Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-14 Thread ics
This latest update seems to cause a lot of problems for random players. It takes forever to find a lobby or create one and lots of random disconnects from Steam. On server-side, i updated 1 of the servers and it seems to have fps locked to 10 and no one can connect to it. It is stuck on a loop

[hlds_linux] L4D sv_password failing

2008-11-14 Thread Arg!
I just now updated the server, and without changing any config all of a sudden the sv_password is not being respected. I can join anytime without being prompted for a password even though it is set. Please help me. Server server.cfg below. // this is your server name as shown in the server list h

Re: [hlds_linux] Opening ports for forked servers

2008-11-14 Thread Fyren
On Fri, Nov 14, 2008 at 12:44, Chris Green <[EMAIL PROTECTED]> wrote: > In the next server update, the "+##" syntax (or +2*##, etc) works everywhere > on the command line. Currently, it only works on a couple of port arguments > such as netconsoleport (the bare string subsitution of ## _does_ cur

Re: [hlds_linux] Hlds Run On Freebsd?

2008-11-14 Thread macafee
macafee 写道: > Today the "Half-Life 1 Engine dedicated server" has been updated. Does > anyone can run it on freebsd6.3? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mai

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-14 Thread David Parker
I guess that was a pretty stupid question.  Totally my bad. (Sorry, it's late and my brain is mush).     - Dave - Original Message - From: bl4nk <[EMAIL PROTECTED]> Date: Saturday, November 15, 2008 12:12 am Subject: Re: [hlds_linux] Left 4 Dead Demo Update Available To: Half-Life dedica

Re: [hlds_linux] Half-Life 1 Engine dedicated server update

2008-11-14 Thread Pawel
Whay about notvisible HLTV? On Sat, Nov 15, 2008 at 4:22 AM, Petr Jelinek <[EMAIL PROTECTED]> wrote: > Alfred Reynolds wrote: > > Updates have been released to the Half-Life 1 family of dedicated > servers, run the hldsupdatetool to get the update. > > > > This update fixes a crash when sent a sp

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-14 Thread bl4nk
1) Back it up, update, replace. 2) Make it read only (or root owned in *nix). David Parker wrote: > Hello, > > I was wondering if it would be possible to remove the motd.txt file from the > server updates. Right now it gets overwritten each time there is an update, > and has to be restored from

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-14 Thread Jeff Sugar
Set it to read only. Problem solved :P On Fri, Nov 14, 2008 at 9:03 PM, David Parker <[EMAIL PROTECTED]> wrote: > Hello, > > I was wondering if it would be possible to remove the motd.txt file from > the server updates. Right now it gets overwritten each time there is an > update, and has to be

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-14 Thread Cc2iscooL
In the command line - +motdfile "yourmotd.txt" +hostfile "yourhost.txt" On Fri, Nov 14, 2008 at 11:03 PM, David Parker <[EMAIL PROTECTED]> wrote: > Hello, > > I was wondering if it would be possible to remove the motd.txt file from > the server updates. Right now it gets overwritten each time th

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-14 Thread David Parker
Hello, I was wondering if it would be possible to remove the motd.txt file from the server updates.  Right now it gets overwritten each time there is an update, and has to be restored from a backup copy.     Thanks,     Dave - Original Message - From: Jason Ruymen <[EMAIL PROTECTED]> D

[hlds_linux] Hlds Run On Freebsd?

2008-11-14 Thread macafee
Today the "Half-Life 1 Engine dedicated server" has been updated. Does anyone can run it on freebsd6.3? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Left 4 Dead Demo Update Available - bugs with forking

2008-11-14 Thread David Parker
Same here.  Net con ports are pretty much useless at this point.     - Dave - Original Message - From: [EMAIL PROTECTED] Date: Friday, November 14, 2008 11:38 pm Subject: Re: [hlds_linux] Left 4 Dead Demo Update Available - bugs with forking To: 'Half-Life dedicated Linux server mailing l

Re: [hlds_linux] Left 4 Dead Demo Update Available - bugs with forking (PS)

