Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Jonah Hirsch
I'm the last person to say this, but this is DEFINITELY not relevant to server administration. --- Jonah Hirsch On Fri, Feb 17, 2012 at 8:55 PM, Bruno Garcia garcia.bru...@gmail.comwrote: http://images.videogamedesignschools.org.s3.amazonaws.com/full-steam-ahead.gif

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Christoffer Pedersen
Sure thing that this does not have anything to do with server administration, but i still found it interesting as i did not know a lot of those facts. There's no reason to whine about it, i actually think some other people on this list maybe also found it interesting. - Chris Sent from my

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Whisperity
Indeed it is funny, but I guess the figures are a bit stylized. The biggest problems I am having with Steam is a nonexistant Linux client and the lack of P2P in the download system. Downloads are awfully slow when a big hit (like the current MW3 free weekend) kicks in. 2012/2/18 Christoffer

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread E3pO
Maybe a reputation system could be put into place and allow users to seed their files to other users. imagine if every single steam client was set to seed You computer finds the closest connections and downloads at whatever they have their cap setup for. If playing a game have it set low or

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Whisperity
Aggreed, I also think the reason behind Valve not implementing P2P into their delivery system was to prevent the overloading of low-speed clients. But personally I have a very fast internet connection and running downloads via bitTorrent while hosting a server and playing a game is not a

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Mart-Jan Reeuwijk
SAM From: E3pO e...@wmclan.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Saturday, 18 February 2012, 13:41 Subject: Re: [hlds_linux] Full Steam Ahead Maybe a reputation system could be put into place and allow

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Ryan Stecker
Steam had support for P2P file transfers at some point in the past, but nothing ever happened with it. On Sat, Feb 18, 2012 at 7:16 AM, Whisperity whisper...@gmail.com wrote: Aggreed, I also think the reason behind Valve not implementing P2P into their delivery system was to prevent the

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread hlds
Do you really want to download files from other users using a software written by Valve? :)) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO Sent: Saturday, February 18, 2012 2:41 PM To: Half-Life

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Eli Witt
I don't think it could be any worse than the CMS they have now which is hosted on purpose made dedicated cloud servers. On Sat, Feb 18, 2012 at 8:32 AM, hlds h...@gmx.com wrote: Do you really want to download files from other users using a software written by Valve? :)) -Original

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Carl
Valve could distribute the hashes for files and then you could download the files from peers. File integrity is maintained and your download speed skyrockets. On 2/18/2012 8:32 AM, hlds wrote: Do you really want to download files from other users using a software written by Valve? :))

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread dan
On 18/02/2012 12:41, E3pO wrote: Maybe a reputation system could be put into place and allow users to seed their files to other users. imagine if every single steam client was set to seed You computer finds the closest connections and downloads at whatever they have their cap setup for. If

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread James Puckett
No linux client = poor service. Valve is run by shitheads- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Greg Jeffers
Actually, Blizzard has been using P2P to distribute updates for World of Warcraft, StarCraft 2, and Diablo 3 for some time, and all 3 of those games are multiplayer/online games. On Sat, Feb 18, 2012 at 1:39 PM, dan needa...@ntlworld.com wrote: Yeah I think you realised the problem half way

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Jonah Hirsch
Yes, because not supporting 5% of the consumer base is poor service. 95% is preeety good. --- Jonah Hirsch On Sat, Feb 18, 2012 at 12:01 PM, James Puckett jamesrichardpuck...@gmail.com wrote: No linux client = poor service. Valve is run by shitheads-

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Mart-Jan Reeuwijk
A technique isn't invalidated by how ppl use it. And p2p downloading with torrents etc is specifically designed for such conditions with disparity of download and upload. Downloading new ISO's of Ubuntu or other distro's with this is extremely fast. And some other games have been known for it

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread dan
On 18/02/2012 19:08, Greg Jeffers wrote: Actually, Blizzard has been using P2P to distribute updates for World of Warcraft, StarCraft 2, and Diablo 3 for some time, and all 3 of those games are multiplayer/online games. The fact someone implements it doesn't preclude the problem with it does

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread dan
On 18/02/2012 19:30, Mart-Jan Reeuwijk wrote: Downloading new ISO's of Ubuntu or other distro's with this is extremely fast. And some other games have been known for it too. Eh? How fast it is has nothing to do with what you are downloading. Besides, downloading new ISOs of Ubuntu is

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Asher Baker
On Sat, Feb 18, 2012 at 5:39 PM, dan needa...@ntlworld.com wrote: p2p is a waste of time - most end users have download bandwidth more than upload and the only reason people started using it is because they are stealing stuff with it. Yes but there are lots of users, a lot of users with a

