Redirect loop :trollface:
On Feb 12, 2015 5:31 PM, "William Pickard" wrote:
> I can see potential hubserver benefits of the redirect command if valve
> adds more features to it
> On 2015-02-12 5:16 PM, "Ross Bemrose" wrote:
>
>> Another use I can see for it is if you're consolidating multiple se
Maybe we should get stable updates less often then?
On Dec 12, 2014 7:10 PM, "Ross Bemrose" wrote:
> Well, this one includes a fix that was causing a lot of different custom
> game modes to crash players out (PropHunt and Vs. Saxton Hale to name two).
>
> On 12/12/2014 7:06 PM, Dill Bates wrote:
oh if you we getting "SQLSTATE[HY000]: General error: 1 no such table:
servers:Array" in websw I fixed it, it was a problem with the websocket
server communication to the backend.
On Tue, Dec 2, 2014 at 9:27 AM, Philipp Preß
wrote:
> If you don't fear the command line: https://github.com/nTraum/
And have rcon access
On Dec 1, 2014 9:51 PM, "Drone Marviraptor" wrote:
> This is extremely needed and awesome. Chat doesn't seem to work, though.
>
> On Mon, Dec 1, 2014 at 4:26 PM, big john wrote:
>
>> Actually ive been building one. Heres the link (Shameless
Thanks.
You have to hit get log for chat to work.
On Dec 1, 2014 9:51 PM, "Drone Marviraptor" wrote:
> This is extremely needed and awesome. Chat doesn't seem to work, though.
>
> On Mon, Dec 1, 2014 at 4:26 PM, big john wrote:
>
>> Actually ive been buildi
Actually ive been building one. Heres the link (Shameless plug)
I just added log and chat streaming.
Please feel free to give me feedback its still under development. Its also
100% mobile friendly
http://websw.1911.expert
On Dec 1, 2014 6:57 PM, "Albert Davis" wrote:
> Kind of off topic, but s
Does anyone know if there is a web api that lists all the weapons in csgo
with their skins and an image? GetSchema only lists stock weapons.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftwa
Sm_observerpoint was crashing one of mine. But my vsh server is
intermittently crashing still.
On Oct 30, 2014 7:00 PM, "Mike Vail" wrote:
> I too run windows servers and updated version 1.6.3 git-4584 of SourceMod
> after
> having repeated crashes but still had a few random crashes even after t
Whats the new maps name?
On Oct 29, 2014 7:49 PM, "E. Olsen" wrote:
> Is there a special SV_tag we need to set for quickplay purposes to host
> the new map?
>
> On Wed, Oct 29, 2014 at 7:46 PM, Eric Smith
> wrote:
>
>> We've released a mandatory update for TF2. The notes for the update are
>> be
2 team, I also think that they
> still consider modding an important part of the game.
>
> On Thu, Oct 23, 2014 at 3:56 PM, big john wrote:
>
>> It obviously speaks volumes about how they feel about the modding
>> community
>> On Oct 23, 2014 3:55 PM, "Mike Vail&q
Wait no Halloween update?
On Oct 23, 2014 4:02 PM, "Eric Smith" wrote:
> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2457946.
>
> -Eric
>
> -
>
> - Updated Halloween Spells to be tradable
> - Fi
It obviously speaks volumes about how they feel about the modding community
On Oct 23, 2014 3:55 PM, "Mike Vail" wrote:
> I just hope someone at Allied Modders is watching. I sure wish Valve had a
> contact at Allied Modders so when these updates are released SourceMod
> would work or at least a
Ask SPUF
On Oct 23, 2014 3:47 PM, "Jordan Olling" wrote:
> I want to know whoever voices any new characters we might be hearing, and
> perhaps also if Nolan North voiced the HHH/Eyelander.
>
> On Thu, Oct 23, 2014 at 12:42 PM, Azarus X wrote:
>
>> Halloween update right?
>>
>> On 23 October 2014
Can this one go smooth. Pretty pretty please
On Oct 23, 2014 3:44 PM, "Azarus X" wrote:
> Halloween update right?
>
> On 23 October 2014 21:37, Eric Smith wrote:
>
>> We're working on a mandatory update for TF2. We should have it ready soon.
