Probably 1and1?
On 07/12/2010 17:30, Drogen Viech wrote:
A german provider?! Please tell us which one it is :O
(Or me, in a personal e-mail, if you don't want to advertise hosting
companies in here).
2010/12/7 Dominik Friedrichsd...@forlix.org:
Just as a note, I'm running a CS:S and TF2 on a
[EMAIL PROTECTED] wrote:
How do you deal with a regular on you server that you're 90% sure is
hacking?
http://www.ihavecnb.com/tf2/wesleysniper2.zip
md5: 1bd747a9b438e5021d256f445ce73b8f
.dem file
Looks a lot like this no?
http://www.youtube.com/watch?v=LWVqtzK0zf4feature=related
You shouldn't have to tell him that, it's at the bottom of every email
Kitteny Berk wrote:
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Fernando Gorge wrote:
please, not send emails
Make sure that neither
writeid
nor
writecfg
are in your server.cfg or autoexec.cfg
Eric van Beesten wrote:
Hee guys,
I have a really strange thingy (bug?). I have multiple gameservers. 2x tf2
and 3x css. But on 1 of my Tf2 server and 1 of my css server the banlist is
empty everytime. I
the program hlsw... but I cant confirm that for sure!
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Graham M
Verzonden: maandag 12 mei 2008 12:33
Aan: Half-Life dedicated Win32 server mailing list
Onderwerp: Re: [hlds] Banlist is empty again
Make
Spencer 'voogru' MacDonald wrote:
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-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rotaru Adrian
Sent: Friday, March
Please Please use some New Lines and paragraphs?
Bas Wijngaarden wrote:chop
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Very well done. I couldn't find the message if there is one.
Mr.angry wrote:snip
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You'd have to recopy that any time the file got updated with that method.
dtms Levinchuk wrote:
I found the issue
i just copy libSteamValidateUserIDTickets_i386.so and it x62 version to
/usr/lib/
and all works
it's strange may be it's CentOS feature or something
You shouldn't need to redownload it as the Entity section of the map
afaik (at least was the case for HLDS engine) only needs to be on the
server.
Tom Leighton wrote:
Could you not make a plugin that spawns something like a barrel there?
Would save people redownloading a stock map
StrontiumDog
Don Redhorse wrote:
Guys
could you do most of us a favor and STOP quoting ALL text for every
message you are writing?
If you need to quote please only quote the part which is necessary.
I don't even want to ask that you quote first and than reply.. which
makes also a lot more sense
--
Don
If everything else and all other maps are working fine then it must be a
bug in the map.
Eric van Beesten wrote:
Hee guys,
I just uploaded the map cp_toy_fort_beta2 to our server. But the map doesn't
change if we set this map on. So, if there is no admin we could play this
map the whole day
2007: Server Quit
Cheers
Graham
Alfred Reynolds wrote:
Make sure you remove any plugins you have installed, they can cause
issues like this.
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds-
[EMAIL PROTECTED] On Behalf Of Graham M
Sent: Saturday, December 22, 2007 12:48 PM
gonna make some angry customers :(
Graham M wrote:
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Hi Alfred,
as I said, I downloaded a completely new blank server to test it out
bash2-2.05b$ pwd
/home/servers/servers/tf2new/orangebox
bash2
distribution can be outdated.
On 12/24/07, Graham M [EMAIL PROTECTED] wrote:
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Alfred,
-bash2-2.05b$ cd /home/servers/servers/tf2/orangebox
-bash2-2.05b$ export LD_LIBRARY_PATH=.:bin:$LD_LIBRARY_PATH
] [mailto:hlds-
[EMAIL PROTECTED] On Behalf Of Graham M
Sent: Sunday, December 23, 2007 1:38 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Unable to load interface
VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so
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Having a problem with my server since the update
bash2-2.05b$ ./srcds_run -game tf -ip 85.236.103.34 -port 27060
-tickrate 66 +map cp_dustbowl +maxplayers 24
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
AppFramework : Unable to load module
*bump*
I just downloaded a new copy of the server and I'm still getting the
same error :(
Graham
Graham M wrote:
Having a problem with my server since the update
bash2-2.05b$ ./srcds_run -game tf -ip 85.236.103.34 -port 27060
-tickrate 66 +map cp_dustbowl +maxplayers 24
Auto detecting CPU
Whats up with the server update error in blah blah.cpp? It's been like
that since TF2 was released and was normally fixed by deleting the bin
folder but this time 'round, even that isn't helping!!
