even tried setting sv_password to simple things like "a" and "hi"
but even th
"Why don't most providers shove in a 64 bit amd and shove all their css
servers on them and chuck away their dual xeons?"
Good question, why don't they. At least use dual Opterons instead.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
Sent: Satur
elated functions there by
justifying status as separate communication entities. Separation allows
rcon and logging to be implemented in the most efficient manor to
achieve their different goals.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Deadman Stand
"1. Consider the use of XML for both log records AND rcon
command/responses.
While probably not an onerous development effort, this would make life
easier in many development environments, across many platforms. Almost
all
current OOP environments have XML handling capabilities in their class
lib
Shear lunacy.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rice, Rick
Sent: Tuesday, March 01, 2005 11:11 AM
To: 'hlds@list.valvesoftware.com'
Subject: RE: [hlds] Re: Can anyone tell me how i can activate Stats
I disagree with Hexis, stats SHOULD be a
That is just it, it DOES work. You are just doing something wrong and
not realizing it.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Agent 001Fox
Sent: Sunday, February 27, 2005 10:25 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Eric/Alfred: How t
You might also check what additional mods you are running on the server,
they may be doing something odd.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: Sunday, February 27, 2005 7:56 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] How to
Then you are doing something wrong. Is this a lan server or are you
banning by ip maybe? Do you exec a different file that contains bans in
server.cfg? Are you sure the hlds process is exiting?
Basically if hlds is not running and you delete banned.cfg there is
nothing to recreate it, in a default
In CS1.6 they are stored in banned.cfg . You can use removeid to
remove a player from banned.cfg and use writeid to store the current
list of banned players to banned.cfg . Ex:
removeid STEAM_0:0:23452345
writeid
You can also modify banned.cfg manually if hlds is NOT running.
Ex:
1) Stop hlds
2
This behavior is actually correct. You should just need to open a rule
allowing an out bound destination TCP port of 27030. Many firewalls by
default allow all outgoing connection to be established so you may not
need to create a rule.
Basics of TCP: When you connect to a server the destination po
AAHH, in this case the code was written in a way to prevent a buffer
overflow. Here is a hint, if you get and error message that says a
command could not execute because of a buffer overflow, it means the is
code checking the input stream seeing that it is greater than the static
buffer and dumping
Turn HLGuards wall hack block on. It will not detect the wall hack it
just blocks the info from going to the client making the wall hack
pretty much useless. Also disable footsteps for additional protection.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Like all software projects I am sure it is between 90-95% complete :D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of KnowHow The
NetCrawler
Sent: Tuesday, November 02, 2004 10:06 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Comment please on metamod
No,
He has said it would be a few weeks, not decades. Let the poor boy code.
You will have many years to run your little server.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of KnowHow The
NetCrawler
Sent: Monday, November 01, 2004 9:16 AM
To: [EMAIL PROTECTED
He means: hlds -console
In win32 -console does not launch the GUI and uses a LOT LESS cpu. The
gui is a cool interface but it REALLY REALLY REALLY cranks up the cpu
required to run a server. To the best of my knowledge the linux version
ONLY has console mode and has no gui interface.
-Origina
>> In the i386-on-i386 comparison by the way, P4 Extreme significantly
outperforms AMD64.
I am not too sure about that. You might want to check:
http://techreport.com/reviews/2004q4/athlon64-fx55/index.x?pg=1
They do a good job of listing the control elements of how they capture
the data so it i
Yes typical melodrama, to consider anything with 40,000 servers and
60,000-120,000 players dead truly puts new meaning to the word dead.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cornelius
Lipponer
Sent: Monday, October 18, 2004 4:51 PM
To: [EMAIL PR
If the requests are:
1) From many different IP addresses
2) Small UDP packets
3) To the destination port(s) the games are running on
it should be fine. When some one opens the in game browser a udp
"status" packet is send to each server in the list. Since you are
running 6 servers on a box every u
They existed before and after Steam and didn't take days to generate
keys. I had some players on my server using them under won and again
under steam.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Monday, October 11, 2004 11:29 AM
To:
AAA Don't know where you are looking but CS has 30851 world.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bobby
Sent: Saturday, October 02, 2004 10:46 AM
To: [EMAIL PROTECTED]
Subject: [hlds] Serverlist died again
Serverlist worked ok for a few day
255 is its own filter. It only shows up for people that have selected
"world" for the filter. If you select any other region they will not see
your server.
However, if you set your computer to "west USA" then it will show up in
BOTH "west USA" and "world".
-Original Message-
From: [EMAIL
What is sv_region set to on your servers? Your servers are definitely in
the master list but only seem to appear with a world filter. They do not
seem to appear in either east or west coast US.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kyle Gaither
S
PPOE with a
Westell router. It was either 1) something about the Westell router that
prevented this, even with the firewall disabled or 2) something to do
with
my ISP.