>>
>> -Eric
>>
>>
>> _
Crap its too early for my servers to crash.
On Oct 22, 2014 1:43 PM, "Eric Smith" wrote:
> We're working on a mandatory update for TF2. We should have it ready soon.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
Try reinstalling steamcmd I had a problem like that once. I couldn't figure
it out. Wound up scrapping the whole server (it was a dev server though)
On Oct 20, 2014 7:12 PM, "Weasels Lair" wrote:
> Mike, regarding FoF servers. I run both FoF and TF2 and have not seen
> anything you mentioned abo
I run 0 for sv_pure
On Oct 20, 2014 5:48 PM, "Peter Jerde" wrote:
> Very strange. All 12 of my servers on Windows 2008 are running fine.
>
> We run sv_pure 1... I wonder if different sv_pure values are involved in
> your crashes, given that the update mentioned an sv_pure bug.
>
> - Peter
>
Actually linux is crashing for me. Just not as often
Debian 64 bit
On Oct 20, 2014 5:41 PM, "Weasels Lair" wrote:
> Same here (meaning working fine on Linux - Debian 64-bit in my case).
>
> On Mon, Oct 20, 2014 at 2:29 PM, big john wrote:
>
>> Thanks.
>>
>&
half Of *E. Olsen
> *Sent:* Monday, October 20, 2014 2:25 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory TF2 update released
>
>
>
> Darn it - yep, I'm seeing crashes on windows 2008R2 servers.
>
>
>
> On Mon, Oct 20, 20
Windows rc 2008 crashing for anyone else?
On Oct 20, 2014 5:11 PM, "Eric Smith" wrote:
> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2450713.
>
> -Eric
>
> -
>
> - Fixed another exploit that all
Latest sm and mm snapshots fix it
On Oct 1, 2014 6:56 PM, "Mike Vail" wrote:
> Mine won't even boot with Metamod. Currently running Version 1.10.3-Dev-V.
> Windows 2008 Server. Here we go again.
>
> On Wed, Oct 1, 2014 at 3:24 PM, E. Olsen wrote:
>
>> Nope - this broke Sourcemod again. Server bo
Windows 2008 rc crashing too
On Oct 1, 2014 6:21 PM, "E. Olsen" wrote:
> If it's the update that has just release, my Windows 2008R2 servers are
> crashing on startup.
>
> Great.
>
> On Wed, Oct 1, 2014 at 6:16 PM, Alexander Kolev
> wrote:
>
>> Please do not break Sourcemod and TFTrue!!! :(
>>
>
Why do people keep saying that like the Halloween update isnt going to
totally break everything.
On Sep 17, 2014 8:58 PM, "Weasels Lair" wrote:
> Better now, than like the day before Halloween.
>
> On Wed, Sep 17, 2014 at 5:55 PM, Albert Davis
> wrote:
>
>> Seriously? 3 days in a row now?
>>
>>
Maybe we can get a cvar for the demo cant detonate stickies while taunting.
Sorta like the taunt switching 'glitch'?
On Sep 15, 2014 7:33 PM, "Eric Smith" wrote:
> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2402172.
>
> -Eric
>
> ---
Update is out.. patch notes?
On Sep 15, 2014 7:26 PM, "Daniel Barreiro"
wrote:
> Can't wait! Thanks Eric.
>
> On Mon, Sep 15, 2014 at 7:19 PM, Eric Smith
> wrote:
>
>> We're working on a mandatory update for TF2. We should have it ready soon.
>>
>> -Eric
>>
>>
>>
Like what? Maybe u can point the OP in the right direction then.
On Aug 30, 2014 12:14 AM, "Azarus X" wrote:
> reply to big john:
> Please don't make an another web based thing there are a lot of them
> already. Make something that everyone can download with
This actually gives me a great idea to make a web based hlsw alternative.
Challenge accepted.
On Aug 29, 2014 8:22 PM, "Gavin Langdon" wrote:
> I'm the creator of rcontool (https://github.com/gavintlgold/rcon-tool)
> which is a basic open source equivalent, but it's Linux based and I haven't
> up
Jeez... you think some people would take the hint.
