n't even stay up
> through
> > the full startup. I wish I could see what it says when it closes..
> >
> > -Matt
> >
> >
> > On Mon, Aug 17, 2009 at 8:13 PM, James McKenna >wrote:
> >
> >> How long does it take to crash? My TF2 is runn
How long does it take to crash? My TF2 is running hoodoo right now 32/32
players... no crashing yet.
On Mon, Aug 17, 2009 at 5:55 PM, David J. Ulbrich wrote:
> Well still crashing on Hoodoo even WITHOUT Sourcemod.
>
> --
> From: "David J. Ulbrich"
Sourcemod was crashing my DoD:S server. Disabled it. Fixed the problem.
No problems for TF2
On Mon, Aug 17, 2009 at 5:46 PM, David J. Ulbrich wrote:
> Well I have crashed 3 times since the update so now I have renamed my
> Sourcemod folder to see if that fixes the issue.
>
> ---
I avoid the steam forums like the plague. I won't be moving there.
On Wed, Feb 25, 2009 at 5:07 PM, Ook wrote:
> Yah. When something "big" happens, the steampowered forums are worthless.
> How am I supposed to find out wtf is up with my server when a million
> people
> are hammering the forums a
This isn't anything new. It's always been slow for me. Takes about 5-10
minutes before it begins downloading an update.
On Fri, Jan 23, 2009 at 2:22 PM, mu...@anbservers.net
wrote:
>
> As any one else noticed in say the last 8-16 weeks the HLDSUPDATETOOL takes
> around 15 minutes to start to upd
WDF?
Clan {pDs}
The Tempest #1-6 TF2
The Abyss Eternal-Silence
The Crypt and The Tomb HL2MP
The Meat Grinder's #1-4 L4D
WDFNews.com
On Fri, Jan 9, 2009 at 1:08 AM, Mike Stiehm wrote:
> Oops forgot the website
>
> ClanAO.net
>
> ---
>
> Just thought I would start this out of curiosity an so we c
How about everyone shuts up?
Sounds good.
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Thanks a ton!
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Can we expect an official fix for this tonight?
On Mon, Nov 17, 2008 at 11:01 PM, Alex Smith <[EMAIL PROTECTED]> wrote:
> Strange
>
> I can't get mine off lan mode unless I run steam. This is on two seprate
> servers too.
>
> On Tue, Nov 18, 2008 at 1:58 AM, Ja
Scratch that, it did fix it for me. Sorry.
I thought these were the same files posted earlier.
On Mon, Nov 17, 2008 at 10:58 PM, Robert C <[EMAIL PROTECTED]> wrote:
> Getting DNS error when trying to get to that URL.
>
> http://l4d.fghost.org/fix/steam.zip
>
> -Original Message-
> From:
Not trying to blame. Just keeping the list updated. Server 2k8 steam
background didn't work for me.
On Mon, Nov 17, 2008 at 10:56 PM, John McBroom <[EMAIL PROTECTED]> wrote:
> people did it, it isn't working for everyone.
>
> 2008/11/18 <[EMAIL PROTECTED]>:
> >
> > Well did you try the dll files
Installed steam. Minimized login window.
Servers are still forced lan.
On Mon, Nov 17, 2008 at 10:56 PM, Alex Smith <[EMAIL PROTECTED]> wrote:
> I have people playing on my server, so I didn't get the change. I will try
> them when they get off. Its kinda rude kicking people off in the middle
Didn't fix it for me. Server 2k8.
On Mon, Nov 17, 2008 at 10:50 PM, Christopher Bass <[EMAIL PROTECTED]
> wrote:
> What OS are you running? I did that but I'm running x64
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
> Sent: T
I don't have steam installed on our colo server.
On Mon, Nov 17, 2008 at 10:50 PM, Alex Smith <[EMAIL PROTECTED]> wrote:
> Either try those files that welderfx posted, or just run Steam in the
> backgrond. You don't need to login to steam, just minimize the login
> prompt
> and use your stand al
Yeah, LAN only here as well.