Graham
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umm... wut?
Ahmad Ridzwan wrote:
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confirm 275725
_
Publish your photos to your Space easily with Photo Gallery
http://www.get.live.com/wl/all
--
this
game is starting to become the pain in my butt, it never updates
rightgreat game horrible server software.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham M
Sent: Thursday, November 01, 2007 4:24 PM
To: hlds@list.valvesoftware.com
Problem!
I'm getting the following error
-bash2-2.05b$ ./steam -command update -game tf -dir tf2/
Checking bootstrapper version ...
Updating Installation
DebugAssert
Expr: ( close( m_pImpl-m_Socket ) ) == 0
Line: 598
File: ../Engine/Src/ContentServerBlockingConnection.cpp
Abort trap: 6 (core
Umm not really HLDS related I'm afraid, but to any admins who have
servers on this firm and they have disappaered today and you don't know
why? I'm sorry to have to tell you they have gone belly up! :(
My community has just lost 4 servers.
Great!
Yours,
Graham
Well he IS on AOL... so technically deserves it anyway!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chad
Sent: 17 June 2007 16:42
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] REMOVE ME
I haven't been reading mail a lot lately from all of
Make sure there is no firewall blocking HLDS
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrey Egorov
Sent: 22 April 2007 15:19
To: hlds@list.valvesoftware.com
Subject: [hlds] Half-Life Dedicated Server. Problems.
This is a multi-part message in
Since when were there 10-bits to the byte???
Kevin Ottalini wrote:
All three servers are running pretty much wide open.
snip
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Insert into the MOTD something like
a href=steam://connect/192.168.2.1:270151.6 Server/a
Obviously replacing the IP after connect/ with your own server and port
number
regs
Graham
kama wrote:
Is it possible to connect to a server from the motd?
Like if I add all server to the motd and make
Make sure your HLDS install is up to date.
James McDonnell wrote:
Well this has been going on for ever and well its annoying I know its
not sv_lan because its set to 0 plus my friends can join. But I want
other people to join (without me having to tell them to join). I have
all my ports
Am I the only one that stopped reading this message right about here and
laughed?
Nope :)
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kyle wrote:
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Copy and past this into a motd.txt file and use it to redirect to a motd
HTML on your website.
HTML frameset cols=* framespacing=0 frameborder=no border=0
frame src=YOURHTTPMOTD.HTMLHERE name=frame_main / /frameset /HTML
snip
Daniel Morris wrote:
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Since im hosting a map depository, is there any way i can become a STEAM
content server provider ?
If so, how and where do i sign up, cuz it helps me out as much as everyone
else ^^
--
RaynServ wrote:
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Valve can kiss my ass, Alfred and his pompus comments can kiss my ass,
Valve's lawyers can kiss my ass and as far as I'm concerned with meeting a
total stranger...thank you but I'll save a spot for you too. Welcome to
Stephen Moretti wrote:
I've been seen a lot of players tagged with [NO AC] on a lot of DoD
Source servers recently. A quick google hasn't turned anything up.
I just wondered if anyone knew what the hell it is? Its making me kind
of nervous like its some kind of steam login bypass or some
Ook wrote:
Please stop spamming the list. You added yourself to the list, so take
the
initiative and remove your sorry ass from the list. Every message
comes with
instructions on how to remove yourself from the list. Please follow
them and
stop spamming us.