On Aug 27, 2014 9:59 PM, "Michael Loveless" wrote:
> Eric, could you please make some sort of response to the issue regarding
> the HTML MOTD? There is an issue where clicked links re-open the MOTD in a
> new window, not the intended target desti
Any one else crashing? Windows and linux
On Aug 27, 2014 6:39 PM, "Eric Smith" wrote:
> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2377372.
>
> -Eric
>
> -
>
> - Added a new promo item
> - Clie
Any supprises we should know about this time?
On Aug 27, 2014 5:21 PM, "Eric Smith" wrote:
> We're working on a mandatory update for TF2. We should have it ready soon.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list ar
*Sent:* Thursday, August 21, 2014 3:42 PM
>>> *To:* Half-Life dedicated Win32 server mailing list
>>> *Subject:* Re: [hlds] Mandatory TF2 update released
>>>
>>>
>>>
>>> It seems that SteamIDs are just in the Steam3 format instead of Steam2
>>
bases. Please
> revert this back, guys!
>
>
> On Thu, Aug 21, 2014 at 6:39 PM, Chris Oryschak
> wrote:
>
>> wow !
>> and the new format doesn't even match up with the previous steamID.
>> Everyone now has a new id#
>>
>> Thanks for the he
Wait what they changed the steam id format
On Aug 21, 2014 6:31 PM, "A Fearts" wrote:
> Why after all these years would you change the SteamID format? Why
> wouldn't you at least give people a warning before you made such a drastic
> change?
>
>
> On Thu, Aug 21, 2014 at 6:12 PM, Michael Loveless
Anyone else crashing after update?
On Aug 7, 2014 4:54 PM, "Eric Smith" wrote:
> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2351233.
>
> -Eric
>
> -
>
> - Dedicated server performance/stability
valvesoftware.com
> Subject: Re: [hlds] How often can we query uptodate check?
>
> I have two systems checking every 30 seconds.
>
>
> Dr. McKay
> www.doctormckay.com
>
>
> On Tue, Jul 8, 2014 at 7:15 PM, big john wrote:
>
> How often is it acceptable to query
&
How often is it acceptable to query
http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001 without getting
firewalled off from steam servers? I have about 10 servers checking every
hour but I would like to check every 30 min.
___
To unsubscribe, edit
What can I use for iptables to block this?
On Jul 5, 2014 7:20 PM, "Jesse Molina" wrote:
>
> This has been verified as affecting the Windows version of SteamCMD as
> well.
>
>
>
> On 7/5/14, 13:23, Mike Vail wrote:
>
>> I'm not seeing anything like this on my Windows Server box. Any idea if
>> it
Yea.. Let's break it down.. "De" -"lay" OMG 10TH CLASS IS COMING!!!
On Jun 10, 2014 7:28 PM, "Michael Smith" wrote:
> Ooh cryptic
> On Jun 10, 2014 7:24 PM, "Eric Smith" wrote:
>
>> We're going to delay the update until tomorrow. Thanks.
>>
>> -Eric
>>
>>
>> -Original Message-
>> From: h
I was actually just going to post this as I am doing the same thing. If u
find a good solution please share.
On Jun 9, 2014 6:12 AM, "Jesse Molina" wrote:
>
> Hi everyone
>
> I am testing a crash recovery system on my srcds control system, and I
> need a way to purposefully and reliably seize up
l
>
> Or, of course you could sign-up for e-mail alerts on SteamPing:
>
> http://steamping.com/
>
>
> On Tue, Jun 3, 2014 at 1:17 PM, big john wrote:
>
>> Can we get some sort of update notification on the mailing list?
>>
>>
> __
Can we get some sort of update notification on the mailing list?
On May 15, 2014 5:27 PM, "Weasels Lair" wrote:
> I have the same situation myself. Unfortunately, the game does currently
> cap (hard-coded) the slots at 20. I can only suggest that you re-raise /
> re-enforce the issue (civilly)
Yea both my Linux and Windows are running sourcemod. Only Windows is
crashing though.
On May 15, 2014 8:11 PM, "Ross Bemrose" wrote:
> Is this server running SourceMod?
>
> SourceMod's gamedata seems to need an update on Windows. It doesn't seem
> to affect Linux. Or at least my Linux PropHunt
Yea that was me. I'm also on win 2008.ive had 0 crashes. Look through your
logs maybe there's some info in there.
