It breaks Source Metamod, at least on 2 of our servers that were running it,
one of which was a Gungame server so that's hosed.
Valve would you PLEASE make that god forsaken POS API in Source and make it
something usefull so that people will actually use it. It's getting old
having to
Oh sweet, glad to hear they fixed it so quick.
- Original Message -
From: john @ GamersCoalition [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, December 11, 2006 10:25 PM
Subject: Re: [hlds] Counter-Strike: Source Update Released
Also upgrade to mms 1.3d.
On
:) w00t.
Dan
--- artiecs [EMAIL PROTECTED] wrote:
It breaks Source Metamod, at least on 2 of our
servers that were running it,
one of which was a Gungame server so that's hosed.
Valve would you PLEASE make that god forsaken POS
API in Source and make it
something usefull so that people
Was Valve quietly bought out by EA? Or do they just hope to be?
- Original Message -
From: [DMA]RocketUSA [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, December 08, 2006 4:03 PM
Subject: RE: Re: [hlds] VALVe wants advertisements in CS 1.6
IF this all is true, Valve
Just one thing about that last client update. The last server update was not
mandatory, so we hadn't done it right away. But after the last client update
noone could join our server until we applied the last 'optional' server
update, then it was all good. No big deal, just an FYI.
Artie
-
I have opened the correct ports
Wouldn't hurt to list here which ports you've opened, just incase you don't
actually have all the necessary ports open
-Artie.
- Original Message -
From: Micah Dunham [EMAIL PROTECTED]
To: HLDS Forums hlds@list.valvesoftware.com
Sent: Friday, December
BTW the port that the server uses if I dont have it set up to a relay
looks
like this: 64095 even though I have -port 27015. Plus it changes every
once
in a while.
BTW the server.cfg looks like this:
tv_relay 69.xx.88.1x7:27020
tv_maxclients 50
tv_name xxx
tv_title xxx
rcon_password xxx
That article is definately a good start.
Alfred, one other tremendously important cvar that needs to be addressed is
cl_interp. The default value of 0.1 for cl_interp causes hitboxes to 'lag'
behind player models a significant amount. This is why players who run
around corners can still be hit by
are you talking about running the server at higher fps, or setting the
server somehow so all actions happen much faster than they 'normally' would
(like hitting the FF button on your VCR)? if it's the latter, what are you
changing to achieve this?
- Original Message -
From: Steve
I misspoke about HLDS CS, that should read HL CS, as cl_interp is
strictly a client side setting.
Artie
- Original Message -
From: artiecs [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, November 24, 2006 4:43 PM
Subject: Re: [hlds] Alfred PTBx considerations? ALFRED
Message-
From: artiecs [mailto:[EMAIL PROTECTED]
Sent: Tuesday, November 21, 2006 4:03 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: Release: plugin to reset
cl_restrict_server_commands
It's only useless with respect to players who want to exploit stuff. Rate
hackers
Oh nice, so when you're told not to be a jerkoff you turn around and try to
send everyone on the list a virus. Let me guess.your name is Ray.
Too bad this thread was so pathetically hijacked by Ray. The original idea
was worth discussion.
- Original Message -
From: kyle [EMAIL
Beetlesmod is already doing this in the latest beta version.
And the method he uses to check the cvar can't be blocked unless Valve
removes text chat from the game :)
Artie
- Original Message -
From: Graham Robinson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday,
Is there any particular reason why, instead of breaking the functionallity
of numerous plugins, Valve couldn't have simply made the configuration files
of clients 'READ ONLY' by default??? This would protect clients from any
permanent changes to their settings, while allowing server operators to
I don't think it's the server's Alfred. I was seeing this problem (one model
per team only) on our server immediately after the update. Found the
cl_minmodels 0 fix in the steam forums, and since i've changed it to 0 I've
rejoined our server several times and all the models display fine without
plugins for breaking clients
like this but in the meantime please review any plugins you have installed
and make sure they do not do this behavior.
- Alfred
artiecs wrote:
I don't think it's the server's Alfred. I was seeing this problem
(one model
per team only) on our server immediately after
so you were swearing at VAC and all the staff at Valve (with the exception
of Alfred) for something that Valve is totally unresponsible for cause your
plugins function correctly as they were written to do, and you simply had
not properly configured them? least you could do is apologize to Valve
interesting idea, but the thought of my server's update coming from
somewhere like the myg0t's server isn't very appealing :)
- Original Message -
From: sprout [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, January 19, 2006 9:41 AM
Subject: Re: [hlds] Steam Updates
well it could be set to do American time zones, then Pacific time zones
later, Asian time zones later (maybe split Asia in 2 cause of size),
European time zones later etc. Most peeps play on servers that aren't too
distant, for lower pings. So if each continent got updated during early
hours it
As a renter of a game server I'll say this. A couple peeps came in our
forums saying i can't get in the server looks like it needs to be updated.