- Original Message -
From: "Deadman Standing" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday,
It is not ISP configuration it's the firewalls in the "routers" you use.
Check past emails for the explanation of how NAT works and why it fails
when addressing lan computers inside the lan by routable ip addresses.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Be
If you mean this server:
Name: Ooks Steaming Pile of Crap
IP/Port: 67.169.216.74 27015
Map: op4_rubble
Players:0/6
It is in the master list. If you are behind a NAT firewall the browser
will not show your server to you, but others will see it. Your firewall
might also be dropping UDP pac
I am no longer able to see my hltv process in the browser under the lan
tab. When I select the spectate tab I only see one hltv process (and it
is not mine). Anyone else having a similar issue?
hldsupdate says everything is up to date. The issue seems to of started
after the last client update.
Update.
Stephen Moretti (blueyonder) wrote:
> Deadman Standing wrote:
>
>> Yes that is correct. The slap is optional.
>>
>>
> mutterI should have known that
>
> Thank you - wish someone had said this to me months ago when I was
first
> tinkering with this!
It
.
So if I follow this...
What you're saying is that because I'm behind my router/firewall with
the server I will only ever see the server on my LAN list? Is that
correct?
If that is correct, then I should slap myself silly for not realising
that before...
Stephen
Deadman Standing wrote
Depends on how the device implements DMZ. Some DMZ's are implemented as
a straight pass threw for the passed ports. Try it and see what happens.
You will never escape NAT since that allows you to run multiple
computers off one IP (the routable ip assigned by your ISP). Another way
to put it is if
If you are using NAT (i.e. have an external router or firewall) you
will not see your local server in the browser, you should see it in the
lan config.
The reason is the master server will send you the routable ip address of
your server. The browser will send a packet to that IP address, but the
Yes and whining makes it OW so much better and solves Well solves
absolutely nothing.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, September 22, 2004 11:54 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] How the master lists or
Well the router you are using has a firewall embedded in it. It depends
how much space the manufacture allows for session management and the
speed you have told Steam your line is (higher speeds mean more UDP
packets and a larger session buffer). If you are also running servers
behind the same unit
It appears when you query the master list it orders the servers it
returns according to the ip address of the client (i.e. your ip
address). This means if you are using Verizon for your ISP you will get
all the Verizon servers first.
The test I performed was as follows:
- Used a simple php script
Have you tried moving the computer outside the firewall and making sure
a personal firewall is not running on the computer? If your computer
never appears in the master list it could be a server side config issue.
If your server appears and disappears from the master list then it could
be a master
Try moving you computer outside you firewall and do the query again. I
had this issue and it was caused by the firewall not handling the UDP
traffic flow.
What happens is "home" type appliance fire walls have session buffers
only about 2.5k (depends on vendor) in size. This means they can hold
aro
To: [EMAIL PROTECTED]
Subject: Re: Re[2]: [hlds] RE: ServerList DestroyedPlease take time
to read
Skirecs CS, 24.45.6.208:27015
On Tue, 21 Sep 2004 03:46:10 -0400, Deadman Standing <[EMAIL PROTECTED]>
wrote:
> What is your server name/IP/port?
___
What is your server name/IP/port?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cian Sweeney
Sent: Monday, September 20, 2004 7:48 PM
To: [EMAIL PROTECTED]
Subject: Re: Re[2]: [hlds] RE: ServerList DestroyedPlease take time
to read
mine is never lis
Has a single person yet found a case where their server was NOT in the
master list? The only cases I am aware of are firewalls not being able
to handle the flood of udp packets once the master list is delivered.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
You mean show proof (like does the master server actually have or not
have the "missing" servers) rather than just random whining, SHOCKING...
BLASPHAME.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Friday, September 17, 2004 4:20 PM
Use hlguard www.unitedadmins.com
It already searches user configs for cheats.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, September 16, 2004 9:48 AM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: Re: [hlds] cs confi
It does seem to be firewall related. When connected through the firewall
I never see more than 4000. I just did a test by-passing the firewall
and saw almost 19000 servers. It seems the master server is providing
all the server names to the browser. The browser then queries each
server. If the brow
You might try adjusting the settings in /autoexec.cfg .
