> On Nov 16 2020, at 7:58 am, HH. - int-10h at protonmail.com (via
> hlds_linux list) wrote:
> I'm sorry to break this to you, but I don't think they have any.
On the + side, this is the most interesting the list has been in some time.
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; reply-type=original
>
> Upload the crash dump, server logs for segfaults aren't going to show much.
>
> - Original Message -
> From: "SLUGSoc Tech Admin"
> To:
> Sent: Tuesday, September 03, 2013 6:23 PM
> Subject: [hlds_linux] Random Segfa
Hi,
Have been getting multiple segfaults per day on 2 MVM servers for a
long while, haven't been able to pin it on any plugins in sourcemod
(removing plugins etc...)
No idea what is causing them and it seems entirely at random, recently
had the time to investigate and turned on the debugging.
, setting up a VM or transferring them from a windows server (which
I do not currently have on the local LAN.)
Cheers,
James (SLUGSoc Server Admin)
On 12/07/13 22:48, hlds_linux-requ...@list.valvesoftware.com wrote:
Message: 6
Date: Fri, 12 Jul 2013 23:47:56 +0200
From: Rudy Bleeker
To: Half-Life
st for this.
Would anyone else like this option (more support is better for a
request) or knows of a way besides using WINE to force installs of
games/game servers?
Cheers,
James (SLUGSoc Server Admin)
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t;>> a
> > > >>> server
> > > >>>> from quickplay and should clearly be blacklisted as well then.
> > > >>>>
> > > >>>> On Mon, Feb 18, 2013 at 4:56 PM, Ross Bemrose >
> > > >>> wrote:
> >
e.com/cgi-bin/mailman/listinfo/***
> > >>> *hlds_linux<https://list.**valvesoftware.com/cgi-bin/**
> > >>> mailman/listinfo/hlds_linux<
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> > >>>
--
>> > [1]
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valv
Same here.
Maybe Valve is preparing to launch the Halloween update?
On Tue, Oct 23, 2012 at 12:00 PM, Marcus Tribuser wrote:
> Am 23.10.2012 20:14, schrieb Andreas Willinger:
>
>> Hello,
>>
>> most of my Server have been dropped out because of this Error:
>>
>> Your client has failed to authori
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> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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> ___
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to point to ed_alloc as the cause. If I
> caught the right coredump.
>
> On Thu, Aug 16, 2012 at 1:58 AM, HyperionGaming.org Admin <
> ad...@hyperiongaming.org> wrote:
>
> > Yes, we had the same error except with GameRulesCreation at the end
> instead
> > of
t your list preferences, or view the list archives,
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Sure, but the patch was announced/released 23 hours ago?
On Wed, Apr 18, 2012 at 5:42 PM, wickedplayer494 . <
wickedplayer...@gmail.com> wrote:
> Some clients are reporting they're having trouble patching. IIRC, servers
> aren't given priority, and updates of any size tend to bring Steam down for
So I got a note that all of our HL2dm servers were running different
versions that what the clients have. Figured I needed to update them all.
This is what I get, updating isn't going so well. Any ideas?
updating HL2 Server
Checking bootstrapper version ...
removing stale semaphore last operated
e our customers a place to play our
>> game.
>>
>> Your humble servant,
>> Fletch
>>
>> ___
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>> please visit:
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>>
>>>
>>> ___
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>>> please visit:
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>>
>>
>> _
No srctv or replay. Forgot to mention this was CS:S.
I will try sv_parallel_sendsnapshot 0.
Thanks.
TigerOx
DoGz Administration
www.dogzgaming.com
Sent wirelessly from my BlackBerry device.
-Original Message-
From: Tony Paloma
Sender: hlds_linux-boun...@list.valvesoftware.com
Date: Sat
In the last 2 days I have had 3 server freezes. The console just halts
and the srcds process gets stuck at 100% usage.
This time I got the output from gdb.
Here it is, hope someone can help.
(gdb) bt
#0 0xf6c4b610 in CFrameSnapshotManager::NextSnapshot(CFrameSnapshot
const*) () from /home
This is weird. My server stopped cold today on this message.
* ERROR: Publish timed out after 60 seconds.