So i logged into our server control page, ran the updater, and all was good.
Our GSP never heard from us cause we've been given the tools to take care
yeah same prob here, after the update the server would crash within 5 rounds
of a restart, over and over. Removed BeetleMod and it seems to be running
ok. Does anyone know if there is there probs with ManiMod and this update
too, or is it just BeetleMod?
- Original Message -
From:
Alfred
We enabled VAC2 beta today. So far i've seen a couple peeps disconnected
with the message (reason: No Steam Logon), after they had already joined and
were playing. They were non-regs, so prolly can't get any further info
unless they stumble into our website and post about it. We also have
Forgot to mention, we're running CS:S
-Artie
- Original Message -
From: artiecs [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, June 19, 2005 12:53 AM
Subject: Re: [hlds] VAC2 Beta information
Alfred
We enabled VAC2 beta today. So far i've seen a couple peeps
Alfred i noticed a funny behaviour yesterday with the sv_secure cvar (playin
with it before today's announcement). I had set it to 'sv_secure 1' in our
server.cfg, and that had no effect. In the server I checked it with 'rcon
sv_secure' and it returned a '0'. Then I used the command 'rcon
Forward the email to the 'abuse' people at his isp. If they do save copies
of outgoing email (which they probably do), and can look on their own system
and see that he sent it, there's no disputing the authenticity of it. If
that's the case then they might do something like yank his account etc.
Well there was an email from Doug Lombardi a couple weeks ago saying release
was 'Imminent'. I'de have to guess from that, that the connectivity issues
are the last major item to sort out. Detection testing must already be
complete, if it wasn't and they were starting it after the connectivity
Martin could you also double check the numbers in the diagram box that says:
Server at Tick 130
-Simulates world 33 times per second
-Send 20 snapshots per second
Is this info correct? Seems that for the CSS default tickrate of 33 clients
get the 20+ snapshots/second. If i set the tickrate on my
Yes you can 'mix and match'. I bzip'd everything on our html server but the
sounds files, because most .wav's don't get much smaller and .mp3's actually
get larger. (I too had to reupload, so I wouldn't gain enough doin the wav
files to be worth the upload time.) Working great set up like this.
The wierd thing is, if you have a low ping server and it shows up in the
server list as a much-higher ping you can then right-click on it, select
'refresh server', and the ping will show correctly after doin that once or
twice. Happens for a lot of servers bit not all.
To my clan's server i
I have a 4.4Mb/s connection, on which i can consistently download 500kB/s,
so i have my client set to 'Lan/T1 1M'. And i see many server's who's
pings are 20-50 show up in the main server list between 200 and 500.
Do clients need to also take into account their upload speed when setting
the
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of artiecs Sent:
Tuesday, May 24, 2005 4:23 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server Listings
I have a 4.4Mb/s connection, on which i can consistently download
500kB/s, so i have my
Lay off the Viagra!!! :)
- Original Message -
From: Rafael Lopez [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, May 24, 2005 8:41 PM
Subject: [hlds] HOLY CRAP WTF?!
SOME OF YOU ARE EXTREMELY RETARDED. WHEN REPLYING MAKE SURE THAT YOU
ONLY QUOTE THE PART YOU'RE
Alfred, many thanks to you and the team for implementing the .bz2 support,
and for then straightening the .bz2 bug out quickly. I tested it here last
night after the update and it seemed to be working real good, both with 'all
files compressed' and with 'many but not all files compressed' (worst
ditto
at least get him to turn that crap off.
- Original Message -
From: T3XAN [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, May 20, 2005 11:20 AM
Subject: [hlds] [EMAIL PROTECTED]
We really need to get this guy off this list. [EMAIL PROTECTED]
. Everytime I send a
No worry Max. The mailing list seems to be for both server types, HLDS and
SRCDS.
- Artie
- Original Message -
From: Max Strzelecki [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, May 20, 2005 12:27 PM
Subject: Re: [hlds] Hey everyone
Doh! I just realized that this is
Alfred, would it be possible for you guys to provide to the plugin writers,
via the API, the ability to continue creating the menus they currently use,
in addition to the ESC menu capabilities? I know it sounds like you don't
appreciate their current implementation method, which is understandable,
a way to trigger it
however).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of artiecs Sent:
Friday, May 20, 2005 10:41 AM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] server crashes w/ new update
Alfred, would it be possible for you guys
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