I haven't downloaded the new client but could you clear something up
about the 'won't get any quickplay traffic' if I don't set the new
tags or use the new maps. For example I have a payload server,
obviously doesn't use koth or cp maps and won't be using those
particular maps. I will be
probably another big factor atleast for servers that are filled closer
to 24/7, valve fixed the ping issue relating to where players are
sent. We tend to get a lot less international players which can also
account for the significant drop
On Thu, Sep 13, 2012 at 11:07 AM, Ryan Stecker
Setting it to tf_mm_servermode 0 worked for me too. Able to connect
from browser again. Thanks
On Fri, Aug 17, 2012 at 6:58 PM, wickedplayer494 .
wickedplayer...@gmail.com wrote:
I'm seeing some conflicting reports on this. Hopefully that one person that
said it didn't work is just only
The beta cvar has been working for me, with no crashes. Since the
update servers have been full through the night with no dropoffs going
at 23-24 players. Before this update it was a lot more spikey going
from 24 to 16 players at a time. I have it near the bottom of my
server.cfg configuration
Will we get a notification if we were accepted into the ranked server
program? I did apply for it... when I put my retail server online it
shows as ranked in the web panel. I wasn't sure if there was going to
be any kind of verification.
On Tue, Sep 13, 2011 at 12:59 PM, John Gibson
I am getting a lot of punkbuster errors right off the bat from people
trying to connect that I have not seen before.
http://i.imgur.com/Q4bxN.png
Anyone have an idea how to fix this? I ran the punkbuster update for
my server so I am not sure whats going on.
On Tue, Sep 13, 2011 at 5:15 PM, Bobby
Any updates on if this will still be pushed out sometime today? So I
know whether to be around to update our servers. :)
On Fri, Sep 2, 2011 at 9:38 PM, John Gibson
j...@tripwireinteractive.com wrote:
Everyone,
We ran into some last minute issues and it looks like we're going to have to
push
any update on this? Was waiting around for it. If it's happening
tomorrow it would be nice to know :)
On Thu, May 5, 2011 at 7:35 PM, Spencer 'Voogru' MacDonald
voo...@voogru.com wrote:
This is just to let you know that the light of the end of the tunnel is
actually a STEAM powered TRAIN.
-
I tried to download 3 times I'm getting replayevents.res is missing
and shuts down automatically. Did they forget to pack a file?
On Thu, May 5, 2011 at 10:03 PM, Drew LaPour drew.lap...@gmail.com wrote:
I keep getting the following;
Checking bootstrapper version ...
Updating Installation
Started to notice it this morning but it may have happened after last
night's update. Every couple hours every single TF2 server (not just
mine) but ever community seems to be freezing/dropping clients at the
same exact time (linux and windows servers). The most recent one being
3:55PM Central
can anyone link the update? 40minutes later my servers are unable to
find any new update as if it was never pushed.
On Fri, Nov 19, 2010 at 4:32 PM, Jason Ruymen jas...@valvesoftware.com wrote:
A required update for Team Fortress 2 is now available. Please use
hldsupdatetool to receive the
I'd like to try that out as well tony :)
On Sat, Oct 23, 2010 at 4:49 AM, Josh Bost dislexs...@dislexsick.com wrote:
Samsung Galaxy S.
Willing to try out both :)
On Sat, Oct 23, 2010 at 8:16 PM, Bajdechi Nightbox Alexandru
alexandrualexa...@gmail.com wrote:
David, I would like one :D
anyone been able to get the update that can link it? sitting here waiting
20min on 3 different servers, just retrying every 30 seconds
On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote:
Upset that Valve removed the penetration from the Sydney Sleeper.
(The Sydney
how do you take off download location restriction?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
wow nice, the admin tool you provided alone gives me enough reason to try it
out and possibly use it on all my servers
On Tue, Oct 5, 2010 at 2:04 AM, ics i...@ics-base.net wrote:
About the overviews, i noticed that there are some ready but what way they
should be taken for custom maps? For
addons/SourceOP/bin/sourceop.dll (The
application has failed to start because its side-by-side configuration is
incorrect. Please see application event log or use commandline sxstrace.exe
tool for more detail.
On Tue, Oct 5, 2010 at 9:35 AM, Shizzle Nizzle infl...@gmail.com wrote:
wow nice
Of Shizzle Nizzle
Sent: Tuesday, October 05, 2010 8:27 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] SourceOP Plugin for Orangebox
i tried loading in with metamod, actually before that i tried to load in
using valve's method but it kept saying unable to load plugin.
i
woo big update lol :) ty
On Thu, Sep 30, 2010 at 1:27 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Required updates for TF2, CSS, DODS and HL2:DM are now available. The
specific changes are:
TF2
---
Added the Mann-conomy.