On a side note, does anyone have any tips for running replay on a
"mp_timelimit 0" server?
I have a job that runs replay_docleanup every hour, and the map itself
reloads twice a day.
After replay was added to CS:S beta I testing it and all was working.
Since the initial update, there were 2 more updates and now replay
crashes the server. As soon as the round starts the server crashes
with a seg fualt. Does anyone still have replay working on their CS:S
beta server?
Ho
L 08/03/2011 - 16:52:55: "Æ>Mio Naganohara<3<43><>" disconnected (reason
"No Steam logon")
Dropped Æ>Mio Naganohara<3 from server (No Steam logon)
L 08/03/2011 - 16:52:55: "Geary<150><>" disconnected (reason "No Steam
logon")
Dropped Geary from server (No Steam logon)
L 08/03/2011 - 16:52:55: "Pe
Still crashing like crazy... even with new weps banned and no map changing
(24/7 map) It was stable before this last update but it seems to have
gotten worse with all the weird physics errors and consequent wrecks.
On Mon, 1 Aug 2011 18:20:56 +0300, "Bajdechi \"Nightbox\" Alexandru"
wrote:
>
Taking a look at my server logs... this looks very interesting.. 800
invalid physics calls in a row.
http://pastebin.com/HTjESY2G
On Fri, 29 Jul 2011 08:47:36 -0600, srcds admin
wrote:
> I had a crash last night, but don't have any details. This wasn't on
map
> change as I r
I had a crash last night, but don't have any details. This wasn't on map
change as I run a 24/7 single map server. Seems alot more stable than it
was, but there is still something causing crashes. I have the new weps
enabled.
On Fri, 29 Jul 2011 08:59:36 -0400, Rodrigo Peña
wrote:
> I waited
also running with new weps enabled.. no crashes so far.
On Thu, 28 Jul 2011 22:54:25 +0100, James Botting
wrote:
> Running this new update with the weapons re-enabled.
> We've had some major lag spikes (Ie, server connection warning for ~5
> secs), but no crashes yet.
> Will report if we get any
gna... didn't read the whole mail :/ sorry.
+ip works for me.. strange
> Hi,
>
> i guess you are looking for the ip option.
> ./srcds_run -game left4dead2 +ip MY.IP.ADDRESS.HERE
>
> Sincerely,
> Marius
>
>> The first displayed IP 178.63.18.188 would be correct by the way, it's a
>> public IP addr
Hi,
i guess you are looking for the ip option.
./srcds_run -game left4dead2 +ip MY.IP.ADDRESS.HERE
Sincerely,
Marius
> The first displayed IP 178.63.18.188 would be correct by the way, it's a
> public IP address and so far users had no problems to connect to the
> servers.
>
> 2011/7/27 Martin K
only have so many PCs they can use.
>>>> >>>
>>>> >>> Either way, I'm sure we'll be filled in on the details as soon as
>>>> Valve
>>>> >>> has
>>>> >>> something to announce.
>>>> &g
http://whisper.ausgamers.com/wiki/index.php/Tickrate
On Fri, Jul 24, 2009 at 11:24 PM, Nicolas Fernandez wrote:
> Hello ppl, i'm having problems with my server, i got mounted 3 servers 12
> slots each in a Quad 2 Core 4GB of ram, and 10Mbps, GNU/Debian , when the
> players use the microphone th
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Ok, why would the sv_password string stop working now? I can't get the steam
group to work and now it's not even asking for the ^%&* password either. I
run a couple of these at home and I don't have the bandwidth to support a
lot of people. I only wanted this for our group to play on, but every Tom
confirm this?
servers run mani-admin-mod and latest metamod / eventscript plugin.
greetings from germany
timo
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String Table dictionary for downloadables should be rebuilt, only found 25
of 30 strings in dictionary
I've seen this a couple of other times, how do you fix this/rebuild the
tables?
