Re: [hlds] Killing Floor Twisted Christmas and TF2 Tie-In Heads Up

2010-12-13 Thread Shane Arnold
Hey, your email address doesn't say tripwire, you sneaky tripwire representatives... On 14/12/2010 10:14 AM, AJ Collins wrote: I'm going to say yes. I don't think it would be possible to get that amount of concurrent players unless there was a price drop or a free weekend. On Mon, Dec 13,

Re: [hlds] Help.

2010-12-07 Thread Shane Arnold
This isn't the case when using certain virtualization software and decent hardware, while giving dedicated resources to the servers. And until the day every other VPS provider follows this mindset, VPS's will always be unsuitable for the demand a high-usage game server will put on it. It's

Re: [hlds] Problem with mm_force_dedicated servers

2010-10-28 Thread Shane Arnold
I have had nothing but problems trying to get either of the L4D games to work properly with NAT'ed networks. Good luck. On 29/10/2010 9:45 AM, Fernando Sanchez wrote: Im hosting a dedicated server on 192.168.1.10:27015 Im playing from within the same LAN on 192.168.1.50 When I use

Re: [hlds] Team Fortress 2 Update Released (Jason Ruymen)

2010-10-27 Thread Shane Arnold
On a side-note. What is with these names being added to the subject lines? On 28/10/2010 12:53 PM, Jeff Sugar wrote: I believe we just got the same thing. Two crashes so far on cp_manor_event. Anyone else? On Wed, Oct 27, 2010 at 7:29 PM, G. Hutchinsonhu...@halsplayground.comwrote:

Re: [hlds] TF2 server crashing issue

2010-09-05 Thread Shane Arnold
SetSteamID( [A:1:0:0] ) It's a clue! :) On 6/09/2010 6:12 AM, MeZelf wrote: SetSteamID( [A:1:0:0] ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Party Mode is ON when tf_birthday=0

2010-08-21 Thread Shane Arnold
Another useful HLDS Windows thread. You people should be banned. On 21/08/2010 11:42 PM, MjrNuT wrote: Nobody needs your fuckin' ball. So take it home and gtfo! But, remember that ball was not paid for... I concur, this made msleeper's party crashing benign. Thanks for the cvar msleeper.

Re: [hlds] Blocking Packets

2010-08-10 Thread Shane Arnold
If you are running Linux servers I highly recommend learning iptables, or having your GSP pick up the slack. On 11/08/2010 5:57 AM, adam chance wrote: How do I block packets that begin with \xFF\xFF\xFF\xFF\x6C? It apparently stops the A2C_PRINT Spam?

Re: [hlds] Left 4 Dead 2 Update Released

2010-07-29 Thread Shane Arnold
Ja, or something like that. Although I promise we'll get very annoyed if you don't send english as well. On 29/07/2010 3:32 PM, T. Koehler wrote: Hallo Das ist ein test... Mit freundlichen Grüßen Thomas Köhler UNITED COLO GmbH Sonntagsanger 1 96450 Coburg Germany Tel : ++49 9561 871145

Re: [hlds] Test

2010-07-07 Thread Shane Arnold
Liar (yes it worked). On 8/07/2010 1:26 PM, Bryn Moslow wrote: Just testing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] CSS OB first impressions?

2010-06-24 Thread Shane Arnold
I'd like it if it weren't posted on the list. On 25/06/2010 5:35 AM, Mark P wrote: yes 2010/6/24 HL-SDK Synthssyntron...@gmail.com Like as well On Thu, Jun 24, 2010 at 5:05 PM, Saul Rennisonsaul.renni...@gmail.com wrote: Like. Thanks, - Saul. On 24 June

Re: [hlds] HD Counte Strike Source: RCON HACKER

2010-06-21 Thread Shane Arnold
How is updating a firewall to secure a server a pain in the ass? Perhaps you should of said normal server owners are slack? Windows is point and click and iptables is one line of text (a lot shorter than this email). I'd also imagine pretty much damn near all GSP's use a static IP system, and

Re: [hlds] anyone got this before?