- Added 65 new items (hats, weapons, tools, minigames,
not everyone seems to be generating the connectionlogs. mine basically are
saying they weren't able to connect to the valve master/vac server or w/e
which justifies that my server must die :P this sorta reminds me of that one
crash from 6-7 months ago.. that would crash your server on mapchange
it isn't sourcemod.. there are people here who don't run sourcemod or
metamod which the mass crash is still occuring for them.
On Sun, Sep 19, 2010 at 1:13 PM, D3vilfish - Simiancage.org
priv...@caterhamhill.net wrote:
We had a second crash about 30 minutes after the first on all Linux
19, 2010 at 1:17 PM, Shizzle Nizzle infl...@gmail.com wrote:
it isn't sourcemod.. there are people here who don't run sourcemod or
metamod which the mass crash is still occuring for them.
On Sun, Sep 19, 2010 at 1:13 PM, D3vilfish - Simiancage.org
priv...@caterhamhill.net wrote:
We had
, Shizzle Nizzle infl...@gmail.com wrote:
sorry for the doublepost.. another connectionlog for valve to look at.
Those
disconnects are within 5 minutes of massive server crashing
[2010-09-16 20:14:48][0,0] : Log session started
[2010-09-16 20:14:48][0,0] : SetSteamID( [A:1:0:0] )
[2010-09-16 20
it seems as though it happened one more time last night 11:27-11:33 PM
Central Standard Time
On Mon, Sep 13, 2010 at 10:49 PM, Harry Strongburg harry.h...@harry.luwrote:
On Mon, Sep 13, 2010 at 07:33:52PM -0700, Tony Paloma wrote:
The same crashes happened when that empty item name bug
I am unsure whether it is something recent that valve has done with their
'stats collecting' and whatnot. but it is quite obvious it is something
related to the steam server checking valve does. It has happened several
times this week where all our servers immediately crash together. Servers on
-base.net wrote:
Every server seems to have that same SteamID, atleast all my servers
have it too. There has been discussion where every server will be
assigned
it's own ID for several reasons but i don't think the system is fully
implemented yet or ever will be.
-ics
6.9.2010 5:16, Shizzle
Recently in the past day one of our servers have been acting up, on our
windows server. And receiving this error in the service log folder
09/05/10 15:09:25 : Failed to load Steam Service (3)
09/05/10 15:09:25 : BOpenService failed (1060)
09/05/10 15:09:25 : ServiceStart: failed to start (183)
they finally fixed like one of the 8 year old bugs :D yay :P
On Thu, Sep 2, 2010 at 5:08 PM, Eric Pan mahzorim...@gmail.com wrote:
Again?
On Thu, Sep 2, 2010 at 5:05 PM, Jason Ruymen jas...@valvesoftware.com
wrote:
A required update to Team Fortress 2 is now available. Please run
, Shizzle Nizzle infl...@gmail.com wrote:
any word on a fix valve? the threads command does somewhat stabilize the
server however, there are still cpu spikes that lagout clients fairly
consistently.. just less often now. it got to a point where every 15
minutes clients would lagout due to a lagspike
what results do you have for threads 2? to compare the difference between
original and the changes
On Mon, Aug 2, 2010 at 9:53 AM, Steven Hartland kill...@multiplay.co.ukwrote:
Our results show threads 1 produces slightly lower load than threads 3
but that may be a sudo effect. The figures for
servers. Will post full results when
we have enough stats to make a well informed opinion.
Regards
Steve
- Original Message - From: Shizzle Nizzle infl...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, July 23
since i tried valve's method of adding thread 3 and 1 that didn't seem to
work, i think it actually made it worst lol.
mike, since i run 8 core servers as well, I figure I would try your method
out, since you said you had some success with it. how do you set permanent
CPU affinity by
- From: Shizzle Nizzle infl...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, July 23, 2010 3:55 PM
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
since i tried valve's method of adding thread 3 and 1
seems to have been a tf2 server update today about 40min ago.. looks like
its non-essential but a changelog would be nice :)
On Wed, Jul 21, 2010 at 12:40 PM, Dominic Marciano
lambda1_...@hotmail.comwrote:
Excitement!
From: jas...@valvesoftware.com
To: hlds_li...@list.valvesoftware.com;
Synths syntron...@gmail.com
wrote:
Speed master has procreated.