On May 12, 2014 3:18 AM, "Mike Vail" wrote:
> Someone on this list said they was able to load Sourcebans with MM:S and
> SM working using the latest snapshots. I took a chance and ins
It's because your using the wrong appid the server appid is 295230
On May 11, 2014 8:36 PM, "Jesse Molina" wrote:
>
> I tried to set up a FoF server last night and was having problems.
>
> I was getting these errors, and was unable to connect to the server from
> my client.
>
> Client:
> STEAM va
Alright well I got 2 up. If it wasn't for the wheezy thing I would have
done more. FYI sourcebans works fine
On May 10, 2014 4:24 PM, "Weasels Lair" wrote:
> Don't worry, you are NOT the first to try that. I probably was!
>
>
> On Sat, May 10, 2014 at 1:12 PM, bi
looks like i been using the wrong appid ...
On Sat, May 10, 2014 at 4:10 PM, Weasels Lair wrote:
> wow, thanks! very generous of you!
> I am sure all the players trying to get into the game would thank you!
> (if they knew anything about how the back-end stuff even works)
>
>
> On Sat, May 10, 2
yea theres a reason theres very few dedicated servers, I cant get this
working under linux or windows. /give up
On Sat, May 10, 2014 at 3:49 PM, big john wrote:
> eh too lazy
>
>
> On Sat, May 10, 2014 at 3:47 PM, Weasels Lair wrote:
>
>> Yeah, I moved from Wheezy to Jes
>
> On Sat, May 10, 2014 at 12:38 PM, big john wrote:
>
>> bah my debian wheezy server
>>
>> Console initialized.
>> Setting breakpad minidump AppID = 265630
>> Forcing breakpad minidump interfaces to load
>> Looking up breakpad interfaces from ste
play 1" in the autoexec.cfg, along with what map to start -
> "map fof_robertlee" as an example. But, if you are in the habit of
> specifying the map in the command-line, it should work as with any other
> SRCDS server.
>
> On Sat, May 10, 201
Downloading a server now. Do u have an example command line?
On May 10, 2014 3:15 PM, "Weasels Lair" wrote:
> PS: Another FoF-specific thing server-op's might not be accustomed-to ...
> the maximum number of player-slots is currently hard-coded to 20. I
> continue to have an on-going "dialog" wi
I know there is a web api call for it. I can't seem to find it at the
moment though.
On Apr 7, 2014 7:18 PM, "Supreet" wrote:
> Hello,
>
> Is it possible to add a feature in the future updates where a player can
> query a server by IP address without port and it shows the servers running
> on non
oh also, do we still need a quick play account?
On Fri, Apr 4, 2014 at 5:03 PM, big john wrote:
> bump on this. Has this been rolled out of beta?
>
>
> On Sat, Mar 1, 2014 at 6:40 PM, Mart-Jan Reeuwijk wrote:
>
>>
>> Most ppl that are online regularly will have b
bump on this. Has this been rolled out of beta?
On Sat, Mar 1, 2014 at 6:40 PM, Mart-Jan Reeuwijk wrote:
>
> Most ppl that are online regularly will have by now your ID linked to the
> favorites. Its really depending on you when you think there can be a
> "cutoff" point for ppl that are that muc
VR mode? Can we rename that to Facebook mode now?
On Apr 1, 2014 8:48 PM, "Eric Smith" wrote:
> We've released a mandatory update for TF2. The notes are below. The new
> version is 2177902.
>
> -Eric
>
> --
>
> - Improved the Backpack UI
> - Added page buttons for
Im having the same problem with my windows 2008 server.
On Thu, Feb 13, 2014 at 5:00 PM, Mart-Jan Reeuwijk wrote:
> Well, at least that solved the memory leak problem ;)
>
> --
> *From:* Jason Tango
> *To:* "hlds@list.valvesoftware.com"
> *Sent:* Thursday, 13 Feb
Lol, I feel name resolution would be way less complicated. But this is
better than what we have now.
On Feb 5, 2014 7:22 PM, "Weasels Lair" wrote:
> Holy almost-name-resolution Batman!
>
> > Gameserver accounts are now a Steam feature.
> > The feature is currently in beta.
> >
> > Using a steam g
Pong!
On Dec 23, 2013 7:10 PM, "Mtvnoob" wrote:
> icles.