On Mon, Nov 17, 2008 at 10:46 PM, Richard Eid <[EMAIL PROTECTED]> wrote:
> I'm still getting LAN only, too.
>
>-Richard Eid
>
>
> On Tue, Nov 18, 2008 at 1:41 AM, John McBroom <[EMAIL PROTECTED]> wrote:
>
> > Thanks
I ran it. I got Updating 'Left 4 Dead base' from version 2 to version 3
But nothing downloaded. Is this normal?
On Mon, Nov 17, 2008 at 10:38 PM, Jason Ruymen <[EMAIL PROTECTED]>wrote:
> The Win32 Left 4 Dead Dedicated Server has been updated. Please run
> hldsupdatetool to receive the update.
Anyone able to get it out of LAN mode? It says Unable to load Steam
> > > library
> > > and goes to LAN mode.
> > >
> > > -Richard Eid
> > >
> > >
> > > On Tue, Nov 18, 2008 at 1:10
Anyone else just slamming on the update tool until something changes?
On Mon, Nov 17, 2008 at 10:03 PM, 1nsane <[EMAIL PROTECTED]> wrote:
> I meant the maps folder, anyway the soundcache folder is enough. Worked for
> me:
> http://www.gamingterritory.com/soundcache.zip
>
> Try it out
> __
I have srcds.exe.
On Mon, Nov 17, 2008 at 9:53 PM, Dan Offord <[EMAIL PROTECTED]> wrote:
> Anyone confirm there is NO srcds.exe but instead a left4dead.exe file
> and thats the server file? (win32)
>
> Matthew Gottlieb wrote:
> > it's a server issue.
> >
> > On Mon, Nov 17, 2008 at 11:26 PM, <[EM
Stupid linux people with their penguins and their open source...
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Thanks for the update, Alfred!
On Mon, Nov 17, 2008 at 9:47 PM, Richard Eid <[EMAIL PROTECTED]> wrote:
> Copyin the maps didn't work, but I guess a fix is on the way.
>
>-Richard Eid
>
>
> On Tue, Nov 18, 2008 at 12:43 AM, Alfred Reynolds
> <[EM
Yeah, copying them over isn't that simple for some of us.
On Mon, Nov 17, 2008 at 9:42 PM, Christopher Bass
<[EMAIL PROTECTED]>wrote:
> That's about 780 Megs to upload for those of us who aren't local with our
> servers.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL P
Crashing on Server 2k8
On Mon, Nov 17, 2008 at 9:36 PM, Matthew Gottlieb <
[EMAIL PROTECTED]> wrote:
> Crashes on Windows XP SP2 (32-bit).
>
> ~ Matt
>
> On Mon, Nov 17, 2008 at 11:34 PM, L L <[EMAIL PROTECTED]> wrote:
>
> > Same here, crashes for me as well w/ a minidump being left. This is on
>
Not working for me either. It's set in the config, but when I go to join it
finds no servers.
On Fri, Nov 14, 2008 at 8:10 PM, Jeff Sugar <[EMAIL PROTECTED]> wrote:
> Apparently once someone joins, the exclusive cvar doesn't work anymore.
> Here's the cvar description:
> "If set, only members of
I'm still confused about setting difficulty... how is it done? I read this,
but I was confused.
On Thu, Nov 6, 2008 at 11:50 AM, Chris Brunelle <[EMAIL PROTECTED]>wrote:
> Actually the difficulty level may be selected during the match making
> process? I haven't tested the client out yet, so I'm
I totally agree. But I'll also express my community's concern. We run 13 HL2
based servers and wanted to add a few l4d servers to our cluster, but I
hardly see the point if the community has any issue whatsoever playing on
them with ease. I really hope there's a way to bookmark servers you like.
O
We don't know all of the facts yet
But this guy makes a valid point.
On Thu, Nov 6, 2008 at 3:39 AM, Steven Hartland <[EMAIL PROTECTED]>wrote:
> Following the announcement last night that there will be no
> server browser for the highly anticipated Left 4 Dead, we
> have been thinking long a
Very excited about this!
On Thu, Oct 30, 2008 at 1:33 PM, "[??R] The-/ wrote:
> 2 words
> THANK YOU!