2010-05-25 Thread Shane Arnold
HLDSUpdateTool runs with the privileges of the current user, did you check to make sure the directory and file were writeable? On 25/05/2010 1:42 PM, Dominic Marciano wrote: Glad i could help. Date: Tue, 25 May 2010 06:38:45 +0200 From: rikard.brem...@warzone.nu To:

Re: [hlds] Please

2010-05-05 Thread Shane Arnold
Luckily, the Linux list still remains untouched by the drooling masses. Kids, this isn't a forum. Stop having unrelated discussions on these mailing lists. There are many real-deal, professional game server providers and server administrators that don't want to have to trawl through piles of

Re: [hlds] Windows or linux why

2010-03-27 Thread Shane Arnold
Asking Linux or Windows is like comparing apples to oranges. Both have their pros and cons. If it's just one server I'd go Windows. On 27/03/2010 10:27 PM, Jake Eisenman wrote: Just curious. Personally I use Linux because I know how to setup everything quickly from ssh Sent from my iPod

Re: [hlds] Record to specific directory

2010-03-13 Thread Shane Arnold
Only thing I can think of is seeing if the srcds console has some sort of scripting (as in, seta var value, inc var e.t.c). Otherwise I'm sure there's a server-side SM plugin that does what you want :) On 13/03/2010 5:21 PM, Christoffer Pedersen wrote: Hi there Im trying to make my source

Re: [hlds] Map Time and Round Ending on Gorge

2010-03-12 Thread Shane Arnold
List Policing: You're doing it wrong. I've actually seen this bug replicated on some servers I play on on other maps (like goldrush and badwater). Have a feeling it might have something to do with a plugin. On 12/03/2010 11:14 PM, Joel R. wrote: Oh, and this isn't the right place for this

Re: [hlds] Eventscripts - Creating Windows Account

2010-03-03 Thread Shane Arnold
Best advice ever given. There is absolutely no reason to run any software under a root/Administrator account. In both Linux and Windows, security policies are *very* customisable. It's not too hard to create a gameadmin account, with network binding access policies. The only thing you should

Re: [hlds] [OT?] What is this list to you Really?

2010-02-22 Thread Shane Arnold
Who are you? This list is a resource relating to hlds/srcds administration, primarily. It's secondary purpose would be discussion of related material. Common Sense would dictate what is and isn't appropriate for this list. Here's an example, this thread isn't appropriate. On 22/02/2010 6:28

Re: [hlds] Left 4 Dead 2 Update Released

2010-02-20 Thread Shane Arnold
It's easier to use the motdfile and hostfile commands in your server.cfg It will save you a lot of heartache, and gives you better control over your servers anyway. On 20/02/2010 4:23 PM, -xL-Trinidad wrote: that doesnt work for me. They are still overwritten. - Original Message -

Re: [hlds] Left 4 Dead 2 Update Released

2010-02-20 Thread Shane Arnold
to mention that writeprotecting does not work since the update runs propably with admin rights and can overwrite the files anyway. - Original Message - From: Shane Arnold To: Half-Life dedicated Win32 server mailing list Sent: Saturday, February 20, 2010 9:34 AM

Re: [hlds] Left 4 Dead 2 Update Released

2010-02-20 Thread Shane Arnold
Sorry, just realised again that I'm on the Windows list. The same principle should apply however. On 20/02/2010 9:45 PM, Shane Arnold wrote: The update runs with rights of the user that invoked the script. So, you could just give the file group read permissions, and deny the owner any rights

Re: [hlds] GSP Hosting Questions

2010-02-20 Thread Shane Arnold
Sounds to me like a good way of doing business. That way the GSP doesn't have to fuck around because some douchebag customer broke their own server. On 21/02/2010 12:24 PM, Cc2iscooL wrote: Sounds like all but #2 support ticket would be useless in most any other host. On Sat, Feb 20, 2010 at

Re: [hlds] [OT] Website builder for your server websites

2010-02-16 Thread Shane Arnold
While I'm all for helpful discussion, he's right. Off-topic posts on a mailing list serve no purpose other than to shit up what is otherwise a concise and useful resource relating to server administration. Leave topics like these and others to the relevant places. I recommend www.srcds.com and