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Saul Rennison
Thank god somebody speaks sense here. P2P downloading is a valid and fast option for Steam, as its userbase is absolutely HUGE. This would save Valve hundreds of thousands of dollars in bandwidth, and the content servers could be demoted to seed boxes/P2P superseeds. In fact in the Steam API

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread cheeky
first time poster, long time reader here lets lay out a scenario here, update comes out, its 2000meg, rather large but not out of line with what major patches can be. 40,000 people online, they all close the game and start downloading update(there are others that are just online being

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread dan
On 18/02/2012 20:08, Asher Baker wrote: On Sat, Feb 18, 2012 at 5:39 PM, danneeda...@ntlworld.com wrote: p2p is a waste of time - most end users have download bandwidth more than upload and the only reason people started using it is because they are stealing stuff with it. Yes but there are

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Eli Witt
(I'm definitely not donating when I'm playing a game for reasons that should be obvious) Steam already stops active downloads when you launch a game. On Sat, Feb 18, 2012 at 5:22 PM, dan needa...@ntlworld.com wrote: On 18/02/2012 20:08, Asher Baker wrote: On Sat, Feb 18, 2012 at 5:39 PM,

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Nicolas NykO18 Grevet
2012/2/18 dan needa...@ntlworld.com If my upload speed is 3mbps, then you need 10 people, with connections similar to mine, to support one download. The point is that not *everyone* is downloading the same thing at the same time, supposedly. So better see it the other way around, as long as

Re: [hlds_linux] The policy of truth is still in effect

2012-02-18 Thread 1nsane
Except that query cache does not cache original queries. Rather remakes them. They don't match the original ones. On Thu, Feb 16, 2012 at 1:38 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: We just want the data in the packet to be the same data that the Steam libraries would send. If

Re: [hlds_linux] The policy of truth is still in effect

2012-02-18 Thread Drogen Viech
I'm pretty sure you will only annoy valve if the cached responses don't tell the truth - they may don't like it if you respond with minute old data of course (player count changed and does not cooperate with what the steam backend is thinking perhaps?) 2012/2/19 1nsane 1nsane...@gmail.com:

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Mart-Jan Reeuwijk
Blah. You really think your the only one with 30/3 mbps? torrents just go looking for more hosts with content, and swaps low speed ones for higher speed ones. And anyways, I tho it was stated (long, long ago, valve time you know) that valve was stepping over to some other download type http

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread E3pO
This is why I think it to should be an OPTIONAL service... Just like how you can let universities borrow your CPU power while you are afk... I mean heck, it's not being used when you aren't around unless of course you're running servers or services that take up CPU power. Why not do the same for

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread dan
On 18/02/2012 22:54, Eli Witt wrote: (I'm definitely not donating when I'm playing a game for reasons that should be obvious) Steam already stops active downloads when you launch a game. Not if you have more than one computer it doesn't. Steam is the wrong place to put traffic limiting /

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Chris
You are a client on a network. I am thankful that people who have dated ideas about the function of networks are not in position to make all of the decisions. Progress will be their demise. On Sat, Feb 18, 2012 at 7:05 PM, dan needa...@ntlworld.com wrote: On 18/02/2012 22:54, Eli Witt wrote:

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread dan
On 18/02/2012 23:14, Mart-Jan Reeuwijk wrote: Blah. You really think your the only one with 30/3 mbps? No, I think exactly the opposite. It must be quite obvious, if you think about it for 30 seconds, that I must be on an ISP with hundreds of thousands of customers with an identical

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread dan
On 19/02/2012 01:22, Chris wrote: You are a client on a network. I am thankful that people who have dated ideas about the function of networks are not in position to make all of the decisions. Progress will be their demise. What are you talking about? This is very simple :- I have a lan,

[hlds_linux] Killing Floor Gun Game Mod v. 0.60 Alpha Released - New Maps!!!

2012-02-18 Thread John Gibson
An update for the Killing Floor Gun Game mod has been released. Here is what the update includes: - New Maps TR_Bloreen, TR_BloreenLowGrav, TR_BloreenReduxLowGrav, - Fixed the view getting stuck misaligned from dying (this was particularly a problem with the Crossbow) - Added new sounds and

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Mart-Jan Reeuwijk
if you have any decent router with such a network of PC's on your LAN then it has load-balancing in it. Once you have that and you have some throttling in the download program, the programs you run won't be pushing each off. oh, wonder, my router splits the usage in half if 2 PC's are busy

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-18 Thread Frank
The crashing for clients still hasn't been fixed if this was the fix for it.. I lost 90% of players on a Vanilla payload server several times for time outs or on their end HL2 crash,l since that patch day. Just to add on top of that I'd love to know about getting the old trading over-lay back as