This is the error that occurs when the players game crashes, is it not?
This is the message I was seeing for all the players crashing during the
Manniversary update madness.
On 11/1/2011 11:27 PM, daniel jokiaho wrote:
> I have also seen this on my server.
> On 2 Nov 2011 07:09, "정정훈" wrote:
>
>>
I'm trying to do a clean install of srcds for TF2 on my Debian 6.0 box.
Running:
./steam -command update -game tf -dir .
On running srcds_run I get a seg fault immediately and noticed that
./steam -command version yields:
Bootstrapper version: 45
Versions installed in '.':
Linux Sourc
there is some italian group that does that.
they have dozens maybe even in the hundred of servers in server list, but all
get redirected to 1 server. and those server report a variety of maps played,
names in server lists etc. you click info, refresh, says for example dustbowl,
and then join, g
I've only seen this when the client forcibly kills the game process.
Crashing (thanks to the now fixed Tab bug) didn't seem to cause it for me.
Kyle.
2011/11/2 Russell Smith
> This is the error that occurs when the players game crashes, is it not?
> This is the message I was seeing for all the
Tab crashing bug is still affecting players fyi. Hit me 3 times in a row
last night before I said screw it yet again, server console did not show
anything, even a client disconnected message.
On Wed, Nov 2, 2011 at 9:42 AM, Kyle Sanderson wrote:
> I've only seen this when the client forcibly kil
I agree, it truly is pathetic. The story about competition is bullshit.
There is such a large user base out there that still floats around from
server to server and doesn't have a specific favorite community. I just
started 3 new gameplay servers. All it takes is inviting 5 of my friends
to pla
This is a problem we're obviously aware of. It's definitely not that we don't
care. However, it is essentially an arms race that is provably unwinnable by
Valve. Furthermore, any change we make in the name of security will almost
certainly cause a disruption of legitimate service, due to bugs
Is anyone looking into this? I know I'm not the only one having this
issue as evident by these threads:
http://forums.alliedmods.net/showthread.php?t=171079
http://forums.steamgames.com/forums/showthread.php?t=2148484
To add to my previous email, the updater isn't creating an orangebox
directo
The abuse reporting system has only been live a total of 4 days. Give it some
time. There are no plans to give any (non-Valve) entity any special route to
get their claims of abuse escalated more quickly.
There are still simple things we can do to increase player awareness of this
functionali
i am using this HldsUpdateTool.exe -command update -game "tf"
-verify_all -retry -dir D:/srcds/27015
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On 2011-11-02 21:09, Russell Smi
As I said, I tried the Windows hldsupdatetool.exe and it creates the
orangebox directory structure as normal. I didn't finish the download
so I'm not sure if the correct OB server files download or not, but I
assume they do. It appears this is a Linux only issue.
On 11/2/2011 1:26 PM, Rikard
That doesn't really work. I don't want to get into the details on this public
forum, but I can guarantee that the result of what you describe is that the
problem would just be escalated higher, meaning more convincing bots with
avatars, with valid steam accounts that are logged into steam, etc.
As in relation to this, putting good servers off from bad servers would
be made easier if players would be more tied to certain communities that
they play on. Some use the inviter bot crap but how about adding L4D2
style button to motd "join this server's Steamgroup" ? It would do no
harm to an
>Also having the report option on the "blacklist this server" window that
>you get if you soon after joining disconnect from the gameserver. It
>would raise more awareness of the report fuction.
That is one of the things we have on the list to help raise awareness and make
the feature more acce
So ics just mentioned this in another thread, and we were talking
about this in IRC yesterday (#hlserveradmins on gamesurge, FYI) but
I'd like to separate it into a new thread since it's not related to
the thread it was posting in:
Fletcher / Valve - I think all of us would love some sort of metho
Great idea. It'd definitely help new servers more easily gain a following
and do a better job of integrating users into the communities of their
favorite servers.
