Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread Josh Bost
; Sent: Wednesday, May 12, 2010 11:03 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Plugin Loading on clients, enough is enough. > > I completely agree with the player being automatically banned for > cheating in a public secured server, however this was no

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread Rick Payton
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Wednesday, May 12, 2010 11:03 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Plugin Loading on clients, enough is enough. I completely agree with t

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread Kyle Sanderson
I completely agree with the player being automatically banned for cheating in a public secured server, however this was not the case. Regardless if the player was hacking or not, there should have been zero discussion ingame about the matter, especially from an Employee who clearly did something to

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread ics
Maybe this isn't the whole truth in this matter. All we know maybe VAC already had signature from the player (and if it wasn't a sourcemod) and the ban was just speeded up to be more instant. In any case, in such clear cases as speedhacks, i don't mind if the jackasses get banned asap for once.

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread AnAkIn .
If they would simply prevent people from joining servers with client side plugins loaded, people would simply code a client side plugin which bypass this. The better way is just to remove the possibility of loading client side plugins at all. 2010/5/12 Kigen > What Kyle is trying to point out is

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread Kigen
What Kyle is trying to point out is that the problem shouldn't even exist in the first place. VALVe should be preventing people from joining servers while plugins are loaded via the VSP interface. On Wed, May 12, 2010 at 3:10 PM, Nicholas Hastings wrote: > I totally disagree. If they were using

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread Nicholas Hastings
I totally disagree. If they were using it to cheat then it doesn't matter in the least whether or not they were expecting to get VACbanned or not, nor how the ban came about. That guy even admitted he was speed hacking with it. One less idiot plaguing servers. On 5/12/2010 3:51 PM, Kyle Sanders

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread Kyle Sanderson
Both http://forums.alliedmods.net/showthread.php?t=126487 and http://www.facepunch.com/showthread.php?t=935780 are interesting reads. The player was manually VAC banned by one "Al" or "Professor Farnsworth" for running SourceMod as a client plugin. VAC is supposed to be an automatic system, and no

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread ics
With that logic, a sourcemod in players pc isn't a cheat but you can override your own setting r_drawothermodels 2 and you see through walls even if the cheats are off on the server. This is exactly the reason why plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by default, as

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread HL-SDK Synths
Apologies for the double post (I'm not sure how that works on a mailing list. This plugin doesn't change sv_cheats, it is not a cheat and deserves no special consideration. It will not be deleted either. On Wed, May 12, 2010 at 8:42 AM, AnAkIn . wrote: > Now there is a client side L4D2 plugin t

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread HL-SDK Synths
Hello, thanks for posting this. Hopefully people realize it may be considered a cheat since it can give them an unfair (albeit tiny) advantage. Something to note: L4D2's sv_cheats cvar is a bit more tamper proof. Also: The list might not want to continue discussion on this topic. Speedhacks have

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread AnAkIn .
t; -Original Message----- > > > > From: hlds-boun...@list.valvesoftware.com > > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Allan > Button > > > > Sent: Saturday, April 03, 2010 1:42 AM > > > > To: Half-Life dedicated Win32 se

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-03 Thread Saul Rennison
> > > > > -Original Message- > > > From: hlds-boun...@list.valvesoftware.com > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mark Gunnett > > > Sent: Saturday, April 03, 2010 12:14 AM > > > To: Half-Life dedicated Win32 server

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-03 Thread Nightbox
is list. > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Allan Button > > Sent: Saturday, April 03, 2010 1:42 AM > > To: Half-Life dedicated Win32 server mailing lis

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-03 Thread Saul Rennison
tore for iPhone. > > Allan > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mark Gunnett > Sent: Saturday, April 03, 2010 12:14 AM > To: Half-Life dedicated Win32 server mailing list > Subject: R

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Steven Crothers
: [hlds] Plugin Loading on clients, enough is enough. Make it a launch option of srcds to allow plugins on the server. Not a cvar. And off by default. Then, for people who are serious about client plugins, maybe a way to have them signed by Valve. Think Apple App Store for iPhone. Allan

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Allan Button
...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mark Gunnett Sent: Saturday, April 03, 2010 12:14 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Plugin Loading on clients, enough is enough. While you may not be removing all the cheaters by giving a

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Mark Gunnett
While you may not be removing all the cheaters by giving a cvar to disable client side plugins, you will be preventing the people who are too stupid to do some of the more complex cheats. Why make it easier to cheat? Learning how to Lua script (Or script in sourcepawn) isn't all that hard, especial