On Jul 21, 2010 10:59 AM, Shizzle Nizzle infl...@gmail.com wrote:
yea its starting to spread around the steam forums very quickly. we
banned
a
couple people last night who wouldnt stop..
On Mon, Jul 19, 2010 at 9
ya we run about16 tf2 servers running on 3 different dedicated servers, we
have issues of dropouts as well, that stems back from the engineer update.
doesn't happen to everyone but there are timeouts that just occur when the
cpu spikes up.
On Thu, Jul 22, 2010 at 10:13 AM, Mike Stiehm
still get timeouts/cpu lagspikes with both threads 3 and threads 1.
On Thu, Jul 22, 2010 at 3:51 PM, HL-SDK Synths syntron...@gmail.com wrote:
Check % CPU / thread. To run an entire application in one thread is
ludicrous. Most likely those extraneous threads are necessary, but bell...
I
yea its starting to spread around the steam forums very quickly. we banned a
couple people last night who wouldnt stop..
On Mon, Jul 19, 2010 at 9:29 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
This does not effect CS:S or DOD:S, if anyone was curious.
Kyle.
On Mon, Jul 19, 2010 at 5:39
anyone have issues with custom map servers? Our two full custom map
servers.. clients seem to crash out of on mapchanges, the server stays
online still...
our stock valve map servers are running ok.
On Wed, Jul 14, 2010 at 3:22 PM, ics i...@ics-base.net wrote:
It isn't just arena, it's on
i thought it was a client side update for tf2/css/dods, since it said
'engine'
and css was the only one that had a server side change.
On Thu, Jul 15, 2010 at 5:07 PM, DontWannaName! ad...@topnotchclan.comwrote:
Im guessing its optional for all other games.
On Thu, Jul 15, 2010 at 2:48 PM,
well initially it made my TF2 server crash lol, why is db_anti_wallhack
disabled by default? Does it take a considerable amount of cpu power to have
this setting on? i'll try it out on my css/dods server later.
On Thu, Jul 15, 2010 at 4:46 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Can this
...@gmail.com wrote:
What do you mean by initially? With this version or an older one?
db_anti_wallhack is disabled by default because it has not been fully
tested
yet and it'll also makes the CPU usage higher.
2010/7/16 Shizzle Nizzle infl...@gmail.com
well initially it made my TF2 server crash
windows, no crash logs :|
On Thu, Jul 15, 2010 at 5:36 PM, AnAkIn . anakin...@gmail.com wrote:
Is your server running on Windows or Linux? Would you have any crash dumps?
2010/7/16 Shizzle Nizzle infl...@gmail.com
with the newest version. i hadn't heard of dblocker before this. it has
im aware, the last mdump is from 6/6/2010
On Thu, Jul 15, 2010 at 5:45 PM, AnAkIn . anakin...@gmail.com wrote:
On Windows you should have some .mdmp files in the same directory as
srcds.exe.
2010/7/16 Shizzle Nizzle infl...@gmail.com
windows, no crash logs :|
On Thu, Jul 15, 2010 at 5
we use to run cp_coldfront before it was a valve map.. one of our servers
runs a very small rotation of about 4 maps that has coldfront in it.. it has
about a 80% crash rate on cp_coldfront out of about 36 times played on that
map. so yea something is definately wrong with that map :) took it out
patch. The creator said he had.
On Mon, Jul 12, 2010 at 11:03 PM, Shizzle Nizzle infl...@gmail.com
wrote:
we use to run cp_coldfront before it was a valve map.. one of our servers
runs a very small rotation of about 4 maps that has coldfront in it.. it
has
about a 80% crash rate
doesn't look like its mandatory.
On Thu, Jul 8, 2010 at 10:07 PM, ics i...@ics-base.net wrote:
Just got the update. It was for servers too. Update to 159 if you
haven't already.
-ics
9.7.2010 6:02, ics kirjoitti:
Crashing yes but middle of the game. Some odd lag spikes and after one
of
yea personally i gave up on trying to use all these rcon plugins. hackers
eventually find new cvars or ways to get around it. if you own the dedicated
server I highly recommend getting EMSA port blocker. Its free. It blocks the
TCP ports you want to have blocked in your case 27015 probably to
PM, Shizzle Nizzle infl...@gmail.com wrote:
yup 355 meg update :)
On Thu, Jun 10, 2010 at 3:52 PM, Gareth Clarke gecla...@gmail.com
wrote:
88.61%
:)
Lots of new stuff
--Dog
TheVille.Org
-
Sent from my
yup 355 meg update :)
On Thu, Jun 10, 2010 at 3:52 PM, Gareth Clarke gecla...@gmail.com wrote:
88.61%
:)
Lots of new stuff
--Dog
TheVille.Org
-
Sent from my Sinclair ZX80
does anyone need the update? I can throw it onto my download server for a
bit
On Thu, May 27, 2010 at 7:08 PM, HL-SDK Synths syntron...@gmail.com wrote:
I have supposedly downloaded the update. I am unable to run the game
though.