On Nov 2, 2011 2:07 PM, "msleeper" wrote:
> So ics just mentioned this in another thread, and we were talking
> about this in IRC yest
Sounds like a good idea.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
Sent: Wednesday, November 02, 2011 2:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2
what game supports abuse report. And where do i find it.
ics skrev 2011-11-02 22:00:
As in relation to this, putting good servers off from bad servers
would be made easier if players would be more tied to certain
communities that they play on. Some use the inviter bot crap but how
about adding
Deleting the ClientRegistry.blob file in the ~/.steam folder did the
trick. Thanks Eric.
On 11/2/2011 1:20 PM, Eric Riemers wrote:
(this is of the list)
But just to double check, is this is a fresh install of your o.s.? Did you
remove the clientregistry in your ~/.steam directory too? I also
I get what you're saying, but there's a difference between magic bullets
and leaving the door unlocked. If you needed to setup 31 F2P accounts,
get multiple IPs to avoid super-easy abuse detection, and use an
external tool to have them all auth into your server (which is VAC
bannable) it'd be a
@Fletch
I was thinking about how the ability to rate servers on the server browser
would be a really good way of raising awareness. You could then allow the
user to directly filter the rating of servers they wish to play on while
also allowing them to weed out the 'bad" servers in a much quicker w
But pls, only the average of more then, maybe 50 ratings, then it would
be helpfull, i agree.
Am 02.11.2011 23:07, schrieb dmex:
> @Fletch
>
> I was thinking about how the ability to rate servers on the server browser
> would be a really good way of raising awareness. You could then allow the
> us
It isn't hard to get 10-20 different ips to connect with. VPNs are cheap.
For the big pay-to-win servers, they are making too much money to not
bother setting up multiple instances on a virtual machine and automatically
connecting and disconnecting them through Autoit, entirely bypassing the
danger
Required updates for Team Fortress 2 are now available. The specific changes
include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Output of status command now includes public IP
- Fixed playback for pre-Halloween demo recordings
Team Fortress 2
- Output of status command not inclu
This would be an absolutely great addition.
On Wed, Nov 2, 2011 at 10:15 PM, Fletcher Dunn
wrote:
> Sounds like a good idea.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
> Sent: Wedne
Oops, that should read
- Output of status command *NOW* includes registration status, including any
error message causing failure
I believe that it should now be abundantly clear when you are successfully
registered, and when that state changes. if you see any brokenness in the
registration s
Will that reset all identities, or can we choose which one to reset?
On 11/2/2011 6:52 PM, Fletcher Dunn wrote:
Oops, that should read
- Output of status command *NOW* includes registration status, including any
error message causing failure
I believe that it should now be abundantly clear wh
You select which account to get a new identity (password) for. The command has
the basic context sensitive help to explain it.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Wednesday,
Is there any hope that in the future a non-premium account will be able to
register a game server?
Thanks!
On Wed, Nov 2, 2011 at 6:56 PM, Fletcher Dunn
wrote:
> You select which account to get a new identity (password) for. The
> command has the basic context sensitive help to explain it.
>
>
Would it be possible to add the trending status to the status command
output? Or is that only calculated once when the server first starts?
On Wed, Nov 2, 2011 at 7:01 PM, Steven Miano wrote:
> Is there any hope that in the future a non-premium account will be able to
> register a game server?
>
How do I log in again?
I reset my token after seeing this: "not logged in (Incorrect
identity token)", but it hasn't reconnected by itself.
On Wed, Nov 2, 2011 at 4:07 PM, msleeper wrote:
> Would it be possible to add the trending status to the status command
> output? Or is that only calculate
Sorry, you'll have to restart your server.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
bottige...@gmail.com
Sent: Wednesday, November 02, 2011 4:13 PM
To: Half-Life dedicated Linux server mailing list
Right, currently it is only fetched at login time.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Wednesday, November 02, 2011 4:08 PM
To: Half-Life dedicated Linux server mailing list
Subje
Is anyone else crashing? It doesn't get too far past the boot (without
mods) before crashing and attempting to restart.
On Wed, Nov 2, 2011 at 4:16 PM, Fletcher Dunn
wrote:
> Right, currently it is only fetched at login time.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesof
Working fine here.