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread AzuiSleet
So consider Valve does disable clientside plugins, what will change? Absolutely nothing. All the cheaters will continue to use their cheats that don't rely on clientside plugins. Everyone else will use a network proxy, which can replication all the malicious exploits you're worried about. With a ne

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Charles Mabbott
--- Scott Highland wrote: Maybe you could explain why this whole list, and the company that runs it should all agree to completely remove the ability to incorporate modifications just because it would suit YOUR needs as an anti-cheat function to thwart the .3% of TF2 players that are abusing it in

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread 1nsane
gt;>>>>> > >>>>>> This issue is basically the equivalent to the material hacks that > are > >>>>>> possible to use anywhere on servers that have sv_pure set to 0 > still. > >>>>>> It's not a big deal in the scope of thing

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread ics
pe of things, and theres already ways of >>>>>>> dealing with it. Now quit acting like this is Valve's fault and go back >>>>>>> to blaming hackers and cheaters for your in-game shortcomings. >>>>>>> &

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Scott Highland
t;>> >>>>>> Arg! wrote: >>>>>> >>>>>> >>>>>> >>>>>>> I doubt making a cvar would work as the plugins could simply override >>>>>>> it as they do now. >>&g

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread ics
oubt making a cvar would work as the plugins could simply override >>>>>> it as they do now. >>>>>> >>>>>> On Thu, Apr 1, 2010 at 2:04 AM, Saul Rennison< >>>>>> >>>>>> >>> saul.renni...@gmail.com

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Scott Highland
gt;> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL >> Sent: Friday, April 02, 2010 7:09 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Plugin Loading on clients, enough is enough. >> >> I've never run mali

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread msleeper
--Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL > > Sent: Friday, April 02, 2010 6:24 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Plugin Load

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Steven Crothers
April 02, 2010 7:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Plugin Loading on clients, enough is enough. I've never run malicious plugins so I really don't know what's out there. Here's a good website where you might find some more examples

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Cc2iscooL
PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Plugin Loading on clients, enough is enough. > > In the instance where a player can leave a modded server he or she likes, > it's not really that big of a deal. Now when you have people coming on to

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Steven Crothers
6:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Plugin Loading on clients, enough is enough. In the instance where a player can leave a modded server he or she likes, it's not really that big of a deal. Now when you have people coming on to legitimate commun

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Cc2iscooL
heaters for your in-game shortcomings. > >>>> > >>>> Arg! wrote: > >>>> > >>>>> I doubt making a cvar would work as the plugins could simply override > >>>>> it as they do now. > >>>>> > >>>

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Saul Rennison
ould work as the plugins could simply override > >>>>> it as they do now. > >>>>> > >>>>> On Thu, Apr 1, 2010 at 2:04 AM, Saul Rennison < > >>>>> > >> saul.renni...@gmail.com > >> > >>>&

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Scott Highland
; wrote: >>>> >>>>>> If you aren't modifying game memory (i.e. hooking functions), then >>>>>> >> VAC >> >>>> won't >>>> >>>>>> mind. >>>>>&g

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread 1nsane
- Saul. > > > >> > > > >> > > > >> On 31 March 2010 16:00, Keeper wrote: > > > >> > > > >> > > > >>> I don't know how VAC works, but if it's lo

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Saul Rennison
r wrote: > > >> > > >> > > >>> I don't know how VAC works, but if it's loaded via a client side > > plugin, I > > >>> doubt VAC sees it as an "external" program altering the game's memory > > >>> spa

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread 1nsane
;external" program altering the game's memory > >>> space. > >>> But not knowing how VAC works, there's no telling what they look for or > how > >>> they are detecting it. > >>> > >>> Keeper > >>> -Original Mes

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-01 Thread ics
e game's memory >>>> space. >>>> But not knowing how VAC works, there's no telling what they look for or how >>>> they are detecting it. >>>> >>>> Keeper >>>>

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-01 Thread Kyle Sanderson
t not knowing how VAC works, there's no telling what they look for or > how > >>> they are detecting it. > >>> > >>> Keeper > >>> -Original Message- > >>> From: Michael Krasnow [mailto:mnk...@gmail.com] > >>> S

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-01 Thread Scott Highland
mory >>> space. >>> But not knowing how VAC works, there's no telling what they look for or how >>> they are detecting it. >>> >>> Keeper >>> -----Original Message- >>> From: Michael Krasnow [mailto:mnk...@gmail.com] >>&g

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-31 Thread Arg!
o telling what they look for or how >> they are detecting it. >> >> Keeper >> -Original Message- >> From: Michael Krasnow [mailto:mnk...@gmail.com] >> Sent: Tuesday, March 30, 2010 9:31 PM >> To: Half-Life dedicated Win32 server mailing list >>