>
>
> On Mon, Dec 23, 2013 at 7:07 PM, Nathanael Havez wrote:
>
>> It looks like it works.
>>
>> Natha
>>
>>
>> Le 24 déc. 2013 à 01:06, Fletcher Dunn a
>> écrit :
>>
>> Test.
>> ___
>> To unsub
I count 3 updates in the last week. I hardly think they are waiting any.
And yes I'm complaining that all of my servers need to be cleared out to
fix an insignificant bug that could have waited for a real update.
On Nov 26, 2013 8:55 PM, "Derek Howard" wrote:
> If not updating the server would ca
My point exactly. Is it 100% nessicary for server ops to have to update for
these little things. When steam pipe came around they said they are going
to try and reduce the amount of updates we would have to do. I can only
remember one optional update since then.
On Nov 26, 2013 6:35 PM, "Eric Smith
Whatever happened to those optional updates for servers?
On Nov 26, 2013 6:35 PM, "Eric Smith" wrote:
> We've released a mandatory TF2 update. The notes for the update are below.
> The new version is 2023964.
>
> -Eric
>
> --
>
> - Fixed missing backpack material for the A
That's cool.
Can you take away the connect matchmaking now since the only purpose is to
bypass pinion now?
On Nov 6, 2013 6:03 PM, "Fletcher Dunn" wrote:
> We’re making two changes to TF HTML MOTD support that server operators
> should be aware of:
>
>
>
> 1.)HTML MOTD’s will no longer be s
> We're investigating. Thanks for the report.
>
> -Eric
>
>
> On Oct 29, 2013, at 6:49 PM, "big john" brewskii...@gmail.com>> wrote:
>
>
> Yep I can confirm as well
>
> On Oct 29, 2013 9:17 PM, "Peter Jerde" peter-h...@jerde.net>>
Yep I can confirm as well
On Oct 29, 2013 9:17 PM, "Peter Jerde" wrote:
> If two soldiers or two demomen highfive, the server crashes. Just verified
> it on a server with the addons folder completely removed, though I haven't
> tested it on a fully vanilla server (no config files) yet.
>
> - Pete
I bet you send take down requests to Google by the billions too
On Aug 31, 2013 10:35 AM, "xcharliemx" wrote:
> It includes but to AMERICANS with DISABILITIES including, but not limited
> to, having wheelchair ramps at the entrance to a business, not just for
> employees but anyone with a disabil
e motd.
> Good luck.
>
>
> On Wed, Jul 24, 2013 at 9:19 PM, Gamers Exile wrote:
>
>> The content of motd.txt is just the url (def.com/motd.html). It worked
>> for years till I changed the domain.
>>
>> Yes, i've tried crtl+f5 and the right click reload
Can you post the contents of your motd.txt
On Jul 24, 2013 2:15 PM, "Lep Racy" wrote:
> Have you tried the ctrl+f5 when viewing the in-game browser?
>
> --
> Date: Wed, 24 Jul 2013 12:12:02 -0600
> From: gamersex...@shaw.ca
> To: hlds@list.valvesoftware.com
> Subject:
Sourcemod 1.6 branch is for dota2,use the 1.5 branch
On Jul 21, 2013 6:55 AM, "Element" wrote:
> This is becoming a regular occurance since the recent "balancing update"
>
> This crash appears on both my dediboxes (one uk/one us)
>
> All servers are Vanilla MVM running: MetaMod:Source v1.9.3-devV
I'm sure it works, but I doubt it's helping
On Jul 21, 2013 4:49 PM, "Nomaan Ahmad" wrote:
> I am using 1.6 branch for SM... Works fine on live servers on windows.
>
> On 21 July 2013 21:42, big john wrote:
>
>> Sourcemod 1.6 branch is for dota2,use the
I use this one on my trade servers. It will force the map change when
mp_timelimit is up
https://forums.alliedmods.net/showthread.php?p=734701
On Jul 17, 2013 8:57 PM, "Mike Vail" wrote:
> Hi Guys,
>
> I run several TF2 servers that still run out of free edicts and start to
> lag
> badly before
Yea. The steam pipe update didn't
On Jun 13, 2013 10:36 PM, "wickedplayer494 ."
wrote:
> You are aware that not every update includes hats, right?