2008-11-14 Thread gameadmin
Aaaargh, that'll teach me not to proofread... I meant to say, "does anyone else have this behaviour?" > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] > Sent: 15 November 2008 04:38 > To: 'Half-Life dedicated Linux serve

Re: [hlds_linux] Left 4 Dead Demo Update Available - bugs with forking

2008-11-14 Thread gameadmin
This has the cool new commands you can run on the root server (shutdown will shut each server down after its empty - you can't even do that on single servers without sv_cheats tomfoolery :D) - type "find" to get a list. Broadcast has some obvious uses too. Unfortunately, there's some issues with c

Re: [hlds_linux] Can't connect from lobby

2008-11-14 Thread gameadmin
You need the host port open for each server you run. So that's probably 27015,6,7...27014+number_of_forked_servers_you_started, or whatever you set this to. The other ports you specified are either outgoing only (if your firewall allows all established/related connections no action is required fo

Re: [hlds_linux] Half-Life 1 Engine dedicated server update

2008-11-14 Thread Petr Jelinek
Alfred Reynolds wrote: > Updates have been released to the Half-Life 1 family of dedicated servers, > run the hldsupdatetool to get the update. > > This update fixes a crash when sent a specially crafted connect string (the > previously reported Underflow issue). This update is optional but high

[hlds_linux] Left 4 Dead Demo Update Available

2008-11-14 Thread Jason Ruymen
A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which

[hlds_linux] Half-Life 1 Engine dedicated server update

2008-11-14 Thread Alfred Reynolds
Updates have been released to the Half-Life 1 family of dedicated servers, run the hldsupdatetool to get the update. This update fixes a crash when sent a specially crafted connect string (the previously reported Underflow issue). This update is optional but highly recommended. Thanks to Sorin

[hlds_linux] Steam community group features

2008-11-14 Thread Erik Johnson
Ok, we're getting ready to ship the first round of the group features we've been working on this week. There is a new cvar called sv_steamgroup, which takes the Steam group number (which is now visible on the group's administrative page). The server will still be part of matchmaking, but users

Re: [hlds_linux] L4D - Server admins, remove your sv_tags !

2008-11-14 Thread 1nsane
That's why I suggest using -nomaster. That way the server won't be listed and no one will know about it unless you tell them :). On Fri, Nov 14, 2008 at 7:00 PM, Fyren <[EMAIL PROTECTED]> wrote: > On Fri, Nov 14, 2008 at 17:45, Tom Leighton <[EMAIL PROTECTED]> > wrote: > > That was the idea of a

Re: [hlds_linux] The 1000fps problem

2008-11-14 Thread Ferenc Kovacs
2008/11/15 Nander Paardekooper <[EMAIL PROTECTED]> > ah crap... you too?!... > > Ferenc Kovacs schreef: > > 2008/11/14 Valtteri Kiviniemi <[EMAIL PROTECTED]> > > > >> I've been testing 1000fps gameservers myself and i found after long > >> research a kernel + patch combination that gives always 10

[hlds_linux] sv_search_key and sv_password

2008-11-14 Thread David A. Parker
I hate to ask the same thing twice, but I'm really hoping for an answer. Is it possible to have servers protected by sv_search_key *and* sv_password? I tried, but I'm not able to find the servers from my lobby as long as sv_password is set. I'm asking because we have a student group who want

Re: [hlds_linux] The 1000fps problem

2008-11-14 Thread Nander Paardekooper
ah crap... you too?!... Ferenc Kovacs schreef: > 2008/11/14 Valtteri Kiviniemi <[EMAIL PROTECTED]> > >> I've been testing 1000fps gameservers myself and i found after long >> research a kernel + patch combination that gives always 1000fps (with >> pingboost2). It stays on 1000fps constantly even

Re: [hlds_linux] Arrow keys and netcon

2008-11-14 Thread David A. Parker
That makes sense. It's still nice to have direct, no-nonsense console access to the servers, though, like you do when running single instances of srcds. Don't get me wrong, I'm not hatin' on the forked servers (they rock my world now that I've got them working), but it seems like running fork

Re: [hlds_linux] The 1000fps problem

2008-11-14 Thread Ferenc Kovacs
2008/11/14 Valtteri Kiviniemi <[EMAIL PROTECTED]> > I've been testing 1000fps gameservers myself and i found after long > research a kernel + patch combination that gives always 1000fps (with > pingboost2). It stays on 1000fps constantly even with many players on > server and multiple 1000fps serv

Re: [hlds_linux] L4D - Server admins, remove your sv_tags !