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-31 Thread Saul Rennison
1 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Plugin Loading on clients, enough is enough. > > doesn't VAC check the memory? but +1 to the option for server admins, but > somehow someone would find a way to change that or spoof it, idk, its >

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-31 Thread Keeper
Original Message- From: Michael Krasnow [mailto:mnk...@gmail.com] Sent: Tuesday, March 30, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Plugin Loading on clients, enough is enough. doesn't VAC check the memory? but +1 to the option for server admins, b

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-30 Thread 1nsane
lve will fix it immediately... once you show them how > fixing > >>>> > >>>> > >>> the > >>> > >>> > >>>> HLDS is profitable and worth the man-hours at $50-$60/man-hour. > >>>> > >>>> $0.02 > >>>

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-30 Thread Matt Stanton
$50-$60/man-hour. >>>> >>>> $0.02 >>>> >>>> -Original Message- >>>> From: hlds-boun...@list.valvesoftware.com >>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael >>>> >>>>

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-30 Thread mfan
he >> >>> HLDS is profitable and worth the man-hours at $50-$60/man-hour. >>> >>> $0.02 >>> >>> -Original Message- >>> From: hlds-boun...@list.valvesoftware.com >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-30 Thread AnAkIn .
gt; [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael > Krasnow > > Sent: Tuesday, March 30, 2010 9:31 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Plugin Loading on clients, enough is enough. > > > > doesn't

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-30 Thread Matt Hoffman
. > > $0.02 > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow > Sent: Tuesday, March 30, 2010 9:31 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Plugi

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-30 Thread Steven Crothers
Sent: Tuesday, March 30, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Plugin Loading on clients, enough is enough. doesn't VAC check the memory? but +1 to the option for server admins, but somehow someone would find a way to change that or spoof it, idk, its

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-30 Thread Michael Krasnow
ve > plugins running, that would cut some of them out. But even as COD6 has > proved, you definitely don't need a client side plugin to cheat. > > Keeper > > -Original Message- > From: Arg! [mailto:chillic...@gmail.com] > Sent: Tuesday, March 30, 2010 8:31 PM >

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-30 Thread Keeper
Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Plugin Loading on clients, enough is enough. Im certainly no expert on how the libraries are being used here, but shouldnt the code explicitly state that certain cvars are to only come from the replicated source, eg the game server? Sure

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-30 Thread Michael Krasnow
for VAC to be updated to detect the cheater > >>> plugins. > >>> > >>> -Original Message- > >>> From: hlds-boun...@list.valvesoftware.com > >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Craig H > >>> Sent: Tues

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-30 Thread mfan
r VAC to be updated to detect the cheater >>> plugins. >>> >>> -Original Message- >>> From: hlds-boun...@list.valvesoftware.com >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Craig H >>> Sent: Tuesday, March 30, 2010 3:3

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-30 Thread Michael Krasnow
> Sent: Tuesday, March 30, 2010 3:35 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Plugin Loading on clients, enough is enough. > > > > Sadly this would remove the ability for people to run a server with > plugins > > throug

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-30 Thread Arg!
nt: Tuesday, March 30, 2010 3:35 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Plugin Loading on clients, enough is enough. > > Sadly this would remove the ability for people to run a server with plugins > through their client. I've done this in the p

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-30 Thread Tony Paloma
-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Craig H Sent: Tuesday, March 30, 2010 3:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Plugin Loading on clients, enough is enough. Sadly this would remove the ability for people to run a server with pl

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-30 Thread Craig H
e now. > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic > Marciano > > Sent: Sunday, March 28, 2010 11:14 AM > > To: hlds@list.valvesoftware.com > > Subject: R

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-30 Thread ics
day, March 28, 2010 11:14 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Plugin Loading on clients, enough is enough. > > > it takes someone to fall to their death before they put safety rails. > > >> From: saul.renni...@gmail.com >> Date: Sun, 28 Mar 2010

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-29 Thread Michael Krasnow
Please go to orangad.com.ua for releases > and info. > > > From: saul.renni...@gmail.com > > Date: Sun, 28 Mar 2010 22:33:21 +0100 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Plugin Loading on clients, enough is enough. > > > > Wher

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-28 Thread Dominic Marciano
010 22:33:21 +0100 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Plugin Loading on clients, enough is enough. > > Where can this plugin be located, and is there source code? > > Thanks, > - Saul. > > > On 28 March 2010 20:50, Charles Mabbott wrote: &g