Re: [hlds] log encoding

2010-02-07 Thread Shane Arnold
Log files are ANSI encoded. Saul wins! On 7/02/2010 7:59 PM, Saul Rennison wrote: If it's not UTF-8, then I could only think of it being ANSI Thanks, - Saul. On 7 February 2010 09:35, -xL-Trinidadtrini...@extreme-losers.org wrote: Hi, does anyone know what encoding SRCDS uses to

Re: [hlds] (no subject)

2010-02-06 Thread Shane Arnold
Saxton Hale's first attempt at using email. From an iPhone of all things. I'm impressed. On 6/02/2010 9:25 PM, Chris Murphy wrote: Sent from my iPhone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] West Coast TF2 Servers Being Maliciously Delisted

2010-02-05 Thread Shane Arnold
Most consumer-grade DSL/Internet hardware routers with built-in firewalls and DDoS protection with fuck with the server browser, as the connection literally gets flooded with responses. As for servers being blacklisted on a community-based database, I'd had to be the one yelling told you so.

Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival servers

2010-01-24 Thread Shane Arnold
Makes perfect sense other than the dramatisation. VALVe are completely dropping the ball when it comes to server protection. Fair call that they are primarily game designers, but surely they can spent some manhours at least making their product able to withstand the most basic of DoS and

Re: [hlds] Group Banning And You

2010-01-16 Thread Shane Arnold
Thankyou, Someone sees reason... On 17/01/2010 7:46 AM, w4rezz wrote: sv_allow_voice_from_file 0 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Shane Arnold
But *you* are not *everyone*. It only takes one malicious/incorrect entry to start screwing things up. On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote: If you have a centralized blacklist that people trust, maintain it and verify submitted servers to prevent abuse, I think it's better

Re: [hlds] Help with Multiple IPs SRCDS

2009-12-26 Thread Shane Arnold
In my experience, srcds binds to whatever IP address the local hostname resolves to. So you need to specify this (or your interface metrics) in your hosts file or networking configuration. On 26/12/2009 3:02 PM, Blood Letter wrote: Redirect all traffic at the NIC level? From:

Re: [hlds] Help with Multiple IPs SRCDS

2009-12-26 Thread Shane Arnold
ScanServers christof...@scanservers.eu www.scanservers.eu -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: 26. december 2009 11:17 To: Half-Life dedicated Win32 server mailing list Subject: Re

Re: [hlds] Unattended server installation - possible?

2009-12-25 Thread Shane Arnold
Installation from hldsupdatetool/steam is usually just one command... so yes? Learning to create scripts in Linux and Windows is suprisingly easy. Google is your friend. On 25/12/2009 9:29 PM, Peter Powell wrote: Hi, Is there any way to run the server installer in unattended mode? I wish

Re: [hlds] Unattended server installation - possible?

2009-12-25 Thread Shane Arnold
. Just the package Valve distributes it in is an installer. Once installed it's the same as the linux version (essentially). On 26/12/2009 12:56 AM, Shane Arnold wrote: Sorry I just realised it would be more difficult on Windows (being a GUI installer

Re: [hlds] Team Fortress 2 Update Available

2009-12-18 Thread Shane Arnold
I wonder what you people are thinking when you see hlds@list.valvesoftware.com. Maybe hlds stands for Help Lamers Do Shit. Client issues belong @ https://support.steampowered.com These lists are primarily for hlds/srcds/server administration issues. On 19/12/2009 2:11 PM, Don Williams wrote:

Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Shane Arnold
Version 122 of what? Tried disabling plugins? Cuttting the message body out really doesn't help. On 18/12/2009 11:14 AM, Shawn Somers wrote: windows servers with version 122 are crashing on map change... Shawn ___ To unsubscribe, edit your list

Re: [hlds] Team Fortress 2 Update Released

2009-12-10 Thread Shane Arnold
Likewise, running fine. Not using MM or SM though, so like always, I'm going to blame the mods. On 11/12/2009 11:10 AM, Steven Sumichrast wrote: My Linux tf2 server is running fine. MM:S 1.8 and latest SM 1.3 build I believe with a bunch of plugins. On Thu, Dec 10, 2009 at 9:06 PM, Jake