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Working fine here
uname -a
Linux Gentooboxen 2.6.27-gentoo #2 SMP Wed Oct 15 11:03:53 CDT 2008 i686
Dual Core AMD Opteron(tm) Processor 170 AuthenticAMD GNU/Linux
On Thu, Jan 29, 2009 at 12:42 PM, Evaldas Žilinskas <
hlds_li...@gameconnect.lt> wrote:
> SuSE Linux 9.3
>
> server:~ # uname -r
> 2
; reject the connection. The steam lobby system attempts to resolve your
> > server to it's public IP address, not it's private, so that may be your
> > issue.
> >
> > On Fri, Jan 16, 2009 at 10:49 AM, David A. Parker
> > wrote:
> >
> > >
Client machine shows no dedicated server available and that the connection
failed, server output is below.
-> Reservation cookie 184012536fc9c01: reason ReplyReservationRequest
L 01/16/2009 - 00:57:58: Preventing spawning
L 01/16/2009 - 00:57:58: server_message: "quit"
threadtools.cpp (417) : Ass
director_spectate_specials
"director_spectate_specials" = "0"
game cheat
- Allow spectating zombies
sv_specnoclip
"sv_specnoclip" = "1"
game archive notify replicated
director_spectate_specials : 0 : , "sv", "cheat" : Allow spectating zombies
I'd guess set that? Possibly set the specnoclip to
A lot of people are complaining about not being able to join after this last
update either.
I removed all server cvars except rcon, password, steamgroup and
sv_steamgroup_exclusive 1
Only one person has been able to connect and stay in since the update.
They were not asked for the password, but the
I'm trying to start a 2nd forked server and I'm running into some problems
with getting it started up.
If I use this line to start it, it hangs.
screen -A -m -d -S l4dserver1 ./srcds_run -console -game left4dead +map
l4d_dem_hospital01_apartment -ip 192.168.0.199 -rcon_port 27037 -port 27037
+log
David A. Parker wrote:
> Hello,
>
> I was just wondering if there is an advantage to running srcds on a
> 64-bit vs. 32-bit OS right now. I've noticed a lot of people on the
> list seem to be running 64-bit distros. I'm running my servers on
> 32-bit operating systems with kernel support for >
(3652) (530)
On Fri, Nov 7, 2008 at 9:19 AM, Console Admin <[EMAIL PROTECTED]>wrote:
> I got a missing map error/problem last night.
> Checked the map, said it was missing?
> l4d_dem_hospital01_apartment.bsp is what's there, but was calling for
> l4d_demo_hospital01_apartment
I got a missing map error/problem last night.
Checked the map, said it was missing?
l4d_dem_hospital01_apartment.bsp is what's there, but was calling for
l4d_demo_hospital01_apartment.bsp
Actually, they're all like that, missing the "o" in demo.
I just ran the latest update with -verify_all and it
I know this is a rather minor thing, but would it be possible to list
all possible choices for the "-game" parameter in the readme.txt that
come swith hldsupdate tool? It lists a few, but it doesnt mention the
optional ones (like left4dead) and it doesnt mention teamfortress
either. I know th
I am currently running es2.0 and mani 1.2s. I was running these on
windows before with no problems.
Keeper wrote:
> Only thing I can think of is memory leak.
>
> What plugins ( if any ) are you running?
>
> Keeper
>
> -Original Message-
> From: Admin [mailto:[
Does anyone know what would cause the slow responsiveness degradation in
the source hlds? I ran the windows version of srcds for a long while
with no slowing over time. However, it seems that the linux version can
only last about a week before players' movement becomes very jittery and
the se
It would annoy me personnally. My server almost never changes maps, but
I change my rcon password usually once a month. If people are figuring
out your Rcon password, there are worse problems to deal with. Most
professional servers come with some sort of web interface to the server
which mea
Hi all,
Im new to this list so forgive me if this has already been brought up.
I'm wondering about the status of a 64 bit binary version of the source
dedicated server. Would the program benefit significantly from using
larger word sizes? If they would, how would I go about testing to see
i
I posted a comment about the hlstatsx forums on the steam forums, but
someone at VaLve decided they didn't like my post and removed it. Someone
else had posted asking what happened to the forums and I replied to it with
my opinion on what happened. As a result of that exchange, I decided to ask
the
--
[ Picked text/plain from multipart/alternative ]
did that, still broke?