>
> Eric Smith wrote:
> > We'll be releasing the Left 4 Dead dedicated server files prior to the
> Left 4 Dead demo being released. More details will be sent to the mailing
> lists when we have th
has to links, is more
> like a hardlink than a soft link but is only valid for directories.
>
>Regards
>Steve
>
> - Original Message -
> From: "James McKenna" <[EMAIL PROTECTED]>
>
>
> What's a hardlink?
>
> I'm using Windows.
&
indows, same thing as symlinks.
> >
> > On Thu, Aug 21, 2008 at 7:40 PM, Kveri <[EMAIL PROTECTED]> wrote:
> >
> > > There are number of ways:
> > >
> > > 1. command mapchangecfgfile
> > > 2. if you are using linux: symlink server.cfg (ln
Was wondering how people manage multiple directory servers with the same
configs. It's a pain to copy and paste everything over each time the admin
list gets updated, etc.
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Sounds good.
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Or we could try going "Thanks!"
Thanks!
On Wed, Aug 20, 2008 at 5:52 PM, Don Williams <[EMAIL PROTECTED]> wrote:
> Great I got to re-install everything again.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
> Sent: Wednesday, August 20
> mistaken, since I am primarily a Counterstrike: Source server
> > administrator,
> > > not Day of Defeat: Source..
> > >
> > > Hope this helps!
> > > ~Neonicacid
> > >
> > > On Sat, Jul 26, 2008 at 5:19 P
Running a 32 player dod:s server with sourcetv seems to present my players
with the "bogus slot 33" error and kick them.
Is there a workaround?
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Can we run 64 player dod:s servers yet? ;)
On Fri, Jul 25, 2008 at 7:25 PM, Timothy L Havener <
[EMAIL PROTECTED]> wrote:
> Amen, brother.
>
> Spencer 'voogru' MacDonald wrote:
> > Not this bullshit again.
> >
> > The custom tab has to be scratched, all servers should be displayed by
> > default.
Online petitions work!
On Sat, May 24, 2008 at 11:57 AM, Robert Whelan <[EMAIL PROTECTED]>
wrote:
> dead horses... tastes like chicken...?
>
>
> - Original Message
> From: Tom Leighton <[EMAIL PROTECTED]>
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com
Working fine for me.
On Wed, May 7, 2008 at 4:52 PM, Mike Stiehm <[EMAIL PROTECTED]> wrote:
>
> OMG is the content server even up? 35min and still nothing..
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>
Steam is enough to keep the company alive. Let's be realistic here. It's an
online shopping mall.
On Tue, May 6, 2008 at 1:14 PM, Keeper <[EMAIL PROTECTED]> wrote:
> I do wish they had several "volunteer" reps from each community to improve
> communication. They have some great games, but the co
It's fun to bitch and moan, but has anyone sent Eric the steps to reproduce
the issue? I don't actually know how it's done.
On Tue, May 6, 2008 at 9:04 AM, SakeFox <[EMAIL PROTECTED]> wrote:
> i have no problems with they way they rolled out the achievements. I
> expected some exploits and bugs t
st FYI you can still do the unlimited self uber exploit. and
> unlimited self krit exploit.
>
> On Mon, May 5, 2008 at 4:06 PM, wrote:
> > does the fix for the infinite uber work for anybody else? it doesn't for
> me
> > but then maybe I botched the update someho
Guys, it's obvious they won't back down on the custom tab. It's time to just
drop it, regardless of how irritated by it we are.
Also, just be happy they're fixing the issues in such a short amount of
time.
On Mon, May 5, 2008 at 3:55 PM, JDoc0512 <[EMAIL PROTECTED]> wrote:
> custom tab = 2 updat
We've been planning people left and right.
On Mon, May 5, 2008 at 9:03 AM, Chad Austin <[EMAIL PROTECTED]> wrote:
> 3 updates in one week = no proper testing procedure or an extremely
> buggy program, or an attack by a group of hackers.