2008-11-14 Thread Fyren
On Fri, Nov 14, 2008 at 17:45, Tom Leighton <[EMAIL PROTECTED]> wrote: > That was the idea of a private server :P Only people with the same > sv_search_key can find it. > > Someone earlier from valve said this. As someone posted before, using the server browser, you can actually look up anyone's s

Re: [hlds_linux] sv_unreserve giving negatives values

2008-11-14 Thread Fyren
On Fri, Nov 14, 2008 at 18:26, Steven Hartland <[EMAIL PROTECTED]> wrote: > Running under a VM per chance? Although I don't use sv_unreserve for anything now that I have a set of public servers up plus a "private" one using a search key, back when the demo was first released I fiddled with it. I

Re: [hlds_linux] sv_unreserve giving negatives values

2008-11-14 Thread Richard Eid
I can't say for 100% sure, but I believe AnAkIn is using a standard config under Linux. No VM, just straight SRCDS. I also experience the same issue. When players have connected to my server through a lobby, I'm locked out from connecting through the server browser. I've tried to experiment with

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Crazy Canucks
I am the master of not getting around to what I wanted to say. The only thing I was worried about is, on the off chance that my server was hacked when I was logged in to the hlds/srcds console, with the root tty chmodded to 666, would there be any chance that they could gain root access to the

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Crazy Canucks
Well, I login as root via ssh. I don't have a keyboard or mouse connected to my server box, and the server is located in my house. I'm basically the only person that has physical access or even ssh access, as the ssh is only accessible on my lan. I'm afraid I got into the bad habit of logging

Re: [hlds_linux] sv_unreserve giving negatives values

2008-11-14 Thread Steven Hartland
Running under a VM per chance? Regards Steve - Original Message - From: "AnAkIn ." <[EMAIL PROTECTED]> > This bug exists since the first release, when I type sv_unreserve while > there are people from a lobby on the server: > > sv_unreserve > Server was reserved for -481 more s

Re: [hlds_linux] Arrow keys and netcon

2008-11-14 Thread Chris Green
It could do this, but mainly it's meant to just read raw commands and execute them and output stuff - the fact that you _can_ telnet to it to do stuff isn't the main purpose - it's expected that you'd be typing into some sort of not-yet-existing remote console app that has stuff like editing, com

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Joseph Laws
Same with me. Root console = keyboard/mouse in front of system (or KVM/IP). Using root within SSH I'd consider su root...nobody allows root login via SSH and typically people force a su to root, sudo or something else to get root privileges. My setup is symlinked for all files except those w

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Crazy Canucks
Ok, I'm confusing things. I'm talking about the root tty. If I've chmodded the root tty to allow it to be used by another user, does this mean that user now has root access? Drek J T wrote: > Depends on what terminology you're using. The root console usually means > that you're logged in as r

[hlds_linux] Arrow keys and netcon

2008-11-14 Thread David A. Parker
Any way to make the up arrow work in the net console like it does in the regular console? I tried using various TERM types but no luck. Thanks! Dave -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177

Re: [hlds_linux] L4D - Server admins, remove your sv_tags !

2008-11-14 Thread Tom Leighton
That was the idea of a private server :P Only people with the same sv_search_key can find it. Someone earlier from valve said this. AnAkIn . wrote: > I just found that when I had a sv_search_key, only people who entered the > sv_search_key could find it with a lobby. Is this normal? > My two ser

[hlds_linux] sv_unreserve giving negatives values

2008-11-14 Thread AnAkIn .
This bug exists since the first release, when I type sv_unreserve while there are people from a lobby on the server: sv_unreserve Server was reserved for -481 more seconds. Reservation cleared. sv_unreserve Server was reserved for -482 more seconds. Reservation cleared. and it keeps going dow

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread J T
Depends on what terminology you're using. The root console usually means that you're logged in as root on the console "keyboard and mouse". If you're on the console, you haven't logged in and have to login as root with your login and password. On Fri, Nov 14, 2008 at 2:21 PM, Crazy Canucks <[EMAIL

Re: [hlds_linux] L4D - Server admins, remove your sv_tags !