Please trim posts like that!!!
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kyle wrote:
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On the map change over 70% of the players got kicked and this error
-Snip-
Nobody Knows -.-
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Daniel Morris wrote:
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One of my dedicated servers is suffering terribly to lag and choke
P4 3.0 Ghz 630 ( so 64 bit and HT technologys ) CPU, 1GB ram, 100mbit
connection
1x 24 Slot 100 Tick Rate server ( Public)
1x 13 Slot 100 Tick Rate
Frazer wrote:
I have been googling for a while now and can't seem to find the answer:
could someone tell me (or point me to a link that tells me) how to enable
verbose event logging? I am sure I had this turned on once, and got events
like Player x attacked Player y with wep1 etc, etc yet I
Alfred Reynolds wrote:
When quoting my position on plugins, please keep in mind I am the
creator of Admin Mod, plugins hold a special place in my heart.
I dont think its the Mod itself that tends to cause problems but rather
the shakey coding in a lot of 3rd party plugins. Coding in Small can
[EMAIL PROTECTED] wrote:
sigh! There are people who've never seen a
non-windowed interface in the business world. I find that
unsettling somehow...
Now I *really* feel old! Geez, it hasn't been that long since I was
running
Sperry Univac V76 machines where our console was a TI Silent 700
Adam Sando wrote:
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Hi guys,
I'm in the process of writing some scripts to manage my log file archive
process, and have a couple of questions some of you may know the answers
to:
1. Why has Valve
Seriously Im part of an admin team of a growing CS/CSS community and if
there was a full distinct list of Server Admins, it'd just be a pain in
the arse with every Adam and Eve who gets banned wanting to make a
scene, it's already bad enough with a forum. Perhaps you were banned for
having a bad
Alfred Reynolds wrote:
We have a beta release available for both the Source and HL1 engine.
This beta fixes the steam id swapping problem amongst other small fixes.
You can apply the beta by running the hldsupdatetool and adding -beta
swapbeta to the command line.
A couple of users in an
Alfred Reynolds wrote:
Nothing in the logging subsystem changed, double check your setup.
- Alfred
Graham M. wrote:
snip
We've updated and the only problem I can see is that you can now not
get
a SRCDS RCON Log thru HLSW or similar. 1.6 is fine, but Source server
refuses to send the log
Rick Payton wrote:
Making sure email works. Plz don't flame me :P
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*adons Flame Proof Suit and Hat*
YT wrote:
Why do you insist on sending this crap to everyonw?
What? You're signed up to the HLDS mailing list, if you dont like it,
unsubscribe, there are instructions at the bottom of EVERY message. *sighs*
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moF ยท Bush wrote:
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Does anyone know of a PHP script that could monitor the amount of players in my
server??
--
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Andreas Brisner wrote:
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I am trying to run the steam binary as root,
but i get this:
Checking bootstrapper version ...
Segmentation fault
Does anyone know what could be wrong?
I know this isnt
Can I also use to thwart crappy cvar blocking plugins?
Such as?
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James McKenna wrote:
I'm sure this has been brought up before, but as I look at my now empty
banned_user.cfg (originally full of 4800 steamids) I wonder how this
periodically happens. Any insight would be appreciated.
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FRANK EVANS wrote:
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Hey guy/gals, Just managed to get my SDS up and running, But when i do it wont let anyone
join, On my console screen it says Bad challenge from 12.34.56.78:12345.
I have made sure that my firewall is not blocking any part
Scott Perry wrote:
I downloaded Counter Strike server 1.6.
Dows anyone know where I can get Couter Strike Source Server?
Thanks.
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John McCollor wrote:
What is the best player stat plug-in for windows servers? I am looking at
hlstats and PsychoStats Are there others?
John
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Paladin82 wrote:
Yeah, I have had a few of these myg0t guys on my server. But we have a
standing rule to Ban them by IP as soon as they get connected.