>
> JDoc0512 wrote:
> > but they won't release another updat
Not sure if this is related but lately I've been getting timed out of TF2
servers without warning. I'll be playing fine then I'll get dumped to the
splash screen saying I timed out. Not sure if it's related. If I quit the
game it takes about 10 seconds before my connection to the net starts
working
constantly ubered.
Had to ban someone today. Reports of use of this exploit on all servers I
run. Terrorizing the free weekenders. Too bad :(
On Sat, May 3, 2008 at 12:24 PM, Mike Stiehm <[EMAIL PROTECTED]> wrote:
>
> Oh? what do they do to crash the server?
>
> > Date: Sat, 3 May 2008 12:18:08
Yeah, I'm dumping too after the update.
On Sat, May 3, 2008 at 11:38 AM, Mike Stiehm <[EMAIL PROTECTED]> wrote:
> I 3rd that
>
> > Date: Sat, 3 May 2008 13:28:20 -0500> From: [EMAIL PROTECTED]> To:
> [EMAIL PROTECTED]; hlds@list.valvesoftware.com> Subject: Re: [hlds]
> Team Fortress 2 Update Avai
Maybe this update is to delist the custom servers. I wouldn't be surprised.
Just in time for the free weekend.
On Fri, May 2, 2008 at 3:16 PM, P. Bhandal <[EMAIL PROTECTED]> wrote:
> Spot on L. Duke, it's unfortunate that Valve hasn't adopted the same
> common
> sense approach to the matter.
>
>
I'm really against the achievement unlocks. I know the novelty will die off
and people will go back to balancing the classes, but once the next one is
released, we'll have to endure servers of one type of class.
It was really annoying watching 9 medics on one team ubering eachother and
not helping
I think they'll stop rather quickly considering they can now just unlock
everything via console.
On Wed, Apr 30, 2008 at 9:28 AM, Nephyrin Zey <[EMAIL PROTECTED]> wrote:
> > - and when i play goldrush, i ask myself, how the map maker created
> that map
> > ... cp_dustbowl -> copy -> hammer edit
Weak. It works. Achievements failed. I give up on this nonsense.
Achievements were fail to begin with.
On Wed, Apr 30, 2008 at 4:05 AM, Tom Leighton <[EMAIL PROTECTED]>
wrote:
> Confirmed as working. Valve please fix.
>
>
> Ronny Schedel wrote:
> > Wait until friday when the free weekend begins,
I can't call it a "hack" but everyone in my server unlocked everything
instantly once word got out. Some simply console commands unlock everything
instantly.
Any word on why this is?
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Sourcemod crashed my server. I've read beetles does the same.
On Tue, Apr 29, 2008 at 8:23 PM, Andreas Grimm <[EMAIL PROTECTED]> wrote:
> does anyone else have a very high CPU load under windows on goldrush?
> i have 90% with 32 players ... dustbowl 32 players has only 40 on the same
> hardware
Wish I didn't have to go to the datacenter to install it. Killed my server.
On Tue, Apr 29, 2008 at 7:53 PM, scummy <[EMAIL PROTECTED]> wrote:
> Just installed the latest update.
>
> Fingers crossed :)
>
> - Original Message -
> From: "Robert Whelan" <[EMAIL PROTECTED]>
> To: "Half-Life d
My tf2 servers seem to crash and kill the box their on after the latest
hotfix.
I'm heading to the colo now to manually shut them down. *sigh*
On Tue, Apr 29, 2008 at 7:46 PM, [EMAIL PROTECTED] <
[EMAIL PROTECTED]> wrote:
> this is what im getting.
>
> Checking bootstrapper version ...
> Updatin
I didn't even notice the client update... it just happened.
On Tue, Apr 29, 2008 at 7:30 PM, Tony Paloma <[EMAIL PROTECTED]>
wrote:
> Am I the only one not seeing any new new updates? Is the content server I
> happen to be choosing just slow to refresh or something? Also, the list
> has
> died do
Second update maxed out cpu and memory. Basically brought my entire machine
to it's knees. Not sure if that's related, but I had to call the datacenter
to have them hard reboot it.