2008-11-14 Thread AnAkIn .
I just found that when I had a sv_search_key, only people who entered the sv_search_key could find it with a lobby. Is this normal? My two servers were always empty, I just removed the sv_search_key and they were immediately full. 2008/11/13 Anthal <[EMAIL PROTECTED]> > I've actually had a few of

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Rick Payton
I always understood root access to be user:root, and the root console to literally be keyboard attached to computer viewing output via monitor. I'm still new to linux myself (3 years and still learning!) though, so I'm probably wrong. mauirixxx -Original Message- From: [EMAIL PROTECTED]

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Crazy Canucks
Just out of curiosity, if you have access to the root console, is that the same thing as having root access? Drek J T wrote: > There is a reason why the tty is owned by the user and with specific > permissions. Changing this is basically allowing any user on the system > access to the screen. >

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Crazy Canucks
Ok, thanks for that info. I guess what I'll do then is just log in as the server user when I want to access the console. Thanks for the info. Drek J T wrote: > There is a reason why the tty is owned by the user and with specific > permissions. Changing this is basically allowing any user on th

[hlds_linux] does anyone have a link to an updated qstat?

2008-11-14 Thread Rick Payton
After the HL1 update from last month got released, I remember reading about a fixed / updated? Qstat binary, but I can't seem to locate it. Does anyone still have the link, or did I imagine this? Looking to do some cacti + qstat monitoring... mauirixxx

Re: [hlds_linux] Can't connect from lobby

2008-11-14 Thread David A. Parker
Hello, All of the servers appear to be accessible now. I was able to find the two "private" servers from the lobby only if I unset sv_password. Is there a way to have these servers accessible from a lobby *and* be passworded? Thanks for all the help. - Dave David A. Parker wrote: > Tha

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread J T
There is a reason why the tty is owned by the user and with specific permissions. Changing this is basically allowing any user on the system access to the screen. If you do make these changes, there will be security implications. On Fri, Nov 14, 2008 at 1:33 PM, Crazy Canucks <[EMAIL PROTECTED]>w

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Crazy Canucks
I figured out what my problem was. I needed to "screen -r xxx" as the user I started the screen as. Anyway, I wrote a simple script that chmods /dev/pts/0 to 666 then su's the "screen -r" command. Works perfectly. Had nothing to do with su, as usual with my problems with Linux, it was permi

Re: [hlds_linux] Can't connect from lobby

2008-11-14 Thread David A. Parker
Thanks for the clarification. I've asked our network engineer to open up the full range of hostports, and I'm betting that the lobby problem will be fixed once those servers are accessible from the outside. I'll post a follow-up and let you know. - Dave Milton Ngan wrote: > Each host po

Re: [hlds_linux] The 1000fps problem

2008-11-14 Thread Valtteri Kiviniemi
I've been testing 1000fps gameservers myself and i found after long research a kernel + patch combination that gives always 1000fps (with pingboost2). It stays on 1000fps constantly even with many players on server and multiple 1000fps servers on the same hardware. It didn't even use much CPU.

Re: [hlds_linux] Can't connect from lobby

2008-11-14 Thread Milton Ngan
Each host port needs to be open. Not just the first one. Sorry, if I wasn't clear about that. From: [EMAIL PROTECTED] [EMAIL PROTECTED] On Behalf Of David A. Parker [EMAIL PROTECTED] Sent: Friday, November 14, 2008 12:53 PM To: Half-Life dedicated Linux s

Re: [hlds_linux] Can't connect from lobby

2008-11-14 Thread Fyren
On Fri, Nov 14, 2008 at 15:53, David A. Parker <[EMAIL PROTECTED]> wrote: > Perhaps I misunderstood Milton's posts. It sounded to me like only the > *first* hostport needed to be open. It didn't make sense to me how this > would work without using triggers in the firewall, though. So does > *eac

