I'm the last person to say this, but this is DEFINITELY not relevant to
server administration.
---
Jonah Hirsch
On Fri, Feb 17, 2012 at 8:55 PM, Bruno Garcia garcia.bru...@gmail.comwrote:
http://images.videogamedesignschools.org.s3.amazonaws.com/full-steam-ahead.gif
Sure thing that this does not have anything to do with server administration,
but i still found it interesting as i did not know a lot of those facts.
There's no reason to whine about it, i actually think some other people on this
list maybe also found it interesting.
- Chris
Sent from my
Indeed it is funny, but I guess the figures are a bit stylized.
The biggest problems I am having with Steam is a nonexistant Linux client
and the lack of P2P in the download system. Downloads are awfully slow when
a big hit (like the current MW3 free weekend) kicks in.
2012/2/18 Christoffer
Maybe a reputation system could be put into place and allow users to seed
their files to other users. imagine if every single steam client was set to
seed You computer finds the closest connections and downloads at
whatever they have their cap setup for. If playing a game have it set low
or
Aggreed, I also think the reason behind Valve not implementing P2P into
their delivery system was to prevent the overloading of low-speed clients.
But personally I have a very fast internet connection and running downloads
via bitTorrent while hosting a server and playing a game is not a
SAM
From: E3pO e...@wmclan.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Saturday, 18 February 2012, 13:41
Subject: Re: [hlds_linux] Full Steam Ahead
Maybe a reputation system could be put into place and allow
Steam had support for P2P file transfers at some point in the past, but
nothing ever happened with it.
On Sat, Feb 18, 2012 at 7:16 AM, Whisperity whisper...@gmail.com wrote:
Aggreed, I also think the reason behind Valve not implementing P2P into
their delivery system was to prevent the
Do you really want to download files from other users using a software
written by Valve? :))
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
Sent: Saturday, February 18, 2012 2:41 PM
To: Half-Life
I don't think it could be any worse than the CMS they have now which is
hosted on purpose made dedicated cloud servers.
On Sat, Feb 18, 2012 at 8:32 AM, hlds h...@gmx.com wrote:
Do you really want to download files from other users using a software
written by Valve? :))
-Original
Valve could distribute the hashes for files and then you could download
the files from peers. File integrity is maintained and your download
speed skyrockets.
On 2/18/2012 8:32 AM, hlds wrote:
Do you really want to download files from other users using a software
written by Valve? :))
On 18/02/2012 12:41, E3pO wrote:
Maybe a reputation system could be put into place and allow users to seed
their files to other users. imagine if every single steam client was set to
seed You computer finds the closest connections and downloads at
whatever they have their cap setup for. If
No linux client = poor service. Valve is run by shitheads-
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Actually, Blizzard has been using P2P to distribute updates for World
of Warcraft, StarCraft 2, and Diablo 3 for some time, and all 3 of
those games are multiplayer/online games.
On Sat, Feb 18, 2012 at 1:39 PM, dan needa...@ntlworld.com wrote:
Yeah I think you realised the problem half way
Yes, because not supporting 5% of the consumer base is poor service. 95% is
preeety good.
---
Jonah Hirsch
On Sat, Feb 18, 2012 at 12:01 PM, James Puckett
jamesrichardpuck...@gmail.com wrote:
No linux client = poor service. Valve is run by shitheads-
A technique isn't invalidated by how ppl use it.
And p2p downloading with torrents etc is specifically designed for such
conditions with disparity of download and upload. Downloading new ISO's of
Ubuntu or other distro's with this is extremely fast. And some other games have
been known for it
On 18/02/2012 19:08, Greg Jeffers wrote:
Actually, Blizzard has been using P2P to distribute updates for World
of Warcraft, StarCraft 2, and Diablo 3 for some time, and all 3 of
those games are multiplayer/online games.
The fact someone implements it doesn't preclude the problem with it does
On 18/02/2012 19:30, Mart-Jan Reeuwijk wrote:
Downloading new ISO's of Ubuntu or other distro's with this is extremely fast.
And some other games have been known for it too.
Eh? How fast it is has nothing to do with what you are downloading.
Besides, downloading new ISOs of Ubuntu is
On Sat, Feb 18, 2012 at 5:39 PM, dan needa...@ntlworld.com wrote:
p2p is a waste of time - most end users have download bandwidth more than
upload and the only reason people started using it is because they are
stealing stuff with it.