On Tue, Apr 29, 2008 at 7:03 PM, scummy <[EMAIL PROTECTED]> wrote:
> Installed the 2nd update made in a vanilla serv
Also grabbed the new update and crashing hard. Server 2k3
On Tue, Apr 29, 2008 at 6:54 PM, YankeeDeuce <[EMAIL PROTECTED]> wrote:
> Got the new update and it's still crashing.
>
> On Tue, Apr 29, 2008 at 8:49 PM, <[EMAIL PROTECTED]> wrote:
>
> > New update , if you updated do it again
> >
> >
> _
At the moment I'm sure they're aware of the issue and looking into it.
I didn't know there was a rule against multiple topics.
Also, in terms of the topic. It's clear there's nothing we can do without
Valve to fix the issue. The issue is in a holding pattern until an
announcement is made. The onl
hlds@list.valvesoftware.com>
> Sent: Tuesday, April 29, 2008 8:40:38 PM
> Subject: Re: [hlds] Goldrush makes Server Crash!!!
>
> running vanilla and still no good
> P. Bhandal wrote:
> > It's not the culprit.
> >
> > On Tue, Apr 29, 2008 at 6:31 PM, James McKenna
I don't get it. Valve threatened to delist those of us running servers that
bypassed their bogus custom tab.
As I was waiting for my server to update I checked and noticed that there
are a ton of 32 player servers still running on the internet tab. What is
that about?
Now I've been against this b
, 2008 at 7:25 PM, 1nsane . <[EMAIL PROTECTED]> wrote:
>
> > Crashes on Windows Server 2003. Multiple servers no plugins at all...
> >
> > On Tue, Apr 29, 2008 at 9:20 PM, James McKenna <[EMAIL PROTECTED]>
> > wrote:
> >
> > > That's two repo
gt;
> Anyone having trouble and running sourcemod?
>
> I am crashing like crazy
>
> John McBroom wrote:
> > I'm currently running around Goldrush, it's out.
> >
> > FYI Valve, it's missing a new taunt animation when you have the healing
> gun out
> >
1.01% here. It hasn't moved for about 10 minutes.
On Tue, Apr 29, 2008 at 6:22 PM, Mike Stiehm <[EMAIL PROTECTED]> wrote:
> OMG this is so slow... 10 min and it's still on 0.1%
>
> > Date: Tue, 29 Apr 2008 18:16:54 -0700> From: [EMAIL PROTECTED]> To:
> hlds@list.valvesoftware.com> Subject: Re: [h
That's two reports so far...
sv_fear 1
On Tue, Apr 29, 2008 at 6:19 PM, Ben B <[EMAIL PROTECTED]> wrote:
> I am on Linux CentOS.
>
> 2 of my servers are updated, and I changed to goldrush, and both crashed
> when people started joining!!!
>
> --
> From Ben. B (Goerge)
> _
Now if only my servers would update quicker... steam servers be straight
trippin.
On Tue, Apr 29, 2008 at 6:13 PM, scummy <[EMAIL PROTECTED]> wrote:
> Its out this is for sure :)
>
> - Original Message -
> From: "James McKenna" <[EMAIL PROTECTED]>
>
Also, are there official patch notes?
On Tue, Apr 29, 2008 at 6:07 PM, James McKenna <[EMAIL PROTECTED]> wrote:
> It is? My client isn't updating (restarted numerous times)
>
>
> On Tue, Apr 29, 2008 at 6:04 PM, 1nsane . <[EMAIL PROTECTED]> wrote:
>
> > It&
It is? My client isn't updating (restarted numerous times)
On Tue, Apr 29, 2008 at 6:04 PM, 1nsane . <[EMAIL PROTECTED]> wrote:
> It's out!
>
> On Tue, Apr 29, 2008 at 8:57 PM, DontWannaName! <
> [EMAIL PROTECTED]>
> wrote:
>
> > You scared me there haha. Thought it said it was out :P Engi
> achi
Thanks for the update!
On Tue, Apr 29, 2008 at 4:37 PM, James McKenna <[EMAIL PROTECTED]> wrote:
> Thanks for the update!