Re: [hlds_linux] The 1000fps problem

2008-11-14 Thread kabukiUkie
This is the best we got it to with our configuration and pingboost 2. Output from console stats (output from rcon stats are more consistently 1000). : stats CPU InOut Uptime Users FPSPlayers 0.00 142.87 231.765059 7723 1000.00 20 stats CPU InOut Uptime Users FP

Re: [hlds_linux] Can't connect from lobby

2008-11-14 Thread David A. Parker
Perhaps I misunderstood Milton's posts. It sounded to me like only the *first* hostport needed to be open. It didn't make sense to me how this would work without using triggers in the firewall, though. So does *each* hostport need to be open? Thanks, Dave Fyren wrote: > On Fri, No

Re: [hlds_linux] Can't connect from lobby

2008-11-14 Thread Fyren
On Fri, Nov 14, 2008 at 15:38, David A. Parker <[EMAIL PROTECTED]> wrote: > I stopped the iptables firewall on the local machine and this fixed the > server browser issue. Apparently you need more than the default ports > open in order to see all of the forked servers in the server browser. > Sinc

Re: [hlds_linux] Can't connect from lobby

2008-11-14 Thread David A. Parker
I stopped the iptables firewall on the local machine and this fixed the server browser issue. Apparently you need more than the default ports open in order to see all of the forked servers in the server browser. Since I'm connecting from within our network, I would imagine the other servers ar

Re: [hlds_linux] The 1000fps problem

2008-11-14 Thread Kveri
I think stable 980+ fps on 20 slot public with 20 players is not possible. Kveri Kveri wrote / napísal(a): > Why do you need 980+ fps on public? > > It's waste of resources, and no hardware can handle that. > > Kveri > > Faustas Buškevičius wrote / napísal(a): > >> What are the chances of sus

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Jay Deiman
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Nevermore wrote: > Hi, i am now using screen to start my server as daemon. > But i know that professional hosters uses diferent ways. > > i have reasons to think that screen is freezing my servers. > > so... How do you start your server? If you're n

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Milton Ngan
Unfortunately there are strict rules for providing game services on XBL, and not everyone can do it. As it is, we had to get special permission to be allowed to do this. Normally Microsoft would host the game servers and charge the publisher/developer to host it. The securty setup around XBL is

Re: [hlds_linux] Can't connect from lobby

2008-11-14 Thread David A. Parker
Also, only server #1 shows up in the server browser. Shouldn't I see all 8? This is quite frustrating. Thanks, Dave David A. Parker wrote: > Hello, > > I have 8 forked servers running. Two of these servers have > sv_search_key and sv_password set in their serverXX.cfg files. Howeve

Re: [hlds_linux] [hlds] HLDS L4D, 2 full versions?

2008-11-14 Thread AnAkIn .
It is not going in the orangebox/ folder, it is not really using the OB engine, so you should make a new directory I think. 2008/11/14 Rick Payton <[EMAIL PROTECTED]> > Quick question, but first some background: > > I made 3 directories, hlds_l, srcds_l, and srcds_ob, and installed CS > v1.6, CS

Re: [hlds_linux] Server will not start, crashing

2008-11-14 Thread Jay Deiman
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Chris Green wrote: > That is the athlon MP illegal instruction crash. We have a fix internally for > this. Ahh, good to know. Any idea on a patch release date? > > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] O

Re: [hlds_linux] HLDS Underflow vulnerability (Everyone who want can crash any HLDS server!)

2008-11-14 Thread Sorin Stanescu
The new engine crashes when it parses a connect packet sent by some NOSTEAM clients for protocol version 48. The packets look like this one: \xFF\xFF\xFF\xFFconnect 48 821425444 "\\prot\\3\\unique\\-1\\raw\\steam\\cdkey\\57f64e351b16ccfa1a08ef655b6abdf0" "\\_cl_autowepswitch\\0\\bottomcolor\\6\

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread J T
I'd rather not chmod the users tty. I have other admins that I give ssh access to as well, and I do lock it down quite a bit as well. I create a user for each game. I then create a folder for each server and either symlink the data to save space and time, or just copy the data. Then I run the scre

Re: [hlds_linux] [hlds] HLDS L4D, 2 full versions?