On Wed, Nov 2, 2011 at 7:55 PM, doc wrote:
> Is anyone else crashing? It doesn't get too far past the boot (without
> mods) before crashing and attempting to restart.
>
> On Wed, Nov 2, 2011 at 4:16 PM, Fletcher Dunn
> wrote:
>
> > Right, currently it is only fetched at login
Yes, this would be helpful. Instead I was forced to create a script to
invite users on request.
A feature to let admins open the overlay instead of the MOTD window would
also be helpful. It is more robust and doesnt interfere with the game as
much. Players can open and close it without losing the
That's typically a symptom of (unintentionally) lying about "no mods" or
just not getting the full update (maybe just engine or just server
downloaded). Try downloading again or with -verify_all.
On 11/2/2011 7:55 PM, doc wrote:
Is anyone else crashing? It doesn't get too far past the boot (wi
Had to update to SM 1.5 otherwise it crashed. I remember when SM was just
1.0 :P
On Wed, Nov 2, 2011 at 4:56 PM, Eli Witt wrote:
> Working fine here.
>
> On Wed, Nov 2, 2011 at 7:55 PM, doc wrote:
>
> > Is anyone else crashing? It doesn't get too far past the boot (without
> > mods) before cras
SM 1.4 was released just last week...
On 11/2/2011 8:00 PM, DontWannaName! wrote:
Had to update to SM 1.5 otherwise it crashed. I remember when SM was just
1.0 :P
On Wed, Nov 2, 2011 at 4:56 PM, Eli Witt wrote:
Working fine here.
On Wed, Nov 2, 2011 at 7:55 PM, doc wrote:
Is anyone else
I would recommend against running the dev branch unless you have a
compelling reason to.
The last two stable releases, 1.3.8 and 1.4.0 (as well as stable branch
snapshots 1.3.9-dev and 1.4.1-dev) were set to push updated 'gamedata'
files the moment the update went live. Dev snapshots do not ha
I wasnt positive that the 1.4 branch had the latest gamedata change. It
didnt compile the build that 1.5 is on for Windows. However, it cant auto
update the gamedata if the server doesnt start. :(
On Wed, Nov 2, 2011 at 5:03 PM, Nicholas Hastings
wrote:
> I would recommend against running the dev
That build just never finished because the Windows build VM needs a
kick. The updater, however, is able to get the gamedata as soon as it's
in the repository regardless, not having to wait for builds.
In the case of this update, as well as /most/, base plugins that ship
with SM will not cause
I'm seeing an issue on my server where some players have their score
wiped back to 0 in the middle of a game. Haven't narrowed down the
exact timing of when it happens yet. Anyone else seeing this?
On 11/2/2011 3:34 PM, Tony Paloma wrote:
Required updates for Team Fortress 2 are now availabl
Yes I was seeing it too on a payload server I'm running... I'm running SM
and updated game data to 1.5 latest dev and seems to have fixed - at least
for now I hope.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Beha
Hey Fletcher, Thanks for your reply. I have much appreciation for Valve at
least saying this is wrong. When I've contacted admins for a few
communities, they said they would stop if Valve said to do so. This seems
to be a clear message to cease these activities.
http://forums.gamingterritory.com/t
http://pastebin.com/eAucgknp
Are there any bits of info I'm missing here? I keep getting "Connection
Reset"
Also, I'm using the -retry and -verify_all flags correctly, or no?
On Wed, Nov 2, 2011 at 5:57 PM, Frank wrote:
> Yes I was seeing it too on a payload server I'm running... I'm running SM
I see no posts by any Lotusclan administrators in that thread you linked
to. Also, did you know that Skial does not actually delete threads and ban
users for talking about bots? There's really no credibility or proof behind
either of your examples there.
One more thing, Lotus Clan does not masquer
Yeah, there appears to be a missing post now. But hey, what's to be
expected from operations that try to trick users?
On Thu, Nov 3, 2011 at 1:04 AM, Brian Simon wrote:
> I see no posts by any Lotusclan administrators in that thread you linked
> to. Also, did you know that Skial does not actually
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