>
>
> On Tue, Apr 29, 2008 at 4:30 PM, Jason Ruymen <[EMAIL PROTECTED]>
> wrote:
>
> > The long-waited required Team Fortress 2 update
Normally I'd assume that my rcon was compromised, change it, and move on. I
can't tell if this is related to the latest influx of exploits for source
games, but basically my community members informed me today that:
"Twice today The Tempest servers were flooded with Bot players. Everyone
would be
slot, but it will be impossible to play on this
server (maybe Valve could fix this?) Cause if we try to start 32
maxplayers tf2 server with tv_enable 1 (enabled sourcetv), then
nobody is able to connect to this server. bogus slot 33 player error
appears and game disconnects you.
Quoting James McKenna : Si
Since Valve has allowed for an increase in maxplayers, say I have a 32
player tf2 server with SourceTV enabled. Will sourcetv take up it's own
33'rd slot or continue to take up one of the player slots?
Thanks.
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I have to agree. Our once popular servers now sit empty after the custom tab
addition.
- Original Message -
From: "Garry Newman" <[EMAIL PROTECTED]>
To:
Sent: Saturday, March 01, 2008 2:25 AM
Subject: Re: [hlds] Custom tab is / will kill of popular servers :(
Can't you just make your s
Die in a fire from all your friends at WDFNews.com!
- Original Message -
From: "Ook" <[EMAIL PROTECTED]>
To:
Sent: Sunday, December 24, 2006 10:28 PM
Subject: Re: [hlds] Merry Christmas
Don't forget Happy Winter Solstice...
PC My arse - A Very Merry Christmas to All :-)
- Origi
I don't think there has been an update to TFC since the last version of
Neo_TF was released. I could be mistaken though. If not it should work.
- Original Message -
From: "leo bounds" <[EMAIL PROTECTED]>
To:
Sent: Friday, January 27, 2006 12:00 AM
Subject: [hlds] Neo TF Mod for TFC
Doe
I guess I'm not reading the stats page right, however there is over a 20
minute delay now (there wasn't at the time). I guess I don't know how to
read it right.
Thanks for the help, sorry for asking. I tried to go through all the steps
of figuring out the issue before bringing it here. I think th
y default,
this will be C:\Program Files\Valve\Steam\ (this may vary if you specified
a
different installation folder, or if you have moved your Steam
installation)
---Original Message---
From: James McKenna
Date: 10/21/06 15:31:44
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Error
verifying...lol.
- Original Message -
From: "James McKenna" <[EMAIL PROTECTED]>
To:
Sent: Saturday, October 21, 2006 3:25 PM
Subject: [hlds] Error varifying STEAM userID ticket
As of today my clients are getting "Error varifying STEAM userID ticket""
wh
As of today my clients are getting "Error varifying STEAM userID ticket""
when they connect to every one of my servers.
I run two dod:s servers, one cs:s, two hl2mp, one hl2ctf and an eternal
silence server and we're all getting the same errors on all of them.
Restarting the servers seems to fix
fire daemon from
restarting hl2mp
--
[ Picked text/plain from multipart/alternative ]
Use command line -nocrashdialog
:)
On 10/5/06, James McKenna <[EMAIL PROTECTED]> wrote:
Hey guys, how's everyone feeling tonight?
Listen, we recently moved our servers to a new server machine
p
--
[ Picked text/plain from multipart/alternative ]
Use command line -nocrashdialog
:)
On 10/5/06, James McKenna <[EMAIL PROTECTED]> wrote:
Hey guys, how's everyone feeling tonight?
Listen, we recently moved our servers to a new server machine and ran
into
an old friend (proble
Hey guys, how's everyone feeling tonight?
Listen, we recently moved our servers to a new server machine and ran into
an old friend (problem) that we had fixed on our old box long ago and have
since forgotten how to fix it. After picking eachothers brains here at the
office we decided we'd give it
Hey, I run a few servers, two of which are DoD servers.
After opening the second dod server and getting it hooked up to hlstatsx I
was playing in the original dod server. Now with 5 or more players the
server will randomly freeze for about 4-5 seconds. This freezes everyone.
