At 04:11 PM 10/17/2011, Henry Goffin wrote:
We rely on a stable OS timer, but we don't rely on CPU cycle counts
or directly query the hardware clock. I don't know if that answers
your question; I'm not familiar with these setups. We trust that
when the OS gives us a high res timer value, that
At 10:48 AM 7/5/2011, TRISTAN MARLER wrote:
Content-language: en
Content-type: multipart/alternative; boundary=--c07762eb3cd45620f9af
If you run fps_max 66 your hit detection will suffer. I've competed
on servers which were 200ish compared to a 1000fps server and
noticed a measurable
At 03:13 PM 3/12/2011, Munra wrote:
What's resource usage on say an 600 fps server with HPET enable compared to
it disabled. Or will resource usage be simply based on the configuration
of the game server itself?
You don't need high FPS. You only need 66fps with 66 tickrate (hz) on
the
At 10:07 AM 11/10/2010, ohn...@maxpowergc.com wrote:
OK, so I'm wondering if some people could share their experiences with me
on this issue. I'm running a TF2 srcds server... and I've tried it on
Ubuntu 10.10, Gentoo, Windows Server 2008, and Windows Server 2003, yet I
get the same results
At 06:30 PM 11/10/2010, ohn...@maxpowergc.com wrote:
Are you saying its going to always drop below the tick rate on a VDS,
direct hardware, or both?
If the FPS drops below the tickrate, then there will problems. If
you've switched out OS's and it's all doing the same on the hardware,
then
At 01:37 AM 5/12/2009, Yaakov Smith wrote:
Does SrcDS make any use of a graphics card, or does it just use the
processor?
Interesting idea though. Using the video card's processor to do fast
math calculations.
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At 10:26 AM 3/2/2009, CLAN RCR wrote:
Hey Midnight, I looked up HPET and this is what Microsoft says about it.
The High Precision Event Timer (HPET) was developed jointly by Intel and
Microsoft to meet the timing requirements of multimedia and other
time-sensitive applications. Originally, the
At 05:11 PM 3/2/2009, Blood Letter wrote:
I see you have experience with Nvidia's 690G.
LOL.
Yup. Nvidia chipsets are pretty much junk.
Turning on HPET breaks APIC interrupt routing.
Date: Mon, 2 Mar 2009 16:10:50 -0500
To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com
At 06:32 PM 2/7/2009, Chad Austin wrote:
Does anyone have experience using VMware with source engine game
servers? I have heard it has timing issues and would not be acceptable
for scrim servers due to lag spikes, is this true?
-Chad
Don't. Clocks inside of a VM don't sync up, and you'll see
At 06:21 AM 2/8/2009, Steven Hartland wrote:
The timing under VM's is not reliable enough for games. Basically time
can and DOES go backwards as the hardware timer is also virtualised.
This is much less apparent in single core VM's but in multi core VM's
its a major problem.
The newer VM's are
At 05:14 PM 11/21/2008, [EMAIL PROTECTED] wrote:
Hey Guys I am renting a Ded box and choose to have 2008 installed instead of
2003
I have noticed that the games run great however the OS seems to be very
resource hungry. Does any one have any good infomation or resources about
how to trim down
At 04:53 AM 10/25/2008, [ЯÑR] The-/iller wrote:
I use and have been using metmod plugins and windows exes for years and
they do theyre job, but what do you need to get higher than 512?
Decompile the fpsbooster hacks and increase the hack?
You can't on windows 2003. On windows 2008 you can,
At 06:44 AM 10/3/2008, Saint K. wrote:
Thanks.
The servers they referred too were prolly shared servers with overbooking
(from what I understand). The machine I want to run it off is dedicated our
machine. I wonder if these lag spikes are a result of running it in ESX, or
if a diff virtual
At 07:37 PM 9/11/2008, Nephyrin Zey wrote:
I have a Xeon 3210 Server. Running linux x64, I can run one 32x TF2
server per core with SourceTV enabled and get decent FPS. It uses
nearly 100% of a core though :(. Turning off SourceTV and some of the
'boosting' hax I use, the same 32x server uses like
At 06:52 PM 8/7/2008, Jake E wrote:
I've tried everything I can find on Google and I can't cap it... it is
currently running at over 250fps. How to I set a limit to avoid a crash?
+fps_max 125 +alias fps_max echo fps_max is currently disabled
Gary Stanley - [EMAIL PROTECTED] - [EMAIL
an
ioport read, which is very expensive.. I'm not sure on this; but that
would explain why I see so much jitter from sleep() calls
Windows 2008 uses HPET to service interrupts and timing, and it's
faster than the former.
Gary Stanley - [EMAIL PROTECTED] - [EMAIL PROTECTED]
http
about this?
probably synflood. Put up a sniffer and see.
Gary Stanley - [EMAIL PROTECTED] - [EMAIL PROTECTED]
http://leaf.dragonflybsd.org/~gary
Put your hand on a hot stove for a minute, and it seems like an hour.