The steam servers are too busy to let me run the game.
I wish people would take the time to actually read and understand what was
changed. They see a few words about hats and start ranting. Valve took the
ability away to create player attachments. Any mod that uses this can no
longer function properly. Even mods like randomizer, sudden death melee
think the update is already out :P
On Thu, Apr 29, 2010 at 9:50 PM, Nathan Wong nathan.ran...@gmail.comwrote:
Thank you :)
On 30 April 2010 03:46, Jason Ruymen jas...@valvesoftware.com wrote:
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the
ya servers are crashing. disabled soucemod. seemed to stop the crashing for
now.
On Thu, Apr 29, 2010 at 9:54 PM, Brian Simon bluebriansi...@gmail.comwrote:
Try testing your updates first, Valve. You've screwed up far too many
times.
You've even made it so the server doesn't even start!
On
Crimes?
On Thu, Apr 29, 2010 at 11:55 PM, Violent Crimes
violentcri...@convictgaming.com wrote:
sourcemod-1.3.2-hg2952 No crashes.
On 4/29/2010 10:59 PM, Shizzle Nizzle wrote:
ya servers are crashing. disabled soucemod. seemed to stop the
crashing
meh servers already backed up and cant get the update lol.
On Wed, Apr 28, 2010 at 7:40 PM, Eric Pan mahzorim...@gmail.com wrote:
What's Crits-A-Cola?
On Wed, Apr 28, 2010 at 7:33 PM, Derek Denholm de...@xfactorservers.com
wrote:
Wow nice update.
-Original Message-
From:
its a very common error with windows update.. that the update fails to
update your bin folder which includes essential files for your server to
start lol. mot likely that the issue
On Wed, Apr 28, 2010 at 7:44 PM, Rory King rory_k...@hotmail.co.uk wrote:
This update appears to have stopped
hmm odd bug already. 2 windows servers updated sv_password is set to and
its showing up on hlsw and steam as pasworded lol.
On Wed, Apr 28, 2010 at 7:53 PM, Josh Bost dislexs...@dislexsick.comwrote:
My question exactly
If steam would stop dying I would find out
On Thu, Apr 29,
wait your still running 1.2.4 SM? :P
anyone find any difference between SM 1.3/1.4 or are they both crashing for
everyone.
On Wed, Apr 28, 2010 at 8:49 PM, P1cwh0r3 p1cwh...@icannt.org wrote:
SM version: 11:47:18 SourceMod Version Information:
SourceMod Version: 1.2.4
in reality the blacklist won't do much unless valve starts publicly
enforcing which servers are blacklisted for everyone. i doubt most veteran
players for tf2 even use the master server list to grab servers, most have
their selected servers already whether it be in their favorites or in their
i think they are just giving people the option to remove servers they dont
want to see on their server browser for whatever reason it maybe, they are
giving the user the freedom of choice to choose their gaming experience, for
me its instant respawn 2fort servers off my list :D lol. if people
anyone complete the update successfully for windows servers? mine no longer
even boots up. even with addons folder disabled. tried it on 3 windows
servers so far.
On Thu, Dec 17, 2009 at 7:46 PM, Michael Krasnow mnk...@gmail.com wrote:
The steam servers are always busy -.- i live in NYC and i
do your 4 windows servers work? mine dont :(
On Thu, Dec 17, 2009 at 8:09 PM, 1nsane 1nsane...@gmail.com wrote:
I did for 4 Windows servers. Still have 4 linux servers attempting to
update
in Chicago area.
On Thu, Dec 17, 2009 at 9:05 PM, Shizzle Nizzle infl...@gmail.com wrote:
anyone
looks like they fixed it or something. finally started working after the 4th
update lol. for us.
On Thu, Dec 17, 2009 at 8:55 PM, Don Williams d...@precdata.com wrote:
I'm on 1.7.1 for windows.
And I re-checked for updates.
-Original Message-
From:
yea ours seem to crash on the map changes aswell.