>
>
> On Thu, Jun 13, 2013 at 9:28 PM, big john wrote:
>
>> So your saying every update is gonna be mandatory.
So your saying every update is gonna be mandatory.
On Jun 13, 2013 9:48 PM, "Nomaan Ahmad" wrote:
> Its gonna be mandatory update when they add new hats...
>
> On 14 June 2013 02:27, big john wrote:
>
>> I thought we were going to start getting optional updates more
I thought we were going to start getting optional updates more frequently.
On Jun 13, 2013 7:40 PM, "Eric Smith" wrote:
> We've released a mandatory update for TF2. The notes for the update are
> below. The new version is 1797820.
>
> -Eric
>
> --
>
> Team Fortress 2
> - A
Wait taunt explode crash? What's that? Where's the plugin to block it?
On Jun 3, 2013 6:07 PM, "Flubber" wrote:
> Maybe but there's new hats, come on guys
>
>
> 2013/6/3 E. Olsen
>
>> Also - you guys are still overwriting (actually, deleting) the replay.cfg
>> file.
>>
>>
>> On Mon, Jun 3,
What the hell is this random mumbo jumbo. It was clear in the first 2
sentences the you have no idea what you are talking about.
On Jun 3, 2013 11:47 AM, "proto mon" wrote:
> Holy Jesus Please disable these ads
> They are getting so god damn annoying, And the audio ads are even worst.
> They keep
s it work.
>
> *From:* hlds-boun...@list.valvesoftware.com [
> mailto:hlds-boun...@list.valvesoftware.com]
> *On Behalf Of *big john
> *Sent:* Monday, May 20, 2013 4:16 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Optional update for TF2 rele
greatbut why is this still there? It doesn’t
> intrude on the program at all, but I’d rather have no errors than any
> errors.
>
> Thanks for the help!
>
> *From:* big john
> *Sent:* Monday, May 20, 2013 8:19 PM
> *To:* Half-Life dedicated Win32 server mailing
> li
e tools are
> just shipping with the game. Opt out of all betas, sync the latest, and
> run the hammer.bat. Does it work.
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *big john
> *Sent:* Monday
From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *big john
> *Sent:* Monday, May 20, 2013 4:00 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Optional update for TF2 released
>
> **
Did you fix hammer?
On May 20, 2013 6:59 PM, "Eric Smith" wrote:
> We've released an optional update for TF2 that all clients will receive
> when they restart. You may update your dedicated servers, but it's not
> required. The notes for the update are below.
>
> -Eric
>
> ---
>
>
By include sdk tools does that include tf2?
I would really like to get my hands on working compilers
On May 17, 2013 6:01 PM, "Fletcher Dunn"
wrote:
> Updates are available in the “prerelease” betas of HL2:DM, DoD:S, and
> CS:S.
>
> ** **
>
> These changes bring the Source engine up-to-dat
my servers are fine, some of them have over 20 players
On Fri, May 17, 2013 at 2:48 PM, Kyle Sanderson wrote:
> You will most likely crash the moment you have a player join...
>
> Thanks,
> Kyle.
> On 17 May 2013 11:46, "DontWannaName!" wrote:
>
>> How bad is the bug?
>>
>> Sent from my iPhon
Did you fix the hammer compilers?
On May 17, 2013 2:09 PM, "Eric Smith" wrote:
> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below.
>
> -Eric
>
> ==
>
> Source Engine Changes
> - Fixed server CPU spikes caused by compression of
I have downloaded the tf2 sdk_tools beta and have been using it since it
was released. Last night I updated TF2 and now the tools textures are being
compiled as regular textures, showing them in-game.
I went back and compiled some previously finished maps, so I know its not
the map, and I compiled
;> C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin
>>
>> and type
>>
>> hammer.exe
>>
>>
>> --
>> scott biszmaier
>>
>>
>> -Original Message-
>> From: big john
>> To: Half-Life dedicated W
--
> scott biszmaier
>
>
> -Original Message-
> From: big john
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Sent: Sun, May 5, 2013 2:27 pm
> Subject: Re: [hlds] Very early betas of Source engine SDK tools released
Where is the VPROJECT environment variable?