On 10/30/07, Keeper <[EMAIL PROTECTED]> wrote:
>
> HL2MP - Chat works perfectly!
>
> HL2MP - Crowbar works perfectly!!!
>
> w00t!
>
> Thanks guys.
>
> I'm going to go in and make a more thorough test in both platforms.
>
>
--
[ Picked text/plain from multipart/alternative ]
Client output as follows:
-=OTG=- Console_2 HaX connected
http://otgclan.game-server.us for live server info and stats.
http://otgclan.game-server.us for live server info and stats.
921 gametitle fade
Couldn't dispatch user message (24)
Netcha
--
[ Picked text/plain from multipart/alternative ]
Chat still not fixed
updating HL2 Server
Checking bootstrapper version ...
Updating Installation
Updating 'Half-Life 2 Deathmatch' from version 33 to version 34
Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing
; I know you've a lot to do, with the new games e.g. TF2.
> But it is not ok, to neglect this problem in HL2DM. (and this problem
> happend the second time, after an source engine update)
> It's not only the chat problem, the whole console is broken,
> most of the commands don
--
[ Picked text/plain from multipart/alternative ]
This just started last night after an update for me, I hadn't updated it in
about a month. Also noticed in the client chat that it prints my working
directory instead of the actual chat. ?? Any ideas?
[EMAIL PROTECTED] ~/hl2mp2 $ ./srcds_run
Au
--
[ Picked text/plain from multipart/alternative ]
Forgot to add, I have 4 servers running on this box. The first one runs with
no problems, the rest will not launch.
On 10/15/07, Console Admin <[EMAIL PROTECTED]> wrote:
>
> This just started last night after an update for me, I ha
--
[ Picked text/plain from multipart/alternative ]
I'm just curious, are these numbers with an empty server or a full one?
Maybe it's just me, but those numbers seem a little high for idling. I've
got 4 hl2dm, one ff and one tf2 server running and _none_ of them at idle go
over 15% and when they'r
--
[ Picked text/plain from multipart/alternative ]
I run mine directly out of the orangebox directory (one more in than what
you are) with this.
./srcds_run -console -game tf +fps_max 700 +map cp_dustbowl +maxplayers 8
-rcon_port 27070 -port 27070 +log on -debug
I run it with a startup script,
--
[ Picked text/plain from multipart/alternative ]
Testing it in 3 hours, thanks Keeper!
On 9/22/07, Keeper <[EMAIL PROTECTED]> wrote:
>
> I have a plugin written that will allow chat to work until Valve gets a
> fix
> to us.
>
> http://www.hl2plugins.com/downloads/download.php?file=18
>
> Once t
cpu usage is now normal again. but the tickrate still jumps between
75-98 in and out.
also the gameplay is awfully slow...no laggs at all, its simply much
much slower than before.
walking with knife is as fast as walking with famas/galil/m249!!!
same behaviour with and without plugins (metamod 1.4.
After the last Steamupdate my Gameservers wont load VAC.
This was befor the last Update same problem pls Fixit Soon Cheater are not
welcome in my life
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NiLuJe ? NiLuJe ex de chez IGs ?
C'est Buzz de chez =[H.4.L]= :-)
DEPRE Gaëtan a écrit :
Admin schrieb:
French Mailing list for CS.
sYs^ a écrit :
Admin wrote:
Bonjour à tous.
Je viens de crée une mailing-list FR sur cs et ses serveurs, si ca vous
dis vous pouvez vous inscrir
Yes of course
Oum a écrit :
french people maybe ?
- Original Message -
From: <[EMAIL PROTECTED]>
To:
Sent: Sunday, February 12, 2006 4:08 PM
Subject: Re: [hlds_linux] Mailing List FR
...and who need this? nobody? right!
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French Mailing list for CS.
sYs^ a écrit :
Admin wrote:
Bonjour à tous.
Je viens de crée une mailing-list FR sur cs et ses serveurs, si ca vous
dis vous pouvez vous inscrire ici :
http://lists.hardserv.fr/mailman/listinfo/hardserv-cs
Faites tourner !
@ bientot sur la mailing list
Bonjour à tous.
