Please someone!
I added this to my cstrike/pure_server_whitelist.txt
decals\... allow_from_disk+check_crc
maps\... allow_from_disk+check_crc
materials\... allow_from_disk+check_crc
models\... allow_from_disk+check_crc
resource\
I updated to the 0613 beta.
I played with the while list file.
I had added these 2 lines:
Resource\... allow_from_disk+check_crc
resource\... allow_from_disk+check_crc
When I switched to the second map the server crashed just after a warning
about duplicate lines. I d
A new Source Engine beta is available. Please run hldsupdatetool with
the command "-beta src0613" to receive it. The specific changes
include:
- Fixed a client crash
- Fixed sv_allow_wait_commands restricting the server using wait
- Fixed a crash in "soundlist" command
- Reallowed fps_max value
Didnt notice any lag in regards to hl2dm
- Original Message -
From: "Ronny Schedel" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, June 13, 2007 8:52 PM
Subject: Re: [hlds_linux] Lag problems after latest update
Problems seems to be on Counterstrike Source only, DODS seems to be error
free.
Set "net_queued_packet_thread 0" in your server.cfg and see if this
helps.
- Alfred
[EMAIL PROTECTED] wrote:
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> Since the update June 12, 2007
>
> our Server lags at round end.
>
> Seems like cli
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Since the update June 12, 2007
our Server lags at round end.
Seems like clients get frozen for x seconds like a timeout.
Players miss the beginning of next round, the next they see is that the round
We have the same Problems since the last update for the beta-version. Before
there where no problems
Server: suse linux
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hi guys,
since the latest steam cs:s update our server has to deal with a huge
performance decrease.
short description:
- we're running "GunGame" on a linux based dedicated server. all plugins
are updated.
- since latest update we get lags during gameplay all the time.
- after each round, playe
We have same issue on one of the servers, CPU seems to go 100% for 0,1
seconds time to time and exactly same lag issues as described below. Its
2,4GHz server with 24 players on linux. Other 2 servers are fine and
this really bugs us out.
-ics
Ronny Schedel kirjoitti:
Hello,
after the last upda
All was working fine then we were 4 players, but then we gor 10 players we
couldnt use mani 1.2 -seems like the server didnt respond to our commands !
Mani auto-map-votes still works !
Running DODS on FC6 kernel-2.6.20-1.2933 on Xeon duo-core running on one
core. non-beta-source.
Peter
- Ori
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Ran almost 20 custom maps since the update on our 100 tick 18 slot server,
with full players, and no one noticed any lag.
(3.6Ghz P4, 1GB Ram, Debian Etch)
Locutus
Ronny Schedel írta:
Hello,
after the last update we discover strange problems:
- some round star
The round start problem affects also DODS, players cannot move for a certain
amount of time > 10 seconds.
Best regards
Ronny Schedel
Problems seems to be on Counterstrike Source only, DODS seems to be error
free.
Complaints about this problem in english here:
http://forums.steampowered.com/f
We have no issues like this at all.
On 6/13/07, Andreas Grimm <[EMAIL PROTECTED]> wrote:
we have problems with lag on our windows machines, too
> -Ursprüngliche Nachricht-
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag
> von Ronny Schedel
> Gesendet: Mittwoch, 13. Juni
we have problems with lag on our windows machines, too
> -Ursprüngliche Nachricht-
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag
> von Ronny Schedel
> Gesendet: Mittwoch, 13. Juni 2007 21:53
> An: hlds_linux@list.valvesoftware.com
> Betreff: Re: [hlds_linux] Lag problems
Problems seems to be on Counterstrike Source only, DODS seems to be error
free.
Complaints about this problem in english here:
http://forums.steampowered.com/forums/showthread.php?t=567919&page=9
Complaints in German here:
http://www.kifferstuebchen.de/index.php?topic=7965.new
Lags are 20-30 se
Hello,
after the last update we discover strange problems:
- some round starts cause a lag problem, end of rounds too (lags are some
seconds)
- bombs can be planted after the round end (after seeing the connection
warning)
- after round start the spectator cam stays at the start position (eye vi
LDuke wrote:
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Just edit the existing file "hl2\pure_server_whitelist.txt"
Ah. That's what I was wondering. I expected it to be in the actual mod
directory for some reason. Thanks.
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Just edit the existing file "hl2\pure_server_whitelist.txt"
On 6/13/07, Stephen Nicholson <[EMAIL PROTECTED]> wrote:
>
> ics wrote:
> >
> > Read the FAQ, you have to add all the custom content to that
> > pure_server_whitelist.txt file.
> > If t
ics wrote:
Read the FAQ, you have to add all the custom content to that
pure_server_whitelist.txt file.
If they still dont work, notify here please. I'm using you as a
guineapig ;)
Does the whitelist file need to go in the cstrike directory?
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To
Read the FAQ, you have to add all the custom content to that
pure_server_whitelist.txt file.
If they still dont work, notify here please. I'm using you as a guineapig ;)
PS: I have latest mani 1.2 working fine on 3 servers, under linux /
metamod. Not sure about standalone version but it should w
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