Sit with a pretty girl for an hour, and it seems like a minute.
THAT'S
has
useless 'tweaks' that do absolutely nothing.
Windows 2008 services timing with HPET and provides serverside FPS up to 1000.
-- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED])
Q: Because it reverses the logical flow of conversation.
A: Why is top-posting (putting a reply at the top
./hltv +connect localhost:27035
-
#!/bin/bash
LD_LIBARARY_PATH=$PWD:$LD_LIBRARY_PATH
screen -A -m -d -S cs16tv ./hltv +connect localhost:27035
-- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED])
Q: Because it reverses the logical flow of conversation.
A: Why is top
950fps.
-- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED])
Q: Because it reverses the logical flow of conversation.
A: Why is top-posting (putting a reply at the top of the message) frowned upon?
Let's not play Jeopardy-style quoting
source updates fixed it, and I don't think that fix for source
made it in to TF2 :)
-- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED])
Q: Because it reverses the logical flow of conversation.
A: Why is top-posting (putting a reply at the top of the message) frowned upon?
Let's not play Jeopardy
At 06:51 PM 7/12/2007, HLDS User wrote:
The onboard network card failed on my CS dedicated server. It has been
temporarily replaced by a 3com EtherLink XL (3C905B-TX).Is this card
suitable for supporting a high bandwidth server, or do others have
better recommendations?In the past,
At 05:56 PM 7/5/2007, HLDS User wrote:
This has probably been hit up several times, but I'll rehash it, flame
me later ;)
I just upgraded the processor on our dedicated cs server from a single
core AMD 3700+ to a Opteron 165 with dual cores, the OS is Windows
Server 2003, SP1.
Anyone that is
At 05:30 PM 6/17/2007, Steven Hartland wrote:
How about you read the contents which clearly states how to
unsubscribe from the list you subscribed to in the first place
instead of shouting at others for your own ineptitude.
Regards
Steve
Nothing like coming back from a vacation to read
04:27 AM 5/3/2007, Steven Hartland wrote:
You might be wise to raise to post this as a new thread so
it doesn't get lost in the noise of this one. If its Linux
including a thread dump of the crash would also be helpful
to the dev's in fixing the crash.
Steve
I've always found it helpful to
At 04:50 AM 4/29/2007, Frank T. O'Connor wrote:
Can anyone shed some light on which method srcds.exe is using on Windows to
limit it's framerate (in repsect to FPS_MAX)? Is it simply doing a sleep()
command, or some more complex algo?
I know most of us are running some code (srcdsfpsboost.exe
At 04:20 AM 3/19/2007, Steven Hartland wrote:
Gigabit Nick wrote:
but (going back to the original start of this thread fork) if there
was a solution to limit the manipulation of the high precision timer
to srcds and not make it system wide it would be good for us.
No and there never will be
At 12:35 PM 3/15/2007, Whisper wrote:
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See the quoted post below:
Is there a way to do this for Windows 2000 or 2003 that is not a huge drama?
It would be fantastic to be able to run our Windows boxes at the exact FPS
we want to run them at,
At 11:57 PM 3/6/2007, Dan E wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi all,
I just re-installed my server 2003 setup without ACPI as I heard that
without ACPI 1000FPS on Srcds was attainable (and achieved this myself on a
test
At 12:30 AM 3/7/2007, Dan E wrote:
What should I be looking for in Process Explorer?
I didn't want to disable ACPI, but that's the only way that I've found to
achieve 1000FPS. There was another thing that I read about if you're
running a pure Intel based system (CPU and chipset and board), it
At 02:22 AM 1/24/2007, RMaioroff wrote:
Something also to consider is that many of the peers (routers) on that route
probably are configured to give BGP operations priority over ICMP traffic
(ping) traffic. So if it is indeed busy as Dan pointed out, then more BGP
overhead exists. If you get a
Looks like level3 is having a fit, might be return path issue.
traceroute to 74.130.80.1 (74.130.80.1), 64 hops max, 40 byte packets
1 ge0-1-1000M.ar1.ChicagoEquinix.velocity-servers.net
(66.225.194.1) 0.615 ms 0.577 ms 0.604 ms
2 unknown.ord.scnet.net (205.234.205.17) 0.480 ms 0.357 ms
That's nice. At least I have control over my network, do you?
At 11:25 PM 1/23/2007, J. Laws - Hi-Definition Gaming wrote:
Or you could stop using a Playskool network and have a return path along the
lines of this:
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Make sure your duplex settings are correct; you could try turning off
flow control and disable IRQ mitigation (if your eth card supports it)
At 09:23 AM 1/19/2007, Andrius Pirus wrote:
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[ Picked text/plain from multipart/alternative ]
What could be the problem if almost all (but 80%) of my
Netcom had a massive outage in '96 that lasted almost the same
duration as this valve outage.
At 11:06 AM 12/18/2006, -Mike- wrote:
There are far too many 90% empty datacenters practically sitting on
top of major exchanges down here in the SF Bay Area (and all over
the US) for Valve to have
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