I used to never see my server in the listings then I bumped up:
max_queries_sec X
max_queries_sec_global X
This seems to of solved the issue for me. I don't want to recommend
values as these can prevent your server from being flooded. You m
I get:
No servers = 29143, 126
No servers = 29374, 127
No servers = 29605, 128
No servers = 29776, 129
Total servers = 29775, 129
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Tuesday, September 14, 2004 7:38 PM
To: [EMAIL PROTECTE
AT least for me the more "Refresh All" I do the fewer servers it
reports, but never reports more than 4,000.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Timothy Lynn
Sent: Tuesday, September 14, 2004 6:23 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Se
I am now confused. I look at "status" at www.steampowered.com and is
says there are 39,335 Counter-Strike servers at 22:52 GMT. In the game I
query all the regions and get the following info:
Time: 22:45 GMT
Mod: cstrike
Steam Speed: DSL >256k
ISP: 3 mbits down 386 kbits up
Region: World
Servers:
Time: 22:30 GMT
Region: World
Mod: cstrike
Steam Speed: DSL >256k
ISP: 3 mbits down 386 kbits up
Servers: 4129
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cian Sweeney
Sent: Tuesday, September 14, 2004 4:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds]
Well step one would be proving there is a problem (if one exists) and
identifying potential causes. If all you do is post crying I would not
be surprised if it fell on deaf ears.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Tuesd
Not to nit pick, but transmitted on a network is no more (or less)
public than a phone conversation. Network sniffs would show email
conversations, ftp, telnet, smtp, and snmp passwords. It is not the
expectations of any uses of that network their information will be
published. Just as not expects
Use a mediator plugin that kicks after X kills people with a certain K:D
ratio. The mediator also warns of the kick and tell player where to get
CD. Add CD as part of your server name so people looking for CD servers
know yours is one. The first week of CD does tend to be lighter, but
after that le
Actually if you look at your console I am willing to bet you would find
only "setmaster add hlmaster.jolt.co.uk" works. The others fail, seems
to dislike the :port after the IP. If you remove the :port after the IP
then all the setmasters work.
-Original Message-
From: [EMAIL PROTECTED]
[m
The client connections of XP and 2000 deals with network shares (windows
client connections) not TCP/UDP connections. The HL server status is a
udp packet. Since UDP is stateless there is no way to limit connections.
Stateless protocols really never connect to an end point, they just send
packets.
Well if you want to block hacks, look at the hacks available for VAC and
those that work on CD. I would use that as a better measure than what a
league decides if you really want to reduce hackers.
I would also recommend looking at how fast new hacks are released for
VAC verses CD. Wrapping yourse
This always makes me laugh, "This has to end or a critical mass will be
achieved and Valve's games will die and then we will all be out of a
job!"
Makes you wonder what mythical non-hacked game these players are moving
too, since any game I can think of has cheats available for it. If you
are so w
They both seem about the same. Though AmxModX seems to be trying to
start a flame war, if you look at their site they list why AmxModX is
better. The reasons they listed were so lame I went with AmxMod.
If you create modules, and release them, AMXModX requires you to give
ownership of the code to
Try moving the images to a web server. Since the clients are acting as
web browsers when they see the image tag they will do an http request
for the image.
In my case I just redirect the client to the web server using:
http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd>
http://www.yourweb.
Both Opteron and Xeon processors require registered memory. The kicker
is registered memory has a small time penalty to it.
Personal experience:
At work for the past 4 years we have been running a test lab of 25
computers running our product. Some systems have registered memory
others do not. To
Try: http://techreport.com/reviews/2004q3/athlon64-3500/index.x?pg=1
They perform 19 different tests, unfortunately none are HLDS, on 22 diff
AMD and Intel processors. For xenon try:
http://techreport.com/reviews/2004q2/opteron-x50/index.x?pg=1
The truth is if you get the latest processors of AMD
Rename the map that is on your server.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paladin82
Sent: Friday, July 16, 2004 7:45 PM
To: [EMAIL PROTECTED]
Subject: [hlds] Map Differs from Server?
This is a multi-part message in MIME format.
--
[ Picked te
Does the physical server reset at the same time? If you have the
physical server set to automatically install windows patches, after a
patch is installed the server will reboot.
- Original Message -
From: "Ooks Server" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 10, 20
Good question since you can only get memory that runs at 400fsb (the
same speed as the 3200xp) is there a difference aside from price?
Just A comment:
I know my Athlon 1400 kicks the butt of my p4 1.7. I don't know if this
remains true for the latest batch of processors.
-Original Message
People that ride the short bus should not join mailing lists.
- Original Message -
From: "Sam Wilcox"
To:
Sent: Sunday, June 27, 2004 2:45 AM
Subject: Re: [hlds] PLEASE TAKE ME OFF THE MAILING LIST!!! :)
> YES I DO! Thats what I told u in my message to you. I tried that
process,
> but it
Don't know if this helps anything, but I just updated CS today and now
have spikes of massive lag. Everything just stops for 10-20 seconds then
starts. I have tested with just the mp.dll (no metamod etc) and the
issue is still present.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[E
DHCP changes the IP address not the port. The port will remain at what
ever you tell the server to run it at and DHCP can do nothing to change
it. So if you use the default 27015 it will always be 27015. You just
have to tell your firewall to forward that port to your games box.
-Original Mess
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