Re: [hlds] Profanity in your server

2009-12-09 Thread Shane Arnold
I am interested in knowing the impact of having word-filters enabled on the player count. I don't agree with the practice, but then again it's not my server(s). On 10/12/2009 4:12 AM, Ook wrote: I only ban those that refuse to follow the rules, and my ban list is quite small. Those that can't

Re: [hlds] Profanity in your server

2009-12-09 Thread Shane Arnold
Haha, oh ouch. Anyway, as msleeper said, server owners can do what they like with their servers. On 10/12/2009 5:31 AM, Phillip Vector wrote: Yeah. it's not like he's running some kind of list of people he feels are cheaters and making it seem they deserve to be banned from all the servers

Re: [hlds] Profanity in your server

2009-12-09 Thread Shane Arnold
I have a problem with community-created banlists, and their adoption by server owners (i.e Sourcebans). For example, for my short duration on these lists I have seen entire groups, associated groups and their members banned due to the wrong-doings of one person. Not only this, but some of

Re: [hlds] Profanity in your server

2009-12-09 Thread Shane Arnold
the owner of a myg0t steam group or calling server admins names a bannable offense, but that is were community based bannings are great. On Thu, 2009-12-10 at 06:09 +0800, Shane Arnold wrote: I have a problem with community-created banlists, and their adoption by server owners (i.e

Re: [hlds] Profanity in your server

2009-12-09 Thread Shane Arnold
and don't want to sync your banfiles, since again it is all done through MySQL. SteamBans is the public ban software, where admins have to apply to be able to submit bans and such things. On Thu, 2009-12-10 at 06:51 +0800, Shane Arnold wrote: Absolutely right, I didn't realise

Re: [hlds] Profanity in your server

2009-12-09 Thread Shane Arnold
Thankyou for your insightful and helpful post. At least he remains somewhat on topic. Welcome to my spam list bw_bloodlet...@hotmail.com On 10/12/2009 7:02 AM, Blood Letter wrote: Msleeper shits up the list again.

Re: [hlds] Left 4 Dead 2 Update Available

2009-12-05 Thread Shane Arnold
Truth. Filesystems are only as good as the drivers driving them. I daresay though that most of the NTFS rocks comments are those that haven't used a *NIX system with items such as Reiser/XFS and ext4 ;) Ook wrote: I remember a while ago one of our certified techs bragging about how bullet

Re: [hlds] L4D2 Demo Missing from Steam

2009-12-02 Thread Shane Arnold
Not a Server/srcds/hlds issue. Better off contacting Steam Support. https://support.steampowered.com Midnight wrote: Was it a limited time thing? A friend of mine wanted to try it. ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Source Engine Upload/Download POC

2009-11-29 Thread Shane Arnold
Shell/RDP account. Cryptography key. RCON port blocked/filtered to a specific IP. Winrar. Michael Krasnow wrote: wait, so this means anyone can go on a server and download a server.cfg? time to bury my rcon in a crap load of exec files lol On Sun, Nov 29, 2009 at 7:49 AM, Saul Rennison

Re: [hlds] TF2 Arena Configs - mapcyclefile

2009-11-23 Thread Shane Arnold
Remove/rename config_arena.cfg? If it's empty you don't need it anyway. Nick Turner wrote: How does one run multiple Arena servers from a single install directory? When I comment out the mapcyclefile entry in config_arena.cfg the server loads arena_mapcycle.txt no matter what. I have

Re: [hlds] TF2 Arena Configs - mapcyclefile

2009-11-23 Thread Shane Arnold
-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: Monday, November 23, 2009 5:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Arena Configs - mapcyclefile Remove/rename config_arena.cfg? If it's empty you don't need it anyway. Nick Turner wrote

Re: [hlds] TF2 Arena Configs - mapcyclefile

2009-11-23 Thread Shane Arnold
Or even chmod 000. All you need to do by the sounds of it it stop srcds from being able to overwrite it or even read the contents. If I was going to do a dodgy hack on Windows, I'd just give the file no permissions for the current user I suppose :P Shane Arnold wrote: chmod 444? Unless

Re: [hlds] TF2 Arena Configs - mapcyclefile

2009-11-23 Thread Shane Arnold
to any file/directory you don't want the process to read or change. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: Monday, November 23, 2009 4:34 AM To: Half-Life dedicated Win32 server mailing

