RE: [hlds_linux] Re: [hlds] Source Engine Update Available

2007-06-13 Thread Guy Watkins
Please someone! I added this to my cstrike/pure_server_whitelist.txt decals\... allow_from_disk+check_crc maps\... allow_from_disk+check_crc materials\... allow_from_disk+check_crc models\... allow_from_disk+check_crc resource\

RE: [hlds_linux] Source Engine Beta Update Available

2007-06-13 Thread Guy Watkins
I updated to the 0613 beta. I played with the while list file. I had added these 2 lines: Resource\... allow_from_disk+check_crc resource\... allow_from_disk+check_crc When I switched to the second map the server crashed just after a warning about duplicate lines. I d

[hlds_linux] Source Engine Beta Update Available

2007-06-13 Thread Jason Ruymen
A new Source Engine beta is available. Please run hldsupdatetool with the command "-beta src0613" to receive it. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in "soundlist" command - Reallowed fps_max value

Re: [hlds_linux] Lag problems after latest update

2007-06-13 Thread L Jones
Didnt notice any lag in regards to hl2dm - Original Message - From: "Ronny Schedel" <[EMAIL PROTECTED]> To: Sent: Wednesday, June 13, 2007 8:52 PM Subject: Re: [hlds_linux] Lag problems after latest update Problems seems to be on Counterstrike Source only, DODS seems to be error free.

RE: [hlds_linux] lags at round end since update June 12,2007

2007-06-13 Thread Alfred Reynolds
Set "net_queued_packet_thread 0" in your server.cfg and see if this helps. - Alfred [EMAIL PROTECTED] wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Since the update June 12, 2007 > > our Server lags at round end. > > Seems like cli

[hlds_linux] lags at round end since update June 12,2007

2007-06-13 Thread gonz
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Since the update June 12, 2007 our Server lags at round end. Seems like clients get frozen for x seconds like a timeout. Players miss the beginning of next round, the next they see is that the round

AW: [hlds_linux] huge lags with latest update - help appreciated!

2007-06-13 Thread Stephan Strecker
We have the same Problems since the last update for the beta-version. Before there where no problems Server: suse linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/list

[hlds_linux] huge lags with latest update - help appreciated!

2007-06-13 Thread Alex / ch4os
hi guys, since the latest steam cs:s update our server has to deal with a huge performance decrease. short description: - we're running "GunGame" on a linux based dedicated server. all plugins are updated. - since latest update we get lags during gameplay all the time. - after each round, playe

Re: [hlds_linux] Lag problems after latest update

2007-06-13 Thread ics
We have same issue on one of the servers, CPU seems to go 100% for 0,1 seconds time to time and exactly same lag issues as described below. Its 2,4GHz server with 24 players on linux. Other 2 servers are fine and this really bugs us out. -ics Ronny Schedel kirjoitti: Hello, after the last upda

Re: [hlds_linux] Lag problems after latest update

2007-06-13 Thread Svensk Ljud & Ljus Produktion
All was working fine then we were 4 players, but then we gor 10 players we couldnt use mani 1.2 -seems like the server didnt respond to our commands ! Mani auto-map-votes still works ! Running DODS on FC6 kernel-2.6.20-1.2933 on Xeon duo-core running on one core. non-beta-source. Peter - Ori

Re: [hlds_linux] Lag problems after latest update

2007-06-13 Thread Rónai György
[ Converted text/html to text/plain ] Ran almost 20 custom maps since the update on our 100 tick 18 slot server, with full players, and no one noticed any lag. (3.6Ghz P4, 1GB Ram, Debian Etch) Locutus Ronny Schedel írta: Hello, after the last update we discover strange problems: - some round star

Re: [hlds_linux] Lag problems after latest update

2007-06-13 Thread Ronny Schedel
The round start problem affects also DODS, players cannot move for a certain amount of time > 10 seconds. Best regards Ronny Schedel Problems seems to be on Counterstrike Source only, DODS seems to be error free. Complaints about this problem in english here: http://forums.steampowered.com/f

Re: [hlds_linux] Lag problems after latest update

2007-06-13 Thread Ryan Veltidi
We have no issues like this at all. On 6/13/07, Andreas Grimm <[EMAIL PROTECTED]> wrote: we have problems with lag on our windows machines, too > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag > von Ronny Schedel > Gesendet: Mittwoch, 13. Juni

Re: [hlds_linux] Lag problems after latest update

2007-06-13 Thread Andreas Grimm
we have problems with lag on our windows machines, too > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag > von Ronny Schedel > Gesendet: Mittwoch, 13. Juni 2007 21:53 > An: hlds_linux@list.valvesoftware.com > Betreff: Re: [hlds_linux] Lag problems

Re: [hlds_linux] Lag problems after latest update

2007-06-13 Thread Ronny Schedel
Problems seems to be on Counterstrike Source only, DODS seems to be error free. Complaints about this problem in english here: http://forums.steampowered.com/forums/showthread.php?t=567919&page=9 Complaints in German here: http://www.kifferstuebchen.de/index.php?topic=7965.new Lags are 20-30 se

[hlds_linux] Lag problems after latest update

2007-06-13 Thread Ronny Schedel
Hello, after the last update we discover strange problems: - some round starts cause a lag problem, end of rounds too (lags are some seconds) - bombs can be planted after the round end (after seeing the connection warning) - after round start the spectator cam stays at the start position (eye vi

Re: [hlds_linux] Re: [hlds] Source Engine Update Available

2007-06-13 Thread Stephen Nicholson
LDuke wrote: -- [ Picked text/plain from multipart/alternative ] Just edit the existing file "hl2\pure_server_whitelist.txt" Ah. That's what I was wondering. I expected it to be in the actual mod directory for some reason. Thanks. ___ To unsubscribe

Re: [hlds_linux] Re: [hlds] Source Engine Update Available

2007-06-13 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Just edit the existing file "hl2\pure_server_whitelist.txt" On 6/13/07, Stephen Nicholson <[EMAIL PROTECTED]> wrote: > > ics wrote: > > > > Read the FAQ, you have to add all the custom content to that > > pure_server_whitelist.txt file. > > If t

Re: [hlds_linux] Re: [hlds] Source Engine Update Available

2007-06-13 Thread Stephen Nicholson
ics wrote: Read the FAQ, you have to add all the custom content to that pure_server_whitelist.txt file. If they still dont work, notify here please. I'm using you as a guineapig ;) Does the whitelist file need to go in the cstrike directory? ___ To

Re: [hlds_linux] Re: [hlds] Source Engine Update Available

2007-06-13 Thread ics
Read the FAQ, you have to add all the custom content to that pure_server_whitelist.txt file. If they still dont work, notify here please. I'm using you as a guineapig ;) PS: I have latest mani 1.2 working fine on 3 servers, under linux / metamod. Not sure about standalone version but it should w