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-28 Thread Saul Rennison
gt; > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano > Sent: Sunday, March 28, 2010 11:14 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Plugin Loading on clients, enough

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-28 Thread AnAkIn .
Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano > Sent: Sunday, March 28, 2010 11:14 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Plugin Loading on clients, enough is enough. > > > it takes

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-28 Thread Charles Mabbott
, 2010 11:14 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Plugin Loading on clients, enough is enough. it takes someone to fall to their death before they put safety rails. > From: saul.renni...@gmail.com > Date: Sun, 28 Mar 2010 14:56:39 +0100 > To: hlds@list.valvesoftware.com

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-28 Thread Dominic Marciano
it takes someone to fall to their death before they put safety rails. > From: saul.renni...@gmail.com > Date: Sun, 28 Mar 2010 14:56:39 +0100 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Plugin Loading on clients, enough is enough. > > How about just allowing plu

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-28 Thread Saul Rennison
he choice would be a nice thing. > > > > But they did respond that they are working on it. > > > > Keeper > > > > -Original Message- > > From: Kyle Sanderson [mailto:kyle.l...@gmail.com] > > Sent: Saturday, March 27, 2010 8:33 PM > > To: Half-Life d

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-28 Thread AnAkIn .
27, 2010 8:33 PM > To: Half-Life dedicated Linux server mailing list; Half-Life dedicated > Win32 > server mailing list > Subject: [hlds] Plugin Loading on clients, enough is enough. > > Since forever, players have been able to load plugins on their clients > letting

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-28 Thread Keeper
From: Kyle Sanderson [mailto:kyle.l...@gmail.com] Sent: Saturday, March 27, 2010 8:33 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds] Plugin Loading on clients, enough is enough. Since forever, players have been able to load plugi

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-28 Thread k e
While they're at it, maybe they'll fix the ghost player issue. Servers are being blacklisted for fake player counts because of this, because people don't know it's not our fault On Sun, Mar 28, 2010 at 4:32 AM, AnAkIn . wrote: > I have also sent a few emails about this, no answer. It would be ni

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-28 Thread AnAkIn .
I have also sent a few emails about this, no answer. It would be nice if they finally fix it. 2010/3/28 Michael Krasnow > one day we will see this in a changelog: > > - Removed all commands so that people stop emailing us about fixing > exploits. > - All movements decreased by 100%. > - Increase

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-27 Thread Michael Krasnow
one day we will see this in a changelog: - Removed all commands so that people stop emailing us about fixing exploits. - All movements decreased by 100%. - Increased gravity to 9. - Removed chat features. Just wait for it, you will all see :) On Sat, Mar 27, 2010 at 9:08 PM, Kyle San

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-27 Thread Kyle Sanderson
David this was already rectified by the LSS developers, openscript is no longer the command as it can be easily renamed to anything. I've been getting hit numerous times by some new exploit which crashes clients / disconnects everyone ingame. From what I've been told, it's the new "disconnect" mess

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-27 Thread Arg!
Agreed, hopefully public disclosure will help Valve get a move on fixing this. On Sun, Mar 28, 2010 at 12:03 PM, Michael Krasnow wrote: > valve really needs to beef up the exploit blocking, look how many exploits > are still out there, http://wiki.alliedmods.net/SRCDS_Hardening > > On Sat, Mar 2

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-27 Thread Michael Krasnow
valve really needs to beef up the exploit blocking, look how many exploits are still out there, http://wiki.alliedmods.net/SRCDS_Hardening On Sat, Mar 27, 2010 at 8:57 PM, David Kellaway < david.kella...@member.fsf.org> wrote: > With regards to the LUA scripting plugin, the next version of KAC wi

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-27 Thread CmptrWz
hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Saturday, March 27, 2010 8:33 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds] Plugin Loading on clients, enough is enough. Sin

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-27 Thread David Kellaway
With regards to the LUA scripting plugin, the next version of KAC will treat it as a cheat. I completely agree that it's absurd the community has to write its own anticheat plugins to plug holes left by Valve's approach, though. --- Dave Kellaway david.kella...@member.fsf.org On 28 March 2010 00

[hlds] Plugin Loading on clients, enough is enough.

2010-03-27 Thread Kyle Sanderson
Since forever, players have been able to load plugins on their clients letting them get around cheat sensitive variables such as sv_cheats, allowing them to use r_drawothermodels, mat_wireframe, etc. We as server admins have had the option to install various anti cheat addons (Kigen Anti Cheat, VB