2008-11-14 Thread Rick Payton
Quick question, but first some background: I made 3 directories, hlds_l, srcds_l, and srcds_ob, and installed CS v1.6, CS Source, and TF2 in each respective directories. When L4D demo got released, I installed it to srcds_l directory, not realizing it used the OB engine. Since it uses the OB engin

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Rick Payton
Any chance we can run servers for xbox users as well? :) Man, that would open up a HUGE realm of future $$$ opportunities for GSP's mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Milton Ngan Sent: Friday, November 14, 2008 9:24 AM To: Half-

Re: [hlds_linux] [hlds] HLDS L4D, 2 full versions?

2008-11-14 Thread Jason Ruymen
Yesterday we started the preload L4D on Steam. For dedicated servers, you can also "preload" most of the content for a server by running hldsupdatetool and using the game parameter "l4d_full". You will not be able to run a dedicated server until sometime before the official release though. Th

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Rick Payton
Bookmarked! This is awesome, thanks. mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J T Sent: Friday, November 14, 2008 8:18 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] The better way to start hlds as daemon

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Rick Payton
I use screen for my stuff as well. mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J T Sent: Friday, November 14, 2008 7:44 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] The better way to start hlds as daemon I

Re: [hlds_linux] Server will not start, crashing

2008-11-14 Thread Chris Green
That is the athlon MP illegal instruction crash. We have a fix internally for this. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jay Deiman Sent: Friday, November 14, 2008 11:47 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_l

Re: [hlds_linux] Server will not start, crashing

2008-11-14 Thread Jay Deiman
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jordy van Wolferen wrote: > For debugging you need gdb Yeah, my bad there, didn't have gdb installed. It doesn't change the fact that it was crashing without starting under debug mode though. Anyway, here is the startup with debug mode and gdb instal

Re: [hlds_linux] HLDS Underflow vulnerability (Everyone who want can crash any HLDS server!)

2008-11-14 Thread Ronny Schedel
The kids already crash the servers with non-steam clients. These files are the possible fixes. - Original Message - From: "ics" <[EMAIL PROTECTED]> To: "Half-Life dedicated Linux server mailing list" Sent: Friday, November 14, 2008 8:20 PM Subject: Re: [hlds_linux] HLDS Underflow vuln

Re: [hlds_linux] HLDS Underflow vulnerability (Everyone who wantcan crash any HLDS server!)

2008-11-14 Thread Ronny Schedel
This is about the latest update, the thread was posted on November 3, 2008. The included readme says something about a general problem with the auth certificate check. Also other games seems to be affected: Supports this stuff: id Software ETQW Valve Source 2007(TF2/DOD:S) Valve Source(CSS/HL2:D

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Milton Ngan
For the dedicated servers I am running for the XBoxes I don't use screen. Since we have the netcon port, there is no real need for a TTY console. So I just wrap srcds_i486 with a small Expect script to log the output of the console to a file. Then I just start up srcds_run with a standard init s

Re: [hlds_linux] HLDS Underflow vulnerability (Everyone who want can crash any HLDS server!)

2008-11-14 Thread ics
Keep this information OFF LIST because i dont want to see some kid reading this and getting hints how to crash servers. -ics AnAkIn . kirjoitti: > If you are talking about the csdos exploit, I've just sent the details about > it to Alfred. > > But then there might be different exploit, I just kn

[hlds_linux] Can't connect from lobby

2008-11-14 Thread David A. Parker
Hello, I have 8 forked servers running. Two of these servers have sv_search_key and sv_password set in their serverXX.cfg files. However, I am not able to find these servers if I try to join from a lobby. Entering "sv_search_key" and "sv_password" into the console of each server shows that these

Re: [hlds_linux] HLDS Underflow vulnerability (Everyone who want can crash any HLDS server!)