For any of you that don't know, Myg0t is a group of people whose only
mission is to ruin the online gamming experience for legitimate players.
Trizik wrote:
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By default, Show Bots is hidden from Steam's server lists. I think it
should be visible by default because there are many people who have no idea
that this option even exists. It would save them the trouble of manually
checking
Peara Thach wrote:
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I opened up my Command Prompt, and when i type in UPDATE..for the HDLS Update Tool, it
says update is not recognized as an internal or external command, operable program
or batch file. what should i do?
Tyler Cook wrote:
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It's spelled Clause ;)
On 12/17/05, Rick Payton [EMAIL PROTECTED] wrote:
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/me saves this message for personal use
that was a good laugh, thanks stealth.
Rick Payton, IT
sKel wrote:
i don't really see it as a big deal.. so the server takes another
second to
start up? my server still starts in about 12 seconds. and thats on a
2.4Ghz
celeron.. the main thing that takes to load on mine is all the maps..
lol.
and i have yet to try the beta version.. have been
David Fritsche wrote:
__
Verschicken Sie romantische, coole und witzige Bilder per SMS!
Jetzt bei WEB.DE FreeMail: http://f.web.de/?mc=021193
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Jason wrote:
Youd be surprised. I ran a TFC server for the longest time on a wireless
G connection on a cable modem. It ran fine even with it full (24 max).
Many service providers dont like you using that kinda bandwidth or
having that much synchrinization across the web for that long though
James Tucker wrote:
Are you willing to pay for development?
Which mods? Why does mani/xaph, sap, sourcemm not work? - are the mods in
the way?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of scott brown
Sent: 19 October 2005 04:23
To:
Alexander Kobbevik wrote:
My server creates the files it self, I just have to move them to the HTTP
site.
Looked for the files in the maps-folder for maps that you have for download?
In example:
I have fy_iceworld.bsp on the HTTP-server and in my maps-folder.
The server has created the files:
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LDuke wrote:
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The whole point of a fast download web server is that the download comes
from a different location to avoid using the game server's
Kerry Dorsey wrote:
As a sidebar question, is there any benefit to dropping a game cache
file onto a dedicated server? IOW, if I drag the .GCF preload for DoD:S
from a steam client to the srcds directory, would there be any install
speed benefit? Can/will SRCDS utilize those cache files?
Kerry
Dont KZ maps generally have only spawns for one team anyway?
Zeph
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Geoff Wilson
Sent: 07 May 2005 17:43
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: [hlds] Climbing/surf maps -
You CAN use a little program called resmaker, google it! Think its at
UnitedAdmins. Basically u drag the .bsp onto the resmaker.exe icon and it
spits out a res file containing all used external files.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely
When you mean it sticks you mean it lags? Does it do it for everyone? We
have a 32 Player server (HLDS) running on a 2.8GHz P4, 1GB RAM and it nearly
maxes out the CPU for some reason. Are you running particularly heavy CPU
maps or what?
-Original Message-
From: [EMAIL PROTECTED]
stats
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of TJ Hilton
Sent: 10 January 2005 21:49
To: hlds@list.valvesoftware.com
Subject: [hlds] Rcon Command For Server FPS
Hey All
Is there a command that I can enter in Rcon that will report back the
current
Hey I was first :p
;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of TJ Hilton
Sent: 10 January 2005 22:00
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Rcon Command For Server FPS
Much Grass :)
On Mon, 10 Jan 2005 21:59:06 -, SuperServer
It works, whats the problem?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wiCk3D.de
Sent: 06 January 2005 11:21
To: hlds@list.valvesoftware.com
Subject: [hlds] status shows wrong ip
hi there...
a few days ago i recognized that when im type rcon
Hahahaha that made my day, fuckin noob.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of paul copes
Sent: 31 December 2004 19:25
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] server problem please help...
STOP SENDING ME YOUR FUCKING EMAILS IM TIRED
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