Re: [hlds] TF2 Arena Configs - mapcyclefile

2009-11-23 Thread Shane Arnold
is for sandboxing of different users on a shared host. And we run them from separate installs just to make the configs easier -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: 23 November 2009 14:07

Re: [hlds] TF2 Arena Configs - mapcyclefile

2009-11-23 Thread Shane Arnold
- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: Monday, November 23, 2009 5:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Arena Configs - mapcyclefile Or even chmod 000. All you need to do

Re: [hlds] TF2 Arena Configs - mapcyclefile

2009-11-23 Thread Shane Arnold
two mods beetles and SM. Can you do this with both mods? I never considerd having multiple configs but only using one set of game files. It would certainly reduce the headaches! Sent via BlackBerry from T-Mobile -Original Message- From: Shane Arnold clontar...@iinet.net.au Date

Re: [hlds] The Session is No Longer Available

2009-11-20 Thread Shane Arnold
Unfortunately that's not the issue, as the servers are receiving the lobby reservations and accepting them fine. The problem is when on a NAT network, somewhere in the lobby reservation part of things it forgets which client reserved the lobby, and whenever the reserving client tries to

Re: [hlds] The Session is No Longer Available

2009-11-19 Thread Shane Arnold
The issue seems to have something to do with lobby reservation. I don't know if you see this too, but if you create a lobby on the NAT side of things, the server will complain about bogus payload data, and then show the reservation. I can confirm that reserving the lobby from outside the NAT

Re: [hlds] The Session is No Longer Available

2009-11-18 Thread Shane Arnold
Yes, on a Linux server. Are you running it behind a NAT firewall? We were told that using mm_dedicated_force_servers public|private would fix this, but it doesn't. Test this for me, if you start with +sv_lan 1 does it then work flawlessly? Blood Letter wrote: Anyone getting this? Windows.

Re: [hlds] Left4dead 2 Dedicated Servers?

2009-11-15 Thread Shane Arnold
I have it on good authority that the release time for the Left4Dead2 server files will be THIS EMAIL HAS BEEN CENSORED BY THE AUSTRALIAN GOVERNMENT. Chris Greening wrote: If the demo was any indication, you'll most likely have the server files around dinner time on Monday (relative to EST's

Re: [hlds] Texture Issue / Question

2009-11-14 Thread Shane Arnold
Vanilla installs here don't show these issues. Tried a verify game files within Steam? In any case this isn't a server issue, it's a client issue and doesn't really belong on this list ;) CLAN RCR wrote: So, it's been awhile since I've posted to the HLDS list, but I've had an issue for the

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread Shane Arnold
I could be wrong but the achievements (other than the Ghastly Gibbus) are all map-dependant. Therefore it would be the onus of the server operator to fix their own map lists. m...@bestgn.net.au wrote: How do they plan on removing a map? Whats stopping anyone from keeping a copy. A Valve

Re: [hlds] Team Fortress 2 Update Coming

2009-10-29 Thread Shane Arnold
A lot of the functions contained in that script do not have native windows counterparts. Even more reason why you should all be using linux-based servers ;) Rick Payton wrote: wut, no windows port? :P --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Team Fortress 2 Update Coming

2009-10-29 Thread Shane Arnold
mail.google.com/support/ Yep. David Bello wrote: So while we're waiting anyone know how to make gmail make a sound when a new mail arrives. Please, no You've Got Mail shit ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Shane Arnold
A man after my own heart Olly, but I'd cut some slack being a rather large event ;) Olly wrote: HLDS = Server mailing list 2009/10/28 Mark Goldie markgol...@gmail.com the client release has just been pushed back another hour 2009/10/28 Jonah Hirsch crazydog...@gmail.com Christoffer:

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Shane Arnold
127.0.1.1 is just the localhost that some *nix distributions use for localhost (as opposed to 127.0.0.1 for windows machines). I'm pretty sure it will bind to localhost by default if you don't specify an IP in the startup line. Additionally, L4D actually binds to the hostname localhost. So