Je viens de crée une mailing-list FR sur cs et ses serveurs, si ca vous
dis vous pouvez vous inscrire ici :
http://lists.hardserv.fr/mailman/listinfo/hardserv-cs
Faites tourner !
@ bientot sur la mailing list !
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Hi there ive got a problem to Start VAC.
My Servers are Installed since 1 and a half Year and run fine.
But Now They wont Start VAC.
The HL² Games and Mods load VAC but HL1 engine wont load it.
When i look in the Colncole while it Starts i found
this msg:
cminterface.cpp (423) : Assertion Failed
Sounds like your running this out of your house on dsl/cable modem right? If
so then yeah you need to use the wan ip.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ben H.
Sent: Sunday, May 01, 2005 9:48 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hld
Wow - way to welcome someone to the linux world... If you did some reading
you could answer his questions... as I will now.
1 - its in the correct directory. Always create a user and put the files in
their home dir, as you said you did. "Everything is installed in a directory
in the home folder of
I will definately second the opinion on AMD. I transferred a superheroes
server over to an AMD64 2800+ and from my monitoring it so far i have seen
like 2-5% usage with 12+ people in it. Thats coming from a P4 2.8ghz 1mb
cache 800fsb. I have yet to test out some opterons.
-Original Message
Here are the specs...
Dell Poweredge
Intel Celeron 2.4 GHz Processor
400 MHz Front Side Bus
128K Cache
512mb ECC SDRAM Upgradeable to 2GB
2x40GB IDE HDD
Verio Tier 1 Network
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ook
Sent: Thursday, April 28, 2005 1
Quick question, I know some people on here run stuff on celerons so here
goes..
Dell Celeron 2.0GHz
Fedora Linux Core 2
512 MB Ram
1 x 40 GB IDE Drive
1 x 40 GB IDE FREE! Drive
Would a 32 player source server run ok on that? It runs 1 map
(trenchwarfare) and its premium bandwidth so that isnt a c
This is just a simple question about something we beat to death all the
time...
I recently installed a new kernel (2.6.x) and I was reading thru the param.h
file looking at this...
#ifdef __KERNEL__
# define HZ 1000/* Internal kernel timer frequency
*/
# define USER_HZ
I saw a website that suggested adding this to your iptables... Any comments?
Would this be good?
iptables -A PREROUTING -t mangle -p tcp --dport 27005 -j TOS --set-tos
Maximize-Throughput
iptables -A PREROUTING -t mangle -p tcp --dport 27010 -j TOS --set-tos
Maximize-Throughput
iptables -A PREROUT
1000fps? wow lol. Talk about overkill. No one would even notice a
difference. As long as its running at 100fps stable its fine.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Andrew R.
Mitcham
Sent: Monday, March 14, 2005 9:40 PM
To: hlds_linux@list.valvesof
I have this error:
server is enforcing
consistencey
model/weapons/w_c4_planted.mdl
What the heck is this?
I have updaed to version 25 and still.
Any ideas ?
TLP
I agree with you. :)
I have learned my way thru linux and have set up Gentoo a number of times
now and I love it... BUT. (you knew it was coming)
It is NOT for total newbies lol. If you know your way around the filesystem,
can do a kernel reconfigure and compile, have ever used the chroot command
I have used gentoo for almost 2 years on my dual mp2200 and I must say it kicks
ass! I did a whole stage 1 install on the box and for the linux geek its a
great choice. Word to the wise : this is not a distro for newbies! You must
compile EVERYTHING if you do a stage 1 install. You boot off the
Whats the command to open up firewall ports?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
ScratchMonkey
Sent: Sunday, December 26, 2004 12:14 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Iptables help! ;-)
Some extra stuff to add:
I compiled my own with some performance patches. I made some more changes
and am recompiling now. Heres a good link I found btw...
http://plastic.tresobis.org/docs/IPTABLES.html (someone may have posted this
earlier, im too lazy to look atm)
-Original Message-
From: [EMAIL PROTECTED]
[mail
Anyone running Gentoo?
FATAL: Module ip_tables not found.
iptables v1.2.11: can't initialize iptables table `mangle': Table does not
exist (do you need to insmod?)