2008-11-14 Thread AnAkIn .
If you are talking about the csdos exploit, I've just sent the details about it to Alfred. But then there might be different exploit, I just know that there is a NEW csdos exploit (the first one was fixed when CS 1.6 was released). 2008/11/14 Ronny Schedel <[EMAIL PROTECTED]> > Seems to be relat

Re: [hlds_linux] HLDS Underflow vulnerability (Everyone who want can crash any HLDS server!)

2008-11-14 Thread kama
Date: Mon, 10 Nov 2008 22:51:20 -0300 From: "[UTF-8] Rodrigo Peña" <[EMAIL PROTECTED]> Reply-To: Half-Life dedicated Linux server mailing list To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Counter-strike server is crashing like mad [ The following text is in

Re: [hlds_linux] HLDS Underflow vulnerability (Everyone who want can crash any HLDS server!)

2008-11-14 Thread Ronny Schedel
Seems to be related to this: http://cs.rin.ru/forum/viewtopic.php?f=10&t=50593 The details of the exploit were deleted, but you can find a fix for this problem here: http://rapidshare.com/files/160744078/uni-gmsrv-up-2.0-beta-8-vityan.rar Password: csmania I never tried these files. Expect a tr

Re: [hlds_linux] HLDS Underflow vulnerability (Everyone who want can crash any HLDS server!)

2008-11-14 Thread Ronny Schedel
If I remember well there was a post about non-steam clients will cause this crash on connect. Sorry, can't find the related post. - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: "Half-Life dedicated Linux server mailing list" Sent: Friday, November 14, 2008 7:44 P

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Dave Snodgrass
No, you dont. screen -x will let you reattach to any user's screen - you may have to chmod the user's TTY, though. On Fri, Nov 14, 2008 at 1:17 PM, J T <[EMAIL PROTECTED]> wrote: > The problem is that you have to be logged on as the user you're that you > su'd into. > > Just su - into the server

Re: [hlds_linux] HLDS Underflow vulnerability (Everyone who want can crash any HLDS server!)

2008-11-14 Thread Alfred Reynolds
If anyone has actual details on an exploit or a way to reproduce the problem please send them directly to me, I was unable to find any actionable details from this post sorry. - Alfred > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of th

Re: [hlds_linux] Opening ports for forked servers

2008-11-14 Thread J T
Yea, its awesome for people running forked servers. It will be extreme awesome when running 4 servers with -fork 12 :D On Fri, Nov 14, 2008 at 10:13 AM, David A. Parker <[EMAIL PROTECTED]> wrote: > That's awesome. > > As an interesting side not, the "##" syntax works in both > -netconpassword an

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread J T
The problem is that you have to be logged on as the user you're that you su'd into. Just su - into the server and run the script. I use the following which I grabbed from a google search and modified it. http://gibthis.com/linux-servers-support-information/14-linux-hlds-l4d-startup-script.html O

Re: [hlds_linux] Opening ports for forked servers

2008-11-14 Thread David A. Parker
That's awesome. As an interesting side not, the "##" syntax works in both -netconpassword and +sv_password. So, if you do something like "-netconpassword myPassWord##" the forked servers will have netcon passwords of MyPassWord01, MyPassWord02, etc. - Dave Chris Green wrote: > In the ne

Re: [hlds_linux] Opening ports for forked servers

2008-11-14 Thread David A. Parker
Yup, my bad. The forked servers are indeed running. I was using -nomaster and -noauth along with a password so people would not join, since I was taking the servers up and down like a yo-yo. Thanks JT. - Dave J T wrote: > You won't be able to type anything into the console, since you're

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Anthal
Why not just create a user, like l4d, and run the process from that account. Whenever you need to re-attach, just su to l4d, and 'screen -r $game' (whatever $game may be) Crazy Canucks wrote: > I use su to run screen to run my servers under a different user, and I > nice the process. It works

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Crazy Canucks
I use su to run screen to run my servers under a different user, and I nice the process. It works well, but when I do this I am unable to reattach to the console. Does anyone have any suggestions on how I could get around this problem? These are the relevant lines from my startup script: ser

Re: [hlds_linux] Opening ports for forked servers

2008-11-14 Thread J T
Awesomeness. On Fri, Nov 14, 2008 at 9:44 AM, Chris Green <[EMAIL PROTECTED]>wrote: > In the next server update, the "+##" syntax (or +2*##, etc) works > everywhere on the command line. Currently, it only works on a couple of port > arguments such as netconsoleport (the bare string subsitution of