Re: [hlds] No dedi files CoD MW2

2009-10-24 Thread Shane Arnold
Hi, Thanks for your spam. Regards, HLDS Server Mailing List D3vilfish wrote: With the recent announcement from IW to not include dedicated server files for their latest release of CoD MW2 shortly to be released through steam. There has been pressure from the CoD clan and online gaming

Re: [hlds] No dedi files CoD MW2

2009-10-24 Thread Shane Arnold
), except this is for an FPS. I only ever played Hardcore, 40+ player servers. Well that's no more. Great. High five, IW, for pissing off the PC community. Thanks, - Saul. On 24 Oct 2009, at 10:33, Shane Arnold clontar...@iinet.net.au wrote: Hi, Thanks for your spam. Regards

Re: [hlds] No dedi files CoD MW2

2009-10-24 Thread Shane Arnold
even tho it is kinda spam Shane Arnold wrote: It's neither HLDS, SRCDS or VALVe related. Looks a lot like spam to me. Saul Rennison wrote: That isn't spam. It's an issue that made me so unbelievably angry the game isn't worth buying, nor pirating. It's like L4D matchmaking

Re: [hlds] L4D Crash exploit?

2009-10-06 Thread Shane Arnold
move north attack grue msleeper wrote: You shouldn't have any problems upgrading to 1.2.4 if you aren't using any zany plugins. This isn't an RPG, by the way. On Tue, 2009-10-06 at 17:38 -0700, Ook wrote: Dang...when did that come out? I downloaded 1.2.3 10/2/2009. Ahh...1.2.4 came

Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)

2009-09-28 Thread Shane Arnold
mysteriousjus...@gmail.com wrote: lmao... On Sun, Sep 27, 2009 at 12:18 PM, Shane Arnold clontar...@iinet.net.au wrote: Dear VALVe, Shit's broken. Please fix it. Regards. Octo wrote: I'm very glad I asked then, I wouldn't want to get the wrong people. You can send me

Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)

2009-09-27 Thread Shane Arnold
I think you may find it's been around a *lot* longer than the 15th. Ben Williams wrote: It's been a bug since the update on the 15th. I'm hoping Valve are working on it. It can be very annoying and the only way is to disable team 'Unassigned' Cheers Smashman

Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)

2009-09-27 Thread Shane Arnold
OK let me rephrase. It has been around for a very, very long time. I should know, I've used this flaw many many times. Regards. Ben Williams wrote: Nope. I've only ever heard about this exploit since the 15th. Everything that Octo linked to is POST 15th. It happend in the September

Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)

2009-09-27 Thread Shane Arnold
that is a relatively minor issue). But I do appreciate your concern regarding my use of a flaw in the game Octo, and I will quite happily provide you with my STEAMID so you can ban me from servers I will never play on. Ever. Kind Regards and Happy Posting! - Shane Arnold, Games/Systems Administrator

Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)

2009-09-27 Thread Shane Arnold
notifying vendors about problems in their software when you're wearing your system admin hat. -octo On Sun, Sep 27, 2009 at 11:51:06PM +0800, Shane Arnold wrote: At the risk of taking this email thread completely off topic, I am neither of those two accounts you have linked to (I'm

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-06 Thread Shane Arnold
+1 While I'm sure his intentions are honest, would be much nicer if we could have the source please. Especially seeing it's not signed. Spencer 'voogru' MacDonald wrote: How about the source so we can compile it on our own? I don't know about you but im not into running random exe files.

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-05 Thread Shane Arnold
How many packets, let alone routed IPs, do you think pass through even just one router on an ISP backbone. 80k packets in 5 minutes is so ridiculously small it wouldn't even warrant a raised eyebrow. Best thing to do with DDoS'ers is wait till they get bored and move on. Kenny Loggins wrote:

Re: [hlds] Error On Steam Client

2009-08-26 Thread Shane Arnold
Did you notice this is a Half-life dedicated Win32 server mailing list and has nothing to do with the Steam Client? Thanks. AJ King wrote: I Know this may sound strange but has anyone had their steam client, erroring and closing when going on steam groups. When i go on them the content is

Re: [hlds] TF2/L4D Updates Available

2009-08-25 Thread Shane Arnold
I hate people that don't include what message/quote they are talking about... Violent Crimes wrote: Anyone going to guess when they will fix this for mods and css. 3 months? ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds] Lagging DOD:S after last weeks update.. Anyone Else?