Yes but there are lots of users, a lot of users with a
Thank god somebody speaks sense here.
P2P downloading is a valid and fast option for Steam, as its userbase is
absolutely HUGE. This would save Valve hundreds of thousands of dollars in
bandwidth, and the content servers could be demoted to seed boxes/P2P
superseeds. In fact in the Steam API
first time poster, long time reader here
lets lay out a scenario here, update comes out, its 2000meg, rather large
but not out of line with what major patches can be. 40,000 people online,
they all close the game and start downloading update(there are others that
are just online being
On 18/02/2012 20:08, Asher Baker wrote:
On Sat, Feb 18, 2012 at 5:39 PM, danneeda...@ntlworld.com wrote:
p2p is a waste of time - most end users have download bandwidth more than
upload and the only reason people started using it is because they are
stealing stuff with it.
Yes but there are
(I'm definitely not donating when I'm playing a game for reasons that
should be obvious)
Steam already stops active downloads when you launch a game.
On Sat, Feb 18, 2012 at 5:22 PM, dan needa...@ntlworld.com wrote:
On 18/02/2012 20:08, Asher Baker wrote:
On Sat, Feb 18, 2012 at 5:39 PM,
2012/2/18 dan needa...@ntlworld.com
If my upload speed is 3mbps, then you need 10 people, with connections
similar to mine, to support one download.
The point is that not *everyone* is downloading the same thing at the same
time, supposedly.
So better see it the other way around, as long as
Except that query cache does not cache original queries. Rather remakes
them. They don't match the original ones.
On Thu, Feb 16, 2012 at 1:38 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
We just want the data in the packet to be the same data that the Steam
libraries would send. If
I'm pretty sure you will only annoy valve if the cached responses
don't tell the truth - they may don't like it if you respond with
minute old data of course (player count changed and does not cooperate
with what the steam backend is thinking perhaps?)
2012/2/19 1nsane 1nsane...@gmail.com:
Blah.
You really think your the only one with 30/3 mbps? torrents just go looking for
more hosts with content, and swaps low speed ones for higher speed ones.
And anyways, I tho it was stated (long, long ago, valve time you know) that
valve was stepping over to some other download type http
This is why I think it to should be an OPTIONAL service... Just like how
you can let universities borrow your CPU power while you are afk... I mean
heck, it's not being used when you aren't around unless of course you're
running servers or services that take up CPU power. Why not do the same for
On 18/02/2012 22:54, Eli Witt wrote:
(I'm definitely not donating when I'm playing a game for reasons that
should be obvious)
Steam already stops active downloads when you launch a game.
Not if you have more than one computer it doesn't.
Steam is the wrong place to put traffic limiting /
You are a client on a network. I am thankful that people who have dated
ideas about the function of networks are not in position to make all of the
decisions. Progress will be their demise.
On Sat, Feb 18, 2012 at 7:05 PM, dan needa...@ntlworld.com wrote:
On 18/02/2012 22:54, Eli Witt wrote:
On 18/02/2012 23:14, Mart-Jan Reeuwijk wrote:
Blah.
You really think your the only one with 30/3 mbps?
No, I think exactly the opposite. It must be quite obvious, if you think
about it for 30 seconds, that I must be on an ISP with hundreds of
thousands of customers with an identical
On 19/02/2012 01:22, Chris wrote:
You are a client on a network. I am thankful that people who have dated
ideas about the function of networks are not in position to make all of the
decisions. Progress will be their demise.
What are you talking about?
This is very simple :-
I have a lan,
An update for the Killing Floor Gun Game mod has been released. Here is
what the update includes:
- New Maps TR_Bloreen, TR_BloreenLowGrav, TR_BloreenReduxLowGrav,
- Fixed the view getting stuck misaligned from dying (this was particularly
a problem with the Crossbow)
- Added new sounds and
if you have any decent router with such a network of PC's on your LAN then it
has load-balancing in it. Once you have that and you have some throttling in
the download program, the programs you run won't be pushing each off.
oh, wonder, my router splits the usage in half if 2 PC's are busy
The crashing for clients still hasn't been fixed if this was the fix for
it.. I lost 90% of players on a Vanilla payload server several times for
time outs or on their end HL2 crash,l since that patch day.
Just to add on top of that I'd love to know about getting the old trading
over-lay back as
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