On Thu, Dec 17, 2009 at 9:14 PM, Shawn Somers shawn.som...@gmail.comwrote:
windows servers with version 122 are crashing on map change...
Shawn
___
To unsubscribe, edit your list preferences, or
ip filtering your rcon port.. does the job and keeps all the rcon exploits
away. for those on windows just use emsa port blocker
On Mon, Nov 16, 2009 at 6:31 PM, Craig McLure cr...@chatspike.net wrote:
Maybe, but I'm pretty sure that's illegal in most countries :/
2009/11/17 Alex
DarkImmortal released a fix for this yesturday
http://forums.alliedmods.net/showthread.php?t=107840
On Sat, Oct 31, 2009 at 12:52 PM, Alec Sanger eclyp...@hotmail.com wrote:
I could not reproduce it, but 5 were crashing left and right. Since there
was no known fix for it, we opted to
-*nocrashdialog*
On Fri, Oct 30, 2009 at 9:43 PM, Attaul N mohsio...@hotmail.com wrote:
Anyone know the steam startup command to block valve servers from making a
popup error msg? I need firedemon to auto restart the servers once they
crash. Right now they crash and won't return till i
is it updating for anyone? i keep getting
Retrying in 30 seconds...
for the last 20 minutes
On Thu, Oct 29, 2009 at 8:52 PM, Don Williams d...@precdata.com wrote:
OK THNX TO YOU!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
same here getting that aswell
On Tue, Sep 29, 2009 at 1:01 PM, Saint K. sai...@specialattack.net wrote:
./steam -command update -game left4dead -dir /home/l4d_fork3/
Checking bootstrapper version ...
Updating Installation
Retrying in 30 seconds. . .
Retrying in 30 seconds. . .
Retrying in
this let me know
http://forums.alliedmods.net/showthread.php?t=102779
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle
Sent: Saturday, September 05, 2009 11:00 PM
To: Half-Life dedicated
i wasnt able to get this to work on any of my servers. if i read the source
file correctly. if the src port isnt 27005/27006 it will drop them aswell? i
no some people who dont seem to use that port that is legit traffic would it
drop them too?
On Sun, Sep 6, 2009 at 5:29 AM, Donnie Newlove
just getting a bunch of T request nothing forwarded though.
server is actually running on port 27016
so my commandline is
-X xx.xx.xx.xx 27016 27015
On Sun, Sep 6, 2009 at 10:10 AM, Claudio Beretta
beretta.clau...@gmail.comwrote:
no, the code that filters requests based on the source port is
can you explain how you went about fixing this nephyrin or provide more
details?
On Sat, Sep 5, 2009 at 4:20 PM, Nephyrin Zey nephy...@doublezen.net wrote:
The bandwidth involved in this attack is tiny. The issue is srcds chokes
on large numbers of A2S_INFO packets, its not the traffic that's
oh wait iptables.. isnt this for linux? either way i didnt understand much
of that :|
On Sat, Sep 5, 2009 at 4:43 PM, Nephyrin Zey nephy...@doublezen.net wrote:
On 09/05/2009 02:28 PM, Shizzle Nizzle wrote:
can you explain how you went about fixing this nephyrin or provide more
details
...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
Sent: Saturday, September 05, 2009 2:44 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 DDOS AS2_INFO attack
On 09/05/2009 02:28 PM, Shizzle Nizzle wrote:
can you
ill add to that too.
On Sat, Sep 5, 2009 at 5:32 PM, Kenny Loggins kenny.logg...@clanao.comwrote:
I'm willing to pay someone to write a windows version of a query proxy.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On
thanks a lot claudio if this fixes the problem. you will be for sure
handsomely rewarded :)
On Sat, Sep 5, 2009 at 5:44 PM, Claudio Beretta
beretta.clau...@gmail.comwrote:
I'm doing it right now, should be ready tomorrow.
On Sun, Sep 6, 2009 at 12:32 AM, Kenny Logginskenny.logg...@clanao.com
from what i no ipsec does nothing to what iptables is capable of doing so
thats out of the picture completely. the sudpipe udp proxy program requires
i suppose a background knowledge of C, only know php/sql myself :) i see
plenty of bright people around here that have solutions for linux lol :)
good chance your server may have been part of a UDP flood attack. alot of
servers this morning went unresponsive and are still out. look in the other
really big post :)
On Sat, Sep 5, 2009 at 9:26 PM, Attaul N mohsio...@hotmail.com wrote:
How does this delisting thing work? I had 3 server
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