2009-08-20 Thread Shane Arnold
The issue being reported is definitely as a result of the netcode changes. I have witnessed this behaviour on many servers (both DOD:S and TF2), report by many players, and not solved by turning off the in-game overlay. For some people it is very sporadic, for others running higher rates it is

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Shane Arnold
What he said. The SM team develops for TF2, not the other way around. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse

Re: [hlds] Muter Mod [CS:S]

2009-08-08 Thread Shane Arnold
sm_deadtalk? ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger

Re: [hlds] Pipeline potentially never ends

2009-07-28 Thread Shane Arnold
until a map change or mp_match_end_at_timelimit win condition is met. Makes for good friendly Team Deathmatch fun, but should probably be fixed :) ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe

Re: [hlds] How to prevent brute attack on server

2009-07-26 Thread Shane Arnold
Do bad things to his pet dog. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want

Re: [hlds] Group Banning And You

2009-07-25 Thread Shane Arnold
however, for the record. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger

Re: [hlds] Required Killing Floor Dedicated Server Update Released

2009-07-24 Thread Shane Arnold
Thanks for the update news Dayle, DLC looks interesting :) ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger

Re: [hlds] Left 4 Dead Update Available

2009-07-21 Thread Shane Arnold
servers on both Linux and MS and have never had this issue either. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse

Re: [hlds] Valve's secret update

2009-07-15 Thread Shane Arnold
I'm surprised there isn't a database/wiki already up somewhere with this info... ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want

Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update

2009-07-15 Thread Shane Arnold
Get off the list. Now. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger

Re: [hlds] Server list problems

2009-07-14 Thread Shane Arnold
Not related to the Half-Life dedicated Win32 server at all? I'd be posting on VALVe's forums or sending them a support ticket. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want

Re: [hlds] Timeout On Mapchange

2009-07-13 Thread Shane Arnold
Why do you use sv_cheats 1? ms_force does not require it (is not a cheat cvar). ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want

Re: [hlds] HldsUpdateTool winsock error 10054 connect reset by peer.

2009-07-12 Thread Shane Arnold
Turn off all firewalls and internet security suites and try again. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse

Re: [hlds] HldsUpdateTool winsock error 10054 connect reset by peer.

2009-07-12 Thread Shane Arnold
It's only a guess. I deal with Linux servers, not Windows. A 10054 usually means the connection was dropped. Bad coding I suppose. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost

Re: [hlds] L4D: Preventing Spawning

2009-07-05 Thread Shane Arnold
Slightly off topic, but. Holy s**t that's a lot of plugins loaded... ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse

Re: [hlds] Team Fortress 2 Update Released

2009-07-01 Thread Shane Arnold
... Please tell me you haven't done grade 6 science. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger

Re: [hlds] TF2 server crash

2009-06-29 Thread Shane Arnold
Run a vanilla server and see if it crashes. My money is on SM. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse

Re: [hlds] TF2 server crash

2009-06-28 Thread Shane Arnold
I'm putting money on Chris attaching a metafile to a text-only mailing list :D ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want

Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-27 Thread Shane Arnold
1nsane wrote It doesn't look like Valve wants to add a server browser. LFD has been out for a while. openserverbrowser ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want

Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-27 Thread Shane Arnold
). ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want

Re: [hlds] How to connect to a local network L4D server using lobby?

2009-06-26 Thread Shane Arnold
:P ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message

Re: [hlds] Team Fortress 2 Update Coming

2009-06-23 Thread Shane Arnold
Thanks for the heads up, looking forward to the changes list. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse

Re: [hlds] sudden death mod

2009-06-22 Thread Shane Arnold
http://www.google.com.au/search?q=Team+FORtress+2+CVAR+List http://www.google.com.au/search?q=SUdDen+DeAth+MOD You can thank me later ;) ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost

Re: [hlds] TF2 required update released

2009-06-08 Thread Shane Arnold
I miss Jason. Eric doesn't sound like a greek name. We've been lied to. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse

Re: [hlds] Hello,friend,

2009-06-06 Thread Shane Arnold
R.I.P 06/06/09 ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger

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