Perhaps iptables or your kernel needs to be upgraded.
I know iptables is in the kernel not as a module.
-Original Message-
F
Well most co' are prolly quoting the bandwidth of the datacenter. I love
seeing hostnames on a cs 1.6 saying oc48+ as well - its hilarious. The
bandwidth to the servers gets filtered down to whatever your nic is set to.
Most datacenters set it to 10Mbps (I think i said 10mbit) and will change it
t
Correct. 1200gb per month of transfer bw.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Sebastian
Sent: Tuesday, December 21, 2004 12:54 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] server cpu preference
i assume he means 1200gb mont
In those terms its a MCI OC48 Full Sonnet Ring with the additon of dual
OC192's in the upcoming future. Of course the servers are at 10Mbps.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Kennycom
Sent: Tuesday, December 21, 2004 1:14 AM
To: hlds_linux@list.
I know we have beat this dead horse a thousand times but here it goes again.
Im not asking if intel is better than amd or vice versa as a cpu company
etc. I just want to know out of the following 2 configurations what would
give me more performance in a multi cs-server aspect. Anyone running either
My servers will not run on the correct port that I have set in the start
script.
screen -A -m -d -S hlds-vitosrc ./srcds_run +sv_lan 0 -game cstrike
+nomaster -pingboost 0 +pingboost 0 +fps_max 150 -autoupdate +maxplayers 16
+map de_dust +ip 69.57.189.66 -port 27015
this is on 2 separate systems
FDC is crap.
check out webhostingtalk.com and use the search feature.
Also - Cogent is crap for game servers. Cogent is the dollar store of
bandwidth providers. High latency. Its good for website hosting and thats
about it. If you want good colo try dedicatednow.com or if you just want a
server 1
^_^ lol
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Eric
(Deacon)
Sent: Sunday, December 12, 2004 3:16 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Mr E Scrooge.
In a bold display of creativity, [EMAIL PROTECTED] wrote:
> I like his pompous arroga
I like his pompous arrogant sounding "In a bold display of creativity,
someone-or-another wrote:"
Slightly condescending with light overtones of superiority complex. lol
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Florian
Zschocke
Sent: Saturday, Decembe
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Anyone know of a config maker for CSS & HL2 ?
Thx
TLP
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Lol. Im wondering what spell checker / grammar checker he used. He got the
dollar store version im afraid lol.
The best part tho is that he is able to offer CS at $3 a slot using "the
fastest multiprocessing servers made to date"
Anyone wanna venture a guess at how many clients hes got to have on
Yeah I did that. :) email on the way to ya
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Britt
Priddy (PZGN)
Sent: Friday, December 10, 2004 9:22 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] flynngaming.com ? wtf - watch out for this guy
on your forum
It affects anyone - he could just as easily rent a server in uk or wherever
and pull the same stunt on anyones site. He got my site from a gsp list
site.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Scott
Pettit
Sent: Friday, December 10, 2004 5:15 AM
To:
exactly. Sorry about my 'stfu' post Scott, I just got done reading another
one of his emails to me basically begging me to sue him.
I traced his IP back to a cox.net acct. His domain name is registered with a
fake phone #. Most likely a fake address, but the name is real. His website
is traced bac
Umm scott? chill? I was venting a little but i was mainly warning other game
server co admins of something they should watch out for. Does it pertain to
linux? no. It does pertain to us game server admins that are subscribed to
the list. Take a deep breath, sit down, help your self to a nice hot cu
I checked my forums today to find a lovely advertisement for his game server
site. I of course promptly change his post to read "i am gay" lol. Then I
sent an email to him asking him to not post on my site again or appropriate
action would be taken. Whats he go an do? Posts more and under a few
dif
Yeah all the servers I rent out that are dedicated come with 1200gb - most
everyone thats anyone has a 1000gb or so bw allocation per server. I have
seen some with 2000gb at a reasonable price.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ray
Spaulding
Sen
yeah - I think max I have ever used on 1 box is like 4mbps maybe? Its been a
while since I have seen usage on a box like that.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of localhost
Sent: Wednesday, December 01, 2004 12:00 AM
To: [EMAIL PROTECTED]
Subject:
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