On Fri, May 3, 2013 at 9:09 PM, List User wrote:
> Can you run multiple betas? sdk and prerelease?
>
>
> On 5/3/2013 8:21 PM, Kyle Sanderson wrote:
>
> Thanks Fletcher!
>
> Kyle.
>
>
> On Fri, May 3, 2013 at 5:13 PM, Fletcher Dunn > wrote:
>
>> Thi
How does the auto update work with windows?
On May 2, 2013 5:16 PM, "Fletcher Dunn" wrote:
> If the plugins are tightly coupled with particular builds, then they
> probably should be versioned. The ServerVersion field found in steam.inf
> uniquely identifies a build. It will change every update
Firewall is probably blocking the server
On Apr 30, 2013 5:38 PM, "Jesse Molina" wrote:
>
> I think this is already a known issue, but as a reminder...
>
> I am seeing my newly installed SteamPipe TF2 servers fail on first
> startup. Subsequent startups operate normally.
>
> I suspect this is be
Are you sure? there nothing in the steam news feed either
http://store.steampowered.com/news/
On Tue, Apr 30, 2013 at 2:46 PM, Denis Eliseev wrote:
> Hmm, is List still alive? Or malfunction? TF2 Client just updated 28.3
> Mb...
>
> 30.04.2013, 21:44, "Mike Vail" :
> > Dear Eric or Fletcher (o
I can run it. I have 3 servers on pipe and 4 on hlds
On Apr 25, 2013 8:16 PM, "Fletcher Dunn"
wrote:
> Thanks. It looks like AI / physics is taking a really long time for some
> reason. If anybody Windows users want to get setup with some performance
> tracing software, I can dig into the probl
Some non steam pipe clients are crashing on connect to my steam pipe
server.
On Apr 24, 2013 4:23 PM, "Mike Vail" wrote:
> Excellent Fletcher! Thank you. And yes, I've confirmed that as before,
> Windows-based TF2 servers won't update successfully if they're running. No
> big deal. We have always
Do the steam pipe servers auto update usually? I don't remember seeing
anything about that.
On Apr 24, 2013 2:03 PM, "Fletcher Dunn"
wrote:
> We’ve released a mandatory update to the SteamPipe beta. Please note
> that your server will NOT automatically detect that it is out of date and
> restar
Nope. Sourcemod is fine
On Apr 23, 2013 7:30 PM, "ElitePowered ." wrote:
> Yo, my plugins don't work :/ I think this broke SourceMod as well.
>
>
> On Tue, Apr 23, 2013 at 6:49 PM, wrote:
>
>> Send hlds mailing list submissions to
>> hlds@list.valvesoftware.com
>>
>> To subscribe or unsub
It's out
On Apr 23, 2013 6:03 PM, "New Age Retro Hippie" <
newageretrohippi...@gmail.com> wrote:
> Not soon enough.
> On 2013-04-23 3:03 PM, "Andrew Donshik" wrote:
>
>> How soon is soon?
>>
>> -Andrew
>>
>> On Apr 23, 2013, at 5:45 PM, "Eric Smith"
>> wrote:
>>
>> > We're working on a mandatory
t;
> > From: hlds-boun...@list.valvesoftware.com [mailto:
> > hlds-boun...@list.valvesoftware.com] On Behalf Of big john
> > Sent: Wednesday, April 17, 2013 8:37 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject
day.
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *big john
> *Sent:* Wednesday, April 17, 2013 8:37 AM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* [hlds] TF
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *big john
> *Sent:* Wednesday, April 17, 2013 8:37 AM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* [hlds] TF2 Steampipe version release?
>
> ** **
>
&g
When will the TF2 Dedicated Server for steam pipe be released? App ID
232250 I suppose.
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Do you know how much advanced time we will be given before the clients get
the steam pipe update? (when it comes)
On Mar 19, 2013 2:55 PM, "Eric Smith" wrote:
> No, this is not the SteamPipe update.
>
> -Eric
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:
>
There is so much that can go wrong with this... Hell the server.cfg doesnt
even ship with SRCDS
On Tue, Feb 26, 2013 at 4:25 AM, Jesse Molina wrote:
>
> Dear Valve
>
> When SteamCMD is used to update an existing game server installation,
> please add an optional argument which will delete all u
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