The server cpu load,
Well, no one can connect to my server :(
- Original Message -
From: "Ryan Wilson" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, June 28, 2006 9:07 PM
Subject: Re: [hlds] Day of Defeat: Source update released
--
[ Picked text/plain from multipart/alternative ]
People can connect to our serve
This is what I posted in the day of defeat source forum, though now I
suspect it's a srcds issue as another friend of mine is currently having the
same issue. We can connect to other servers just fine.
"Awesome. I just restarted steam, watched it update. I ran the
hldsupdatetool on my server, wat
We live dangerously.
- Original Message -
From: "Joshua Handelsman-Woolf (DogGunn)" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, June 28, 2006 6:48 PM
Subject: Re: [hlds] Day of Defeat: Source update coming soon
--
[ Picked text/plain from multipart/alternative ]
There are 28 hours in Wash
Why in the dod update thread?
- Original Message -
From: "Darrel" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, June 28, 2006 6:30 PM
Subject: Re: [hlds] Day of Defeat: Source update coming soon
Out of honest curiosity, why did HL2DM not ever get a spectator mode?
- Added film grain a
Sounds great! Thanks guys!
- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: ;
Sent: Wednesday, June 28, 2006 5:47 PM
Subject: [hlds] Day of Defeat: Source update coming soon
An update to Day of Defeat: Source will be released within the next hour
or so. Linux servers
Are the gigantic names when looking at someone going to remain? It's rather
distracting.
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Wednesday, June 14, 2006 7:57 PM
Subject: Re: [hlds] HL2DM Update
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Valve is not required to tell you of any updates before hand.
On 6/14/06, James McKenna <[EMAIL PROTECTED]> wrote:
Valve is not responsible for manimod or metamod source
Valve is not responsible for manimod or metamod source or any third party
mod. Take it up with them.
However, the lack of a heads up, only to have buggy servers now with
everything broke, well that's borderline inexcusable.
- Original Message -
From: "Dominick Orefice" <[EMAIL PROTECTED]>
My game and server are running fine. Go adjust your foil helmet and sit the
next few out.
- Original Message -
From: "Link Pankratz" <[EMAIL PROTECTED]>
To:
Sent: Sunday, May 28, 2006 4:14 PM
Subject: RE: [hlds] Thanks, Valve, for ANOTHER update that CRASHES HL2!!!
Absolutely!
Mine ar
t you have to say.
---Original Message---
From: Edward Luna
Date: 04/24/06 06:42:39
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] SRCDS will not run
"Kyle's the only 41 year old I've ever seen use "stfu."
ROFL...
I've used it... and I'm 59... but
Dude... who are you trying to convince? Us or yourself? No one cares what
you do. No one cares how good you are at online chess (which is hardly
something I'd be bragging about in the first place).
Just leave. Please. No one wants to know about your screen plays, and no one
cares about how you ca
Kyle's the only 41 year old I've ever seen use "stfu."
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He meant 14... he just had a typo. And there is a command with tick (not
tic) in it. -tickrate. I use it for all of my servers to regulate which
servers run what tickrate. It works, I've tested it.
Claim you want help, which is why you joined the mailing list... so you
could get help... then you
Server is a dual xeon system with two gigs corsair running on server 2k3.
http://horde.whutdufuk.com/crap/console.log
That is the console log all the way to the validation errors.
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Yeah, the logs don't have anything out of the norm, and I can't reproduce
the issue on a whim. It just "happens."
Basically the server will be running fine, and then people will be unable to
connect. The current players can continue playing, but no one else can join
the server. Eventually the ser
Any update on this issue?
- Original Message -
From: "lantz69" <[EMAIL PROTECTED]>
To:
Sent: Monday, March 13, 2006 1:36 PM
Subject: Re: [hlds] Steam validation rejected
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I also still have problem with the the STEAM validation rejected
As of 11am pacific today my DoD:S server is once again giving steam
validation rejected errors. I guess the beta didn't really fix anything
after all.
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Is there any idea as to what is causing this issue? My server was empty
again today, and people are filling my inbox with complaints.
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