Re: [hlds_linux] Opening ports for forked servers

2008-11-14 Thread Chris Green
In the next server update, the "+##" syntax (or +2*##, etc) works everywhere on the command line. Currently, it only works on a couple of port arguments such as netconsoleport (the bare string subsitution of ## _does_ currently work everywhere, just not the expression evaluation syntax). -

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread J T
I don't mind screen, since I can attach to the console if required. And I haven't had any crashing. I use to hate screen, but not that I have a good init script I don't really see why I shouldn't be using screen. On Fri, Nov 14, 2008 at 9:38 AM, Nevermore <[EMAIL PROTECTED]> wrote: > Hi, i am now

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Ronny Schedel
> Hi, i am now using screen to start my server as daemon. > But i know that professional hosters uses diferent ways. > > i have reasons to think that screen is freezing my servers. > > so... How do you start your server? With screen. No, screen does not freeze your servers, plugins do. __

[hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Nevermore
Hi, i am now using screen to start my server as daemon. But i know that professional hosters uses diferent ways. i have reasons to think that screen is freezing my servers. so... How do you start your server? ___ To unsubscribe, edit your list prefere

Re: [hlds_linux] Opening ports for forked servers

2008-11-14 Thread J T
You won't be able to type anything into the console, since you're running the server forked you're just getting a display of all the child processes. The server looks to be up and running. I would put the following in your server.cfg and see if anything is outputed to the logs folder "l4d_demo/lef

Re: [hlds_linux] The 1000fps problem

2008-11-14 Thread J T
Yea. Trap Shut. On Fri, Nov 14, 2008 at 7:02 AM, Joseph Laws <[EMAIL PROTECTED]> wrote: > Because he wants to. If you don't want to help him then keep your trap > shut. > > Kveri wrote: > > Why do you need 980+ fps on public? > > > > It's waste of resources, and no hardware can handle that. > >

Re: [hlds_linux] Opening ports for forked servers

2008-11-14 Thread David A. Parker
Thanks for the help. I tried launching a forked server but I have not been able to get it to work. Here is the command line I'm using for my test: ./srcds_run \ -game left4dead \ +map l4d_dem_hospital01_apartment \ +ip xxx.xxx.xxx.xxx \ +clientport 27005+## \ +hostport 27015+## \ -steamport 276

[hlds_linux] Server crashing suddenly

2008-11-14 Thread StRaT0
Hello hlds, Yesterday something strange happened. One of our server was running fine until suddenly it started to crash. Here are the errors: utlmemory.h (322) : Assertion Failed: IsIdxValid(i) ./hlds_run: line 342: 14367 Segmentation fault (core dumped) $HL_CMD Cannot access memory a

Re: [hlds_linux] The 1000fps problem

2008-11-14 Thread Joseph Laws
Because he wants to. If you don't want to help him then keep your trap shut. Kveri wrote: > Why do you need 980+ fps on public? > > It's waste of resources, and no hardware can handle that. > > Kveri > > Faustas Buškevičius wrote / napísal(a): > >> What are the chances of sustaining 980+ fps

Re: [hlds_linux] The 1000fps problem

2008-11-14 Thread Kveri
Why do you need 980+ fps on public? It's waste of resources, and no hardware can handle that. Kveri Faustas Buškevičius wrote / napísal(a): > What are the chances of sustaining 980+ fps on a public server with > 20+ players and max rates ? > > On Thu, Nov 13, 2008 at 1:09 PM, Kveri <[EMAIL PROTE

Re: [hlds_linux] l4d Dedicated server notes

2008-11-14 Thread Paul Bowsher
Thanks Rick, very useful to hear. Regards, Paul Bowsher On Thu, Nov 13, 2008 at 8:35 PM, Rick Payton <[EMAIL PROTECTED]> wrote: > I just read a forum post yesterday actually in the vmware forums stating > that "just because you can run multiple vcpus, doesn't mean you should". > When I origina